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- NOTES ON SOCCER
-
-
- CONTENTS
-
- 1. Soccer Today
- a. Page 2
- b. Page 3
- c. Page 4
-
- 2. Head Coach
- a. Options
- b. Situational Coaching
- c. Substitutions
- d. Matchups and Assignments
- e. Other options
-
-
- 1. Soccer Today
-
- Soccer Today is the online sports section, where you can get all the stats
- for the league. The front page lists interesting game scores, either because
- of upsets or huge wins. Human-controlled teams are more likely to be listed
- than computer-controlled teams. Soccer today is organized like a newspaper,
- and has three inside pages. It is important to understand them all in order to
- play Soccer well.
-
- a. Page 2
-
- Standings. Lists the overall record, points (3*wins+ties), goals scored,
- and goals against for every team. Teams are ranked by points, with ties
- broken first by goals for, second by goals against, and lastly by rankings.
-
- Human Box Scores. A quick way to get your team's box scores. See "Team
- Stats" below for a description.
-
- Players of Day. The star player and goalie from the day's action.
-
- Leaders. Lists league leaders in thirteen categories:
- -Goals, goals/90 minutes
- -Assists, assists/90 minutes
- -Points, points/90 minutes
- -Shots, shots/90 minutes
- -Shots on goal, SoG/90 minutes
- -Block percent (blocks/attempted)
- -Tackle percent (tackles/attempted)
- -Saves, saves/90 minutes, save % (saves/shots against)
- -Rebound % (rebounds controlled/saves)
- -Goals against Avg (goals allowed/90 minutes)
- -Wins, Win %
- -Shutouts, Shutouts per game played
-
-
- b. Page 3
-
- Scores. A listing of all the scores from the current game day.
-
- Box Scores. All box scores. See "Team Stats" below for a description
-
- Team Stats. Asks for a team to select, and shows team stats and player
- stats and attributes. Stats are as follows:
- -Team Stats
- -Finances: salary paid, TV revenue and ticket revenue, balance, and
- lifetime balance
- -Pitch dimensions and grass depth
- -Goals, Assists, Shots, Shots on Goal
- -Tackles made and attempted
- -Blocked passes/shots made and attempted
- -Corner kicks and CK goals
- -Penalty kicks and PK goals
- -Fouls and Bookings
- -Possession percent
- -Player stats:
- -Games played, Minutes per game
- -Goals, Assists, Shots, Shots on Goal
- -Tackles made and attempted
- -Blocked passes/shots made and attempted
- -Fouls, Bookings, and Ejections
- -Shooting percentage
- -Position
- -Goalie stats:
- -Games played, Minutes per game
- -Saves, Shots against, Rebounds controlled
- -Wins, Draws, Losses, Shutouts
- -Goal against Avg (Goals allowed per 90 minutes)
- -Save average
- -Position
- -Attributes:
- -Position
- -Age
- -Shooting
- -Heading
- -Passing
- -Ball Control
- -Tackling
- -Speed
- -Intelligence
- -Preferred Side
- -Training Level (how much the player has developed)
- -Rest Level (100% is fully rested)
- -Rating: measure of player's effectiveness when on the pitch
- -Plus-Minus per 90 minutes
- -Injury: estimated days until recovered, severity (A=least, P=most severe),
- type of injury (A=leg, B=arm, C=both, D=concussion)
- -Play injured: Maximum injury severity that the player will play under
-
- Also worth noting is that the goalie attributes, while displayed the same
- as those of other players, are somewhat different. Shooting for a goalie is
- shot defense, heading is how well he handles high crosses, ball control is
- how well he handles rebounds, tackling is how well he challenges a shooter,
- and speed lets him move around quicker.
-
- Analysis. This gives an overview of the performance of each position in a
- team, looking at various aspects of the game. For each, two numbers are given:
- the actual value and the rating compared to other teams, from 1 to 10. The
- statistical categories are as follows:
- -Players
- -Goals per 90 minutes
- -Assists per 90 minutes
- -Points per 90 minutes
- -Shooting percentage
- -Tackle percentage
- -Block percentage
- -Goalies
- -Goals against per 90 minutes
- -Save percentage
-
-
- c. Page 4
-
- Schedules. Schedules and past scores for all teams.
