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- VSysop III: The Virtual System Operator Simulation.
- ══════════════════════════════════════════════════════════════════════════════
- (Virtual Sysop III, 3.00df (DropFile Version))
- Copyright 1999, by Darryl Perry
- All rights reserved.
-
-
- This is a simulation of what it may be like to be a system operator on one of
- the larger data services in the nation. It is not designed to be 100% accurate
- or resemble any one BBS. The problems and situations found in this program are
- the result of many years of running a BBS.
-
-
- INSTRUCTIONS FOR PLAYING THE GAME
- ──────────────────────────────────────────────────────────────────────────────
- "The local system operator's group welcomes a new member to their
- community! Most of them wish you the best of luck with your BBS
- and users."
-
-
- GENERAL INTRODUCTION
-
- Every effort has been made to make this game true to life whenever
- possible. There are some areas that have been changed to make the game
- more enjoyable and less like work. After all, if you would put up with
- the pain of being a real sysop then you would be running a real BBS.
-
- Most of the users that you will find in this simulation will not take
- up any of your time, as do many actual users. The few that will use up
- your time are the ones to watch. They will be giving you the most
- trouble.
-
-
- YOUR GOAL
-
- Your goal is to get your BBS to grow. You must attract the most users
- and get them to take part in your system. This will make up the larger
- part of your score in the game. Hardware and software don't count much
- if you don't have any users.
-
- For the most part use the golden rule and you will do ok.
-
-
- PROMPT LINE
-
- The prompt line is made up of 3 (or 4) parts:
-
- (non-paying users : paying users : actions left today)
-
- The first part tells you the total number of non-paying (free) users
- that may be talked into paying for your system.
-
- You must have more than 50 users to start charging for access.
-
- The second item is the total number of paying users. These people are
- paying for your system and you should make sure that they have enough
- phone lines to use. They tend to be very easy to make mad because they
- are putting their money into your system. Too many busy signals and
- they may even demand their money back.
-
- The third part is the number of actions you have left today. There is
- only so much one person can do in a day. Even a super sysop is
- limited. Keep an eye on this number until you find out what takes up
- your time and what doesn't.
-
- If you hire employees a "point" number will be added to your actions.
- This shows the number of employee actions available. Most employees
- are limited in how fast they can do a job compared to the main sysop.
- It might take an employee 2 or more actions to do something you could
- do in 1 action.
-
- You will find that most of the prompts are easy to understand so feel
- free to explore.
-
-
- ANSWER MAIL
-
- Answering mail is one of the jobs that every sysop must decide when
- and how often to do. Most of the mail sent to a sysop is nothing more
- than questions that the sysop has answered many times before. These
- are called "no-brainer" messages and any sysop can answer these in his
- sleep. It still takes time to answer them, but you are not shown the
- text of each one as they are answered.
-
- It is a good idea not to let the mail pile up in your box for too
- long. When the users see that it is taking a long time for you to get
- back to them they may get mad. This normally starts with more
- messages, but may end up with them leaving your system.
-
-
- PROBLEM MAIL
-
- When your system gets larger, the co-sysops will start answering more
- and more of the "no-brainer" mail. If they find a message that they
- can't answer, or is a problem that they don't want to answer, they
- will send it to you. These messages are called "problem" mail. They
- are normally from mad users who are upset about something to the point
- of being rude. It takes special care to answer each message in a way
- that will either cool the user down or stop him from bothering you
- again.
-
- Don't be so eager to lock out a user or ignore his mail. Bad things
- can happen if you get a reputation as a censor or make the wrong
- person mad at you. It may even get to the point that you will be
- forced to take your system down or end up in a lawsuit.
-
-
- MAIN FUNCTIONS
-
- The following commands should be the ones you spend the most time
- with. They are (W)ork, (V)irus scan and (S)tore. Be careful. It is
- easy to forget to keep up with your (M)ail or to keep the number of
- free lines ahead of the number of users calling your system.
-
-
- PHONE LINE LOAD
-
- The (U)sage function will show you a quick overview of the work load
- percentage on each group of your phone lines. The numbers are split
- into two different sections. The slow modems and high speed modems.
- The slow modem users are any user with a modem not capable of 9600
- bps. They are happy to connect with any of your available modems. The
- high speed modem users have paid extra for their hardware and only
- want to use the high speed lines on your system.
-
- The users will start to complain about the busy signals if the load
- on your phone lines starts to get too high. They will only complain
- for a short time before they leave your board. When users leave your
- board they normally take their friends with them. This can take a big
- chunk out of your customer base.
-
- It is suggested that you spend part of your time each day installing
- modems until you are well ahead of the number of users. This will give
- you some time to devote to building up your user base without fear of
- overloading your phone lines.
-
-
- CHARGING FOR ACCESS
-
- The method you select to charge your users for access to your system
- is up to you. Just about every option is available, some more
- successful than others. You are encouraged to consider several things
- about charging before you actually start taking money. First, what is
- the main thing that you will be selling. Is it bytes or time? Will the
- users re-subscribe for more of the same access? What would you be
- willing to pay if you were a user?
-
- You will be able to change the way you are charging once each day by
- going into the (C)harge option. It is suggested that you not change
- the way you are charging very often. It can make your paying users
- unhappy which may cost you both money and subscribers.
-
-
- FREE USERS
-
- Keep an eye on the number of free users you have on your system. They
- don't have anything invested in your service and can cause problems
- between you and the phone company. It is a good idea to keep the
- number of free users as low as possible. Some of them will subscribe
- on their own, but others need to be "reminded" why they should
- subscribe to your service with the (C)harge option.
