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-
- Operation: Overkill Trouble-Shooting Guide:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Here are the most asked questions about Overkill from Sysops having
- problems/questions with the game:
-
-
- -----
-
- [Q] Is a fossil driver, either BNU or X00, actually required for BBS
- speeds of 9600 or higher?
-
- [A] A fossil driver is required for running OOII with a high speed modem.
- The suggested fossil driver to use is BNU (BNU170.ARJ/ZIP), which I
- have available on my BBS, and is available on most local file BBS's.
- It is also suggested that the baud rate be locked at 9600, 19200, or
- 38400 baud.
-
- If you are using non-standard IRQ settings or base port addresses for
- your modem comports, a fossil driver will be required to adhere to
- your specific settings. BNU has a utility called BNUPORT and can
- be used to set the non-standard IRQ settings.
-
- -----
-
- [Q] I use a fossil driver and have a high speed modem, yet my callers can
- only see garbage or line noise when the game loads up. What is the
- problem here?
-
- [A] Several things could be the problem here:
-
- 1) Make sure that you have your fossil driver installed correctly and
- are locking it at a high speed (9600, 19200, or 38400). Then, check
- to see if your front-end mailer (if you have one) is locked at the
- same speed, and also your BBS software must indicate that it is
- locked at that same speed. In your door batch file or AUTOEXEC.BAT
- file, the command line to lock the BNU fossil driver is:
-
- BNU /L:1=19200 'lock Com 2 at a 19200 baud rate
-
- or...
-
- BNU /L:0=19200 'lock Com 1 at a 19200 baud rate
-
-
- 2) Run OOSETUP and set the modem handling (in the System Information)
- to FOSSIL. Make sure you save the new changes when exiting!
-
- -----
-
- [Q] The Gate Guard is getting killed way too many times and is easily
- defeated by an onslaught of Hydrites! How can I fix this?
-
- [A] Load up OOSETUP and change the minimum Average Player Level in the
- Game Information Menu. This value can be raised high enough to
- prevent the Guard from ever being attacked by the Hydrites (but
- what is the fun in that!) Also, inform your players that the Gate
- Guard upkeep is their DUTY! Players should donate good equipment
- and try to keep the Gate Guard loaded with the best weapons, fully
- loaded.
-
- -----
-
- [Q] The combat speed for my players seems way too fast. The "AAA..BBB..CCC"
- line zooms by without giving my users a chance to hit it. Also at
- times, the combat line is "jerky" on the remote-end's side. How can I
- slow this down, smooth out the rough printout, or bypass it completely?
-
- [A] In OOSETUP, you can adjust the combat speed by raising or lowering the
- values of the combat delay. The higher the combat delay, the slower
- the line will display across the screen, and the lower the combat delay,
- the faster the screen will display. If the speed is currently too
- fast, raise the combat speed up by 10 or 20 and test it out. (Example:
- default combat speed is set at 38 in OOSETUP.EXE, change it to 48 and
- the try it again.) Local play will experience the same speed as remote
- players do. Adjust this value until you feel you have a challenging
- combat speed.
-
- If a player does not like the combat action, or is not able to use it
- efficiently, they may switch to a "statistical mode". This mode, which
- is sometimes referred to as "random mode", attributes of the players'
- charactre are used instead of relying on direct response from the user.
-
- Another recommendation you might try is to change the screen writes
- from DIRECT to BIOS. This can be configured in OOSETUP under the
- system configuration menu. Although this may slow the game down just
- a bit overall, it may smooth out the areas where jerkiness or
- inconsistent printing may occur.
-
- -----
-
- [Q] As a Sysop, I want to run the Overkill maintenance program, MAINTOO,
- at the same time my BBS maintenance runs. However, when the event
- is invoked and MAINTOO tries to load up, a message appears on the
- screen "NO CARRIER -- HALT CODE 25" and the program aborts. What
- causes this?
-
- [A] MAINTOO checks the Overkill data directory for a file called BBSINFO.OO,
- and this file stores the information of the callers name, baud rate,
- com port, time left, and color toggle. If MAINTOO finds this file
- and then tries to load up, it will think that the carrier has been
- dropped because no user is currently online!
-
- The solution is easy: delete the BBSINFO.OO before calling MAINTOO
- in your event batch file. For example:
-
- :BBSMAINT
- cd\bbs
- packmessages
- packusers
- cd\ooii
- del bbsinfo.oo
- maintoo
- cd\bbs
-
- ...but the best solution is simply not to run MAINTOO during your
- midnight maintenance. The program is quick enough not to keep a
- user online very long, wondering if the system has locked up or not.
- The MAINTOO program is very fast in calculating its daily maintenance.
-
- -----
-
- [Q] My players have been complaining about the game locking up on them
- sometimes while they are playing. The local side looks fine and I
- can take control of the player, however, the remote player's side
- is locked up. What is causing this?
-
- [A] A few things can be causing this, but the main reason is probably the
- remote player's communications program (ie: Telix, Qmodem, Telemate).
