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-
-
- ** ZORRO CDROM SHAREWARE **
-
- March 2, 1995
-
- Type INSTALL to setup Zorro. Once the game is loaded, press F1 for keyboard
- commands, F2 to Save Game & F3 to Load Game.
-
- (MEMORY MANAGERS)
- Zorro is NOT compatible with 386 Max. Make sure to make a boot disk
- which does not use the 386MAX.SYS memory manager. Here is a sample
- of what a boot disk may look like for DOS 6.0.
-
- (FILES ON FLOPPY)
- AUTOEXEC.BAT
- AUTOEXEC.UMB
- CHKSTATE.SYS
- COMMAND.COM
- CONFIG.SYS {ALL OF THESE FILES CAN BE COPIED DIRECTLY
- CONFIG.UMB FROM YOUR DOS DIRECTORY TO THE FLOPPY.}
- EDIT.COM
- EMM386.EXE
- HIMEM.SYS
- MEM.EXE
- MEMMAKER.EXE
- MEMMAKER.HLP
- MEMMAKER.INF
- MEMMAKER.STS
- SIZER.EXE
-
- (AUTOEXEC.BAT)
- @ECHO OFF
- SET BLASTER=A220 I7 D1 T4 {SOUND BLASTER INIT STRING}
- PROMPT $P$G
- LH /L:1,27984 C:\BIN\MSCDEX.EXE /D:SONY_000 {YOUR CD DRIVER MAY BE DIFFERENT}
- CLS
-
- (CONFIG.SYS)
- DEVICE=A:\HIMEM.SYS
- DEVICE=A:\EMM386.EXE RAM HIGHSCAN D=64 {NEEDED FOR VIDEO PLAYBACK}
- BUFFERS=20,0
- FILES=30
- DOS=UMB
- LASTDRIVE=E
- FCBS=4,0
- DOS=HIGH
- STACKS=0,0
- DEVICEHIGH /L:1,38256 =C:\DEV\SLCD.SYS /D:SONY_000 /B:340 /M:15 /V /C
- {YOUR CD DRIVER MAY BE DIFFERENT THAN THE ABOVE.}
-
- (SVGA PROBLEMS)
- Some video cards are automatically recognized by Smacker and no VESA
- driver is needed. Other cards such as the ATI MACH32 need to have a VESA
- driver loaded before the video can be played. If Smacker doesn't
- recognize your video card, you will get an error message stating the
- Smacker can't set an SVGA driver. Simply run your VESA driver for your
- video card before you load Zorro.
-
- (UPDATES)
- New versions of Zorro, if need be, can be downloaded from AOL,
- Compuserve, Software Creations BBS (F156) as well as our Home BBS.
-
- Software Creations BBS: (508) 368-7036 (2400 - 14.4)
- {File Section #156} (508) 365-9352 (14.4 & Up)
-
- Capstone BBS: (305) 374-6872 (2400 - 28.8)
- Capstone Tech FAX: (305) 577-6173
-
- ** DON'T READ ANY FURTHER UNLESS YOU WANT CLUES FOR EACH LEVEL. **
-
- GENERAL HINTS:
- At certain points on each level, Zorro may need to take a "Leap of Faith,"
- whereas Zorro jumps to another scren not knowing if he will land on anything
- at all. This is particularly important near the end of the mines. Also, by
- making Zorro jump up or squat, you will notice that Zorro actually moves
- ahead less than actually taking a complete step. In other words, you can
- press up or down to take smaller steps.
-
- (MINES)
- Zorro starts this level on the upper left hand portion of the TOTAL map.
- Only one portion of the total map is displayed on the screen at any
- given time; usually about 50 screens equal an entire level. Maps are
- basically divided in to an 8x8 area. (8 screens across & 8 screens down.)
- The Exit is in the lower right hand corner of the entire map.
-
- (JUNGLE)
- Zorro starts this level in the bottom right and the Exit is in the top
- left. Beware of Man-Eating plants. The only way to get by them is to run
- and jump past their vines. The Path to follow here is to go up the right side
- of the map and then straight across the top to the exit on the left.
-
-
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