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-
-
-
- S
- H
- A
- R
- E
- W FINTRIS V1.26
- A -----------
- R 25th February 1994
- E
- (c) Tommi Tarkiainen 1993,1994
- V All rights reserved
- E
- R
- S
- I
- O
- N
-
-
-
-
- HARDWARE REQUIREMENTS
- ---------------------
- This game requires PC compatible machine with a VGA-card ( MCGA should work
- just fine ). You must have at least 460,000 bytes of free conventional
- memory ( 430,000 bytes if you have at least 250kB EMS memory ). Fintris was
- created using a 486/33, but it has been tested on several 386 and 286
- machines and it worked just fine. Mouse is supported. In the registered
- version there is also Soundblaster support included.
-
-
- BACKGROUND
- ----------
- When I started designing Fintris I had two primary goals in mind. First
- I wanted to create a tetris with great graphics and second I wanted to add
- more variety to the ordinary tetris concept.
-
- This is my first game and I would like here what you have got to say about it.
- ALL COMMENTS ARE WELCOME WHETHER THEY ARE POSITIVE OR NEGATIVE.
-
- So what's so special about Fintris? Well, first of all there are THREE
- DIFFERENT GAME MODES: single, simultaneous and duel. There are THREE DIFFERENT
- BLOCK SETS: simple, normal and complex. Then there's GOOD LOOKING GRAPHICS and
- last but not the least MANA!
-
-
- BUGS
- ----
- Fintris has been thoroughly tested. At the moment there are no known bugs in it.
- This, however, doesn't guarantee that there would be no bugs and there probably
- are a few. If you find one (or more) you can send me a letter and I will try to
- remove it ASAP.
-
-
- LICENSE
- -------
- The FINTRIS software may not be circulated in any incomplete or modified form,
- nor sold for profit, without written permission of the author. If you
- distribute this software to others, you are required to distribute the ENTIRE
- package consisting of the files mentioned the distribution list ( see section
- FILES INCLUDED ).
-
-
- DISCLAIMER
- ----------
- The Shareware version for evaluation is provided AS IS.
- Tommi Tarkiainen MAKES NO WARRANTY OF ANY KIND, EXPRESSED OR
- IMPLIED, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
- MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
- THE AUTHOR WILL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
- CONSEQUENTIAL, INDIRECT OR SIMILAR DAMAGES DUE TO LOSS OF
- DATA OR ANY OTHER REASON, EVEN IF THE AUTHOR HAS BEEN ADVISED
- OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT SHALL THE
- AUTHOR'S LIABILITY FOR ANY DAMAGES EVER EXCEED THE PRICE PAID
- FOR THE LICENSE TO USE THE SOFTWARE, REGARDLESS OF THE FORM
- OF THE CLAIM.
-
-
- REGISTRATION
- ------------
- FINTRIS IS A SHAREWARE GAME. This means that IT ISN'T PUBLIC DOMAIN NOR IS IT
- FREE. The shareware version of the game is intended for evalution purposes
- only. If you like the game you should register it. Fintris is not crippleware.
- The shareware version doesn't lack any features. There is, however, a
- configuration utility included in the registered version of the game. Another
- difference between the shareware version and registered one are the usual
- shareware messages that urge you to register this great software and in that
- way support the further development of quality software.
-
- The registration fee is $13 ( this includes $2 for shipping, handling and media
- costs ) outside Finland or 50 mk ( this includes 15 mk for shipping etc. ) in
- Finland. By registering you are supporting further software development under
- shareware concept. When you register you will get the registered version
- of Fintris. You can get updates to Fintris for free after you have registered.
- The registered version of Fintris includes custom configurations and doesn't
- have the shareware messages. Custom configurations include keyboard
- definition ( You can choose what keys to use in the game. ) and menu setup (
- You can set the default menu settings. For example if you wan't to play with
- mana on and on level 4 you can set these values as defaults from the
- configuration utility. When you start the game next time all you have to do is
- to press P/ENTER/SPACE ( Play ) and that's it. ). In the future you can
- register Software Illusions software for a lower price as a registered user.
- At the moment there aren't any other Software Illusions software available
- except VELORIS, which is a tetris clone for Amiga. There is at least one
- game project under development. Though we haven't decided yet what it is
- going to be.
