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- {#1}
-
- Scenario
- ~~~~~~~~
- The Time.... 2060 A.D.
- The Place... Planet Earth.
-
-
- It had been a time of terror -- one that had become known as the great
- turning point of history.
-
-
- After a vast nuclear war on Earth, the Human race was nearly wiped out.
- Radiation loomed over the continents and absorbed into the vast oceans.
- The water supply, which covered more than 3/4 of the planet, became con-
- taminated. Quickly, the remaining population contributed in converting
- the remaining water supply into "water crystals". These new crystals were
- protected from any form of contamination due to atomic structure. The money
- system collapsed and soon became useless. Water crystals soon became the
- only source of bartering.
-
- Meanwhile, other inner space planets were in the process of developing their
- own civilizations -- one planet in particular, Hydrania. However, Hydrania
- lacked a major environmental resource in order to become a powerhouse of
- the galaxy, an abundant water supply. With Earth in its weakened position,
- Hydrania seized the opportunity to attack. Overkill, the commander of
- Hydrania, led the merciless invasion on Earth. His scaled soldiers, known
- as Hydrites, attempted to collect the remaining water crystals. In
- retaliation, the remaining survivors of Earth formed a small alliance, the
- HX Force. The alliance managed to hide their water crystals deep below
- Earth's surface and fend off several Hydrite regiments. However, the HX
- Force was overrun by Hydrites and eventually defeated. During this attack,
- the Hydrites managed to capture over twenty million water crystals and
- return to Hydrania for decrystalization. Luckily, Overkill was unable to
- capture Earth's entire water crystal supply.
-
- What remains now for the few Humans on Earth is a hidden Complex stationed
- in an unknown terrain. Here, the survivors are protected from the dangers
- of the surrounding environment. In order to stay alive, however, these
- people must venture out into wastelands to search for food and find the
- remaining water crystals. But, still lingering throughout the wastelands
- are the Hydrites, also seeking the remaining water crystals. Other mutants
- have crawled into existence from the horrifying radiation effects. They
- too, as well as other creatures, are striving for survival -- the survival
- of the fittest.
-
- For the remaining survivors, the primary goal is to locate the dreaded
- Overkill commander and exterminate him. However, the hard part is merely
- surviving.
-
- {#2}
-
- Character Information
- ~~~~~~~~~~~~~~~~~~~~~
- The character configuration consists of the following attributes:
-
-
- Strength (STR):
- ~~~~~~~~
- Strength is primarily the ability to exert force - especially during
- combat. The greater your strength, the more damage you will be able to
- inflict in combat. Strength also increases the number of items you are
- able to carry in your backpack.
-
-
- Dexterity (DEX):
- ~~~~~~~~~
- Dexterity refers to manual dexterity and general agility. The greater
- your dexterity, the more effective you will be in combat. Dexterity
- also gives you speed and sense of direction when running.
-
-
- Hit Points (HPs):
- ~~~~~~~~~~
- Hit Points are the most important of all attributes. A player is
- considered deceased if his/her hit points equal zero or below. When
- viewing a player's status, the first number for hit points is their
- current value. The second number is the maximum amount of hit points.
-
-
- Radiation (RAD):
- ~~~~~~~~~
- This attribute displays the percentage of radiation contamination for
- a player. A radiation factor of over 50% will prohibit a player from
- re-entering the Complex from the wastelands. In hand-to-hand combat,
- the player is affected from the opponent's radiation factor (and vice-
- versa). If the radiation percentage of a player reaches over 70%, the
- radiation will start to harshly affect the body. Hit points will begin
- to permanently diminish.
-
-
- Experience (EXP):
- ~~~~~~~~~~
- Experience Points are awarded for efforts a player accomplishes. The
- most effective way of gaining experience is by killing monsters, among
- other miraculous feats. Players may also gain experience points by
- participating in the Games Room of the Barracks. After raising a level,
- returning to the Complex and visiting the Training Room will increase
- player attributes.
-
-
- Level (LVL):
- ~~~~~ _
- Level 0 = 0 \
- Level 1 = 1,000 \
- Level 2 = 2,000 ]
- Level 3 = 4,000 ]
- Level 4 = 8,000 ]
- Level 5 = 16,000 ] Experience points double for each level.
