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Text File  |  1998-10-07  |  8.3 KB  |  215 lines

  1.  
  2. Quick Helps:
  3. ~~~~~~~~~~~
  4. These keys are available from most menus in the game:
  5.  
  6. '?' -- Displays menu again or shows help files
  7. '!' -- Pages Sysop
  8.  
  9.  
  10. The Complex Overhead:
  11. ~~~~~~~~~~~~~~~~~~~~
  12.  
  13.                              *)Return to BBS
  14.                             ┌─▄▄▄▄▄▄▄▄▄▄▄▄▄─┐
  15.                             │               │
  16.                             │   Main  Hall  │ <= First area after logon
  17.                             │               │
  18.                           ▄░░▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀░░▄
  19.                         ▄░░▀      ▀░ ░▀      ▀░░▄
  20.                       ▄░░▀         ░ ░         ▀░░▄
  21.     ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄░░▀           ░ ░           ▀░░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  22.     │               │              ░ ░              │               │
  23.     │ H)eadQuarters │             ▄░ ░▄             │  C)omm Post   │
  24.     │               │       ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄       │               │
  25.     ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀       │               │       ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  26.                             │   B)arracks   │
  27.                             │               │
  28.                             ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  29.                                   ▄░ ░▄
  30.  ································▒     ▒·································
  31.  
  32.  
  33.  
  34. Main Hall:
  35. ~~~~~~~~~
  36.  The first area of the Complex is known as the Main Hall.  This is the
  37.  common intersection which leads to the other areas of the building.
  38.  From here, you may enter the B)arracks, C)ommunications Room, or the
  39.  H)ead Quarters.  To log-off, simply press the '*' key from Main Hall.
  40.  
  41.  
  42. Barracks:
  43. ~~~~~~~~
  44.  The Barracks is a room which all recruits take shelter.  Here,
  45.  they rest/sleep while not on-line.
  46.  
  47.                               ┌─▄▄▄▄▄▄▄▄▄▄▄─┐
  48.                               │             │
  49.                               │ *)Main Hall │
  50.                               │             │
  51.                            ▄░░▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀░░▄
  52.                          ▄░░▀      ▀░ ░▀      ▀░░▄
  53.                       ··           ▄░ ░▄           ··
  54.                            ┌─▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄─┐
  55.                            │                   │
  56.                            │ Complex  Barracks │
  57.                            │                   │
  58.                            │ B)ank Storage     │
  59.                            │ C)heck Status     │
  60.                            │ G)ames Room       │
  61.                            │ R)ecruit Chambers │
  62.                            │ S)entry Guard     │
  63.                            │                   │
  64.                            └─▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀─┘
  65.  ·································▒/   \▒······························
  66.  
  67.                                  W)astelands
  68.  
  69.  
  70.  The B)ank Storage command allows players to deposit, withdraw, loan,
  71.  or transfer crystals to another player's account.
  72.  
  73.  The C)heck command can be used to view your character's attributes.
  74.  
  75.  The G)ames Room is a place where players can leisurely relax by playing
  76.  games or visiting the Bar.
  77.  
  78.  
  79.  With the R)ecruit Chambers, you have the following options:
  80.  
  81.    ┌─
  82.    │  Recruit Chambers
  83.       ~~~~~~~~~~~~~~~~
  84.       -[A]  Adjust Specs
  85.       -[C]  Check Status
  86.       -[M]  Morgue Listing
  87.       -[R]  Roster Status
  88.       -[T]  Training Room
  89.       -[U]  Use Equipment
  90.       -[V]  View Recruit
  91.       -[*]  Exit to Barracks
  92.  
  93.       Players can A)djust their specifications, which include the toggling
  94.       of Expert mode on/off, changing passwords, erasing their player,
  95.       toggling Ansi color on/off, setting combat delay speeds, and toggling
  96.       combat modes Action/Random.
  97.  
  98.       C)heck Status views your character's status.
  99.  
  100.       M)orgue lists the names of the deceased and total body count.
  101.  
  102.       R)oster Log lists the players in the game and their general locations.
  103.  
  104.       In the T)raining Room, players may inquire about the required
  105.       experience points for the next level or raise their attributes after
  106.       increasing a level via experience points.
  107.  
  108.       Players may U)se their Equipment in the Recruit Chambers by
  109.       selecting this function.  Not all items are usable inside of the
  110.       Complex, however (ie: aerial scanner, thumpers, trikorders, etc.)
  111.  
