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- ║ Volume 3 ││││││││││││ ││ └┼┐┌┼┘│ └┘││└───┐│││││││└───┐ October 25 ║
- ║ Issue 6 ││││││││││││ ││ ││││ │┌┐ ││┌───┘││││││└───┐│ 1992 ║
- ╚═════════════│└┘└┘││└┘└┘│┌─┘└─┐ └┼┼┘ ││└┐ ││└───┐│└┘└┘│┌───┘│═════════════╝
- │ └────┘└────┘└────┘ └┘ └┘ └─┘└────┘└────┘└────┘ │
- │ Serving WWIV Sysops & Users Across All WWIV Networks │
- └──────────────────────────────────────────────────────┘
- ┌─────────────────────┐
- │This Month's Features│
- ┌──────────────────────────┴─────────────────────┴───────────────────────────┐
- │ Random Factors.......................................Wayne Bell (1@1) │
- │ │
- │ The History Of WWIVedit..............................The Emperor (1@6470) │
- │ │
- │ TechnOTES............................................WWIVnews Staff │
- │ │
- │ Squashing Those Gluttony .GIF's (Part 2).............Spackle (1@19995) │
- │ │
- │ USERREC - The Next Generation........................Tolkien (1@3456) │
- │ │
- │ Filo's Mod of the Month..............................Filo (1@5252) │
- │ │
- │ Dateline: @#$*()#!...................................Omega Man (1@5282) │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ───────────────┬─────────────────────────────────────────────┬───────────────
- │ Random Factors │
- │ Creative Commentary by Wayne Bell (1@1) │
- └─────────────────────────────────────────────┘
-
- Yet some more v4.22/net32 news:
-
- v4.22/net32 will gate subs among networks. We have tried that, and it does
- work. Also, the subs by name does work (even when gating subs-by-name). Either
- the host, or a subscriber can gate a sub. Anyone on any network can auto-reply
- to a gated post, and the E-mail will go back to the author of the post. Again,
- we have tried that, and it does work. ("We" being 1@1, 1@4, and 1@5252.)
-
- net32 should go out to a more extended beta-test (SDS's mostly) in the next
- week or two. Hopefully, if all goes well, it should be released in about a
- month. Oh, also, net32 has full support for file locking, so people using
- multi-line BBS mods will no longer have any problems relating to the net
- software. (But, no, I don't currently have any plans to make the BBS multi-
- line [yet].)
-
- v4.22 now has (as stated above) post and E-Mail gating, and subs-by-name. Also,
- there is a new userrec format (1k per user), which hopefully incorporates all
- the various userrec modifications, so everyone can have a "standard" userrec,
- and authors of WWIV add-ons won't have to worry about having numerous different
- formats to support. The quickscan pointers are stored in a separate file
- (user.qsc), and the max subs (and max dirs) can be set to anything from 32 to
- 999. Be aware, though, that setting them to 999 from 32 requires 144k more of
- memory.
-
- I am currently working on extracting embedded strings out of the BBS, and
- storing them in a data file. This is mostly to support multiple languages, but
- should also save a lot of memory (straight out of DGROUP, for those of you that
- have problems there). v4.22 probably won't have actual multi-language support,
- but it should be very close.
-
- That will probably do it for v4.22. In programming at work (non-BBS stuff),
- I've had bad experiences with the "put everything in the next version" idea,
- but then again I'm currently involved in the other extreme - trying to do
- things in itty-bitty pieces (and that isn't a very good idea either). v4.22
- will be out sometime probably first quarter next year (Jan-Mar). There will be
- a v4.23 after that. For those of you who want to know, things I'm considering
- for a v4.23 are: full multi-language support; integrating a QWK reader into
- the BBS; putting some large global data structures into EMS/XMS; and maybe
- support for other network types (Fido, Vnet). No, I don't >PROMISE< any of
- those (except multi-language support), but those are what I am considering.
-
- (I hope PKZip 2.0 comes out before v4.22. Or at least before v4.23.)
-
- I'd also like to take a second to remind people a bit about C programming
- nomenclature. C functions are called "functions". A "void" is a valid data
- type, like "int" or "real" or "long". In Pascal, each block of code is either
- a function (meaning it returns a value), or a procedure (meaning that it
- doesn't return a value). Therefore, in Pascal, you start these routines out
- with "procedure this;" or "function that;"
-
- In C, however, every function returns a value. Thus, if the function returns an
- int, it is "int func()". If you don't care what value it returns, then you
- declare the return value to be of type "void", meaning "I don't care what this
- returns". So if you see "void nl()", that stands for starting FUNCTION "nl"
- with a return type of "void".
-
- Finally, an important reminder regarding HS/Link command lines. If you're using
- HS/Link, you should go into INIT and edit the command lines so that they look
- as shown below:
-
- Description : HS/Link
- Xfer OK code : 0
- Require MNP/LAPM : N
- Receive command line:
- HSLINK -P%2 -E%4 -U%3
- Send command line:
- HSLINK -P%2 -E%4 -NU %3
- Receive batch command line:
- HSLINK -P%2 -E%4 -U%3
- Send batch command line:
- HSLINK -P%2 -E%4 -NU @%3
- Bi-directional transfer command line:
- HSLINK -P%2 -E%4 -@ @%3
-
- BE VERY SURE the -NU option is present as shown on the "Send" and "Send batch"
- command lines!
-
- (Of course, it is not necessary to specify ALL command lines - you can only
- specify the batch command lines if you do not wish HS/Link used for single file
- transfers.)
-
- This option is used on SEND command lines when uploads are not expected or
- desired. It MUST be used on the HS/Link command lines in INIT for "Send" and
- "Send batch" to ensure unwanted files cannot be uploaded.
-
- ───────────────┬─────────────────────────────────────────────┬───────────────
- │ The History Of WWIVedit │
- │ Guest Creative Commentary │
- │ by The Emperor (1@6470) │
- └─────────────────────────────────────────────┘
-
- Back in February of 1991, I was frustrated. I had, at this point, been running
- a WWIV board for 6 months, and in this time, I had always longed for a good
- editor. At the time, I didn't have the funds to call long distance to download
- any files.
