home *** CD-ROM | disk | FTP | other *** search
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Inter-BBS Setup │
- └───────────────────────────────────────────────────────────────────────────┘
-
- First thing you need to do is find an Inter-LORD league to
- join and apply or find some boards who want to start a new league.
- Linear Net has an excellent (and fast growing) Inter-LORD league
- setup. For more information contact Bryan Turner at 1:124/7013.
-
- If you are starting a new league, then someone must be the League
- Coordinator (BBS #1). This person is responsible for creating the
- INTERBBS.CFG file that you will be using, deciding which values will
- be used for the game options, and sending the INTERBBS.CFG file to
- all particpating systems manually the first time.
-
- Remember, everyone participating must be running a fidonet compatible
- mailer, or find some way to pass the file packets to each other.
-
- Everyone in the league will have to perform the following steps.
-
- 1 - Notify the coordinator that you want to join his/her league.
-
- 2 - Fill in the extra Inter-BBS options in the configuration file
- using the CONFIG command line option. This information includes
- your league tag, NetMail address, NetMail directory and inbound
- directory.
-
- 3 - Get the INTERBBS.CFG and IGMINFO.DAT files from your league
- coordinator, they will have to be file attached to you the first
- time and you will place them in your INTRLORD directory. They
- will be updated automatically each night.
-
- 4 - If needed, you can have your mailer run MAINTAIN INBOUND whenever
- mail is received to immediately import the incoming Inter-BBS
- messages. Or you can wait and the inbound messages will be
- imported during the nightly maintenance.
-
- NOTE: The files sent to your system have the form
- IL<To BBS Number yy>xxxx.<league tag>
-
- e.g. c:
- cd\lord\intrlord (or \lord\vanadia)
- MAINTAIN INBOUND
-
- 5 - Make sure PKZIP.EXE and PKUNZIP.EXE are in your path, they are
- used internally to compress data.
-
- 6 - Enjoy your Inter-BBS game!
-
-
- This file is also condensed into the Actual config and is named
- interbbs.sam to use it just rename it to interbbs.cfg and edit the bbs info.
- e.g.
- cd\lord\intrlord (or \lord\vanadia)
- ren interbbs.sam interbbs.cfg
- edit interbbs.cfg
-
-
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ League Coord's │
- └───────────────────────────────────────────────────────────────────────────┘
-
-
- The league coordinator should gather the list of BBS's participating
- in this Tournament and the needed information ( e.g. node number,
- location, name), choose a league ID (1-3 letters), create/edit this file,
- notify each member of the League what the league ID is
- (easily done with the SENDALL command), run UPDATEIGMs (if checking for
- illegal IGMs is true), and send this file (INTERBBS.CFG) and IGMINFO.DAT
- (as a file attache) to each member of the league. After the initial
- startup, these files will be sent automatically each night.
-
- The members should place the received files in their game directory. It
- is only necessary to manually send the INTERBBS.CFG and IGMINFO.DAT files
- to NEW members, this is a security precaution to make sure a system will
- not receive an INTERBBS.CFG or other data from an invalid source.
-
- You may also wish to create a LEAGUE.ASC file that includes special
- instructions about this League game. It should be a plain ASCII text file
- and will be viewable within the Information and Rules section of Inter-LORD.
- This file is a good place to list prizes, rules and penalties. Place a
- copy of it in your OUT directory to have it sent to the other systems.
-
- Note: Any files that you place in the OUT directory under Inter-LORDs root
- directory will automatically be sent to the other systems when maintenance
- is run. This means that you can automatically update all versions of
- Inter-LORD on the other BBSs by placing the executables in your OUT
- directory.
-
- ------------------------------------------------------------------------------
-
- This section is to allow the League Coodinator to override all of the
- default configuration options for this League. This will insure that every
- BBS is setup identically. All options are explained below the list
- of defaults
-
-
- The following values are set as defaults in the Inter-LORD TM code:
- NOTE: The -1 disables any option asking for a value.
