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- Warmonger Release Notes
- =======================
- V1.1 (First commercial upgrade)
- Units attached to blocked units are now blocked no matter how indirect the attachment.
- Fixed minor bug which allowed influence to be negative.
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- V1.0.179
- Fixed cyclic check bug on unit attachments.
- Added political navigator map option.
- Fix some bugs in New game (copied from old) and repopulate.
- Added repopulate all zones item on the edit zones popup menu.
- Fixed textboxes on game option dialog (they were centred!).
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- V1.0.178 (First commercial release)
- Optimised map load some more.
- Smoothed map scrolling a bit.
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- V1.0.177
- Added target unit's name to mages' flight spell report.
- Added an optimise and backup data option in to the File menu.
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- V1.0.176
- Restricted unit number bonus in combat.
- Stopped exporting kingdom gold info except to owning player.
- Added foreign kingdom details on map-info click on capitol.
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- V1.0.175
- Improved start-up for shareware version.
- Change Auto-Centre option to Scroll to centre (as opposed to Snap-To).
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- V1.0.174
- Limited combat bonuses (attack and defence min and max).
- Update help file.
- Changed zone highlighting.
- Improved tracking capabilities of characters and units.
- Resequenced order list on menu.
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- V1.0.173
- Much optimisation of the new graphics engine.
- Progress bars on more operations.
- Removed the flashing cursor.
- Changed position markers for orders.
- Optimised AutoZone Admin Feature.
- Removed duplicate target listings of neutral units.
- Put sighting age on to target listings.
- Improved benefits of influencing own kingdom.
- Protection spell failure bug fixed.
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- V1.0.172
- Problem with developing all four kingdom aspects in one turn fixed.
- Kingdom development added in to scores.
- Option to display zone boundries (Default).
- Zoom window code optimised.
- Zone highlight changed to a inverted border and is now preserved if hidden by a window.
- Kingdom numbers greater than eight displayed as a white border.
- Optimised map loading some more.
- Option to have small territory markers.
- Changed the graphics engine completely which removes the flickering.
- Flash the highlight cursor.
- Map info box displayed on mouse down.
- Troops get attacked by beasts if they move on to them.
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- V1.0.171
- Protection spell added, cost 500, protects agains mass teleport and jinx.
- Movement cost for troops in home terrain costs 1 for infantry and cavalry.
- Player scores are now sorted.
- Fix minor bug on the size of zones affecting influence.
- Administrator options added to configure some aspects of the hosting.
- Login screen remembers the last login for conveniance.
- Added influence button to the go to zone screen.
- Kingdom development added, improve government, military, economy and religion.
- Enemy hexes in partially captured zones may revert to zone owners control.
- Fixed minor problem on zoom window where 'huge' lists of units have a white background.
- Teleported units now have the fly attribute set (so they don't drown that turn!).
- Added Initial action phase before movements.
- Added Map Tips to show coordinates (configurable in options).
- Improved Hex detection from ouse position and hex side detection when editing rivers.
- Improved River plotting algorithm and general speed of map refresh.
- Made map caching optional as redraw speeds are now acceptable with a progress bar.
- Fixed minor bug with Alter Earth spell and movement plots through the target hex.
- Additional hosting optimisations.
- Number of phases in a turn reduced to 21 so that each day has 3 phases.
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- V1.0.170
- Go to zone dialog now has an option to sort by vulnerability.
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- V1.0.169
- Added random effect to zone influence.
- Doubled the chance of recruiting a character.
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- V1.0.168
- Made main form What's This help activate from help menu and restored min/max buttons.
- Fixed Bug where attached troops that entrench have a confused movement status.
- Fix help file call from help menu (contents and search)
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- V1.0.167
- Minor bug influencing own capitol fixed.
- Separate Host program produced.
- Seige added to cities.
- Entrench restricted to allied/own territories.
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- V1.0.166
- What's this help implemented on all forms.
- Minimise/Maximise buttons move to file menu to enable What's This help.
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- V1.0.165
- Stopped characters from moving after they were killed in the same turn.
- Character follow character order was reporting a unit name.
- Improved many reports a little bit.
- Made rangers better by increasing movement, combat and detection abilities.
- Recorded sightings when characters combat.
- Increased character mortality in battle.
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- V1.0.164
- Registration check code added to adjudication process for off-line players.
- Espionage restrictions on distance from capitol relaxed.
- Player number added to player details screen.
- Now possible to delete players mid-game and add a player to take over later.
- Slight change to splash screen appearance.
- Allowed registration from nag screen.
- Fixed a minor message bug where it was possible to resend last turns message.
- Auto-Save on exit option.
- Floating windows prevented from being outsize form area on a resize.
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- V1.0.163
- Use of shit key to toggle temporary info/move mode.
- Bug on combat random factors.
- Character combat improved (again!)
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- V1.0.162
- Another attempt at getting the character combat right.
- Volcanos now damage flying troops.
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- V1.0.161
- Troops attached to hidden units can now spot them.
- Clicking any part of a floating window brings it to the top.
- Added new players don't flag the map as changed as the map is already auto generated.
- Added wound editing from the character admin screen.
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- V1.0.158
- Number of troops drowned is rounded up so a single troop will drown.
- Characters do not beat up other characters on the same side (ouch).
- Allies fight back if back stabbed.