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- ; 220.SHM -- Produced by SCI Message Editor 4.211
- ; This file should only be edited with ME
-
- ; NOUNS
-
- (define ANVIL_N 26)
- (define BALANCE_N 22)
- (define BANKDOOR_N 28)
- (define BANK_N 16)
- (define CANT_GO 1)
- (define CORRAL_N 17)
- (define FENCE_N 21)
- (define FIREPIT_N 24)
- (define HORSE_ON_BLOX_N 2)
- (define RAIL_N 20)
- (define SADDLE_N 18)
- (define SIDEWALK_N 27)
- (define SMITHIE_N 14)
- (define SMITHY_N 15)
- (define STREET_N 23)
- (define TROUGH_N 19)
- (define WAGON_N 25)
-
- ; CASES
-
- ; After you've removed the mole from Smithie's face, but if you haven't left the room yet
- (define AFTERMOLE 6)
-
- ; (After the Smithie has left)
- (define AFTER_GONE 7)
-
-
- ; While the fire is going and Smithie's working
- (define FIREGOING 3)
-
- ; Once the fire is out and Smithie's gone.
- (define FIREOUT 4)
-
- ; If you click on any part of Smithie's body EXCEPT his face (or whenever his back is turned)
- (define NOTONFACE 1)
-
- (define NO_MORE_CHAR 8)
-
- ; On Smithie's face, while he's facing you
- (define ONFACE 2)
-
- ; When Smithie still has the mole on his face.
- (define WITHMOLE 5)
-