-
- Later that month, I got hold of the source code for some obscure editor from
- another BBS here in Athens. I warped the code enough to get it to run under
- WWIV, and I finally had a full editor on my system. This was all fine and
- dandy until I tried to add color to it. That proved to be a dismal failure,
- and so I set out to build a better editor. In early March, I built an editor
- from the ground up. It never did work very well, but I considered it my first
- go at writing a real full screen editor.
-
- One night in late March, when I knew I should have been working on a project
- for one of my classes, I sat down and began in earnest on what would eventually
- become WWIVEdit 1.0. Eight hours later, I had a working prototype of it. It had
- one major advantage over anything I had written thus far. It handled colors
- elegantly.
-
- In my design of WWIVEdit, the look and feel of it was highly influenced by
- ProEdit by H. S. Smith for PCBoard. I liked the idea of having the title and
- destination on the screen. This was probably one of the hardest things to code.
- While at first the problem may appear easy, it is actually quite difficult. As
- it stands, WWIV provides no interface for a Full Screen editor to get
- information as to what it is being used for. In fact, there isn't even a
- guarantee that a FSED can get information as to the current user on line.
-
- In my initial version of WWIVEdit, the destination detection algorithm "read
- the screen" to see if it could figure out where a message was going. This
- worked fine, except it wasn't always obvious where a message was going from
- what was on the screen. This is still a problem today, though versions 2.2 and
- up provide an alternate way to get the needed information. (Note:in WWIV 4.21a,
- this will be standard).
-
- In about May of 1991, I had the editor to the point where I actually believed
- it was worth giving to other people, so I contacted The Duelist (1@18258
- WWIVLink) to help me with some testing. The Duelist was the person who
- introduced me to WWIV my freshman year of college. I nagged him for a few
- weeks to try my editor, and when I finally sent him a copy, he installed
- it and had it up and running in a matter of minutes. Thus was born WWIVEdit
- 1.0. Only one other copy of version 1.0 was distributed, and for the life of
- me, I can't remember who got it. .
-
- Over the next several weeks, The Duelist sent me a constant stream of E-Mail
- on how to improve my creation. Thus were born versions 1.1 through 1.4.
- Version 1.4 and 1.6 were the first versions that were ever distributed
- publicly. I got some response, but there really didn't seem to be much
- interest in them.
-
- It was about this time that I joined WWIVLink, and a month later, WWIVNet.
- In that gap of time, WWIVEdit 2.0 was born. Version 2.0 contained some very
- significant advances. The internals were reworked, providing cleaner, but
- not perfect, formatting. Version 2.0 also was different in one very significant
- way; a fact which I attribute much of its success to: I included the source
- code with the editor, with no strings attached. I continue this policy today
- with only one slight modification; the source code, due to its large size
- isn't included in the distribution file, however is available separately.
-
- In August of 91, one of my users said "Hey, why don't you add a spell
- checker to the editor?"At the time, I laughed at him and said "Yeah. Right.
- "But over the next several weeks, I got a few more requests. some from my
- users, some from people on the networks. So I began to look for a file that
- contained enough words to make a reasonable dictionary. Filo eventually
- pointed me to a list of about 6000 words, so I got it, changed it into a
- form I could use, and had a working dictionary a few weeks later. With that
- feature added, I released version 2.2.
-
- Over the next several months, I got a steady stream of suggestions on what
- should be added to the next version, and in December, I had enough changes
- to warrant a Beta version of 2.3. It went to all of the people who had
- registered WWIVEdit up till that point, as well as a few of my favorite
- beta testers. The beta version was pretty complete and free of bugs, but
- I didn't feel that it was ready for public distribution. Then, over the
- next 3 months, I was very busy with my school work, so I did very little
- in the way of improvements.
-
- Finally, during Spring Break of 1992, I got enough time to sit down and
- work. And in early April, I had another beta version ready. This one only
- had a few bugs, so I fixed them, and a few weeks later release version 2.3.
- Just before release though, I added what I thought was a relatively simple
- change, however, it generated a lot of apparently unrelated bugs. Since
- then, I haven't released a full version, but a bug fix has been available
- on my system for a few months.
-
- By the time this makes it to press, WWIVEdit 2.4 will probably have been
- released. A number of features will be added, many of them related to the
- upcoming release of WWIV 4. 21a. In particular, WWIVEdit 2.4 will have support
- for a quoter that has been installed in WWIV 4. 21a, support for the "Disable
- Tag" feature in WWIV's //BOARDEDIT, support for BBS's other than WWIV (waffle,
- Telegard, etc), and a few other bug fixes and enhancements.
-
- After this next release, I have nothing of significance to add to WWIVEdit.
- I may rework a lot of the internals to make more efficient use of memory,
- and I may add support for a few more BBS's, but I have no ideas left on what
- to add. I have always welcomed suggestions on how WWIVEdit can be improved,
- and continue to do so.
-
- So, if you have any suggest, comments (both positive and negative), please
- feel free to Mail me at any of the following addresses:
-
- 1@6470 Net
- 1@16470 Link
- acaldwel@oucsace. cs. ohiou. edu
- acaldwel@bigbird. cs. ohiou. edu
- CALDWELL@duce. cs. ohiou. edu
-
- I would like to take a few lines to thank everyone who have sent me comments,
- suggestions, bug reports, and all: Lance Halle, Trader Jack, The Duelist,
- Jim Wire, Aahz, Trojan, Filo, and Wayne Bell.
-
- ───────────────┬─────────────────────────────────────────────┬───────────────
- │ TechnOTES │
- │ Compiled by the WWIVnews Staff │
- └─────────────────────────────────────────────┘
-
- ...While the industry as a whole is trying to decide whether to support
- the PCMCIA standard (the so-called "Credit Card Hard Drives", AKA "Flash
- Memory") for low-power portable mass storage, Hewlett-Packard has decided to
- tie an alternatively less expensive carrot on the end of the stick by
- developing the smallest commercial hard drive yet released on the open market.
-
- ...Dubbed the "Kittyhawk" by HP, the drive has a platter size of 1.3 inches,
- and contains two platters capable of 14MB of storage each. Although the
- Kittyhawk can easily fit inside of a matchbox, it does so at the cost of one
- side of platter storage; the top platter is too close to the case to allow for
- a R/W head to move freely. Still, the small size allows the drive to run
- at less than 3v, which is becoming a requirement for use in portables that
- promise longer continuous use on battery power.