-
-
- HOW TO REGISTER ( THIS IS FOR THE NON-REGISTERED USERS ONLY )
- -------------------------------------------------------------
- All you have to do is to send me a letter with the registration fee, your
- name, address and to specify the type of diskette ( eg. 3½" HD ) you want your
- registered version of Fintris to be delivered. My address can be found at end
- of this document. In the UNITED STATES you can also register by sending your
- -------------
- order to the following address:
-
- Order by check or money orders from:
- HomeBrew Software
- 807 Davis Street
- Suite E
- Vacaville, California 95687
- 707/451-9653 Voice
- 707/451-2500 FAX
-
- Credit card orders only using MC, Visa, Amex, or Discover from
- Public (software) Library at:
- PsL
- P.O.Box 35705
- Houston, TX 77235-5705
- 800/242-4775 Voice
- 713/524-6394 Voice
- 713/524-6398 FAX
- CIS Email to 71355,470
-
- Our software is on CompuServe, America On Line, and ZiffNet along with:
-
- Software Creations
-
- 1200/2400 V.42/MNP Lines : (508) 365-2359
- 2400-14.4k HST US Robotics Lines : (508) 368-7036
- 2400-16.8k V.32/V.42bis US Robotics lines : (508) 368-7139
- 14.4-28.8k V.32/V.42bis/V.fc Hayes Optima lines: (508) 365-9352
- 14.4-28.8k V.32/V.42bis/V.32terbo/V.fc US Robotics lines: (508) 368-3424
-
-
- In AUSTRALIA you can order Fintris from the following address:
- ---------
-
- Silver Lightning Software
- P.O. Box 445
- Willetton
- Western Australia 6155
- Australia
-
-
- WHAT IS MANA ?
- --------------
- Mana is a sort of energy that you can use to activate cannons and manipulate
- the block queue. You will get more mana when you collapse two or more rows
- simultaneously. Mana increases by itself over time but very slowly so you
- gain mana mainly by collapsing rows. In the beginning you won't have very
- large amount of mana so you should use it sparingly.
-
- The following operations can be accomplished with mana. REMOVING A ROW can be
- done by firing the cannon. This is the most mana consuming operation use it
- wisely. DUPLICATING A BLOCK is the second most expensive mana operation. When
- you press block duplication button the next block will be the same as the one
- before it. Note that the block that was in the block queue next before
- duplication will come after the duplicate. And last but not the least is
- BLOCK REMOVAL. This operation is the least expensive of all. When you press
- block removal button the current block will be removed.
-
- When mana is in use you don't get as points from collapsing rows and dropping
- blocks as when mana is off. This is due to the fact that it is a lot easier
- to play when mana is on. So you get points a bit more slowly than without mana,
- but you can continue playing longer than usually. It's possible to get a lot
- of points very quickly by manipulating the block queue. Block duplication can
- prove especially useful in this.
-
- To get the most out of mana you will have to adopt a new playing style.
- Here are a couple of tips for you to get started with. Use cannons only
- when it's absolutely necessary. Use block duplication to get blocks with which
- you can collapse as many rows as possible. Use block removal to remove the
- blocks that don't fit your pile.
-
- Here are some statistics to help you with your mana usage.
-
- Number of rows collapsed simultaneously Mana gained
- --------------------------------------- -----------
- 4 rows 11
- 3 rows 4
- 2 rows 1
-
- Action Mana consumption
- ------ ----------------
- Fire cannon 6
- Duplicate current block 5
- Remove current block 3
-
- A WORD OR TWO FROM THE AUTHOR OF THE TITLE MUSIC ( written by Kalle Salminen )
- ------------------------------------------------------------------------------
-
- The title music of Fintris was composed, arranged and performed by Kalle
- Salminen.
-
- I composed the piece using Amiga's Pro Tracker. Samples originate from
- various sources. I digitized some of the samples from Korg 01/W FD
- synthetisizer. The samples were digitized using Sound Blaster V1.0 ( it's
- sampling rate is 13kHz ). That's why the resulting sound quality is so far
- from quality of the original one.
-
- Even though the title music is techno I mainly compose different kind of music.
- I strive for a similar style as Jean-Michel Jarre's, Vangelis' and Kitaro's.
- If you want to have music composed for your game ( preferably a commercial
- one ) you can contact me for more information ( my address is at the end of
- this passage ). Movie style music will cost much more than techno which I can
- compose for small fee. You can also send me note sheets and I will try to make
- a Sound Tracker module out of them for a nominal fee. I'll use as good samples
- as possible, naturally. You should also remember to tell the maximum size
- of the module you want.
-
- One more thing. Please, try to be patient and listen the title music at least
- through, because there's something like melody in it too.
