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- on exitFrame
- if rollOver(44) then
- set the castNum of sprite 44 to 187
- updateStage()
- else
- set the castNum of sprite 44 to 186
- updateStage()
- end if
- if rollOver(48) then
- set the castNum of sprite 48 to 191
- updateStage()
- else
- set the castNum of sprite 48 to 190
- updateStage()
- end if
- if rollOver(45) then
- set the castNum of sprite 45 to 189
- updateStage()
- else
- set the castNum of sprite 45 to 188
- updateStage()
- end if
- go(the frame)
- end
-