-
- ...With something that small and compact, one would probably expect the
- Kittyhawk to be rather fragile. According to HP, the drive is far from
- gossamer, and can take over 100 G's of shock force before incurring any
- real internal damage. This helps to negate most of the remaining arguments
- that PCMCIA advocates have had against using mechanical hard drives for
- portable storage instead of shockproof Flash Memory cards. In fact, the drive's
- size will be PCMCIA Type III compatible, thus allowing for manufacturers to
- produce both versions for a relatively small difference in cost.
-
- ...It should come as no surprise then that HP's target market for the Kittyhawk
- is the next generation of palmtops and hand-held pen computers. This new breed
- of PC, which HP refers to as a "mobile information appliance", is reportedly
- the foundation for a revamped line of HP palmtops, including an expanded
- version of the popular HP95LX. Already NEC and Apple have expressed interest
- in using removable Kittyhawks in future palmtop development as opposed to the
- PCMCIA cards that are expected to be touted as the next "standard" within the
- next couple of years.
-
- ...GSI of Irvine, CA has released a new floppy controller that promises to
- allow for a "seamless installation and operation" of extra-high-density
- 3.5" drives in any system without the hassle of BIOS upgrading or juggling
- of software drivers. The Model 11 controller has it's own onboard BIOS
- aliasing manager, which eliminates BIOS incompatibilities and allows
- installation as a secondary controller without conflict with the existing
- floppy controller.
-
- ...The Model 11 supports up to four extra-high-density drives, and comes as
- part of a "Super Floppy Upgrade Kit", which also includes a TEAC 2.88MB Floppy
- Drive, one Toshiba 4MB 3.5" diskette, and connecting ribbon cables. MSRP
- for the kit is $325, but street prices are expected to drop below the $300
- mark by the end of the year.
-
- ...Looking towards the future a bit, IBM has announced that researchers
- at the Watson Center have produced transistors that are just under 1/75,000
- of the width of a human hair. Using an experimental form of electron-beam
- nanolithography fabrication, the transistors produced are just under 0.1
- micron in size, and may eventually pave the way for 4GB DRAMs. Don't hold
- your breath for 'em, though - the current method of processing the transistors
- only allows for a production run of about 35 individual chips per hour. For
- actual market purposes, the process would have to produce that many *wafers*
- per hour, which will probably delay the release of such chips on the market
- until the latter half of this decade at the earliest.
-
- ...Texas Instruments is shipping a new 4Mb Video RAM chip that the company
- hopes will become the "new standard" for VRAM by the end of 1993. The new
- chip is designed to replace the existing 1Mb VRAM standard, and is expected
- to allow graphics board manufacturers the resources to produce inexpensive
- 24-bit video adapters using much of the same existing design elements in
- most popular SVGA cards. With the ability to fit 4 megs of VRAM in the space
- of one with very little modding to the original 1Mb circuitry for about the
- same cost, boards like the high-end Targa series and the recently-released
- Video Blaster from Creative Labs, may soon find themselves outdated quicker
- than their respective manufacturers expected.
-
- ...Speaking of Creative Labs, how many of you have wanted a Sound Blaster to
- enhance that copy of Wing Commander or Wolfenstein 3-D, but didn't really want
- all the frills of the MIDI accessory kit? If one has no real interest in music,
- or actually has no musical talent, then why should you have to fork over the
- dough for the MIDI accessories?
-
- ...Ok, so lack of musical talent didn't stop Nirvana from smelling like
- something other than Teen Spirit. Still, Creative Labs must have heard these
- wishes from a lot of potential (read: broke and untalented) customers, and
- have released the Sound Blaster Pro Basic kit.
-
- ...The Pro Basic kit contains a Sound Blaster Pro board with all the non-
- MIDI specific frills, including voice sampling, text-to-speech capabilities,
- FM synthesized 20-voice output capacity, and basic control of audio CD's for
- multimedia use. The board also will be interfaceable with CL's new Video
- Blaster board for additional multimedia presentation production.
-
- ...While the MSRP for this package is $229 direct from CL, street prices have
- been as low as $169. The expected side effect has been to reduce the price of
- the original Sound Blaster to as low as $119 on the street. At prices like
- these, expect another round of "Sound Blaster Chat Mods" to hit the Modnet
- shortly after Christmas.
-
- ───────────────┬─────────────────────────────────────────────┬───────────────
- │ Squashing Those Gluttony .GIF's (Part 2) │
- │ By Spackle (1@19955) │
- └─────────────────────────────────────────────┘
-
- This article is the second in a three-part series of articles discussing the
- various GIF (Graphics Interchange Format) picture file compression methods,
- their pros and cons, and a sample test with sample GIF files. The complete
- article (12K archived) is available for download at The Rubicon in Raleigh,
- North Carolina at 919-676-0738 under the filename of GIFCOMPR.LZH. Sysops
- are auto-validated first call. This would make an excellent G-File, and is
- good download information as well.
-
- ─────────────────────────────────────────────────────────────────────────────
-
- There is one last GIF compression method we have not looked at. Let's take
- a very in-depth look into JPEG...
-
- JPEG Compression:
- ─────────────────
-
- First, a few definitions (taken from the JPG2GIF.DOC file/slightly modified):
-
- - A CONTINUOUS TONE IMAGE is one where there aren't any sharp edges between
- objects in the image. Instead, there are lots of intermediate colors around the
- edges of objects. Images like this are created when you scan a photograph or
- use a video digitizer with a video camera. Another property of continuous tone
- images is that there aren't any large areas which are only one color; rather,
- there are many subtle different shades of color.
-
- - A DRAWN IMAGE is exactly that, an image drawn using a paint program. Drawn
- images look like they are out of comic books; they have sharp edges and large
- areas which are one solid color.
-
- - JPEG compression is an image compression technique which compresses
- continuous tone images. You can JPEG-compress drawn images, but the results
- aren't exactly pleasing (most drawn and JPEG'd files grow by a LARGE amount!)
-
- - GIF is a compression technique which works on both continuous tone or drawn
- images. GIF compression works much better on drawn images, but most of the GIF
- images in the world are continuous tone images.
