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- Thor's Hammer
- A Shareware Adventure Game
- Copyright 1995 Escape Programming
- An MVP Software Production
-
-
- FORWARD
- -------
- As in ages past, the shadow of a great evil falls across our
- homeland. In a trial that marks the passing of an age, a champion
- must once again take up the legendary Thor's Hammer to quell the
- encroaching darkness.
-
- Soon you will find yourself gripped in an adventure of mythic
- proportions. Indeed, even now a messanger prepares to ride in
- search of you. I only hope that there is time yet to study
- carefully the information gathered here and to arm yourself with its
- knowledge. It will surely be of use to you on your quest.
-
- Our situation is grave, young warrior, and it is in desperation that
- our village turns to you. Take with you the wisdom contained in
- these pages and the prayers of the dwarven people.
-
- ----------------------------------
-
- This game is shareware. You may freely try it. If you like it or
- find it useful, then you must register with MVP Software. To
- "register" a shareware game means to purchase it directly from the
- developer. (Shareware games are evaluation versions only, which
- means you have the right to try them, but after trying them you must
- either register them with the author or delete them from your
- system. It is unlikely that anyone will check up on you, so
- shareware works because of the honesty of users.) When you register
- you will receive Thor's Hammer: Trilogy Edition, which includes all
- of the following additional features:
-
- * The complete trilogy -- all three episodes
- * New graphics
- * New monsters to battle
- * New characters to meet
- * More than nine megs of graphics, music and sound, and program files
- * The complete Thor's Hammer trilogy printed manual, including the
- cool hint book with tips and hints on how to get through those
- tough areas.
-
- Thor's Hammer: Trilogy Edition is just $19.95 plus shipping. So
- order today! Registered users receive a special offer on other MVP
- products.
-
- To order, call 800-968-9684 toll-free 24 hours a day. Please have
- your Master Card or Visa ready when you call. Or fill out the order
- form in this manual and fax it to: 616-245-3204. Make sure your
- credit card number and expiration date are legible. Or if you
- prefer mail the order form and your check to: MVP Software, 1035
- Dallas SE, Grand Rapids, MI 49507-1407.
-
- For overseas orders or technical support call 616-245-8376.
-
- How to Register Online and Receive Thor's Hammer Immediately!
-
- MVP is pleased that all MVP shareware products can now be registered
- online, with immediate download of the registered version. This
- service is available to anyone in the world who has a Master Card or
- Visa and can call from a modem. To register Thor's Hammer or any
- other MVP shareware game online, call InterComm at 1-310-286-0881.
- Once you are connected, go to the MVP section. There you may
- download any MVP shareware program free of charge, or you may order
- and immediately download any MVP non-shareware title or registered
- title. It's easy and it's fun, so call today.
-
- MVP is Now on the Internet and the World Wide Web!
-
- You can get all of the latest MVP shareware releases, find out news
- of future activities, get cool free stuff, and give feedback to MVP
- on the Internet. To visit our new home page, just set your WWW
- browser to this URL:
-
- http://www.mvpsoft.com
-
- While there, you can see descriptions of all our releases, download
- the shareware versions with a click of your mouse button, and check
- out full color screen shots for all of our games. Be sure to leave
- feedback telling us how you like our page!
-
- If you prefer using direct ftp to get our files, you can find them
- at the following sites:
-
- ftp.he.net/pub/mvpsoft
- ftp.uml.edu/msdos/games/mvp
-
- These sites also have many mirrors, so just look for a game site
- with an MVP directory, and you'll be assured of getting the best
- games around!
-
- MVP is Now on CompuServe!
-
- You can get all of the latest MVP shareware releases, and discuss
- MVP titles directly with the authors on MVP's new section on the
- world's largest online information network, CompuServe. Just type
- GO MVPSOFT to get to our section! If you are not a CompuServe
- member you are eligible to receive a FREE trial membership,
- including software and online time worth almost $55! That's right,
- you get the CompuServe Information Manager software for DOS or
- Windows, which normally costs $29.95. Plus you get a free first
- month of online access, worth $9.95. And to top it off, you get a
- usage credit of $15 of additional online time.