-
- You can send mail to this address:
-
- Kalle Salminen
- Toritunkatu 4
- 33580 Tampere
- FINLAND
-
-
- KEYS
- ----
- MAIN MENU:
- Key Comment
- --- -------
- P Play game
- <ENTER> Same as above
- <SPACE> Same as above
- M Switch mana ON/OFF ( See paragraph "WHAT IS MANA" for more
- information on subject )
- H Highscore table
- S Switch simple blockset ON/OFF
- C Switch complex blockset ON/OFF
- r Change the direction of block rotation (applies to both players)
- R Change the direction of block rotation (applies to player 2 only)
- f Change the falling speed of the block (applies to both players)
- F Change the falling speed of the block (applies to player 2 only)
- V Version number
- A About Fintris
- U The name of the registered user
- <F1> One player mode
- <F2> Two player mode
- <F3> Duel mode ( two players against each other )
- 1-9 Choose level
- <ESC> Quit
-
- DURING GAME:
- Key Comment
- --- -------
- P Pause game ( Press <ENTER> to continue game )
- 1 Player 1: Fire cannon (default)
- 2 Player 1: Drop block (default)
- 3 Player 1: Move cannon downwards (default)
- 4 Player 1: Move block leftwards (default)
- 5 Player 1: Rotate block (default)
- 6 Player 1: Move block rightwards (default)
- 7 Player 1: Move cannon upwards (default)
- 8 Player 1: Remove current block (default)
- 9 Player 1: Duplicate current block (default)
- 0 Player 1: Show next block (default)
- N Player 2: Fire cannon (default)
- <SPACE> Player 2: Drop block (default)
- . Player 2: Move cannon downwards (default)
- J Player 2: Move block leftwards (default)
- K Player 2: Rotate block (default)
- L Player 2: Move block rightwards (default)
- U Player 2: Move cannon upwards (default)
- I Player 2: Remove current block (default)
- O Player 2: Duplicate current block (default)
- <ENTER> Player 2: Show next block (default)
- <ESC> Abort game
-
- All keys except "P" (Pause) and "ESC" (abort) can be defined with the
- configuration utility ( CONFIG.EXE ) that comes with the registered
- version of the game.
-
-
- FILES INCLUDED
- --------------
- Filename Description
- -------- -----------
- FINTRIS.EXE The main program
- CONFIG.FIN The configuration file ( This file can be deleted. It is
- automatically created when the game
- begins. )
- SCORE.DAT Highscore table ( Same as above. When deleted the highscore
- table is reset. )
- DEFAULT1.KEY Default player 1 keyboard layout
- DEFAULT2.KEY Default player 2 keyboard layout
- FINBACK.DAT Graphics file
- FINBEG.DAT Graphics file
- FINEND.DAT Graphics file
- FINMENU.DAT Graphics file
- FINSTAT.DAT Graphics file
- FINTEXT.DAT Graphics file
- FINTRIS.DAT Graphics file
- SILOGO.DAT Graphics file
- TOPTEN.DAT Graphics file
- TOPTEXT.DAT Graphics file
- EFINTRIS.TXT Document file in English
- SFINTRIS.TXT Same in Finnish
- FILE_ID.DIZ Short description of the game
-
-
- The following files can only be found in the REGISTERED version:
-
- Filename Description
- -------- -----------
- CONFIG.EXE The configuration program
- ( NOT INCLUDED IN SHAREWARE VERSION )
- ECONFIG.TXT Documentation for the configuration program
- ( NOT INCLUDED IN SHAREWARE VERSION )
- SCONFIG.TXT Same as above, but in Finnish
- ( NOT INCLUDED IN SHAREWARE VERSION )
- FINMUZ.DAT Title music played through Soundblaster
- ( NOT INCLUDED IN SHAREWARE VERSION )
- SOUNDFX.DAT Sound effects played during the game
- ( NOT INCLUDED IN SHAREWARE VERSION )
-
-
- CREDITS
- -------
- Design and programming:
- Tommi Tarkiainen
- Software Illusions logo:
- Miikka Vilermo
- Tommi Tarkiainen
- Title music ( included only in the registered version ):
- Kalle Salminen
- Technical advice:
- Antti Leinonen
- Kalle Salminen
- Additional ideas:
- Kalle Salminen
- Timo Haanpää
- Miikka Vilermo
- Pasi Perttilä
- Beta testing:
- Erkko Lehtonen ( Special thanks to Erkko for exhaustive game
- testing )
- Teppo Lehtonen
- Timo Haanpää
- Kalle Salminen
- Miikka Vilermo
- Pasi Perttilä
- Juha Tarkiainen
- Hannu Tarkiainen
- Matti Koskinen
- and many others
-
-
- SOURCE CODE AVAILABILITY
- ------------------------
- YES, you can get source code for Fintris. Fintris was programmed using
- assembly language and C. The low level graphics routines are completely
- assembly language, the game itself is done using C-language.
- But because of the hard work involved in graphics routines and others, I
- am forced to ask a fairly large amount of money for them. If you are
- interested you can contact me at the address below.
-
-
- HOW TO CONTACT THE AUTHOR
- -------------------------
- You can contact me through mail at the following address. All ideas, bug
- reports and other comments are welcome.
-
- Tommi Tarkiainen
- Pienkodinkatu 10
- 33560 Tampere
- FINLAND
-
- I can be contacted also through e-mail at:
-
- t150430@lehtori.cc.tut.fi
-