- Level 6 = 32,000 ]
- Level 7 = 64,000 ]
- Level 8 = 128,000 /
- Level 9 = 256,000 _/
- _
- Level 10 = 406,000 \
- Level 11 = 556,000 ] Experience points increase by 150,000
- Level 12 = 706,000+ _/ for each level.
-
- Once a player has reached the needed experience points for a particular
- level, he/she will need to train in the Recruit Chambers. The player
- will then receive an attribute bonus of four points to add to either
- Strength, Dexterity, or Hit Points. A water crystal bonus is also awarded.
-
- {#3}
-
- Quick Helps:
- ~~~~~~~~~~~
- These keys are available from most menus in the game:
-
- '?' -- Displays menu again or shows help files
- '!' -- Pages Sysop
-
-
- The Complex Overhead:
- ~~~~~~~~~~~~~~~~~~~~
-
- *)Return to BBS
- ┌─▄▄▄▄▄▄▄▄▄▄▄▄▄─┐
- │ │
- │ Main Hall │ <= First area after logon
- │ │
- ▄░░▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀░░▄
- ▄░░▀ ▀░ ░▀ ▀░░▄
- ▄░░▀ ░ ░ ▀░░▄
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄░░▀ ░ ░ ▀░░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- │ │ ░ ░ │ │
- │ H)eadQuarters │ ▄░ ░▄ │ C)omm Post │
- │ │ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ │ │
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ │ │ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- │ B)arracks │
- │ │
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- ▄░ ░▄
- ································▒ ▒·································
-
-
-
- Main Hall:
- ~~~~~~~~~
- The first area of the Complex is known as the Main Hall. This is the
- common intersection which leads to the other areas of the building.
- From here, you may enter the B)arracks, C)ommunications Room, or the
- H)ead Quarters. To log-off, simply press the '*' key from Main Hall.
-
-
- Barracks:
- ~~~~~~~~
- The Barracks is a room which all recruits take shelter. Here,
- they rest/sleep while not on-line.
-
- ┌─▄▄▄▄▄▄▄▄▄▄▄─┐
- │ │
- │ *)Main Hall │
- │ │
- ▄░░▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀░░▄
- ▄░░▀ ▀░ ░▀ ▀░░▄
- ·· ▄░ ░▄ ··
- ┌─▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄─┐
- │ │
- │ Complex Barracks │
- │ │
- │ B)ank Storage │
- │ C)heck Status │
- │ G)ames Room │
- │ R)ecruit Chambers │
- │ S)entry Guard │
- │ │
- └─▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀─┘
- ·································▒/ \▒······························
-
- W)astelands
-
-
- The B)ank Storage command allows players to deposit, withdraw, loan,
- or transfer crystals to another player's account.
-
- The C)heck command can be used to view your character's attributes.
-
- The G)ames Room is a place where players can leisurely relax by playing
- games or visiting the Bar.
-
-
- With the R)ecruit Chambers, you have the following options:
-
- ┌─
- │ Recruit Chambers
- ~~~~~~~~~~~~~~~~
- -[A] Adjust Specs
- -[C] Check Status
- -[M] Morgue Listing
- -[R] Roster Status
- -[T] Training Room
- -[U] Use Equipment
- -[V] View Recruit
- -[*] Exit to Barracks
-
- Players can A)djust their specifications, which include the toggling
- of Expert mode on/off, changing passwords, erasing their player,
- toggling Ansi color on/off, setting combat delay speeds, and toggling
- combat modes Action/Random.
-
- C)heck Status views your character's status.
-
- M)orgue lists the names of the deceased and total body count.
-
- R)oster Log lists the players in the game and their general locations.
-
- In the T)raining Room, players may inquire about the required
- experience points for the next level or raise their attributes after
- increasing a level via experience points.
-
- Players may U)se their Equipment in the Recruit Chambers by
- selecting this function. Not all items are usable inside of the
- Complex, however (ie: aerial scanner, thumpers, trikorders, etc.)
-
- V)iew Recruit prints out the status of another specified player if
- │ they are in the Complex.
- └─
-
-
- The S)entry Guard command lets you see the Sentry Post and the Guard,
- if one exists. You can offer items to an active Guard, view his status,
- upgrade his robot model, or purchase a new Guard. The Sentry Guard is
- an important factor in protecting the Complex from raids from Hydrites
- who often attack; stealing crystals, raiding the Supply Room, and the
- occasional kidnapping of players.
-
- The W)astelands function allows you to venture out into the wastelands.