-
- To take advantage of this free trial membership to the largest
- online service in the world, call 800-848-8199. Ask for rep 671.
- And then GO MVPSOFT and talk to the MVP team on CompuServe.
-
- Download All the Latest MVP Shareware Games FREE
-
- If your favorite BBS doesn't have an MVP file section, then you may
- be missing some great shareware. To get all the latest and greatest
- MVP shareware releases, call one of the leading boards listed below,
- and check out the FREE MVP file area.
-
- In Grand Rapids, Michigan -- Ryan's Bar (616) 456-1845
- In Milwaukee, Wisconsin -- Exec-PC (414) 789-4360
- In New York, New York -- The Invention Factory (212) 274-8110
- In Boston, Massachusetts -- Channel 1 (617) 354-3230
- In Kansas City, Missouri -- Sound Advice (816) 436-8029
- In Palo Alto, California -- Space BBS (415) 323-4193
- In Reston, Virginia -- World Data Network (703) 620-8900
-
- Or call Intercomm Online at (310) 286-0881, the new source for
- all of MVP's shareware and registered software.
-
- Even better, tell your favorite sysop about the MVP Distribution
- Network and how he can be assured of getting all of the latest MVP
- shareware hits as soon as they are released. See the SYSOP.DOC file
- for details.
-
- Ordering Information
-
- Thor's Hammer: Trilogy Edition is available from the following
- authorized distributors:
-
- In the United States:
- --------------------
- MVP Software
- 1035 Dallas SE
- Grand Rapids, MI 49507-1407
- phone: 800-968-9684 24-hour order line only
- (616) 245-8376 information, technical support, or orders.
- fax: (616) 245-3204
- order price: $19.95 plus $4.00 shipping in the US, $5.00 shipping to
- Canada, $6.00 shipping everywhere else. Michigan residents please
- add appropriate sales tax.
-
- In Australia:
- ------------
- Budgetware
- 9 Albermarle St
- Newtown NSW 2042
- phone: (02) 519-4233 Fax: (02) 516-4236
- order price: $A30.00 (includes shipping)
-
- In the United Kingdom:
- ---------------------
- Oakley Data Services
- 3, Oakley Close
- Sandbach
- Cheshire CW11 9RQ
- phone: (0) 1270 759739 fax: (0) 1270 765272
- email 74774,1347@compuserve.com
- order price: L20 (includes shipping and taxes)
-
- In Denmark and all of Scandanavia:
- ---------------------------------
- Pro-Soft
- Benloese Skel 4 G
- DK 4100 Ringsted
- phone: 53 61 90 42 Fax: 53 61 93 91
- order price: 145,00 kr. + VAT 25% + s/h 25,00
-
- In Japan:
- --------
- P. & A. Company Ltd
- 302 Bellwins, 1367-23
- Nakagami, Akishima
- Tokyo 196
- phone: 425-46-9141 Fax: 425-46-9142
- BBS: 425-46-9143
- order price: 3015 yen includes shipping and taxes
-
- Germany, Austria, and Switzerland
- ---------------------------------
- Topware PD-Service GmbH
- Quadrat 0 3, 2
- 68161 Mannheim
- phone: (0621) 1 26 73 30 Fax: (0621) 1 26 73 33
- order price: 33 DM (includes taxes) plus 6 DM shipping
-
- Italy
- -----
- Systems Comunicazioni srl
- via Olanda
- 6 - 20083 Gaggiano
- phone: (02) 9084 1814 Fax: (02) 9084 1682
- BBS: (02) 9084 1811
- order price: Lire 42.000 IVA inclusa
-
- Spain
- -----
- Friendware S.L.
