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- on SeeIfHeWantsIt
- global draggin, usingObject, dragChan, objsChan, objsList, selectedSprite, oldtoyloc, tired, lastSelectedSprite, whichanim, resumeanim, pacifierflag, sucky, Hungry, dancecount, nodancing, wet, uinefuar, plaideoff, dragonChan, ughplaide, thaplaideaig, eggtimer, weatherforecast, hatchyhatch
- if hatchyhatch = 1 then
- return 0
- end if
- set slaintemhath to selectedSprite - objsChan + 1
- set whichobj to getAt(objsList, slaintemhath)
- set wantdat to 0
- case whichobj of
- "blankee":
- if (eggtimer > 99) and (weatherforecast = 0) then
- set wantdat to 1
- set usingObject to 1
- set draggin to 0
- set the locH of sprite dragChan to 2000
- set the memberNum of sprite selectedSprite to ughplaide
- set the loc of sprite selectedSprite to the loc of sprite dragonChan - plaideoff
- set thaplaideaig to 1
- setanim("quiver3")
- exit
- end if
- RejectItem(tired)
- return 0
- end case
- return wantdat
- end
-
- on RejectItem emotion
- global resumeanim, whichanim
- if resumeanim = EMPTY then
- set resumeanim to whichanim
- end if
- setanim("quiver2")
- exit
- end
-