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-
- ╒════════════════════════════════════════════════╕
- │ Infrared Scanner │
- │ │
- │ OO = Impassable Rocks ww = Barren Land │
- │ .. = Desert "" = Swamps │
- │ ^^ = Mountains -- = Flat Terrain │
- │ II = Unmarked Road ~~ = Water │
- │ @v = Hole Down @^ = Hole Up │
- │ ## = Hydrite Prison ** = Items/camper │ N)orth
- │ ?? = Unidentified [] = Complex │ │
- │ @@ = Cyclone ╔╗ = Base │ W)est ── * ── E)ast
- │ │ │
- ╘════════════════════════════════════════════════╛ S)outh
-
- C)heck Status B)ases (build/enter) (Arrow keys with NumLock)
- D)rop Items I)nvestigate Camp allow diagonals
- P)ick-up Items A)djust User Specs
- U)se Equipment *) Camp (logoff) R)edraw Screen
-
-
- Wastelands Information
- ~~~~~~~~~~~~~~~~~~~~~~
- The wastelands, accessed through the Barracks gate, is a perilous vast of
- doom where many have ventured and few have returned. The following infor-
- mation has been gathered and revised by members of the HeXonium Force as
- a general information guide to all recruits.
-
-
- Equipment:
- ~~~~~~~~~
- The only equipment players start out with is a built-in monitoring system.
- This monitoring system displays the surrounding terrain of the wastelands
- and shows the positioned (X,Y,MapLevel) coordinates. For new recruits,
- a Steel Chain should be purchased for the first weapon and costs only 700
- water crystals. It is also suggested to purchase Medpacks and Rations
- before venturing into the wastelands.
-
-
- Creatures:
- ~~~~~~~~~
- Not much is known about the mutants of the wastelands, but various
- recruits have witnessed many different monstrosities. Be sure you
- view your opponents before engaging combat. You always have the right
- to choose not to fight. If you are ever unsure about whether you should
- fight a creature, run like hell instead! Do not let your Hit Points drop
- below 10 before trying to escape from an entanglement. If you find
- yourself in a situation where your hit points do drop below 5, your best
- bet would be to surrender to your opponent. Always carry more than five
- crystals in the wastelands to offer to your opponents in case you may need
- to surrender.
-
-
- Holes:
- ~~~~~
- If you dare to go into the deeper levels of the map levels (a total of
- five levels), you will need to acquire a Hemp Rope and locate a hole that
- leads down. Holes are marked as "@v" on the Infrared Scanner. Beware
- that once you go down a hole, it might not be there when you want to go
- back up! Beware of misleading traps!
-
-
- Bases:
- ~~~~~
- You may build Bases for the cost of 100,000 water crystals. They can
- protect you from other players and be used as a treasure hold for supplies.
- Many strategies incorporate with Bases, for example, building Bases to
- charge rent from other players, fortifying a hole, or to prevent the
- Hydrites from kidnapping you from the main Complex. Telepods offer instant
- teleportation between Bases, however, the Bases must be within a specific
- range to be teleported to and from. It has also been rumored that one
- can teleport anywhere from a Base telepod, but beware of teleporting into
- unsafe terrain.
-
-
- Sentry Guard:
- ~~~~~~~~~~~~
- The Sentry Guard is the Complex's personal protection from any evil the
- Hydrites might have in store for you. This subhuman robot stands guard
- at the Barracks Sentry outpost, awaiting for a Hydrite raid on the Complex.
- Recruits may give crystals and supplies to the Sentry Guard to keep him
- well-armed and healthy. If the Sentry Guard is overrun by a Hydrite raid,
- the Hydrites can steal from the Storage Bank, kidnap recruits, and cutoff
- equipment from the Headquarters Supply Room. A new guard must be purchased
- to replace the old robot to resume its defending position against future
- Hydrite attacks on the Complex.
-
-
- Nukem:
- ~~~~~
- Nukem is a radioactive creature that prospers in the wastelands by feeding
- off of human flesh. Many of those that have encountered Nukem have not
- lived to tell about it. Nukem is attracted to a repeating series of low
- surface vibrations. A device to reproduce these vibrations, known as
- Thumpers, are manufactured at the Complex. If you stumble upon an active
- Thumper in the wastelands, mark its place and remind yourself not to
- venture near the landmark again. Nukem is a mysterious creature and is
- hard to track.
-
-
- Weather:
- ~~~~~~~
- The weather in the wastelands is varied and extremely dangerous. A few
- improvements in technology have allowed recruits to pass through these
- storms with little damage, if they have the correct equipment. It is
- advisable to stay clear of these storms at all possible times. The
- witnessed weather types include a radiation storm, ice storm, electric
- storm, high winds, cyclones, and the occasional sunny Sundays.
-
-
- Hydrite Prison:
- ~~~~~~~~~~~~~~
- The Hydrites have constructed a huge Prison somewhere in the wastelands.
- If the Complex is left unguarded, Hydrites will find their way inside and
- snatch away recruits sleeping in the Barracks. The Hydrites drag these
- unfortunate recruits back to their stronghold and keep them captive for up
- to 7 days (some recruits are lucky enough to break free of the kidnapping
- before the Hydrites can bring them through the Prison gates). Having
- squadron members in this situation is an excellent advantage, as fellow
- members can rescue them from the Prison. However, the task of releasing
- prisoners is not easy. If you should succeed in freeing any hostages, the
- reward is great!
-
-
- Overkill:
- ~~~~~~~~
- It is rumored that Overkill lurks within the deeper levels of the maps.
- A level 12 recruit has located him once, but dared not to engage combat
- with him. Keep an eye out for this wicked Hydrite leader.
-
-
-
-