-
-
- Communications Post:
- ~~~~~~~~~~~~~~~~~~~
- The Communications Post handles all message reading, writing, and private
- E-mail. Communication is a necessity for survival.
-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- │ │
- │ *)Main Hall │
- │ │
- ▄░░▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀░░▄
- ▄░░▀ ▀░ ░▀ ▀░░▄
- ·· ░ ░ ▀░░▄
- ·· ··· ▀░░▄
- ┌─▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄─┐
- │ │
- │ Communications Post │
- │ │
- │ E)lectronic Mail │
- │ F)rontier Log │
- │ P)ost Message │
- │ R)ead Messages │
- │ │
- └─▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀─┘
-
-
- The E)lectronic Mail function allows players to write/read personal and
- private messages to another player.
-
- The F)rontier Log is a report of recent activity for the game, including
- daily maintenance and information on Hydrite raids.
-
- The P)ost Message option lets players write a public message to the main
- message board, called the HX-909 frequency.
-
- R)eading Messages displays the public messages that have been written by
- other players or foreign transmissions. The message numbers range from
- 1 to 50.
-
-
- Headquarters:
- ~~~~~~~~~~~~
- The main control room of the Complex is the Head Quarters.
-
-
- ┌─▄▄▄▄▄▄▄▄▄▄▄▄─┐
- │ │
- │ *)Main Hall │
- │ │
- ▄░░▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀░░▄
- ▄░░▀ ▀░ ░▀ ▀░░▄
- ▄░░▀ ░ ░ ▀░░▄
- ▄░░▀ ··· ··
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ··
- │ │
- │ Head-Quarters │
- │ │
- │ I)nfo Cabinet │
- │ M)edical Center │
- │ R)ecords Room │
- │ S)upply Room │
- │ T)eams/Squadrons │
- │ │
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
-
- The I)nformation Cabinet contains several different articles concerning
- the overview of OOII. Also, a bulletin can be read or the logon news
- can be reviewed.
-
- In the M)edical Center, you may U)se a Medical Kit to heal a character's
- hit points. You may also neutralize your player's radiation factor
- by entering the R)adiation room. The D)isease Department is used to
- N)eutralize or V)accinate any diseases that a player may acquire in the
- wastelands.
-
- The R)ecords Room has the latest and greatest statistics of categories
- such as Players with Total Ability, Most Experienced, Combat Accuracy,
- Bravery, Total combined attributes, Squadron standings, and Hall-of-Fame.
-
- The S)upply Room offers weapons, ammunition/power, armor, and equipment
- that a player may buy or sell. An option of I)nventory is a feature
- that allows you to look up information on a particular piece of equipment.
-
- In the T)eams/Squadrons menu, you may create Squadrons (teams), join other
- Squadrons, list the Squadrons and leaders, etc.
-
- {#4}
-
- ╒════════════════════════════════════════════════╕
- │ Infrared Scanner │
- │ │
- │ OO = Impassable Rocks ww = Barren Land │
- │ .. = Desert "" = Swamps │
- │ ^^ = Mountains -- = Flat Terrain │
- │ II = Unmarked Road ~~ = Water │
- │ @v = Hole Down @^ = Hole Up │
- │ ## = Hydrite Prison ** = Items/camper │ N)orth
- │ ?? = Unidentified [] = Complex │ │
- │ @@ = Cyclone ╔╗ = Base │ W)est ── * ── E)ast
- │ │ │
- ╘════════════════════════════════════════════════╛ S)outh
-
- C)heck Status B)ases (build/enter) (Arrow keys with NumLock)
- D)rop Items I)nvestigate Camp allow diagonals
- P)ick-up Items A)djust User Specs
- U)se Equipment *) Camp (logoff) L) Look at Items
-
-
- Wastelands Information
- ~~~~~~~~~~~~~~~~~~~~~~
- The wastelands, accessed through the Barracks gate, is a perilous vast of
- doom where many have ventured and few have returned. The following infor-
- mation has been gathered and revised by members of the HeXonium Force as
- a general information guide to all recruits.
-
-
- Equipment:
- ~~~~~~~~~
- The only equipment players start out with is a built-in monitoring system.
- This monitoring system displays the surrounding terrain of the wastelands
- and shows the positioned (X,Y,MapLevel) coordinates. For new recruits,
- a Steel Chain should be purchased for the first weapon and costs only 700
- water crystals. It is also suggested to purchase Medpacks and Rations
- before venturing into the wastelands.
