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JavaScript Object Notation  |  1998-10-11  |  2.5 KB

  1. {
  2.     "schema": {
  3.         "RaceKey": "Long Integer NOT NULL",
  4.         "Name": "Text (50)",
  5.         "Alignment": "Integer",
  6.         "Terrain": "Integer",
  7.         "Attack": "Integer",
  8.         "Defence": "Integer",
  9.         "MoveMilitia": "Integer",
  10.         "MoveInfantry": "Integer",
  11.         "MoveCavalry": "Integer",
  12.         "MoveNavy": "Integer",
  13.         "MoveAir": "Integer",
  14.         "Habitat1": "Integer",
  15.         "Habitat2": "Integer"
  16.     },
  17.     "data": [
  18.         {
  19.             "RaceKey": 1,
  20.             "Name": "Human",
  21.             "Alignment": 1,
  22.             "Terrain": 1,
  23.             "Attack": 10,
  24.             "Defence": 10,
  25.             "MoveMilitia": 0,
  26.             "MoveInfantry": 0,
  27.             "MoveCavalry": 0,
  28.             "MoveNavy": 0,
  29.             "MoveAir": 0,
  30.             "Habitat1": -1,
  31.             "Habitat2": 0
  32.         },
  33.         {
  34.             "RaceKey": 2,
  35.             "Name": "Dwarf",
  36.             "Alignment": 0,
  37.             "Terrain": 3,
  38.             "Attack": 10,
  39.             "Defence": 15,
  40.             "MoveMilitia": 0,
  41.             "MoveInfantry": -1,
  42.             "MoveCavalry": -99,
  43.             "MoveNavy": -99,
  44.             "MoveAir": -99,
  45.             "Habitat1": 4,
  46.             "Habitat2": 9
  47.         },
  48.         {
  49.             "RaceKey": 3,
  50.             "Name": "Elf",
  51.             "Alignment": 0,
  52.             "Terrain": 2,
  53.             "Attack": 12,
  54.             "Defence": 8,
  55.             "MoveMilitia": -99,
  56.             "MoveInfantry": 1,
  57.             "MoveCavalry": 3,
  58.             "MoveNavy": -99,
  59.             "MoveAir": 0,
  60.             "Habitat1": 9,
  61.             "Habitat2": 0
  62.         },
  63.         {
  64.             "RaceKey": 4,
  65.             "Name": "Goblin",
  66.             "Alignment": 2,
  67.             "Terrain": 3,
  68.             "Attack": 8,
  69.             "Defence": 8,
  70.             "MoveMilitia": 0,
  71.             "MoveInfantry": 0,
  72.             "MoveCavalry": -1,
  73.             "MoveNavy": -99,
  74.             "MoveAir": 0,
  75.             "Habitat1": 4,
  76.             "Habitat2": 9
  77.         },
  78.         {
  79.             "RaceKey": 5,
  80.             "Name": "Orc",
  81.             "Alignment": 2,
  82.             "Terrain": 1,
  83.             "Attack": 11,
  84.             "Defence": 13,
  85.             "MoveMilitia": 0,
  86.             "MoveInfantry": 1,
  87.             "MoveCavalry": -2,
  88.             "MoveNavy": -4,
  89.             "MoveAir": -4,
  90.             "Habitat1": -1,
  91.             "Habitat2": 0
  92.         },
  93.         {
  94.             "RaceKey": 6,
  95.             "Name": "Troll",
  96.             "Alignment": 2,
  97.             "Terrain": 4,
  98.             "Attack": 15,
  99.             "Defence": 20,
  100.             "MoveMilitia": 0,
  101.             "MoveInfantry": 0,
  102.             "MoveCavalry": -2,
  103.             "MoveNavy": -99,
  104.             "MoveAir": -99,
  105.             "Habitat1": 3,
  106.             "Habitat2": 0
  107.         },
  108.         {
  109.             "RaceKey": 7,
  110.             "Name": "Lizardman",
  111.             "Alignment": 2,
  112.             "Terrain": 8,
  113.             "Attack": 9,
  114.             "Defence": 12,
  115.             "MoveMilitia": 1,
  116.             "MoveInfantry": 1,
  117.             "MoveCavalry": 0,
  118.             "MoveNavy": 2,
  119.             "MoveAir": -4,
  120.             "Habitat1": 5,
  121.             "Habitat2": 0
  122.         },
  123.         {
  124.             "RaceKey": 8,
  125.             "Name": "Treeman",
  126.             "Alignment": 0,
  127.             "Terrain": 2,
  128.             "Attack": 20,
  129.             "Defence": 30,
  130.             "MoveMilitia": -2,
  131.             "MoveInfantry": -2,
  132.             "MoveCavalry": -99,
  133.             "MoveNavy": -99,
  134.             "MoveAir": -99,
  135.             "Habitat1": 0,
  136.             "Habitat2": 0
  137.         },
  138.         {
  139.             "RaceKey": 9,
  140.             "Name": "Undead",
  141.             "Alignment": 2,
  142.             "Terrain": 0,
  143.             "Attack": 8,
  144.             "Defence": 12,
  145.             "MoveMilitia": -99,
  146.             "MoveInfantry": 0,
  147.             "MoveCavalry": 0,
  148.             "MoveNavy": -99,
  149.             "MoveAir": -99,
  150.             "Habitat1": -1,
  151.             "Habitat2": 0
  152.         },
  153.         {
  154.             "RaceKey": 10,
  155.             "Name": "Centaur",
  156.             "Alignment": 0,
  157.             "Terrain": 1,
  158.             "Attack": 16,
  159.             "Defence": 14,
  160.             "MoveMilitia": -99,
  161.             "MoveInfantry": -99,
  162.             "MoveCavalry": 1,
  163.             "MoveNavy": -99,
  164.             "MoveAir": -99,
  165.             "Habitat1": 2,
  166.             "Habitat2": 0
  167.         },
  168.         {
  169.             "RaceKey": 11,
  170.             "Name": "Halfling",
  171.             "Alignment": 0,
  172.             "Terrain": 4,
  173.             "Attack": 6,
  174.             "Defence": 8,
  175.             "MoveMilitia": 0,
  176.             "MoveInfantry": -1,
  177.             "MoveCavalry": -2,
  178.             "MoveNavy": -4,
  179.             "MoveAir": -99,
  180.             "Habitat1": 2,
  181.             "Habitat2": 1
  182.         },
  183.         {
  184.             "RaceKey": 12,
  185.             "Name": "Flying Beast Men",
  186.             "Alignment": 2,
  187.             "Terrain": 4,
  188.             "Attack": 14,
  189.             "Defence": 8,
  190.             "MoveMilitia": -99,
  191.             "MoveInfantry": -99,
  192.             "MoveCavalry": -99,
  193.             "MoveNavy": -99,
  194.             "MoveAir": 2,
  195.             "Habitat1": 3,
  196.             "Habitat2": 0
  197.         }
  198.     ]
  199. }