- The problem lies in the scrollback buffers and screen capture programs.
- Try to reduce the number of lines the scrollback buffer stores, or for
- the best results, disable the scrollback buffer completely.
-
- Also, any communication programs running under Windows has been found
- to lock up often. Load up the communication programs from DOS, and
- run it again.
-
- One other thing that may prevent lockups is to inform your players to
- play "slower". Most of the lockups that have been reported happen only
- with the faster players; players who abort text screens, menus, and
- scanner pictures. These players (if the have scrollback buffers
- enabled) should slow down their play and reduce the number of screens
- that they abort.
-
- -----
-
- [Q] When I tried to unzip the Overkill package and run ThunderByte virus
- detector, it reports that a few *.MAP files contain a VIRUS! Should
- I warn others of this report?
-
- [A] The map files are strictly binary files containing #'s, 0-255. They
- can not be 'executed' or loaded into memory as a virus. Some of the
- maps may have a certain pattern on the terrain that may alert virus
- scanners of a similar pattern found in virsuses. However, the map
- files contain no viruses (or any other files in the package for that
- matter). The author of ThunderByte even checked it out himself and
- guaranteed that the report was false.
-
- -----
-
- [Q] I am having a strange problem with OOSETUP. Every time I reset the
- game (or even start one from scratch), and exit to save changes, the
- status bar gets to "Control File" and then freezes. The system won't
- respond to anything but Ctrl-Alt-Del.
-
- [A] The Control File is looking for the monster file, MONSTERS.DAT. Make
- sure that the MONSTERS.DAT file is located in the data directory
- (either the main Overkill directory for default or a separate data
- directory that you set up for multiple games).
-
- -----
-
- [Q] I'm a Sysop and use a multi-tasker (Desqview, Windows, or OS/2), and
- every time the game loads up, the menu screens are flashed onto the
- screen, messing up my open windows and bleeding into other screens.
- What's the problem here?
-
- [A] Most likely the problem is that the game is loading up in Ansiterm
- mode when it finds the 3 main picture files, *.PIX. To fix this
- problem, you can delete the *.PIX files from your Overkill directory.
- Be sure you have a backup of the *.PIX files in case you want to
- use them again in the future.
-
- -----
-
- [Q] I run a multi-node system. When a user tries to load up Overkill,
- the game tells the user that "Another player is using the game right
- now. Pleas try again later!". However, another player is not using
- Overkill! What's the problem here?
-
- [A] On erratic occassions, Overkill may not exit cleanly and completely.
- This may be due to several things: power shutdowns during Overkill,
- possible drop carriers, electric storms zapping modems, electricity
- shutdown, etc. Overkill looks for a file called OONODE.DAT in its
- data directory. If this file exists, the game thinks it is has a
- player currently in the game. If this file is not reset when a user
- logs out of the game, a "node collision" may occur and thus think that
- the user is still playing Overkill. If one of your users does complain
- that Overkill is not letting them play even though no one else is
- currently in the game, check to see if a OONODE.DAT file exists in
- the Overkill data directory. If it does, simply delete it and that
- should fix the problem.
-
- -----
-
- [Q] What kind of support can I expect from Bryan Turner on this door game?
-
- [A] You will be able to get in contact with me in MANY ways. The most
- direct way is through Fidonet Netmail. If you are a Sysop or have
- netmail ability, you can send me a message at 1:124/7013, Bryan
- Turner.
-
- If you don't have access to netmail, you can reach me in several
- door-related message areas connected with Fidonet. Such message
- echoes include the Doorgames echo, or the OnlineDoors Echo, via the
- Fidonet backbone. I am currently thinking about attempting to get
- oosysop and ookillers back on line in the near future.
-
- If that method fails, you can call up my 24 hour BBS support board,
- at 972/557-6762, and leave a message directly to Bryan Turner. I
- monitor the board once a day, so all messages are replied to within
- a 24 hour period. New files and announcements are displayed on my
- BBS, so check in occasionally for any new updates!
-
- I also have an internet account at vagasoft@usa.net. So, if
- you have the ability to send e-mail, I can be reached at that
- address.
-
- -----
-
- [Q] I'm trying to set up an interBBS game with another local BBS in my
- area. However, when BBSVSBBS.EXE is executed from my BBS's batch
- file, the extra maintenance of X-MAINT.TXT and X-CHECK.TXT are not
- followed through. What is wrong here?
-
- [A] Most likely the problem is that two semaphore flag files exist when
- only one should be active at a time. There are two flag files that
- are used to determine which BBS is playing their interBBS turn.
- WAITING.TXT should be present in your Overkill interBBS directory
- if the other BBS has the game, or the other file of SENDOUT.TXT should
- be present in your interBBS directory if your BBS is currently playing
- its turn. Make sure that you don't have both of these flag files in
- your Overkill directory at the same time. Only use the relevant file
- and delete the other.
-
- -----
-
-