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-
-
-
- OPERATION: OVERKILL
- ~~~~~~~~~~~~~~~~~~~
- System Operator Manual
-
- Public Release Version 1.12
-
- Copyright (c) 1995,1996 Dustin Nulf / Bryan Turner
- All Rights Reserved
-
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 1 ]
-
-
-
-
-
-
-
- Table of Contents
- =-=-=-=-=-=-=-=-=
-
-
-
- Terms and Conditions .................................. Page 2
- Registration .......................................... Page 2
- Contents of OO112-1.ZIP ............................... Page 3
- Contents of OO112-2.ZIP ............................... Page 4
- Contents of OO112-3.ZIP ............................... Page 4
- Setting Up Overkill ................................... Page 5
- Running OOII Locally .................................. Page 5
- Online Keys ........................................... Page 6
- Additional Text Files ................................. Page 7
- External Programs for Overkill ........................ Page 8
- OOSETUP.EXE ......................................... Page 8
- MAINTOO.EXE ......................................... Page 8
- OOINFO.EXE .......................................... Page 8
- EDITOOII.EXE ........................................ Page 8
- BBSVSBBS.ZIP ........................................ Page 9
- Multi-Nodes ........................................... Page 10
- Baud Rates ............................................ Page 10
- EMS/XMS Memory ........................................ Page 10
- Multi-Game Setup ...................................... Page 11
- Optional Configuration Files .......................... Page 12
- Trouble Shooting ...................................... Page 13
- That's All Folks!...................................... Page 13
- Special Thanks ........................................ Page 14
- The Next Project ...................................... Page 15
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 2 ]
-
-
- [ TERMS AND CONDITIONS ]
- ~~~~~~~~~~~~~~~~~~~~
- This product is completely copyrighted by Dustin Nulf. Ideas and actual
- mechanics based on the concept of Operation: Overkill II (which include
- the main scenario, the Complex layout, the Infrared Scanner, Action Combat,
- combat descriptions, all text files, and self-evident ideas) are also fully
- copyrighted with text applicable from the Library of Congress.
-
- In no way should the object code be modified and redistributed. This could
- result in an abnormal function with the program, in which the authors bear
- no responsibility.
-
- No exterior programs should interfere with the normal registration process.
-
- This program is presented on an "as is" basis with no guarantee to the system
- operator or liability against the author.
-
-
-
- [ REGISTRATION ]
- ~~~~~~~~~~~~
- Registration for Operation: Overkill II (OOII) is completely optional. With
- registration, you are capable of having up to 100 active players as well as
- removing the delay screen at initialization. Also, all options of the
- editor, EDITOOII, become available upon registration.
-
- To register your copy of Overkill, simply print out the REGISTER.DOC
- from the OO112-1.ZIP package, and send it along with the registration
- check/money order to Bryan Turner (the address is included in this
- file). Once received, your registration key will be sent back to
- the you via U.S. mail, netmail, or internet e-mail. This registration
- process takes approximately one to two weeks.
-
- ─────────────────────────────────────────────────────────────────────────
- *The registration price is $15.00, U.S currency.*
-
- If you currently have a registered version of Overkill, you do not have
- to pay for an upgrade to this version. Place your current registration
- codes into OOSETUP.EXE.
- ─────────────────────────────────────────────────────────────────────────
-
- Without registering OOII, the program is FULLY functional. The only drawback
- is that a maximum of 10 users can access the game, active or not.
-
- You can always find the latest updates and new utilities for OOII on the
- support bulletin boards and distribution sites (Please see OOIIBBS.DOC for
- a complete distribution site listing).
