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- Character Information
- ~~~~~~~~~~~~~~~~~~~~~
- The character configuration consists of the following attributes:
-
-
- Strength (STR):
- ~~~~~~~~
- Strength is primarily the ability to exert force - especially during
- combat. The greater your strength, the more damage you will be able to
- inflict in combat. Strength also increases the number of items you are
- able to carry in your backpack.
-
-
- Dexterity (DEX):
- ~~~~~~~~~
- Dexterity refers to manual dexterity and general agility. The greater
- your dexterity, the more effective you will be in combat. Dexterity
- also gives you speed and sense of direction when running.
-
-
- Hit Points (HPs):
- ~~~~~~~~~~
- Hit Points are the most important of all attributes. A player is
- considered deceased if his/her hit points equal zero or below. When
- viewing a player's status, the first number for hit points is their
- current value. The second number is the maximum amount of hit points.
-
-
- Radiation (RAD):
- ~~~~~~~~~
- This attribute displays the percentage of radiation contamination for
- a player. A radiation factor of over 50% will prohibit a player from
- re-entering the Complex from the wastelands. In hand-to-hand combat,
- the player is affected from the opponent's radiation factor (and vice-
- versa). If the radiation percentage of a player reaches over 70%, the
- radiation will start to harshly affect the body. Hit points will begin
- to permanently diminish.
-
-
- Experience (EXP):
- ~~~~~~~~~~
- Experience Points are awarded for efforts a player accomplishes. The
- most effective way of gaining experience is by killing monsters, among
- other miraculous feats. Players may also gain experience points by
- participating in the Games Room of the Barracks. After raising a level,
- returning to the Complex and visiting the Training Room will increase
- player attributes.
-
-
- Level (LVL):
- ~~~~~ _
- Level 0 = 0 \
- Level 1 = 1,000 \
- Level 2 = 2,000 ]
- Level 3 = 4,000 ]
- Level 4 = 8,000 ]
- Level 5 = 16,000 ] Experience points double for each level.
- Level 6 = 32,000 ]
- Level 7 = 64,000 ]
- Level 8 = 128,000 /
- Level 9 = 256,000 _/
- _
- Level 10 = 406,000 \
- Level 11 = 556,000 ] Experience points increase by 150,000
- Level 12 = 706,000+ _/ for each level.
-
- Once a player has reached the needed experience points for a particular
- level, he/she will need to train in the Recruit Chambers. The player
- will then receive an attribute bonus of four points to add to either
- Strength, Dexterity, or Hit Points. A water crystal bonus is also awarded.
-
-