- C/ Miguel Angel, 6 2-5
- 28010 Madrid
- phone: (91) 308 34 46 Fax: (91) 308 52 97
- CIS: 100413,1667
- order price: 3.000 Pts
-
- Thor's Hammer Trilogy Order Form
-
- Name ______________________________________________________________
-
- Address ___________________________________________________________
-
- City _______________________________ State ______ ZIP _____________
-
- Country (if outside USA) __________________________________________
-
- Price of Thor's Hammer Trilogy $19.95
- Shipping and Handling (US) 4.00
- Shipping and Handling (Canada) 5.00
- Shipping and Handling (all other countries) 6.00
- Michigan residents add sales tax 1.44
- -----
- Make check payable to "MVP Software" Total enclosed: $
- Master Card/Visa information (credit card orders only)
-
- Card number __________________________________________
-
- Expiration date ______________________________________
- -------------------------------------------------------------------
- VOLUNTARY QUESTIONS: Please help us determine what features you
- ==================== would like in future products.
-
- Circle what type of equipment you have: 386 486SX 486DX Pentium
- Circle the speed of your computer(Mhz): 25 33 40 50 66 90 ___
- Circle any that apply: Joystick Mouse Modem_______ SVGA card
- (speed)
-
- Sound Capability: Adlib Sound Blaster SB Pro SB AWE32
- PC speaker only Other ____________________________________
-
- Where did you get Thor's Hammer?
- Friend CompuServe AOL Prodigy Channel 1 Invention Factory
- World Data Network Ryan's Bar Exec-PC Space BBS Sound Advice
-
- BBS (name): _______________________ phone # _______________________
- address ________________________________________________________
-
- Shareware Distributor (name): ______________________________________
-
- --------------------------------------------------------------------
- Send this order form and your check to:
-
- MVP Software, 1035 Dallas S.E., Grand Rapids, MI 49507-1407
- Checks must be in US funds and drawn on a US or Canadian bank.
-
- US or Canada 24-hour order line: 800-968-9684. Fax: 616-245-3204.
- Tech support, information, or overseas order line: 616-245-8376.
-
- GAME PLAY
- Play Screen
- -----------
- Throughout the Thor's Hammer Trilogy, the play screen provides the
- player with a means of viewing and manipulating the game world. It
- consists of a view window, game buttons, spell buttons, a status
- window, and a compass.
-
- View Window
- -----------
- This area displays the world from the player's point of view. The
- view window can be resized for personal preference by selecting
- "options" from the disk menu.
-
- Game Buttons
- ------------
- These buttons provide basic game functions. They can be activated
- by clicking the first mouse button on them or by pressing the
- specified keys.
-
- Disk Menu Button <Esc>
- ----------------------
- This button calls up the disk menu. This menu enables the player
- to save and load games, change game options (i.e. view window
- size, sound volume, joystick calibration, etc...), view the
- credits, and exit the game.
-
- Automap <M>
- -----------
- This button calls up a map of the current area. The map is
- always oriented so that North is up and displays only the parts
- of the area the player has seen so far.
-
- Help <?>
- --------
- This button brings up the help screen, displaying the game
- controls. By pressing the <Esc> button or by clicking the left
- mouse button on the uplifted corner of the page located at the
- bottom-right, the help screen toggles through the controls for
- keyboard, joystick, and mouse.
-
- Spell Buttons
- -------------
- These buttons allow the player to cast magic spells in the game.
- Each button represents a different spell. They can be activated
- by clicking the left mouse button on them or by pressing the <F1>
- through <F5> keys. The player begins the game without spells and
- must learn them during the quest. At the start of the game, the
- five spell buttons are inactive and dim. When the player learns
- a spell, its button lights up and becomes active, allowing the
- player to cast the spell. If the player does not have enough
- magic to cast a given spell, its button remains frozen down and
- the spell cannot be cast. See the "Magic" section for further
- explanation of the use of magic and the five spells.
-
- Status Window
- -------------
- The status window occupies the lower portion of the play screen. It
- informs the player of his/her current status. It displays the
- player's health and magic (see "Health and Magic"), the keys the
- player is carrying (see "Opening Doors"), the number of throwing
- axes the player has (see Combat--Throwing Axes), and the weapon and
- armor the player is currently using.