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 3 ]
-
-
-
- [ CONTENTS OF OO112.ZIP ]
- ~~~~~~~~~~~~~~~~~~~~~
- Programs:
-
- OOII.EXE | Main Program
- OOSETUP.EXE | Configuration Setup
- OOINFO.EXE | BBS-to-OOII Conversion Program
- MAINTOO.EXE | Maintenance Program
- SOUNDPKG.CFG | Local Sound Configuration
-
- Documents/Manuals:
-
- README.1ST | An Introduction Text File
- OOII.DOC | Overkill Sysops Manual
- OOSETUP.DOC | OOSETUP Configuration Manual
- OOINFO.DOC | OOINFO Manual
- INTERNET.DOC | Overkill Distribution Site on the Internet
- OOIITS.DOC | Trouble-Shooting Guide for Overkill
- REGISTER.DOC | Overkill Registration Form
- WHATS.NEW | New Features for the 1.12 version
- FUTURE.DOC | What is in the Works for Overkill
-
- Data Files:
-
- DESC.DAT | Combat Descriptions
- BADNAME.DAT | Invalid Handles/Aliases
- BANNED.DAT | Invalid/Banned Real Names
- MONSTERS.DAT | Monster File
- QUOTES.DAT | External Quotes File
- BMENUS.PIX | Special Picture Data
- CMENUS.PIX | Special Picture Data
- LOGONS.PIX | Special Picture Data
- OOIIFX.DRV | Sound Driver
- SOUND.FX | Sound Effects Library
-
- Map Files:
-
- VIDLAND.MAP | Vidland Terrain Maps (beginner maps)
- VIDLAND.TXT | Text File for Vidland Maps
- PRISONS.MAP | Hydrite Prison Maps
- AFBS.MAP | Airforce Base Maps
-
- Text Files:
-
- ASSIST.ASC | On-Line Tutorial help
- BASE.ASC/ANS | Base Information
- BMENUS.ASC/ANS | Base Menus
- CHARINFO.ASC/ANS | Character Information
- CMENUS.ASC/ANS | Complex/Wasteland Menus
- COMBAT.ASC | Combat Help Files
- COMPLEX.ASC/ANS | Complex Information
- DEATH.ASC | Death Descriptions
- DISEASES.ASC | Disease Descriptions
- INVNTORY.ASC | Inventory descriptions
- LOGON.ASC/ANS | Logon Title Screens
- NEWS.ASC | Overkill News File
- SCENARIO.ASC/ANS | Background Scenario Information
- TWONODES.ASC | Multinode Detection Warning
- USERDOCS.ASC | Players' Documents/Manual
- WASTELND.ASC/ANS | Wastelands Information
-
- Included Packages:
-
- MAPFILES.ZIP | 50+ map files
- MAPTEXT.ZIP | ASCII printout of the map files
- EDITOOII.ZIP | The Overkill Game Editor
- INTERBBS.ZIP | BBS vs. BBS competitions (interBBS play)
- STORIES.ZIP | User Stories from the wastelands
-
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 4 ]
-
-
- [ SETTING UP OVERKILL ]
- ~~~~~~~~~~~~~~~~~~~
- To set up and initialize a new game for Overkill, follow these basic steps:
-
- 1) Make a directory on your harddrive called OOII or OVERKILL.
- 2) Unzip all the files of OO112.ZIP into this newly created directory.
-
- 3) View the text file "README.1ST" if you haven't already.
-
- 4) Run the configuration/setup program, OOSETUP.EXE. If you need help
- at any time in OOSETUP, press F1 at any menu or command, or for full
- documentation on OOSETUP, view the text file OOSETUP.DOC.
-
- 5) If this is your first install, check the file OOIIDOOR.BAT which OOSETUP
- creates upon its exit. This is the batch file that you can use to
- invoke Overkill from your BBS.
-
- 6) Run the maintenance program, MAINTOO.EXE in your Overkill directory.
-
-
- After that final step, your Overkill game is now ready to be played! It's
- as easy as that! All you have to do now is test it out locally and modify
- your BBS settings to have Overkill as a loadable door.
-
-
- [ RUNNING OVERKILL LOCALLY ]
- ~~~~~~~~~~~~~~~~~~~~~~~~
- To run Overkill locally, type in "OOII L" or "OOII LOCAL" at the DOS
- prompt in Overkill's directory.
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 5 ]
-
-
- [ ONLINE FUNCTION KEYS ]
- ~~~~~~~~~~~~~~~~~~~~
- The Sysop has access to function keys that can be applied when a user is
- online.