-
- Now that we have those out of the way, let's explain what JPEG is, what it
- does, where it came from, etc...
-
- The best quality JPEG images result when you start with 24-bit, undithered
- images. Unfortunately, GIF does not support 24-bit images; and most of the
- 8-bit GIF images are dithered. In short, there are VERY few 24-bit images
- floating around in the PC arena. The reason for this is that to work with them
- in the first place, you need to have a Targa video board or an XGA-compatible
- PS/2. Both are relatively expensive for the end user.
-
- So, if you are using a scanner or digitizer to produce images, you can get
- better compression ratios--and better quality images--if you generate 24-bit
- Targa or TIFF files and then convert them to JPEG files. You can't do this
- with GIF2JPG, however. (Author's Note: A separate program by the same company
- [Handmade Software], called Image Alchemy, will perform this task for you.)
-
- GIF2JPG performs basically the same task as GIFLITE--filtering out non-vital
- information--but uses a standard algorithm, as defined by the JPEG committee
- (see the end of this article for the JPEG address).
-
- Unlike GIFLITE, however, GIF2JPG allows you to define a "quality factor," which
- determines the amount of compression, the resulting image quality, and the
- amount of image degradation. A higher quality factor will preserve more of the
- image quality, while a lower quality factor will compress the file more by
- removing more of the image information. While this may seem powerful, it is
- also tedious and dangerous. Every GIF is different, and using a set quality
- factor on each one will cause all but a few GIFs to turn out looking extremely
- poor. For this reason, it is necessary to test-compress each GIF at least twice
- to find a happy medium between compression and image loss. At 10 seconds (my
- average) for every 10Kb being compressed (using the default factor of 55), if
- I compressed all 80 megs here at The Rubicon, it would take me at least 21
- HOURS!
-
- JPEG files can be un-JPEG'd back into GIF files, and JPEG compression is almost
- never (emphasis: NEVER) faster than GIFLITE compression, but it must also be
- taken into account that JPEG compression is NOT a lossless compression method!
- If you compress a file using JPEG and then turn around and uncompress it, the
- original and the uncompressed files WILL NOT BE THE SAME. In fact, there will
- be a significant amount of degradation between the two files.
-
- Let's do a compression comparison on the same files we used with GIFLITE. We'll
- use basically the same chart, with a few exceptions. We will need three
- separate file size listings - the original GIF, the compressed GIF, as well as
- the GIF after being uncompressed again. These will be listed as #1, #2, and #3,
- respectively. We will also run four separate tests instead of three. The first
- will be run using a quality factor of 20, the second using 40, the third with
- the default factor of 55, and the fourth will be run using a quality factor of
- 75. In addition, the time to convert back to .GIF from .JPG will also be
- included, listed as "UnCompres" (compression time will be listed as
- "Compress").
-
- ┌─────────┬───────────────┬───────────────┬──────────────┬──────────────┐
- │GIF File │ 3BABES.GIF │ CALVIN2.GIF │ CLAUDIA.GIF │ WATERFAL.GIF │
- │Resolut. │ (640x480x256) │ (320x200x16) │ (607x774x16) │ (576x360x4) │
- ├─────────┼───────────────┼───────────────┼──────────────┼──────────────┤
- │20% Qual.│#1 260.61 Kb │#1 8.19 Kb │#1 107.52 Kb │#1 22.14 Kb │
- │ │#2 39.06 Kb │#2 8.19 Kb │#2 68.89 Kb │#2 22.14 Kb │
- │ │#3 262.58 Kb │#3 8.19 Kb │#3 108.43 Kb │#3 22.14 Kb │
- │ Redux │85.1% reduction│0.0% reduction │36% reduction │0.0% reduction│
- │Compress │Time: 4:14.85 │Time: 0:24.89 │Time: 3:20.58 │Time: 1:42.22 │
- │Uncompres│Time: 9:48.23 │Time: 0:02.29 │Time: 6:55.76 │Time: 0:02.35 │
- │ Loss? │Considerable │None detected │Lots - spots │Size distorted│
- ├─────────┼───────────────┼───────────────┼──────────────┼──────────────┤
- │40% Qual │#1 260.61 Kb │#1 8.19 Kb │#1 107.52 Kb │#1 22.14 Kb │
- │ │#2 61.21 Kb │#2 8.19 Kb │#2 96.44 Kb │#2 22.14 Kb │
- │ │#3 255.98 Kb │#3 8.19 Kb │#3 113.72 Kb │#3 22.14 Kb │
- │ Redux │77.2% reduction│0.0% reduction │11% reduction │0.0% reduction│
- │Compress │Time: 4:19.14 │Time: 0:25.10 │Time: 3:27.67 │Time: 1:36.51 │
- │UnCompres│Time: 9:51.66 │Time: 0:02.14 │Time: 6:57.16 │Time: 0:02.36 │
- │ Loss? │Significant │None detected │Darker/grainy │Size distorted│
- ├─────────┼───────────────┼───────────────┼──────────────┼──────────────┤
- │55% Qual │#1 260.61 Kb │#1 8.19 Kb │#1 107.52 Kb │#1 22.14 Kb │
- │(default)│#2 74.97 Kb │#2 8.19 Kb │#2 107.52 Kb │#2 22.14 Kb │
- │ │#3 257.84 Kb │#3 8.19 Kb │#3 107.52 Kb │#3 22.14 Kb │
- │ Redux │ 72% reduction │0.0% reduction │0.0% reduction│0.0% reduction│
- │Compress │Time: 4:24.35 │Time: 0:25.21 │Time: 3:33.50 │Time: 1:36.01 │
- │UnCompres│Time: 9:59.79 │Time: 0:02.26 │Time: 0:02.75 │Time: 0:02.20 │
- │ Loss? │VERY poor qual.│None/No Compr.!│None/No Compr!│Size distorted│
- ├─────────┼───────────────┼───────────────┼──────────────┼──────────────┤
- │75% Qual │#1 260.61 Kb │#1 8.19 Kb │#1 107.52 Kb │#1 22.14 Kb │
- │ │#2 92.08 Kb │#2 8.19 Kb │#2 107.52 Kb │#2 22.14 Kb │
- │ │#3 262.33 Kb │#3 8.19 Kb │#3 107.52 Kb │#3 22.14 Kb │
- │ Redux │ 65% reduction │0.0% reduction │0.0% reduction│0.0% reduction│
- │Compress │Time: 4:29.64 │Time: 0:25.33 │Time: 3:39.42 │Time: 1:36.28 │
- │UnCompres│Time: 10:08.79 │Time: 0:02.20 │Time: 0:02.69 │Time: 0:02.19 │
- │ Loss? │SEE NOTE BELOW │None/No Compr.!│None/No Compr!│Size distorted│
- └─────────┴───────────────┴───────────────┴──────────────┴──────────────┘
-
- Now that we've attained our results, let's examine them in more detail. We'll
- go down the list by filename and quality factor (hereby known as "QF").