-
- Compass
- -------
- The compass simply displays the direction that the player is facing.
-
- Movement
- --------
- The player's movement can be controlled using the keyboard, mouse,
- or joystick. When using the keyboard, holding down the up or down
- arrow keys causes the player to walk forward or backward. Holding
- down the <Shift> key makes the player run instead of walk. Using
- the left or right arrow keys turns the player to the left or right.
-
- To control the player's movement with the mouse, the mouse cursor
- must be positioned over the view window. When the mouse cursor
- enters the upper portion of the view window, it becomes an arrow
- pointing up. Similarly, when the mouse cursor enters the left,
- right, or lower portions of the view window, it becomes an arrow
- pointing left, right, or down, respectively. Holding down the left
- mouse button causes the player to move in the direction indicated by
- the arrow.
-
- When using the joystick, pushing the stick forward or backward
- causes the player to walk forward or backward. Holding joystick
- button1 makes the player run instead of walk. Pushing the stick
- left or right turns the player to the left or right.
-
- When dodging a fireball or stepping around a corner, it is sometimes
- advantageous to step sideways and remain facing in the same
- direction. This maneuver is known as "strafing" and can be
- accomplished by holding down the <Alt> key or holding joystick
- button2. While strafing, the player will walk to the side instead
- of turning.
-
- Health and Magic
- ----------------
- The health bar displayed in the status window is simply a measure
- of the player's physical wellbeing. When the player is in full health,
- the health bar is solid white. As the player is injured, more and more
- of the bar becomes gray. When there is no more white remaining on the
- health bar, the player dies and must reload or restart the game.
-
- The magic bar displayed just under the health bar is a measure of
- the player's magic energy. When the magic bar is solid purple, the
- player has the maximum amount of magic available. Each of the five
- spells cost a certain amount of magic energy. As the player uses up
- magic, more and more of the magic bar becomes gray. If the player
- does not have enough magic to cast a certain spell, its spell button
- is frozen down and cannot be activated.
-
- There are many ways to restore the player's health and magic. One
- such way is by drinking a potion. White potions restore a portion
- of the player's health while purple potions restore a portion of the
- player's magic. Potions can be found either on the ground or inside
- chests. In addition to restoring health or magic, a potion found in
- a chest increases the player's maximum health or magic, thereby
- increasing the length of the associated bar. Of course, there are
- other ways to restore health and magic.
-
- Combat
- ------
- Throughout the game, the player will be confronted by all manner of
- ghastly creatures. Sometimes, there is no alternative but to stand
- and fight. Pressing the <Ctrl> key, the right mouse button, or
- joystick button1 causes the player to swing the weapon displayed in
- the status window. To successfully hit, the player must be facing a
- monster and be standing within striking range. Not every attack
- that is within range is successful, however, so the player must be
- very careful when attacking.
-
- Throwing axes provide the player with the means to attack from a
- distance - generally a much safer approach. The player begins the
- game without any throwing axes. They can be found in chests
- throughout the game. Throwing axes can be thrown by pressing the
- <Enter> key, by pressing both mouse buttons simultaneously, or by
- pressing both joystick buttons simultaneously. After throwing an
- axe, the player must retrieve it by walking over it. It is possible
- to lose a throwing axe by throwing it somewhere where it cannot be
- retrieved (such as into a lake). If this happens, don't fret -
- there is bound to be a way to get it back.
-
- Miscellaneous Action
- --------------------
- There are many other actions that the player must do from time to
- time, all of which are accomplished in the same way. These actions
- include opening and closing doors, searching for secret doors,
- talking to people, reading signs, climbing ladders, pulling levers,
- drinking from pools, opening chests, and learning magic spells. By
- pressing the spacebar on the keyboard or joystick button2, the
- appropriate action will be performed on the person or object
- directly in front of the player. These actions can also be
- performed using the mouse by moving the mouse cursor to the center
- of the view window and clicking the left mouse button.