-
-
- Creatures:
- ~~~~~~~~~
- Not much is known about the mutants of the wastelands, but various
- recruits have witnessed many different monstrosities. Be sure you
- view your opponents before engaging combat. You always have the right
- to choose not to fight. If you are ever unsure about whether you should
- fight a creature, run like hell instead! Do not let your Hit Points drop
- below 10 before trying to escape from an entanglement. If you find
- yourself in a situation where your hit points do drop below 5, your best
- bet would be to surrender to your opponent. Always carry more than five
- crystals in the wastelands to offer to your opponents in case you may need
- to surrender.
-
-
- Holes:
- ~~~~~
- If you dare to go into the deeper levels of the map levels (a total of
- five levels), you will need to acquire a Hemp Rope and locate a hole that
- leads down. Holes are marked as "@v" on the Infrared Scanner. Beware
- that once you go down a hole, it might not be there when you want to go
- back up! Beware of misleading traps!
-
-
- Bases:
- ~~~~~
- You may build Bases for the cost of 100,000 water crystals. They can
- protect you from other players and be used as a treasure hold for supplies.
- Many strategies incorporate with Bases, for example, building Bases to
- charge rent from other players, fortifying a hole, or to prevent the
- Hydrites from kidnapping you from the main Complex. Telepods offer instant
- teleportation between Bases, however, the Bases must be within a specific
- range to be teleported to and from. It has also been rumored that one
- can teleport anywhere from a Base telepod, but beware of teleporting into
- unsafe terrain.
-
-
- Sentry Guard:
- ~~~~~~~~~~~~
- The Sentry Guard is the Complex's personal protection from any evil the
- Hydrites might have in store for you. This subhuman robot stands guard
- at the Barracks Sentry outpost, awaiting for a Hydrite raid on the Complex.
- Recruits may give crystals and supplies to the Sentry Guard to keep him
- well-armed and healthy. If the Sentry Guard is overrun by a Hydrite raid,
- the Hydrites can steal from the Storage Bank, kidnap recruits, and cutoff
- equipment from the Headquarters Supply Room. A new guard must be purchased
- to replace the old robot to resume its defending position against future
- Hydrite attacks on the Complex.
-
-
- Nukem:
- ~~~~~
- Nukem is a radioactive creature that prospers in the wastelands by feeding
- off of human flesh. Many of those that have encountered Nukem have not
- lived to tell about it. Nukem is attracted to a repeating series of low
- surface vibrations. A device to reproduce these vibrations, known as
- Thumpers, are manufactured at the Complex. If you stumble upon an active
- Thumper in the wastelands, mark its place and remind yourself not to
- venture near the landmark again. Nukem is a mysterious creature and is
- hard to track.
-
-
- Weather:
- ~~~~~~~
- The weather in the wastelands is varied and extremely dangerous. A few
- improvements in technology have allowed recruits to pass through these
- storms with little damage, if they have the correct equipment. It is
- advisable to stay clear of these storms at all possible times. The
- witnessed weather types include a radiation storm, ice storm, electric
- storm, high winds, cyclones, and the occasional sunny Sundays.
-
-
- Hydrite Prison:
- ~~~~~~~~~~~~~~
- The Hydrites have constructed a huge Prison somewhere in the wastelands.
- If the Complex is left unguarded, Hydrites will find their way inside and
- snatch away recruits sleeping in the Barracks. The Hydrites drag these
- unfortunate recruits back to their stronghold and keep them captive for up
- to 7 days (some recruits are lucky enough to break free of the kidnapping
- before the Hydrites can bring them through the Prison gates). Having
- squadron members in this situation is an excellent advantage, as fellow
- members can rescue them from the Prison. However, the task of releasing
- prisoners is not easy. If you should succeed in freeing any hostages, the
- reward is great!
-
-
- Overkill:
- ~~~~~~~~
- It is rumored that Overkill lurks within the deeper levels of the maps.
- A level 12 recruit has located him once, but dared not to engage combat
- with him. Keep an eye out for this wicked Hydrite leader.
-
-
- {#5}
-
- Bases Overhead:
- ~~~~~~~~~~~~~~
- Bases, much similar to the Complex layout, can be constructed in the
- wastelands on safe terrain for an initial cost of 100,000 water crystals.