-
- F1 : Toggle Status line
- F3 : Time - 1
- F4 : Time + 1
- F5 : Enter chat mode / ESC = exit chat
- F7 : Drop to DOS
- ALT- F1 : Toggle Sound (if initialized upon startup)
- ALT- F6 : Logoff Player
- ALT- F8 : Ban, Kill, Clear player*
- ALT-F10 : Sysop Override*
-
-
- *ALT-F8: Ban, Kill, Clear Player
-
- When the SysOp presses this key, he/she is asked whether or not if the
- current online player should be BANNED from the game. If the Sysop
- agrees to this, the player is killed instantly, wiped from the userfile,
- and added to the text file BANNED.DAT. When the person tries to access
- the game again, they will find that they can not play because of Sysop
- banishment. The player may never enter the game again until the Sysop
- has manually erased the player's name from BANNED.DAT using a standard
- text editor.
-
-
- *ALT-F10: Sysop Override
-
- This function can be used to override the "Minutes Between Plays" for
- players, or to bypass the 24 hour "death" wait period. This function
- key must be pressed before a user enters their alias (or real name in
- local mode). Use this special function for emergency situations only!
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 6 ]
-
-
- [ ADDITIONAL TEXT FILES ]
- ~~~~~~~~~~~~~~~~~~~~~
-
- BULLETIN.ASC:
-
- In the Information Cabinets in HQ, pressing 7 will display this text file
- if it exists. If this file does not exist, the "WHATS.NEW" file will be
- displayed so players may see the new features of each version.
-
-
- NEWS.ASC:
-
- This file will be displayed directly after a user signs on. You can edit
- this also to your likings on any information that may be necessary to the
- players. The NEWS can also be accessed through the Information Cabinet.
-
-
- USERDOCS.ASC:
-
- The players who need assistance with the play of OOII can refer to
- this file within the game. For those Sysops who like to keep their
- users up to date at all times may want to make this file available to
- his/her users for downloading and reading offline.
-
-
- FRONTIER.ANS/ASC:
-
- All activities that occur during Overkill maintenance and player logins
- are written to a data file called FRONTIER.OO. When Overkill exits from
- play, two text files are created, FRONTIER.ANS (an ansi color file), and
- FRONTIER.ASC (an ascii file). These files can be displayed from your
- BBS.
-
-
- TOP10.ANS/ASC:
-
- When Overkill exits from play, a listing of the Top 10 Player is created
- in the files of TOP10.ANS (an ansi color file), and TOP10.ASC (an ascii
- file). These files can be displayed from your BBS as well.
-
-
- WHATS.NEW:
-
- This file stores all the information concerning the new features from
- the Overkill 1.10 version to the 1.12 version.
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 7 ]
-
-
- [ EXTERNAL PROGRAMS ]
- ~~~~~~~~~~~~~~~~~
-
- OOSETUP.EXE --
-
- To setup and configure your Overkill game, use the OOSETUP program. If
- you should need help at any time, press the F1 key. A small window of
- text will pop up with an explanation or advisement on your current subject.
- The text file that OOSETUP reads from is OOCONFIG.DAT, which can be edited
- with a standard text editor. For full documentation on OOSETUP, read the
- manual file OOSETUP.DOC.
-
-
- MAINTOO.EXE --
-
- This is the maintenance that needs to be executed before EACH run of OOII.
- The maintenance program takes care of bank interest, Hydrite Transmissions,
- and various other necessary details. Make sure you add this option into
- your door batch file (if it hasn't already implemented) BEFORE you call OOII.
- MAINTOO echoes its information over the modem so the players know the status
- of Overkill's maintenance.
-
- Also, if you plan to install MAINTOO.EXE in your BBS's nightly event, your
- batch file will need to delete a file called BBSINFO.OO before running
- MAINTOO.EXE. BBSINFO.OO is created in Overkill's data directory every
- time a user plays the game, so when MAINTOO.EXE is ran at your nightly
- event, no user is present, so BBSINFO.OO must be deleted.
-
-
- OOINFO.EXE --
-
- The OOINFO program processes the "dropfile" data that is created by your
- main BBS software. This dropfile data consists of the user's full name,
- communications port, baud rate, time remaining, and an Ansi graphics switch.
