home *** CD-ROM | disk | FTP | other *** search
- M M EEEEE GGG AAA TTTTT RRRR OOO N N V V GGG AAA
- MM MM E G A A T R R O O NN N V V G A A
- M M M EEE G GG AAAAA T RRRR O O N N N V V G GG AAAAA
- M M E G G A A T R R O O N NN VVV G G A A
- M M EEEEE GGG A A T R R OOO N N V GGG A A
-
-
- Megatron VGA - Evaluation Copy
- Copyright (c) 1992, Stanley Design Team
- [All Rights Reserved]
-
- Programming, John Stanley
- Design Assistant, Warren Rice
-
-
- Share Ware Release
- ------------------
- This version of Megatron (2.4.4) is released as Share Ware to the
- software community. It may be freely distributed to Bulletin Boards
- and Information Networks around the world. No fee may be charged
- for this "evaluation copy" except for reasonable download charges.
- No express time limit is placed on the length of time this copy can
- be used. All commercial rights to the game are expressly reserved
- by the author.
-
-
- Evaluation Copy
- ---------------
- The Share Ware release of Megatron is a fully functional version of
- the game with one exception. The AdLib/SoundBlaster sound system has
- been disabled; however the IBM PC sound system is operational. I
- regret having to take this action. Too many computer hobbyist believe
- that Share Ware means "IT'S FREE!" That attitude forces me to go to
- the extremes of supplying them with something *tangible* as encouragement
- to register their copies of the game.
-
-
- Disclaimer
- ----------
- This program is provided "AS IS" and it is without warranty. No
- liability shall be assumed for direct or consequential damage caused
- by the use of this software. The only claim that is made is that
- there are no intentional bugs or fatal errors in any original copy of
- the program that you receive directly from the author.
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-
- Assignment
- ----------
- The year is 3015 and as the commander of an elite unit of Megatron
- BattleMechs, you've been chosen to enter the labyrinth combat zone
- and hunt down the adversary. At your disposal are two standard
- omni-field mechs (Mad Cat and Vulture) equipped with high yield
- Thorn Missiles and Pulse Disrupters.
-
- Enter the world of Megatron and experience the highest level of
- virtual reality combat available in Share Ware to date. Megatron
- uses a combination of ray traced and hand drawn imagery coupled
- with AdLib/SoundBlaster synthesized sound effects to bring to life
- the ultimate modem combat experience. Use your skill at piloting
- your mech and your raw courage to defeat your adversary and bring
- glory to your unit.
-
-
- Game Descriptions
- -----------------
- This is a 2 player game, but it can be played in a single player
- mode with a synthetic adversary generated by the computer. For the
- best results I recommend using two computers.
-
- The object of the game is to hunt down and destroy your adversary.
- This is not an easy task, as at the start of each game, both you
- and your adversary are placed in the labyrinth at random positions.
-
- You don't know where your adversary is hiding. All you have to work
- with is a 3-Dimensional view of the corridor you are standing in, a
- top down view of the labyrinth, and a changing sonar blip that can
- guide you to your adversary if you interpret it properly. If you
- are in a hurry, you can use your area radar to search for your
- adversary. The down side to using radar is that you don't always
- locate the enemy, but the enemy always locates you.
-
- To win the game, you must hunt down your adversary and attack him
- with your lasers and rockets until he runs out of energy and is
- destroyed. There is only one problem, this is a real-time game,
- and while you are shooting at your adversary, he gets to shoot back
- at you. Whoever is fastest with their weapons and has the strongest
- nerve wins. If you lose your nerve, you can turn and run away.
- Sometimes this is not a bad idea. One of the best strategies of this
- game is to shoot your adversary in the back!
-
-
- Computer Power
- --------------
- This game is designed for "High End" computer systems. For best
- results use a 25Mhz 386 (or faster) computer. For best screen
- animation use a 1-MB [or larger] software disk-cache while playing
- the game.
-
- Megatron will function on 286 systems, but if you are connected to
- someone who is using a 386 system, you won't have a chance. Sorry
- 286 users, but the real-time nature of this game requires serious
- computer power.
-
-
- Required Hardware
- -----------------
- You must have a VGA adapter card and a matching color monitor.