-
- MONSTERS
- --------
- Many varieties of fierce beasts will attempt to stop you in your
- quest. The wise adventurer will acquaint himself with all the types of
- monsters, in order to best devise strategies for victory.
-
- Bats
- ----
- The most common of all the creatures encountered is the lowly
- bat. In small numbers, they provide no more than an annoyance to
- the seasoned warrior. However, when found in great numbers, they
- have been known to surround and drain the blood from the
- mightiest of adventurers. Bats are commonly found out in the
-
- open air, but they prefer to dwell in dark, cramped caves, where
- they are the most difficult to defeat.
-
- Goblins
- -------
- The blood-curdling shriek of the goblin suprises most creatures,
- and the goblin uses this cry to attempt to frighten away
- stronger creatures that might feed upon it. Although able
- to fly, the goblin is a fairly weak creature. The green
- goblin's tongue slap is more annoying that it is damaging,
- although there are rumored to be many types of goblins
- stronger than this commonly found variety. One breed of
- goblin is even said to be able to breathe fire!
-
- Orcs
- ----
- Orcs are said to be a cross-breed between men and goblins. They
- have some of the intelligence of a human, but lack the strength
- and speed of a true warrior. However, they are better equipped
- than their goblin cousins, wielding short swords and round
- shields. Occasionally, an orc chieftain will be found,
- distinguishable by the customary blue tunic, as well as his
- greater physical prowess. Orcs are to be treated with more
- respect than a lowly bat or goblin, yet should not pose a serious
- problem if encountered in small numbers.
-
- Water Spirit
- ------------
- These mystical creatures defy all attempts at explanation. Most
- say that they are creation of a powerful wizard who animated
- water itself for his own purposes. Water spirits rise out of the
- water, casting a ball of water at the unwary adventurer before
- sinking below the surface. Their missiles do little damage, but
- the spirits themselves are very difficult to kill, as they can
- only be hit when they are out of the water.
-
- Thief
- -----
- Thieves are the bane of all adventurers. The common thief wears
- a brown robe and wields a knife. His stealthy way of attacking
- adventurers from behind make him a worthy adversary. Rogues,
- wearing blue robes, are slightly faster and cause more damage
- with their swords. Worst of all are the dreaded assassins.
- These black-robed figures are incredibly agile, and often can
- circle around a normal man several times, stabbing all the while
- with his knife. Assassins should be avoided at all costs.
-
- Zombie
- ------
- Many powerful sorcerors are not content to let their servants die
- peacefully. Instead, they resurrect them from the dead to
- continue to serve as personal guards. Zombies are very slow and
- notoriously stupid, but can sustain many blows, and their
- superhuman strength causes their punches to do incredible damage.
- Zombies are found deep underground, usually in the presence of a
- powerful wizard.
-
- Elementals
- ----------
- Elementals are also the product of a sorceror's spell. In this
- case, the wizard tampered with the very fabric of nature itself
- to create an utterly evil being. Water elementals are similiar
- to the water spirits but are humanoid from the waist up. Fire
- elementals are animated pools of lava capable of hurling damaging
- balls of molten rock. Air elementals are truly fearsome,
- appearing to blast the adventurer where he leasts expects it.
- All of the elementals are difficult, because they can only be
- struck when they appear to attack.
-
- Giant Worm
- ----------
- This breed of carnivorous worm have been the end to many a hardy
- warrior. They are usually found in dark, dirt-floored caves,
- where they can rear up in front of the adventurer and attack him
- with their rows of sharp teeth. After attacking, they sink back
- into the earth and positition themselves for their next attack.
- Giant worms are often found in packs, and are deadly if they
- surround the hero.
-
- Wraith
- ------
- Wraiths are evil, soulless monsters that wander the land,
- possessing only yellow eyes, a huge mouth, and and even bigger
- appetite. They must consume the souls of living beings to stay
- animated, lacking souls of their own. Wraiths like to inhabit
- dark, maze-like dungeons where they can remain concealed until
- they attack, often with devestating results. Only the bravest
- warriors care to battle a wraith in it's own lair.