-
- Rankings. Gives the team rankings, based on performance so far. An average
- team has a ranking of 0.
-
- Lines. Projected favorites and spreads for the coming game, based on the
- rankings. Even if the spread is 0, the team listed first is the favorite.
-
- Info. You can get a listing of past champions, player and coaching awards,
- league records, the hall of fame, coach stats, and ownership of draft picks.
-
-
- 2. Duties of the coach
-
- The coach takes care of the day-to-day preparations for coming games. He
- does nothing at all during the offseason except for running the training
- camps.
-
-
- a. Options
-
- The options menu gives most of your ability to control your team.
-
- The roster order can be set freely in Soccer. The only rule is that the
- starters will be preferentially taken from higher on the roster list, so you
- should list players at each position in order of skill from best to worst.
-
- There are six situations, which will be covered in detail later, for which
- you can set options for how you want your team to play.
-
- You get five kick lists, where you can select players to take corner kicks
- (a pass), short free kicks (on goal), long free kicks (generally a long
- pass), indirect free kicks (always a pass), and penalty kicks (on goal).
- Players listed higher will get priority. For all but penalty kicks, you
- really only need to make sure the list contains one player on the field at
- all times. For penalty kicks, you need at least five. The copy option will
- copy the corner kick list to the long FK and IFK lists, and the short FK
- list to the PK list.
-
- The training options set what your team will work on before the game, and
- are shooting, passing, defense, set plays, conditioning, and films. You can
- set up to 6 training points to be used, but the more you train the more your
- team will be fatigued.
-
-
- b. Situational Coaching
-
- For each situation, you can set many options to specify how your team will
- play. Personnel gives the players at SW, DF, MF, and FD (in order). The
- personnel choice for situation 2 (1st half and within 1 goal) will determine
- how many players from each situation are set as starters. Posture will push
- your players up or down the field on average, either helping your team
- attack (at the expense of defense) or vice versa. Attack speed allows you
- to trade off between a fast attack and a low-turnover game. Offside trap
- changes the amount that you try to get the other team offsides, from 5 (the
- most) to 1 (never). Aggressiveness sets your team's aggressiveness on
- defense, from 1 (least: few fouls, less effective) to 5 (most).
-
- You have four choices for ball movement: short passing, long ball,
- one-touch, and one player. Short passing is a high possession game, where
- you try to slowly work the ball up the field. One-touch is a faster-paced
- version of that, which gets more breakaways and more turnovers. Long ball
- tries to send the ball deep when possible, and is useful if you don't have
- a very strong midfield. One-player will give the ball to one player
- (preferably the sweeper or a handler) and have him advance the ball as long
- as possible.
-
- There are two defensive choices: full zone and man free. A full zone is
- what you expect, with SW and DF closest to the goal, MF next out, and FD the
- furthest. Man free is the same, except that one player is taken out of the
- zone to play man defense, generally against the best opposing player. You
- set this matchup with the matchup option.
-
-
- c. Substitutions
-
- A detailed control of subs is essential, as you only have three subs per game
- (including injury). You can define up to 15 substitution patterns, each of
- which contains a list of players that can be pulled, a list of replacements,
- two situations that the replacement can be sent in for, and the maximum
- number of subs to be sent in for that pattern. The "Auto" option will prompt
- for a position, and set the lists of players, with the best players at the
- position (presumably the starters) being the players to pull and the worst
- the players to send in.
-
-
- d. Matchups and Assignments
-
- Here you choose the defensive matchups if using a free man defense. You can
- select either a player or a position (the computer will pick the best player
- at the position during the game). If you select players, the computer will
- activate the first matchup for which both players are on the field as the
- man-man matchup.
-
- A number of optional assignments for each player are possible. You can set
- what the minimum rest level for a player to start, what side you will try to
- use him on, and the maximum amount of injury that you want him to play with.
- You can also designate a player as being a striker (will be more likely to
- get the ball in the box), a handler (will be used in a one-man attack) and/or
- a passer (will be used in a passing attack).
-
-
- e. Other options
-
- You may also change a player's position, look at the opposing team's stats,
- and load or save the coaching options from the coaching menu. If you change
- a player's position, he will suffer a performance penalty for a few games
- until he learns the new position.
-
-
- copyright (c) 1999 by Andy Dolphin
-