  112.       V)iew Recruit prints out the status of another specified player if
  113.    │  they are in the Complex.
  114.    └─
  115.  
  116.  
  117.  The S)entry Guard command lets you see the Sentry Post and the Guard,
  118.  if one exists.  You can offer items to an active Guard, view his status,
  119.  upgrade his robot model, or purchase a new Guard.  The Sentry Guard is
  120.  an important factor in protecting the Complex from raids from Hydrites
  121.  who often attack; stealing crystals, raiding the Supply Room, and the
  122.  occasional kidnapping of players.
  123.  
  124.  The W)astelands function allows you to venture out into the wastelands.
  125.  
  126.  
  127. Communications Post:
  128. ~~~~~~~~~~~~~~~~~~~
  129.  The Communications Post handles all message reading, writing, and private
  130.  E-mail.  Communication is a necessity for survival.
  131.  
  132.  
  133.                 ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  134.                 │             │
  135.                 │ *)Main Hall │
  136.                 │             │
  137.              ▄░░▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀░░▄
  138.            ▄░░▀      ▀░ ░▀      ▀░░▄
  139.           ··          ░ ░         ▀░░▄
  140.         ··            ···           ▀░░▄
  141.                                  ┌─▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄─┐
  142.                                  │                     │
  143.                                  │ Communications Post │
  144.                                  │                     │
  145.                                  │  E)lectronic Mail   │
  146.                                  │  F)rontier Log      │
  147.                                  │  P)ost Message      │
  148.                                  │  R)ead Messages     │
  149.                                  │                     │
  150.                                  └─▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀─┘
  151.  
  152.  
  153.  The E)lectronic Mail function allows players to write/read personal and
  154.  private messages to another player.
  155.  
  156.  The F)rontier Log is a report of recent activity for the game, including
  157.  daily maintenance and information on Hydrite raids.
  158.  
  159.  The P)ost Message option lets players write a public message to the main
  160.  message board, called the HX-909 frequency.
  161.  
  162.  R)eading Messages displays the public messages that have been written by
  163.  other players or foreign transmissions.  The message numbers range from
  164.  1 to 50.
  165.  
  166.  
  167. Headquarters:
  168. ~~~~~~~~~~~~
  169. The main control room of the Complex is the Head Quarters.
  170.  
  171.  
  172.                                           ┌─▄▄▄▄▄▄▄▄▄▄▄▄─┐
  173.                                           │              │
  174.                                           │  *)Main Hall │
  175.                                           │              │
  176.                                         ▄░░▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀░░▄
  177.                                       ▄░░▀      ▀░ ░▀      ▀░░▄
  178.                                     ▄░░▀         ░ ░         ▀░░▄
  179.                                   ▄░░▀           ···            ··
  180.                  ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄                            ··
  181.                  │                   │
  182.                  │   Head-Quarters   │
  183.                  │                   │
  184.                  │ I)nfo Cabinet     │
  185.                  │ M)edical Center   │
  186.                  │ R)ecords Room     │
  187.                  │ S)upply Room      │
  188.                  │ T)eams/Squadrons  │
  189.                  │                   │
  190.                  ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  191.  
  192.  
  193.  The I)nformation Cabinet contains several different articles concerning
  194.  the overview of OOII.  Also, a bulletin can be read or the logon news
  195.  can be reviewed.
  196.  
  197.  In the M)edical Center, you may U)se a Medical Kit to heal a character's
  198.  hit points.  You may also neutralize your player's radiation factor
  199.  by entering the R)adiation room.  The D)isease Department is used to
  200.  N)eutralize or V)accinate any diseases that a player may acquire in the
  201.  wastelands.
  202.  
  203.  The R)ecords Room has the latest and greatest statistics of categories
  204.  such as Players with Total Ability, Most Experienced, Combat Accuracy,
  205.  Bravery, Total combined attributes, Squadron standings, and Hall-of-Fame.
  206.  
  207.  The S)upply Room offers weapons, ammunition/power, armor, and equipment
  208.  that a player may buy or sell.  An option of I)nventory is a feature
  209.  that allows you to look up information on a particular piece of equipment.
  210.  
  211.  In the T)eams/Squadrons menu, you may create Squadrons (teams), join other
  212.  Squadrons, list the Squadrons and leaders, etc.
  213.  
  214.  
  215.