-
- · · · · · · · · · · · · · · · · · · · · · · · · ·
- ╔════════════════════════════════════════════════════════════════════════╗
- ║ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ║
- ║ █T)echnical Center█ █ R)adio Room █ ║
- ║ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ║
- ║ ▐▐ *) Return to BBS ▐▐ ║
- ║ ▐▐ ▐▐ ║
- ║ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ║
- ║ █ Base Main Hall █ ║
- ║ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ║
- ║ ▐▐ ▐▐ ▐▐ ║
- ║ ▐▐ ▐▐ ▐▐ ║
- ║ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▐▐ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ║
- ║ █ C)ontrol Room █ ▐▐ █ S)torage Bins █ ║
- ║ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▐▐ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ║
- ╚═══════════════════════╗ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ╔════════════════════════╝
- · · · · · · · · ║ █ B)arracks █ ║ · · · · · · · ·
- · · · · · · · · ║ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ║ · · · · · · · ·
- · ·╚═════════> <══════════╝· ·
- · · · · · · · · · · ·
- Base Main Hall:
- ~~~~~~~~~~~~~~
- Like the Complex's Main Hall, Bases also have a main hall that is a common
- intersection which leads to the other areas of the Base. From here, you
- may enter the B)arracks, C)ontrol Room, R)adio Room, S)torage Room, or the
- T)echnical Center. To log-off, press the '*' key from Main Hall.
-
-
- Barracks:
- ~~~~~~~~
- The Barracks, the main entrance to and from the wastelands, is a room
- which all recruits take shelter. Here, they rest/sleep while not on-line.
-
-
- ▌ ▐
- ▐ *)Main Hall ▌
- ▌ ▐
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▐ ▌
- ▐ ■ Base Barracks ■ ▌
- ▐ ▌
- ▐ ▌
- ▐ A)djust User Specs ▌
- ▐ C)heck Status ▌
- ▐ R)oster of Occupants ▌
- ▐ U)se Equipment ▌
- ▐ V)iew/Attack Occupant ▌
- ▐ ▌
- ▐ ▌
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- ║ ║
- ┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬╩≡≡≡╩┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
-
- W)astelands
-
-
- Players can A)djust their specifications, which include the toggling
- of Expert mode on/off, changing passwords, erasing their player,
- toggling Ansi color on/off, setting combat delay speeds, and toggling
- combat modes Action/Random.
-
- C)heck Status views your character's status.
-
- R)oster lists the players currently occupying the Base.
-
- Players may U)se Equipment while stationed in Bases, but some
- items are limited in use (ie: Aerial Scanner, Thumpers, etc).
-
- V)iew Recruit prints out the status of another specified player if
- they are in the Base. Once viewed, players have the option of
- attacking the viewed player (battles occur outside the Base).
-
- Players may enter the wastelands by pressing the W)astelands option.
-
- To return to the Base Main Hall from the Barracks, press '*'.
-
-
- Control Room:
- ~~~~~~~~~~~~
- The Control Room is command room for the Base owner and allows limited
- access to Squadron Members if the Base is claimed for a Squadron.
-
-
- ┤├ ▌ ▐
- ├┤ ▐ *)Main Hall ▌
- ┤├ ▌ ▐
- ├┤ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ┤├ ▐ ▌
- ├┤ ▐ ■ Base Control Room ■ ▌
- ┤├ ▐ ▌
- ├┤ ▐ ▌
- ┤├ ▐ C)onfigure Base/Status ▌
- ├┤ ▐ D)estruction of Base ▌
- ┤├ ▐ E)xile Occupant ▌
- ├┤ ▐ L)og of Base Activity ▌
- ├┤ ▐ ▌
- ┤├ ▐ ▌
- ├┤ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- ┤├
- ┴┴┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬
-
-
- C)onfiguring the Base allows players to change Base owners, change
- the Base name, change the Base access code, upgrade shields, upgrade
- defense guns, upgrading the Base structure, build a telepod, or to
- claim/disclaim the Base as a Squadron Base.
-
- If the owner wants to remove his/her Base from the wastelands, they
- can activate the D)estruction of the Base. All items in Storage
- are destroyed and any occupants inside are damaged heavily.
-
- Owners may also E)xile Recruits from his/her Base (kicking them out
- the door and leaving the exilee in the wastelands).
-
- The L)og of Base Activity is similar to the Frontier Log of the Complex
- but with more detail.
-
- To return back to the Main Hall from the Control Room, press '*'.