-
- 3BABES.GIF
- ──────────
-
- 20 QF - Took about 4 minutes to compress from 260K down to 39K. A VERY
- impressive space gain indeed, but we lost a VERY considerable
- amount of image integrity. The image was discernible enough,
- but I would have been very dissatisfied had I downloaded it
- somewhere. It took more than twice as long to convert back to
- the "original" GIF, which ended up 2K bigger than the original.
- Go figure.
-
- 40 QF - Another 4 minutes to compress, with a 200K space gain. However,
- contrary to what the GIF2JPG documentation says, this image was
- MORE degraded than the 20 QF one, when it certainly should not
- have been. Ten minutes to get the "original" back, 5K short.
-
- 55 QF - Pretty much the same as 40 QF - a 190K gain this time. Time for
- compression is increasing as the QF goes up... (For some reason
- that strikes me as odd - if you're NOT doing much to the file,
- it should go faster, right?) Picture quality is better than
- before, but still shows splotches and small portions of severe
- degradation.
-
- 75 QF - Less space gain, more time to compress/uncompress. Image was NOT
- fully viewable. After running the test several times on this
- file with the same results (GIF had an error halfway through it),
- I gave up. This is yet another bug in GIF2JPG or the accompanying
- JPG2GIF.
-
- CALVIN2.GIF
- ───────────
-
- ALL --- NO compression was ever done on this file. This is a hand-drawn
- GIF, and just as the GIF2JPG docs state, hand-drawn images gain
- very little from JPEG compression. A complete waste of time with
- this file.
-
- CLAUDIA.GIF
- ───────────
-
- 20 QF - Three minutes compression gains about 40K. Uncompression gives
- us a file 1K bigger than the original and takes twice as long.
-
- 40 QF - Only a 10K compression this time, with a 10-second increase in
- compression. Uncompression is at least twice as slow, and this
- time we get a file 6K bigger than the original.
-
- 55 QF - File would not compress under this QF. No gain or loss. Just
- wasting more time...
-
- 75 QF - Same with this QF (and higher - I tested 80 and 90 QF to see).
-
- WATERFAL.GIF
- ────────────
-
- ALL --- Another waste of time. However, nothing in the docs makes mention
- of this type of file (interlaced), or the fact that GIF2JPG simply
- will not compress them at all (even at 5 QF!) I consider that a
- serious flaw. No space gain or loss, only a waste of CPU time.
-
- Note also that it takes FOREVER to convert from a .JPG to a .GIF file - on
- *any* machine. It took almost 10 minutes to un-JPEG the 3BABES.GIF image, and
- almost 20 for the group of four! And that was for EACH TEST RUN!
-
- Compounding that problem is the SERIOUS FACT that GIFs may be compressed,
- uncompressed, compressed, transferred, uncompressed, and compressed again
- an UNLIMITED number of times. You may download a GIF that has been through
- the compression/decompression cycle tens of times, with no way of actually
- KNOWING it!
-
- And each time, it lost some image information. Not to mention that image loss
- is a subjective item. Major loss to some is minor loss to others -- you may
- think 25% quality loss is ok, but Joe Uploader may think that 80% loss is
- acceptable... so you may be downloading a file that has lost 85% or more of
- its original information! Do this more than a few times, and the picture may
- well be completely useless.
-
- There are other items against JPEG compression. For one, JPEG is and always was
- a 24-bit image compression technique. It originated in video recording and
- editing studios as a way to store information in less space with minimal
- quality loss. It was NEVER intended to be used on 8-bit machines with 8-bit
- images. ALL GIF images are 8-bit. Some may have been converted from 24-bit
- TARGA images, but they end up as 8-bit images.
-
- [To be concluded in next month's WWIVnews]
-
-
- ───────────────┬─────────────────────────────────────────────┬───────────────
- │ USERREC - The Next Generation │
- │ by Tolkien (1@3456) │
- └─────────────────────────────────────────────┘
-
- Editor's NOTE: As hinted at on Amber and in a recent Mail_to_all_sysops, 4.22
- will feature a new userrec structure, one that will incorporate some features
- previously found in major modification files such as FROM.MOD and 8COLORS.MOD.
- In addition, there are certain aspects of pointer structuring that will be
- handled quite differently to accommodate 4.22's ability to support up to
- 999 message bases.
-
- As a service to WWIVnews' modders' contingent, the co-author of this new
- structure, Tolkien, has contributed the following article detailing what this
- new userrec will look like following the release of 4.22, and has included some
- of the technical details behind the pointer structures as well. Modders are
- advised to take note of the additions to the standard user record, and take
- this opportunity to update their mods accordingly prior to 4.22's actual
- release sometime in the first quarter of 1993.