-
-
- VIRUS CHECKING
-
- When you work around communications it is likely that some point in
- your many connections that you will attract a virus or two. It is
- strongly suggested that you use the scanning option at least once for
- every ten "working" actions. There are some situations that a
- TurboScan mode will be available. But remember that this faster scan
- may not catch all of the infected files as the regular scan. If a
- virus is found its name will be displayed. If it is found in more than
- one place it will be shown more than once.
-
-
- SHOPPING
-
- The store menu allows you to purchase a wide range of items. You will
- need to go to the store to buy just about everything for your system.
- Not every store on the menu has the same price on the same item. You
- should shop around until you find what you need. It is possible that
- the "discount" stores may pull you in with a false price and charge
- you a higher price than the full retail stores.
-
- (PHONE SERVICE)
- Much like the real world, the phone service in this game is not 100%
- reliable. If you have to deal with the phone company try to keep it as
- simple as possible. Errors are likely when you start placing orders
- while asking for other services. When calling for repairs remember
- that the service trucks must charge you for every trip even if they
- don't find anything wrong with your line.
-
- When you start adding large numbers of phone lines you will quickly
- out grow the local phone services which will require them to run
- special lines just for you. This will cost time, money and actions so
- think and plan carefully before jumping into that first multi-line
- order.
-
-
- PERSONAL OPTIONS
-
- There are several options not directly related to running a BBS that
- are available in this game. They range from going to school to get a
- higher education and buying insurance to illegal activities like
- hacking or burglary. These options are not available to the very new
- player to try and make things a little less complicated for them.
-
- (EDUCATION)
- There are different types of education available. The public
- education is the kind of information found most often in schools or
- from tutors. The personal education is more of the "secret" stuff
- normally found out from direct word of mouth. Each type will allow you
- to do different things. A good public education will make it easier
- for you to run your BBS or if you are in the mood, break into someone
- else's office or take something from the store without getting cought.
- A good personal education will make it easier to hack a BBS or rob the
- bank.
-
- (CALLER-ID)
- The most useful of the personal options are the protection devices.
- These come in two forms; Caller ID and Office Security. The Caller ID
- is rated with a number showing the level or strength of validation
- that is used by the hardware. Different hardware has different caller
- validation abilities. Sometimes this equipment can be damaged by
- someone trying to break into your system or by "age". Check it every
- so often to make sure that it is still operational.
-
- (SECURITY)
- The Office Security ranges from locks on the door to very complex
- security and access management services. Like the Caller ID it is
- rated with a number showing the level or strength. Burglars can do
- more damage to your system than hackers so a good security system can
- be a very smart investment. These systems are more robust than Caller
- ID systems, but they also have a limited lifetime.
-
- (INSURANCE)
- The only insurance company we could get to open an office in this
- game was not very well known. They do cover most damage from hackers
- or burglars, but the coverage for the first 60 days is limited. They
- also retain the right to cancel your policy if the claim is too high.
- The good thing is that they don't keep good records so you can sign up
- with them as often as you like.
-
- Illegal activities are not suggested but are there just for those who
- can't resist. These options have a risk of being detected by the
- police. Jail terms are stiff and can take you out of the game for
- several real days. You must serve your time.
-
- If you don't call back at least once each day you are in jail your
- term will grow one day for each one you skip.
-
- (HACKING)
- Hacking is the safest of the "dark" actions. This is where you use
- your "personal" education to break into other systems. You must be
- able to out smart their validation system to gain access. Otherwise
- the police will be notified. What you do once you are on the inside is
- up to you.
-
- (BREAKING IN)
- Breaking into an office is more risky but allows you to steal items
- and do things that hackers can't. For example, a hacker can't destroy
- backup tapes or take a modem or computer from a BBS. Since you are in
- a hurry, some items may break. So get all you can in the limited time
- you have.
-
- (ROB BANK)
- Rob the bank is the hardest of all the options. It really is for the
- very very experienced and should not be attempted without much strong
- drink. The odds of you actually getting even a part of the funds from
- the bank are so small that if you put the same time into working you
- would be a multi-billionaire. The chance is there and the prize is not
- small either.
-
- (SHOPLIFTING)
- Shoplifting is available for those who are so experienced that they
- either want a larger challenge or a chance at the big stuff. This
- option is very hard! The store is always trying out new security
- hardware. The Bank is the only thing harder to break.
-
- There is a difference in the score you get from items you steal and
- items you buy. Sometimes the difference is small, but often it is much
- more noticeable.
-
- Every illegal activity leaves some kind of a trace or clue. The
- police are not always bright enough to pick up the clue so the player
- may have to look at the damage report in person. If the hacker or
- thief was very good the clue will be too small to use in court. But
- not too small to allow the player to track down who the criminal was.
- Watch out for mad victims.
-
- A byproduct of being the victim of a crime is that you get "mad" and
- have an extra boost of energy. This is shown as extra actions on the
- command line. Even if you are in jail or in debt for education you can
- still find those extra actions. Use these wisely. Protect yourself
- before you go off in a rage to attack your attacker.
-
- It is also possible for the hacker or burglar to "lie" and leave a
- fake clue. So you may end up venting your anger on the wrong person if
- you are not careful.
-
-
- SCORE CALCULATION
-
- The score is calculated on the main parts of the BBS.
-
- They include:
- Computer type and operating system, file storage, BBS
- software, number of phone lines, number of modems,
- number of users and how long it takes you to answer
- your waiting mail.
-
- Each part of the calculation can be affected by other parts. Keep an
- eye on your score in the (R)eport option until you get a feel for how
- things work. The largest part of the score is the number of users.
- Keep your users happy and your score will grow faster.
-
-
-