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- P E R K Y
-
- COPYRIGHT
-
- This program is COPYRIGHTED FREEWARE.
- The program code is Copyright (C) 1998 by Klaus Tadsen.
- The title melody is Copyright (C) 1998 by Meike Tadsen (9 years).
- All rights are reserved.
-
-
-
- THE GAME
-
- The aim of this game is to place 5 of your `marbles` in a row, horizontal,
- vertical or diagonal.Your opponent is the computer who obviously also
- tries to place 5 of his pieces in a row and win himself.
-
- You can move around on the board with your mouse. Select any of the empty
- fields and place one `marble` on it by pushing the left mouse button.
- After you made your move it`s the computer`s turn, who tries to block you.
- If you click on an occupied field, you will see the field where the last
- move was made to!
-
- When you do well, you receive points and will be placed in the high
- scoring table. But you can earn even more points by winning not only
- one match, but a series of matches. This will increase your score.
- But if you loose, the series ends and you have to start over.
-
- The alltime-highscore file will only accept one entry / player.
-
-
- THE MENU
-
- Scroll a list of players by clicking with your left mouse button on the
- name or type in a new player.
-
- Click on `sound`, to switch sound on or off.
-
- Click on `level` to chose one of three.
- Level 1 is easy (with 1 bonus move), level 3 is strong. The higher the
- level, the more points you will receive. The default setting is level 2.
- After you have won a game you can`t change the level until the winning
- series ends!!
-
- Click on `exit` to end the game from the menu or hit `F4` at any time
- during the game.
-
- Clicking on `high score` leads to the high scoring table.
-
- The program will keep your favorite settings.
-
-
- STRATEGY
-
- The clue is that you have to combine your pieces so that they work
- together. Let`s take an example:
-
- O O
- O X means a piece of yours, O means O
- X an empty field and # is your opponent`s X
- O O X O X O O one. If you could reach a situation O O X X X O O
- X like this, you might put your X
- O next piece right in the middle. O
- O Now you have two rows of three O
- pieces with open ends. The computer
- can only put his piece at one open
- end.
-
- O
- O
- X
- # X X X O
- X
- X
- O
-
- Now you have the chance to place your piece to the row with the two
- open ends. Now it is a row of four pieces with open ends. This is
- unbeatable, because if your opponent places his piece at one end, you
- put yours at the other and reach `5 in a row`.
-
- O There are lots of different X
- X situations like this.Find them, X
- X use them and you will be the X
- # X X X O CHAMP! # X X X O
- X But...you have to watch computer`s X
- # moves to block situations like #
- this.
-
-
- CONTEST
-
- I am running a highscore contest on my web page.
-
- http://members.tripod.com/~Klaus_Tadsen/
-
- I would be pleased if you submit your score ONLINE on my webpage
- or via email to:
-
- klaus.tadsen@topmail.de
-
- There is a checksum-test in the score itself to make the contest
- a little serious. This simply means some numbers are ok, others
- are not...
-
-
- INSTALLATION
-
- This program is made for DOS 3.0 or later.It will also run as
- a full screen DOS application under Windows 3.x, Windows 95 and 98.
- You should have a VGA Graphic card and a properly installed
- DOS (!!) mouse driver. The program supports soundblaster cards.
- It will read the base address from your environment variable.
- If "BLASTER" is not set it assumes the base address to be 220h.
-
-
- The zip file contains the following files:
-
- perky.exe the run file
- get5_xx.dat the graphics data
- get5.ico an icon for installing the game under windows
- readme.txt this file
- file_id.diz file description for BBS systems
- vendinfo.diz vendors info
- get5.hsc the high score file ( will be created)
-
- NEW VERSIONS
-
- Lookout for new versions on the `GET 5!` homepage
-
- http://members.tripod.com/~Klaus_Tadsen/
-
-
- HISTORY
-
- If I had known, that this little game would become such a success,
- I would have made a history file from the version 1.0 :)
- So, my history starts from version 4.2:
-
- Version 4.3 20,dec,1998
- Improved the visibility (blinking marble) of the `last move`.
- Now supporting soundblaster soundcards and compatibles (?)
- Removed input of old version`s high-score files.
- Removed PC-speaker sound option.
-
- To be continued...:)
-
-
- WARRANTIES
-
- No warranties of any type are made for this program, its manual,
- and the associated graphics files regarding their functionality,
- usability, or suitability for any purpose. This software is
- provided on an "as is" basis. Users of this software bear the entire
- risk for its use. The author will not be liable for any special,
- incidental, consequential, indirect or similar damages due to loss
- of data or any other reason under any circumstances. In no event
- shall the author's liability for any damages ever exceed the price
- paid for the license to use the software, regardless of the form of
- the claim.
-
-
-
- COMMENTS
-
- If you can upload the game to any game related area,server,BBS...
- ...just do it!! THANKS
-
- The typos are no typos....it`s my bad english:((
- Don`t hesitate to correct me!!
- Please feel free to email your comments to
-
- klaus.tadsen@topmail.de
-
- Have fun...