- Consult OOINFO.DOC for more information on setting up your batch file for
- Overkill.
-
-
- EDITOOII.EXE (from EDITOOII.ZIP) --
-
- Overkill offers a wide range of optional functions with its own editor,
- EDITOOII.EXE. You can use the Terrain Editor to create/edit/print map
- sets, or use the Player Editor to fine tune players, or try the Monster
- Editor to create new creatures that roam the wastelands. Also included
- in EDITOOII is a Wastelands Editor. Please be advised that any usage of
- EDITOOII is displayed to the Frontier Log to insure that the editor is
- not overly or abusively used by the Sysops.
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 8 ]
-
-
- INTERBBS.ZIP --
-
- This zip pacakge contains information for setting up BBS vs. BBS
- competition ("InterBBS"). Bringing Overkill to a new level of play,
- Donna Murrell and Paul Fusco have created a setup that allows two
- bulletin board systems to play Overkill against one another! Check
- into this INTERBBS.ZIP package if you are interested in setting up an
- Overkill game to compete against another BBS.
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 9 ]
-
-
- [ MULTI-NODES ]
- ~~~~~~~~~~~
- Although Overkill does not run in a live multi-node system, Overkill does
- have the ability to prevent multiple nodes from accessing Overkill data
- files simultaneously. Having two nodes loading the game at the same time
- could result in a system lockup. In order to prevent this, a text file
- named OONODE.DAT keeps track if someone is logged onto the game. When
- another user tries to access Overkill and finds that OONODE.DAT exists,
- the program will inform the user and abort the loading, returning that
- user back to the BBS. If the file OONODE.DAT does not exist, the game is
- not in use and may be accessed. This is all done automatically and provides
- for a security system for Sysops running multi-node systems.
-
- This process only functions when the "Running more than 1 node" in OOSETUP
- is set to 'Y'es. If you should find a problem with OOII claiming that
- another player is in fact "already playing" and is not correct, simply
- delete the OONODE.DAT file and try again.
-
-
- [ BAUD RATES ]
- ~~~~~~~~~~
- Overkill has been tested at 28.8k baud successfully. If you plan on
- running the game with baud rates of 9600 or above, it is suggested that
- you install a fossil driver. The two main fossil drivers on the market
- today (and public domain), are X00 and BNU drivers. These fossil
- drivers can be found on most any public domain BBS.
-
- Make sure you have the "Fossil" setting correct in the configuration of
- OOSETUP. If you have problems with high speed connections, try locking your
- baud rate to 38400 baud on the BBS. The BNU 1.70 fossil driver works
- the best in conjunction with Overkill (from personal experience), and
- BNU 1.88beta for some VFAST modems.
-
- If your modem setup has different IRQs from the standard (com 1: irq 4,
- com 2: irq 3, com 3: irq 4, com 4: irq 3), a fossil driver will be required
- to change the IRQ setting. Please consult your fossil driver's documents
- about using a command line to alter the IRQ setting.
-
- As a side note, if your players should be experiencing "delays" in action
- combat (and if you are not running a multi-tasking program), the problem
- lies in the modem buffers. Your users can turn the "error-correcting"
- option off with their modems. This does not permanently write that command
- to the modem's configuration. Users can also disable another feature (if
- their modems have it) called data-compression.
-
-
- [ EMS/XMS MEMORY ]
- ~~~~~~~~~~~~~~
- To utilize your computer's upper memory with Overkill for increasing
- processing speed, you can use one of two parameters in the command line.
- In your batch file, you may specify which of the two memory handlers you
- wish to use. The options are '/XMS' and '/EMS'. XMS (Extended Memory) is
- the quickest while EMS (Expanded Memory) is quicker than regular
- conventional memory. Here are two examples of how to utilize upper memory
- handling:
-
- OOII OOCONFIG.DAT /XMS
-
- ..or for Expanded Memory..
-
- OOII OOCONFIG.DAT /EMS
-
- Please note that the /EMS must be stated *after* the configuration file
- name, and if '/EMS' or '/XMS' is to be used, the configuration file name
- must be stated first.