-
-
- Subj: Radio Room
- ~~~~
- All incoming/outgoing/local communications are handled in the Radio Room.
-
-
- ┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┬┬
- ├┤
- ┤├
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ├┤
- ▐ ▌ ┤├
- ▐ ■ Base Radio Room ■ ▌ ├┤
- ▐ ▌ ┤├
- ▐ ▌ ├┤
- ▐ E)-Mail from Complex ▌ ├┤
- ▐ F)rontier Log of Complex ▌ ┤├
- ▐ P)ost Message to Complex ▌ ├┤
- ▐ R)eceive Complex Messages ▌ ┤├
- ▐ S)end Local Base Message ▌ ├┤
- ▐ ▌ ├┤
- ▐ ▌ ┤├
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ├┤
- ▐ ▐ ┤├
- ▌ *)Main Hall ▌ ├┤
- ▐ ▐ ┤├
-
-
- Players may read E-Mail messages that are stored in the Complex by
- using the 'E' command.
-
- To view the log of the main Complex, use the F)rontier Log option here.
-
- To write a message and send it to the Communications Post of the Complex,
- press P)ost a message.
-
- You may R)eceive messages from the Communications Post and read them.
-
- Locally, you can S)end a message to any occupant of the Base.
-
- To return to the Main Hall from the Radio Room, press '*'.
-
-
- Storage Bins:
- ~~~~~~~~~~~~
- The Storage Bins can be used to place weapons, armor, suits, equipment,
- or crystals for safe-keeping.
-
-
- ▌ ▐ ┤├
- ▐ *)Main Hall ▌ ├┤
- ▌ ▐ ┤├
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ├┤
- ▐ ▌ ┤├
- ▐ ■ Base Storage Bins ■ ▌ ├┤
- ▐ ▌ ┤├
- ▐ ▌ ├┤
- ▐ C)heck Status ▌ ┤├
- ▐ I)nventory of Storage ▌ ├┤
- ▐ D)rop Items in Storage ▌ ├┤
- ▐ P)ick-Up Storage Items ▌ ┤├
- ▐ ▌ ├┤
- ▐ ▌ ┤├
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ├┤
- ┤├
- ┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┴
-
-
- C)heck Status shows your player's status.
-
- I)nventory of Storage displays the entire list of items in the Base
- Storage Bins.
-
- You may D)rop items into storage and also P)ick them back up.
-
- To return to the Main Hall from the Storage Bins, press '*'.
-
-
- Technical Center:
- ~~~~~~~~~~~~~~~~
- The Tech Center is the command room for small utilities that are accessible
- in the Base.
-
-
- ┬┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬
- ├┤
- ┤├
- ├┤ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ┤├ ▐ ▌
- ├┤ ▐ ■ Base Technical Center ■ ▌
- ┤├ ▐ ▌
- ├┤ ▐ ▌
- ┤├ ▐ B)ase Range-Finder ▌
- ├┤ ▐ C)heck Status ▌
- ┤├ ▐ D)econtamination Chamber ▌
- ├┤ ▐ I)nformation Cabinet ▌
- ┤├ ▐ S)can Zaxtron TriKorder ▌
- ┤├ ▐ T)elepod Transport ▌
- ├┤ ▐ ▌
- ┤├ ▐ ▌
- ├┤ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- ┤├ ▐ ▐
- ├┤ ▌ *)Main Hall ▌
- ┤├ ▐ ▐
-
-
- The B)ase Range-Finder determines whether another location or telepod
- is in range for teleportation to occur. It requires the X,Y,MapLevel
- coordinates of desired location.
-
- C)heck Status displays your character's current status.
-
- The D)econtamination Chamber dissolves any radiation contamination
- acquired in the wastelands. Squadron Members and Base Owners get access
- to the Detox Chamber for free, while other occupants must pay a standard
- to clean themselves of radiation.
-
- The I)nformation Cabinet is a help file which explains in outline specific
- topics of the game.
-
- Much like a Trikorder, the S)can Area option displays the Base's
- surrounding environment. The Zaxtron Accelerator defensive gun must
- be purchased in order for the Base Scanner to work.
-
- The T)eleport Transport option allows players to teleport from one
- location to another. Teleportation requires 1500 crystals to recharge
- the pod and the location to teleport to must be within range of the
- telepod's maximum distance.
-
- To return to the Main Menu from the Technical Center, press '*'.
-
- {EndOfUserDocs}
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