-
- Nezgul
- ------
- Often an especially evil wizard will promise his soul to a demon
- in exchange for increased powers and extended life. When such a
- wizard dies, his remains turn into one of the most dreaded of all
- creatures: a nezgul. These monsters summon powerful missiles out
- of thin air to blast the adventurer before he can get close.
- Most warriors would do well to avoid the fearsome nezgul at all
- costs.
-
- Wizard
- ------
- Wizards are the controllers of most of the evil monsters in the
- land. They are usually quite weak and frail, yet cast deadly
- fireball spells at the hero. Often wizards will surround
- themselves with lesser monsters to help weaken or delay the
- adventurer.
-
- Guardian
- --------
- Guardians are an ancient race of giants which turned to the side
- of evil many centuries ago. They are the leaders of the armies
- of evil, second only to the Great Demon himself. Though slow and
- cumbersome, they are almost impossible to damage, and do
- tremendous amounts of damage. It is rumored that the leader of
-
- the the guardians is in possession of Thor's Hammer, and guards
- it with his life.
-
- ITEMS
- -----
- Many objects can be found throughout the land. Barrels, chests,
- bags, and pools can be found everywhere, ouside and deep within the
- earth. Barrels and bags contain items such as food or clothing
- which are useless to the adventurer. Chests, however, can contain
- such important items as potions, armor, or throwing axes. Potions
- are covered in the section entitled Health and Magic. Keys are used
- to open locked doors. When a key is picked up, it will appear in
- the status window. There are five types of keys, and each type of
- key opens a certain type of door. The color of the key must match
- the color of the lock on the door to open it.
-
- WEAPONS AND ARMOR
- -----------------
- The adventurer will gain many types of hand-to-hand weapons on his
- quest. All hand-to-hand weapons are found lying on the ground. The
- weapon with which the hero starts is a simple hand axe. Whenever
- the hero gains a new hand weapon, it replaces the old in the status
- window as the hero drops his old weapon in favor of the new. The
- ultimate hand-to-hand weapon that the hero can gain is Thor's
- Hammer. This mighty weapon calls down a mighty bolt of lightning
- with every swing, and can kill many monsters in a single blow.
-
- The adventurer will also come across throwing axes, which he will
- find extremely useful in his quest. Throwing axes are always found
- in chests. A throwing axe must be picked up before it can be thrown
- again. The number of throwing axes currently possessed is shown in
- the status window. Magical pendants can also be found which
- increase the power of the adventurer's throwing axes. These
- pendants are found on pedestals throughout the land. Whenever a
- pendant is found, it is displayed in the status window along the
- bottom of the playscreen.
-
- There are three types of armor that the adventurer can find in this
- land as well. Armor is always found within chests. The type of
- armor currently worn is shown in the status window. When a new type
- of armor is picked up, it automatically replaces the old armor.
-
- SPELLS
- ------
- Fireball
- --------
- The fireball spell is one of the easiest types of magic to learn,
- yet one of the most useful. This spell creates a dazzling ball
- of flame which flies at your opponents. The fireball spell also
- uses the least amount of magic out of all of the spells.
-
- Heal Casting
- ------------
- This spell instantly heals some of your injuries, restoring a
- small part of your health. This spell is particularly useful
- when far away from health potions or civilization.
-
- Air Blast
- ---------
- Air blast is similiar to the fireball spell, but summons a
- damaging whirlwind instead of a ball of flame. Air blast costs
- more magic to cast, yet does substantially more damage than the
- fireball spell.
-
- Time Stop
- ---------
- This miraculous spell distorts the very fabric of space and time
- itself. The progression of time is stopped everywhere except for
- a small field around the caster, enabling him to move when all
- others are frozen. This spell is temporary, and uses a
- substantial amount of magic to cast.
-
- Kablooie
- --------
- The kablooie spell is the most devastating spell of all. A
- violent earthquake erupts when this spell is cast, destroying
- nearly everything in an area around the caster. Only the
- strongest monsters can survive a blast from this fearsome spell.
-
-