-
- ─────────────────────────────────────────────────────────────────────────────
-
- Well, as you all may or may not be aware, the following is the new "super
- userrec" structure for WWIV v4.22 and later. The differences merit some
- discussion, thus this article. However, first, here is the new structure:
-
- typedef struct {
-
- char
- name[31], /* user's name/handle */
- realname[21], /* user's real name */
- callsign[7], /* user's amateur callsign */
- phone[13], /* user's phone number */
- dataphone[13], /* user's data phone */
- street[31], /* street address */
- city[31], /* city */
- state[3], /* state code [MO, CA, etc] */
- country[4], /* country [USA, CAN, FRA, etc] */
- zipcode[11], /* zipcode [#####-####] */
- pw[9], /* user's password */
- laston[9], /* last date on */
- firston[9], /* first date on */
- note[61], /* sysop's note about user */
- macros[3][81], /* macro keys */
- sex; /* user's sex */
-
- char
- res_char[78]; /* bytes for more strings */
-
- unsigned char
- age, /* user's age */
- inact, /* if deleted or inactive */
- comp_type, /* computer type */
- defprot, /* deflt transfer protocol */
- defed, /* default editor */
- screenchars, /* screen width */
- screenlines, /* screen height */
- num_extended, /* extended description lines */
- optional_val, /* optional lines in msgs */
- sl, /* security level */
- dsl, /* transfer security level */
- exempt, /* exempt from ratios, etc */
- colors[10], /* user's colors */
- bwcolors[10], /* user's b&w colors */
- votes[20], /* user's votes */
- illegal, /* illegal logons */
- waiting, /* number mail waiting */
- ontoday, /* num times on today */
- month, /* birth month */
- day, /* birth day */
- year, /* birth year */
- language; /* language to use */
-
- char
- res_byte[50]; /* reserved for byte values */
-
- unsigned short
- homeuser, /* user number where user can be found */
- homesys, /* system where user can be found */
- forwardusr, /* mail forwarded to this user number */
- forwardsys, /* mail forwarded to this system number */
- net_num, /* net num for forwarding */
- msgpost, /* number messages posted */
- emailsent, /* number of email sent */
- feedbacksent, /* number of f-back sent */
- fsenttoday1, /* feedbacks today */
- posttoday, /* number posts today */
- etoday, /* number emails today */
- ar, /* board access */
- dar, /* directory access */
- restrict, /* restrictions on account */
- ass_pts, /* bad things the user did */
- uploaded, /* number files uploaded */
- downloaded, /* number files downloaded */
- lastrate, /* last baud rate on */
- logons, /* total number of logons */
- emailnet, /* email sent via net */
- postnet, /* posts sent thru net */
- deletedposts, /* how many posts deleted */
- chainsrun, /* how many "chains" run */
- gfilesread, /* how many gfiles read */
- banktime; /* how many mins in timebank */
-
- char
- res_short[50]; /* reserved for short values */
-
- unsigned long
- msgread, /* total num msgs read */
- uk, /* number of k uploaded */
- dk, /* number of k downloaded */
- daten, /* numerical time last on */
- sysstatus, /* status/defaults */
- wwiv_regnum, /* user's WWIV reg number */
- filepoints; /* points to spend for files */
-
- char
- res_long[56]; /* reserved for long values */
-
- float
- timeontoday, /* time on today */
- extratime, /* time left today */
- timeon, /* total time on system */
- pos_account, /* $ credit */
- neg_account, /* $ debit */
- gold; /* game money */
-
- char
- res_float[32]; /* reserved for real values */
-
- char
- res_gp[100]; /* reserved for whatever */
-
- } userrec;
-
- Okay, there are some significant differences between this structure and all
- of the ones prior. The "old" userrec (the one you are currently using) had
- grown into somewhat of a kludge over time. There wasn't really any way to
- avoid that, at least not without a complete change of the structure from
- version to version, which was impractical at best.
-
- So, Wayne waited a long time before agreeing to make this level of change.
- The first major difference is that there are several fields that are no
- longer going to be in the USER.LST file at all: the qscan pointers, the nscan
- pointers, and the sysopsub field. Because of this, you would think that the
- USER.LST file itself would be smaller, but planning ahead is prudent and a
- hefty amount of padding spread throughout the new userrec has been added. The
- reason for this should be fairly obvious: people can use or change the
- padding for whatever reason they wish, but utilities that are written for
- this userrec will >*still be compatible*<. This is the single most useful
- improvement over the prior structures. No more incompatibility problems such
- as many of us have experienced over the past few years.
-
- You can also see that there are several fields *added* to this structure:
- an enhanced set of FROM fields (with a country field, and a zipcode field
- large enough to accommodate both the extended US zipcodes as well as the
- Canadian zipcodes), a language field, and some general purpose statistical
- fields (deletedposts, chainsrun, banktime, gfilesread, filepoints). A field
- for data telephone number was also added, and the color fields were expanded
- to accommodate 10 ansi colors and 10 black-and-white colors (hey, there's
- 10 numeric keys, why not use 'em).
-
- *HOWEVER*, some people seem to be making the assumption that because all
- these fields are now going to be stock, that Wayne himself is going to
- immediately use all of them internally. Not so. Some of them, maybe even
- all of them, will not see use by Wayne, almost definitely not immediately.
- Many or all of these additions are because large numbers of people already
- add these fields in every time anyway. It's likely (and probable) that if
- you wish to make use of them, you will have to add the code to do so
- yourself. The storage has simply been allocated ahead of time, in an effort
- to make long-term userrec compatibility vastly easier to attain (and
- maintain).
-
- I suspect that a little bit after 4.22 is released we shall see a fair number
- of modifications that implement some of these additional fields. The planned
- purposes for some of the additional fields are as follows:
-
- FIELDNAME PURPOSE
- ──────────── ─────────────────────────────────────────────────────────────
- colors[10] Ten user-definable ansi colors, instead of 8 (0-9).
- bwcolors[10] For consistency with the ansi colors.
- deletedposts How many posts the caller has made that have been deleted by
- a sysop or cosysop.
- chainsrun How many "chains" the caller has executed.
- gfilesread How many gfiles the caller has viewed.
- filepoints How many "points" the caller has to spend on downloading
- files.
- banktime How many minutes the caller has "stashed" in the virtual
- "bank".
- language Numeric value (much like computer type) representing this
- caller's default viewing language (0=English, etc).
- dataphone The caller's data (or BBS) telephone number.
- note General-purpose note about the caller. Not an addition, but
- expanded by twenty characters.
- street The caller's home street address.
- city The caller's home city.
- state The caller's home state.
- country The caller's home country (three-character designator).
-
- The various res_xxxx fields are reserved for additional fields of a specific
- type, either for later use by Wayne, or for you to make use of without
- making your userrec incompatible. Fully one third of the new userrec is
- devoted to this compatibility-maintaining padding (so I, for one, won't
- have a lot of pity for anyone who goes so far as to make their userrec
- incompatible - you'd really have to try hard to make doing so necessary).