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 10 ]
-
-
- [ MULTI-GAME SETUP ]
- ~~~~~~~~~~~~~~~~
- Overkill allows for the "sharing" of the main files. To do this, you can
- specify where you want to store the data files and where to store the
- text files Overkill uses. This can be customized with OOSETUP by
- changing the desired directories for the "data" and the "text"
- storage (please note that this is for multi-GAMES, not necessarily
- multi-NODES).
-
- └OVERKILL┐
- ├DATA
- └TEXT
-
- As an example for a one game setup, the main directory will be the basic
- "C:\OVERKILL\". Now, say that you wanted to split up the data and the
- text files into different directories. So, make two new directories:
- one in "C:\OVERKILL\DATA\" and one in "C:\OVERKILL\TEXT\". Next, you
- will have to copy all the ansi files (*.ANS) and ascii files (*.ASC) to
- the text directory, "C:\OVERKILL\TEXT\". Then, when you execute OOSETUP,
- change the "data" path and "text" path to these newly created directories
- in Menu 1. When OOSETUP exits, it will then create the data files in
- the "C:\OVERKILL\DATA\" path. Finally, load up OOSETUP one last time,
- and it should tell you what files are missing or out of place. If any
- appear on your screen, simply exit OOSETUP and copy the files from the
- main Overkill directory to their correct directories. Of course, with
- a one game setup, these two extra directories are optional. Everything
- could be placed in one directory, "C:\OVERKILL\".
-
- For a multi-game setup, the process is similar to the above. It's
- difficulty (or ease) depends on how complex you want to make your setup!
- For example, you can create two games that branch off from the main
- "C:\OVERKILL\" directory, as so:
- └OVERKILL┐
- ├GAME1
- └GAME2
-
- Since most Sysops do not edit the text files of the game to their own
- likings, we can leave the "text" directory in "C:\OVERKILL\", while
- selecting the "data" to the different "C:\OVERKILL\GAME1\" and
- "C:\OVERKILL\GAME2\" directories.
-
- Now, the question is how will Overkill know which configuration file
- to read in if OOCONFIG.DAT is stored in "C:\OVERKILL\"? There are
- several ways one could do this, but the easy way is to add a parameter
- to your door batch file (which will be the name of the desired
- configuration file).
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 11 ]
-
-
- If you want to load up Overkill using GAME1's configuration, you can
- create a new configuration file called GAME1.DAT instead of the standard
- OOCONFIG.DAT file. To create a configuration file of GAME1.DAT, simply
- type in: "OOSETUP GAME1.DAT". To create a configuration file for GAME2,
- you would enter "OOSETUP GAME2.DAT".
-
- In your batch files to load up each game, you specify which configuration
- file you wish to use by putting its name after each program .EXE. For
- example, GAME1's batch file could look as so:
-
- cd\overkill
- ooinfo GAME1.DAT 10 \bbs\ 1
- maintoo GAME1.DAT
- ooii GAME1.DAT
- cd\bbs
-
- ...or similarly for GAME2:
-
- cd\overkill
- ooinfo GAME2.DAT 10 \bbs\ 1
- maintoo GAME2.DAT
- ooii GAME2.DAT
- cd\bbs
-
- With this multi-game setup, Overkill only uses its programs from the
- main "C:\OVERKILL\" directory and doesn't need to be copied over into
- new directories each time you want to add a new game. Here are the
- basic steps again to add a new game:
-
- 1) Create a new subdirectory, like "C:\OVERKILL\GAME1".
- 2) Load OOSETUP with the desired configuration file name, such
- as "OOSETUP GAME1.DAT"
- 3) Change the "data" path to the new directory that you added in
- step 1. This is done in OOSETUP from the System Information menu.
- 4) When you exit and save OOSETUP, the new data files will be created in
- the "data" directory that you assigned.
- 5) When creating your batch file to load up this new game, remember to
- add the name of the configuration file that you want Overkill to
- use (ie: MAINTOO GAME1.DAT, OOII GAME1.DAT, etc.)
- 6) Load up OOSETUP one last time to see if any files are out of place.
- If any files are missing, copy the files from your main Overkill
- directory into the directory where the files are required.