- You also need a minimum of 640K RAM to run the game. Because of
- the size of the game (approximately 1.5-MB) you must install it to
- a hard disk drive.
-
- Additional Hardware
- -------------------
- This game is designed to use both the mouse and keyboard as input
- devices. Depending on the circumstances you will want to switch
- between the two devices.
-
- To play in head-to-head combat you need an open serial port with a
- modem or null-modem cable connect to your adversaries computer.
-
-
- Fast Start
- ----------
- The game of Megatron uses futuristic 3-Dimensional and top-down
- views of the labyrinth and your human or computer adversary. Sonar
- blips tell you how close you are to your adversary: you must use
- strategy to negotiate the labyrinth and get close enough to destroy
- your opponent. If you are in danger of being destroyed, you can run
- away and recuperate. Taunt your adversary with his cowardice for
- running away, or entice him into your trap, or send any message
- through the message area.
-
- For a fast start, just type MEGA at the DOS command prompt, then
- press ENTER twice. The First press will pass you through the
- Copyright Notice. The second will randomly select a BattleMech for
- you to use. Once you see a 3D view of the combat zone maze corridor
- on the screen press F5 to start (single player) Computer Adversary
- mode.
-
- Use the direction arrow keys on the numeric keypad to guide your
- BattleMech. Use HOME and PGUP to fire your weapons. The INS key
- toggles your area radar on/off. Use END and PGDN to transfer energy
- between your shield and weapons systems. To return to normal "Off-line"
- mode press F5 again. The ESC key brings up the EXIT menu.
-
-
- Game Icons and Function Keys
- ----------------------------
- There are 6 icons used to control the game. They are arranged in
- two set of vertical columns located on the left and right side of
- the screen. To activate an icon place the mouse cursor over the
- picture and press either mouse button. The icons are arranged as
- follows.
-
- F1 F4
- F2 F5
- F3 F6
-
- Here is a description of each of the icons along with the function
- key use to activate it.
-
- F1 - Copyright Notice & User Registration. The copyright and
- share ware release versions are displayed. User registration
- information is also displayed on the screen.
-
- F2 - Sound System On/Off. There are two sound systems built into
- the game. They are AdLib/SoundBlaster and IBM PC sounds.
- Unregistered players use the IBM PC (beep, beep, beep) sound
- system. Register your copy and hear the total range of
- combat effects.
-
- F3 - Make New Maze. If you don't like the maze you are using,
- you can press this key and you will receive a new maze.
-
- F4 - Modem Control. Choose the modem port to use. Choose from
- Dial Modem or Answer Modem. You can use a Null-Modem cable
- by selecting the appropriate COM port and then press Done.
-
- F5 - Computer Adversary (Single Player Mode) On/Off. Practice
- fighting against the computer. This is great for homing
- your combat skills. The computer is defiantly NOT a wimp!
-
- F6 - Exit Game. Obvious.
-
-
- Instant Messaging
- ------------------
- You are always in total communication with your adversary. Once a
- connection is established between the two computers, anything you
- type (except for game commands) is instantly transmitted to the
- other player as you type it. Hitting enter clears the message.
-
-
- Energy Meters
- -------------
- On the left side of the playing screen is located the BattleMech
- energy meter. The meter provides useful information about both
- you and the adversaries power status. The meter is divided into
- two set of there bar. The top GREEN bars are yours and the bottom
- RED bars are the adversaries.
-
- The first bar on the meter shows your power shield strength. The
- second bar shows your current weapon energy supply. And the third
- is the overall health of your BattleMech. Bars 4-6 shows the same
- information as do bars 1-3 except it is for the adversary BattleMech.
-
-
- Modem Control Menu - (F4)
- -------------------------
- Megatron gets the information it needs to communicate with another
- computer from the Modem Control Menu (F4). Once in the menu, use
- the mouse or function keys (F1 - F8) to select COM port, baud rate,
- and modem option.
-
- Use F1 - F2 to select the COM port to communicate through:
-
- F1 - Cycle COM Port Up
-
- F2 - Cycle COM Port Down
-
- Use F3 - F4 to select the baud rate (speed) the computer should use.
-
- F4 - Cycle Baud Rate Up
-
- F6 - Cycle Baud Rate Down
-
- Use F5 - F6 to Dial or Answer the Modem.