-
- Wayne made all these changes, indirectly, from suggestions from others.
- Actually, I asked if the time was right for this level of change and asked
- if I could coordinate it if so. I was somewhat surprised when he agreed.
- Since I cannot think of everything myself, I solicited suggestions from about
- three dozen boards or so (a representative sampling of the entire network),
- and did the above design, then submitted it to Wayne. Wayne then tweaked it
- somewhat (I hadn't allocated an extra character for a null terminator for
- the state and country fields, and he wanted the sysopsub moved into one of
- the additional files in order to prevent unnecessary opening and closing of
- files).
-
- Hopefully this has been a semi-lucid explanation of the intended purposes of
- the new fields, as well as an indicator that Wayne most certainly does take
- suggestions seriously and - if they're reasonable ones - implements them,
- even when the changes are this sweeping. I *highly* recommend upgrading to
- v4.22 when it is released - for the userrec structure alone, even if the
- ability to have sub-gating and up to 999 subs and dirs isn't enough for you.
- This "next-generation" userrec will enable third-party developers to write
- better software, easier and quicker, usable by more people than ever before.
- The userrec enhancement alone makes the 4.22 version of WWIV the single best
- upgrade (in my opinion) - ever.
-
- ───────────────┬─────────────────────────────────────────────┬───────────────
- │ Filo's Mod of the Month │
- │ by Filo (1@5252) │
- └─────────────────────────────────────────────┘
-
- The Mod-of-The-Month Selection represents my choice of what appears to be a
- useful, practical mod to WWIV. It does not mean it is the best mod posted or
- even that it works as I may not have tested it. Given the limitations of this
- media, uuencoded mods are NOT eligible for selection as mod-of-the-month.
-
- This month's mod is by Lady Danica and offers a means of e-mailing the sub host
- from BOARDEDIT.
-
- ─────────────────────────────────────────────────────────────────────────────
-
- Editor's NOTE: some of the lines of code are larger than 80 characters, and
- have been split by a CTRL-A. Be sure you correct these lines prior to
- installing this mod.
-
- "Thou hast been warned..."
-
- ─────────────────────────────────────────────────────────────────────────────
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Mod Name: LDANICA2 Mod Author: Lady Danica 1@15286 │
- │ Difficulty: 1 file, 3x 5-line blocks Date: It's 16 Oct, 1992 │
- │ WWIV Version: v4.21a (maybe others; ask an expert, not me) │
- │ Description: Write email to sub hosts right from boardedit, if the sub │
- │ isn't autorequestable. Even adds a special "RE:" line. │
- └───────────────────────────────────────────────────────────────────────────┘
-
- #include WITTY_DISCLAIMER
-
- Step 0: Just do it. The programming gods are watching you, and if you
- don't do it, they'll see that and punish you for it.
-
- Step 1: In SUBREQ.C, void sub_type_change, look for:
-
- rem_from_files(r->type);
- }
- if (!ok) {
- npr("\r\nYou should email 1@%u and ask to be dropped from sub type %u.
- \r\n\r\n",ui, r->type);
-
- And add this: (right after the previous excerpt, Dilbert)
-
- /* begin LDANICA2.MOD */
- npr("Would you like to write the mail now?\r\n");
- if (yn())
- {
- sprintf(irt,"RE: Sub Type %u - DROP Request", r->type);
- email(1,ui,0,0);
- }
- /* end LDANICA2.MOD */
-
- Step 2: Go a bit lower down (3-4 screens), and find:
-
- npr("\r\nAutomated add request sent to @%u\r\n\r\n",ui);
- pausescr();
- } else {
- npr("\r\nYou should email 1@%u and ask to be added to sub type %u
- .\r\n\r\n", ui, type);
-
- And then add: [guess where?]
-
- /* begin LDANICA2.MOD */
- npr("Would you like to write the mail now?");
- if (yn())
- {
- sprintf(irt, "RE: Sub Type %u - ADD Request", type);
- email(1,ui,0,0);
- }
- /* end LDANICA2.MOD */
-
- Step 3: Find this (about another screenful down):
-
- sub_req(main_type_sub_add_req, type, ui);
- } else {
- npr("\r\nYou should email 1@%u and ask to be added to sub type
- %u.\r\n\r\n",ui, type);
- /* NOTE: above line reformatted to fit 80-columns */
-
- And guess what you do now?
-
- /* begin LDANICA2.MOD */
- npr("Would you like to write the mail now?\r\n");
- if (yn())
- {
- sprintf(irt,"RE: Sub Type %u - ADD request",type);
- email(1,ui,0,0);
- }
- /* end LDANICA2.MOD */
-
- Step 4: Don't even bother sending money; it's too late. I already died of
- malnutrition and complications thereof. But, some e-mail would be
- nifty; it'd look really nice on the coffin. Closed casket, as
- starvation isn't pretty!
-
- #include POINTLESS_THANKS
- #include WITTY_BBS_ADD
-
- ───────────────┬─────────────────────────────────────────────┬───────────────
- │ Dateline: @#$*()#! │
- │ Editor's Notes by Omega Man (1@5282) │
- └─────────────────────────────────────────────┘
-
- Before I get to this month's editorial/call for articles, I'd like to take a
- moment of "Mea Culprit" and correct a mistake made in last month's issue.
-
- Apologies go out to Spackle, who is not 1@1995, but 1@19955. Somewhere in the
- transfer of the document from one machine to another, a 5 got dropped between
- the cracks. Sorry about any confusion caused by this error, and rest assured
- it's been corrected for this and the final installment of Spackle's series on
- .GIF compression techniques.
-
- Another apology goes out to everyone who's requested back issues of WWIVnews,
- and either hasn't gotten a reply or been able to log on to Klingon Empire and
- download them. At this time, the "guest" account for @5282 hasn't been set up
- yet, as I need to fix a nasty little bug that allowed some 13-year-old pest
- to log on and change the account to suit his fancy. When this is taken care
- of, the guest account will be opened for all to call and download all the
- back issues of WWIVnews they can stomach! Until then, we apologize for the
- inconvenience, and appreciate your patience.
-
- On a side NOTE, the pest I mentioned is a sysop of a part-time Telegard BBS.
- So go figure...