-
- If you have trouble with this setup and have found an easier way to
- setup multi-games with one directory (such as tooling with the batch
- files, copying different configuration files back and forth, etc), go
- with what works! If you read this section over again after installing
- your first game, you'll find it easier to understand.
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 12 ]
-
-
- [ TROUBLE SHOOTING ]
- ~~~~~~~~~~~~~~~~
- If you continue to have problems setting up Overkill, try reading the
- Overkill Trouble Shooting text file called OOIITS.DOC. It contains many
- common questions/problems by other Overkill Sysops replied with answers.
-
-
-
- [ THAT'S ALL FOLKS! ]
- ~~~~~~~~~~~~~~~~~
- That's basically all the information you should need to get OOII and running!
- Although this document is fairly short, Overkill's setup is self-explanatory
- with help available in OOSETUP.
-
-
- Any notes or comments are appreciated (and not to mention registrations!),
- and my address is:
-
- Bryan Turner
- 12235 China Lake Dr
- Dallas, TX 75253
-
-
- If you prefer a direct connection, you can contact me on my BBS:
-
- Bryan Turner (aka Perseus aka Rabbit aka BAT)
- Pegasus Flight BBS
- (972) 557-6762
-
- FidoNet - 1:124/7013
- Internet- vagasoft@usa.com
-
-
- You can also reach me through echomail in FidoNet's DOORWARE, ON_LINE
- GAMES, DOORGAMES, or Overkill's own TWO message bases on the FidoNet
- backbone -- "OOII" and "OKILLERS"!
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 13 ]
-
- [ SPECIAL THANKS! ]
- ~~~~~~~~~~~~~~~
- A very special thanks to the following people for helping make Operation:
- Overkill a success!
-
- Donna "Suprax" Murrell, Paul "Macroman" Fusco, Mark "Hawk" Stroud, Bruce
- "Eieio" Peterson, Jason "Scratchy" Varian, Jacob "Vitas" Linscott, Andy
- "F*I*D*O" Mans, Alan Davenport, DDS Systems, Ken Givens, Scott James,
- Kyle "Shadow Lord" Sessions, Robert "Captain Marvelous" Gray, Tim "Money"
- Hodges, Jay "Julumon" Mori, Tom Cochill, Cy Curnin, Larry Nulf, OOII
- Distribution Sites, Michael "Tarix" Montague, Bob McGrath, Ryan "Togzik"
- Miller, Bill "Toe" Densmore, Chris "The Terminator" Green, Brian "The
- Punisher" Amick, William Idol, Holland Hitch of Texas, Tom Hazel, registered
- OOII Sysops, Sarah "Pasta Slayer" Snyder, Robert "Viper" Aaron, Cindy Wright,
- Susan Bowman, Ed "Bladin Warrior" Phonephrachanh, Kenneth Bledsoe, James
- Ray, Mayo "Minotaur" Caceres", Arnold Robinson, Lance Powell, Rick
- "Warlord" Joyce, RSAL Ansi Graphics, the "OOII" and "OKILLERS" participants,
- the Alpha Testers of Dallas; San Antonio; San Diego; Rochester; Richmond;
- Denton, Borland Intl., PKWare, XRobot, Front Door, Remote Access, DoorNet,
- Andrew Mead, Rod Hancock, Mike Phillips, George Romero, Gordon "Drake"
- Brandt, Michael Willis, Tauran Knight, Andrew "Mr. Scary" Welch, Chris
- "Hobbit" Strong, Joe Kemp, Marty Bogle, Byron Smith, Jeff Lancton, Cyberpunks
- of America, PGNet, DeathNet, Fidonet, all the map terrain authors,
- Glenn Joyner, and last but not least, Cleve "Osprey" Sanders for the
- excellent Overkill Guide (if he ever puts it out!).
-
-
- THANK YOU EVERYONE!
-
-
- [ Documentation to Operation: Overkill - Version 1.12 Page 14 ]
-
- [ THE NEXT PROJECT ]
- ~~~~~~~~~~~~~~~~
- So what's next in the works after Overkill?
-
- Nothing at this time. I am planing on only working on Overkill for the
- time.
-
-
-