-
- F5 - Dial Modem. You will be prompted to enter the phone number
- to dial.
-
- F6 - Answer Mode. Sit back and wait for the other player to
- call you.
-
- For direct connection through a null-modem cable, choose the proper
- COM Port and Baud Rate settings. Then select DONE at the bottom of
- the Modem Menu.
-
- There External File MODEMS.INI contains the Hayes initialization
- string used to program your modem for the game. Here is a transcript
- of that file.
-
- AT E1 L3 M1 Q0 V1 X1 &C1 &D2 S0=1 S7=60 S11=155
- AT DT
- /* this line must be present */
-
- A simplified version of the init file is supplied with the game
- (SIMPLE.INI) that works well with every modem I've tried to date.
- Use it needed. At DOS prompt, type:
-
- COPY SIMPLE.INI MODEMS.INI
-
- If your experience problem using your modem you may need to modify
- this file. For another type of modem, or to use different dialing
- or answering parameters, refer to your modem handbook.
-
-
- RS232 Hardware Signals
- ----------------------
- The number of hardware signals required to run Megatron depends on
- the type of connection used between computers. A direct connect
- uses three pins, (2) TRANSMIT, (3) RECEIVE, and (7) SIGNAL GROUND.
- Pins (2) and (3) must be swapped once between the two machines.
-
- An auto-dial modem uses five pins, (2) TRANSMIT, (3) RECEIVE, (7)
- SIGNAL GROUND, (8) DATA CARRIER DETECT, and (20) DATA TERMINAL READY.
- There is not a swap between pins (2) and (3) with a modem.
-
- There is one (1) additional pin signal provided by Megatron that
- some serial cards and/or modems require. The signal is pin (4)
- REQUEST TO SEND. Most machines will function properly without this
- extra signal; it is included for completeness.
-
- SPECIAL NOTE: Megatron uses pin (20) DATA TERMINAL READY to signal
- the modem when to hang-up the phone line and reset to
- command state. This DTR monitoring option is switch
- select able on some modems. You should check your modem
- for this option before making long distance phone calls
- through Megatron. If this option is improperly set, the
- phone will not hang-up when Megatron exits and you will
- accumulate excess long distance charges.
-
- The proper modem DTR setting is:
-
- DTR high - process dial command and connect normally
-
- DTR low - Hang-up phone line and reset to command state.
-
-
- Video Adapter and Monitor
- -------------------------
- You must have an Video Graphics Array (VGA) installed in your computer
- as the primary graphics device along with a matching color monitor.
- Megatron does not support EGA or CGA graphic at this time. If Megatron
- is run on a computer that does not have a VGA installed, it will
- detect the absents of the VGA and refuse to run.
-
- NOTE: If Megatron fails to properly detect your VGA hardware, you
- can override the video hardware check by using the command line
- option NOVIDEO.
-
- (Example): MEGA NOVIDEO
-
- This option is especially useful when playing Megatron on
- computers equipped with off-brand video cards that sometimes
- lack video BIOS signature.
-
- PS/2 PLAYERS: Megatron uses full VGA graphics and will not operate
- on PS/2's equipped with MCGA graphics.
-
-
- Command Line Switches
- ---------------------
- Depending on just how compatible your computer is to the IBM PC
- standard, your computer may fail some (or all) of the built in
- software safety checks. Here is a list of command line switches
- you can use to override these tests and allow access to the game.
-
- COM1 - Allows use of COM1 in Modem Control Menu - (F4)
- COM2 - Allows use of COM2 in Modem Control Menu - (F4)
- COM3 - Allows use of COM3 in Modem Control Menu - (F4)
- COM4 - Allows use of COM4 in Modem Control Menu - (F4)
- NODOS - Do not test the DOS version level.
- NOCPU - Do not test the micro-processor type.
- NOVIDEO - Do not test for VGA present before starting game.
- NOMOUSE - Do not allow use of the mouse during game play.
- NOSOUND - Do not detect AdLib/SoundBlaster sound card.
-
- SPECIAL NOTE: If you choose to override the build-in hardware tests,
- you do so at your own risk. If you force the game
- override a test and you are wrong, you could SERIOUSLY
- DAMAGE your computer!
-
-