-
- Finally, I'd like to dispel a rumor that's been going around lately about
- WWIVnews. It is in no way, shape or form true that the December issue of
- this electronic newsletter will contain a 32k infomercial for OS/2 that will
- be indistinguishable from the normal editorial content. That sort of trick
- may have been tried in the pages of _PC Magazine_, but it won't happen here,
- I assure you!
-
- So, with all apologies aside, let's get to this month's editorial/call for
- articles, shall we?
-
- As most of us know by heart, the first official network for WWIV was, of
- course, WWIVnet. Founded on elements from both benevolent totalitarianism and
- controlled anarchy, WWIVnet was somewhat of a different environmental approach
- to BBS networking than anything previously attempted on a national level of
- distribution. In retrospect, it probably should have come as no surprise when
- the first rumblings of discontent were heard regarding the way WWIVnet was
- being managed and utilized. It should also have come as no surprise when
- roughly 150 systems abandoned ship and formed the first alternative WWIV
- network, WWIVlink.
-
- Alternative WWIV networking is therefore not a new concept. WWIVlink itself
- has been around for over two years now, not to mention the fact that there have
- been Usenet and Fidonet interfaces running around with varying degrees of
- functionality for at least as long. Prior to 4.21a, however, running a board
- with more than one WWIV network usually required either running a BBS for
- each network you wished to carry - which required its own set of specialized
- network executables - or modding the source using your own coding and at your
- own risk. This risk, not to mention the inconvenience of having to extensively
- mod the source to account for an extra network, was too great for most people.
- Many felt the safest recourse was to simply run one network and be satisfied
- with that.
-
- With the arrival 4.21a in August of this year came something of a welcome
- surprise: built-in multi-net capabilities. Overnight the risks and headaches
- of running a BBS with more than one WWIV network virtually went out the
- window. With the exception of WWIVlink, virtually all the WWIV alternative
- networks could now be accessed using one BBS, and with a little extra work
- gatewaying between those networks was finally within reach as well.
-
- About the same time, Wayne used his column in _WWIVnews_ to explain his
- policies regarding the registration of the netup program, as well as
- his views on starting an alternative WWIV network. Wayne stressed that starting
- a network wasn't all fun and games, and that it was a lot of thankless work
- that took real dedication. Granted, a network coordinator's job possesses a
- bit of prestige included with the satisfaction of a job well done, but there's
- a lot of labor and headaches that one must go through as well as part of the
- process. Running a WWIV network - or any network, for that matter - takes a
- lot of dedication and hard work, and those in it for the glory and the power
- probably need not bother trying to register the network source.
-
- To further discourage those without the proper commitment and motivations from
- starting networks that would be doomed from the start, Wayne also announced
- that the registration fee for the netup program would be $300. Despite the price
- tag, several people made serious inquiries, and one in particular resulted in
- IceNET. Other, more enterprising individuals decided that the price was too
- steep, and began work on their own set of third-party WWIVnet-compatible
- executables. The first of these, the Network Coordinator by Doctor Fred
- (FREDnet 1@1, WWIVnet 1@9800) has already been announced on several of the
- National-level sysop subs, and rumors are heard through the E-mail paths
- of at least two other Coordinator-configurable shareware clones of EN1 and
- DE1.EXE that are currently in beta-test.
-
- So, it should really have come as no surprise that as soon as WWIV 4.21a was
- declared a stable version, that there was a population explosion in the number
- of alternative WWIV networks. Overnight we saw the births of WWIVgrid, GayNet,
- DrakeNet, and several other specialized networks. IceNET itself saw a massive
- jump in membership, and interest grew from within WWIVlink in making the
- original alternative network a bit more accessible to the WWIVnet it left
- behind in disgust.
-
- However, there has been some question of late as to whether or not the global
- WWIV community of sysops and users will actually benefit from this sudden
- increase in the number of available networks. Most of the sysop subs on both
- the national and local levels have seen an increase in traffic regarding this
- topic, and while most of the conversation has been rather devoid of the
- expected combustion, the conclusions reached have been rather mixed and
- somewhat incomplete.
-
- So, as you may have guessed by now, this retrospective is an introduction of
- sorts for an official call for articles. The November WWIVnews - that's next
- month's issue - will be a special issue dedicated to alternative WWIV-based
- networks. The technical, operational and ethical aspects of this radically
- new and advanced facet of WWIV networking will be analyzed in detail in an
- attempt to present the world-wide WWIV community with as complete a set of
- facts and figures as possible. With this information in hand, the future of
- Multinetted WWIV can be plotted with a bit more ease than the usual shots in
- the dark that we've reveled over in the past.
-
- However, for this issue to become a reality, your help is needed. This is an
- official call for articles and opinion pieces on the subject of alternative
- WWIV networking and WWIV 4.21a's new Multi-Net capabilities. If you are a
- Coordinator for an Area, Group, Server, Zone, or even an entire Network itself,
- or even if you're just an average "Joe User" who likes to haunt the networks,
- you are urged to contribute your views, opinions, knowledge and information
- on any aspect of this special topic. Technical articles, operational analysis
- and testimonials, opinion/editorial pieces, anything relating to this topic
- are requested and welcomed.
-
- The deadline for submissions is November 24th, with the issue being sent for
- distribution the following night. Those wishing to submit articles for this
- special issue are also urged to request a WWIVnews Writer's Guide by E-mailing
- 1@5282. This guide contains valuable information on how to compose, format and
- submit articles for print in WWIVnews, and no sysop or user who has the urge
- to write for a networked electronic newsletter should be without at least one
- copy.
-
- Again, your assistance is appreciated in this call for articles. If you know
- of an NC, ZC, SC, GC, AC, or of someone who would definitely be able to
- contribute to the topic, please feel free to drop them a copy of this editorial
- and let them know what's going on. As not all alternative networks receive this
- newsletter even though it's part of the general WWIVnet distribution, there's
- always the possibility that someone won't hear the call for articles because
- it wasn't directed their way.
-
- See you in a month, and keep those e-mails and articles coming!
-
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Closing Credits │
- ├───────────────────────────────────────────────────────────────────────────┤
- │ WWIVnews is an independent newsletter published monthly as a service to │
- │ the WWIV community of sysops and users. The opinions and reviews expressed│
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