-
- Tourney_Length -1
- Max_Resurrections 3
- Courier_Percentage 2%
-
- Max_Gold_Transferred 1000000
- Max_Gems_Transferred 25
- Max_Inventory_Transferred 5
-
- Max_InterBBS_Fights 5
-
- Min_Army_Cost 10000000
- Army_Cost_Per_Player 1000000
- Max_Army_Cost 100000000
-
- Min_Wall_Cost 1000
- Wall_Cost_Per_Player 100
- Max_Wall_Cost 10000
-
- Check_For_Cheating FALSE
- Max_Human_Fights -1
- Max_Forest_Fights -1
-
- Check_For_Illegal_IGMs FALSE
- Check_For_Dupes TRUE
-
- Use_Wagon_Wheel TRUE
-
- ********** NEW SECTION for 1.07+ **************
-
- MAX times a player can perform each action per day! If you think an
- option is to powerful, then lower the limits. Like it or don't care,
- set the limit to 128. The default is 3 for all limits.
-
- ConjurerSpy 3
- ConjurerConjure 3
- ConjurerInfect 3
- ConjurerPlague 3
- ConjurerRainFire 3
- ConjurerGiveHope 3
- ConjurerLiftCurse 3
-
- TraderBuy 3
-
- FriarCleanTown 3
- FriarDonate 3
- FriarExorcism 3
- FriarSendFood 3
-
- TerroristAssault 3
- TerroristBombBank 3
- TerroristPoison 3
- TerroristRob 3
-
- --------------------------------------------------------------------------
- Option Explanations:
-
-
- Tourney_Length 30
-
- The length of the Tournament in days (use a -1 to disable automatic resets)
- An automatic reset will create the last tournaments bulletins, remove ALL
- data files on the local and remote systems for The Realm of Vanadia TM,
- Inter-LORD TM, and Legend of the Red Dragon! In other words ALL BBSs will
- be forced to start over automatically.
- ---
- Max_Resurrections 3
-
- The maximum number of times per day Minerva will show up and resurrect
- the player when they die inside of Inter-LORD.
- NOTE: Must be less than 128, use -1 for unlimited
- ---
- Courier_Percentage 2%
-
- The percentage of money or gems the courier/trader keeps for himself when
- the player transfers money or gems to another player.
- ---
- Max_Gold_Transferred 1000000
-
- The maximum amount of gold a player can transfer in Inter-LORD per day.
- NOTE: Use -1 for unlimited
- ---
- Max_Gems_Transferred 25
-
- The maximum number of gems a player can transfer in Inter-LORD per day.
- NOTE: Use -1 for unlimited
- ---
- Max_Inventory_Transferred 5
-
- The maximum number of inventory items a player can transfer per day.
- NOTE: Must be less than 128, use -1 for unlimited
- ---
- Max_InterBBS_Fights 5
-
- This controls the maximum number of player fights a player can participate
- in per day in Inter-LORD. At midnight all players on a BBS are made alive
- and healed before their information is sent to the other BBSs. However,
- a player may ONLY be killed once on each remote BBS.
-
- NOTE: Must be less than 128, use -1 for unlimited
- ---
- Army_Cost_Per_Player 1000000
- Min_Army_Cost 10000000
- Max_Army_Cost 100000000
-
- The above options refer to the raising of an army in Inter-LORD for group
- attacks by one BBS against another. The way Inter-LORD handles the cost to
- build an army is meant to allow smaller BBSs to compete with larger BBSs.
- The total cost of an army is calculated by taking the Army_Cost_Per_Player
- amount and multiplying it by the total number of players on the BBS
- BUILDING the army. This makes the building of an army CHEAPER on smaller
- BBSs and more EXPENSIVE on larger BBSs. However, the Min_army_Cost and
- Max_Army_Cost are used to control how cheap or expensive building an army
- should be. If you want the price to be identical on all BBSs, set the
- Min_Army_Cost and Max_Army_Cost to the same value.
- ---
- Wall_Cost_Per_Player 100
- Min_Wall_Cost 1000
- Max_Wall_Cost 10000
-
- The above options refer to how many player fights it will take a BBS to
- build it's wall. The wall will shield everyone on the BBS from any sort
- of incoming damage. This could shield them from bank robberies, attacks,
- plaques, etc... The wall will eventually be destroyed and the attacks will
- start coming again. To build a wall, the players will have to sacrifice
- player fights to work on it.
- ---
- Check_For_Cheating FALSE
- Max_Human_Fights -1
- Max_Forest_Fights -1
-
- The above options are used to help League Coordinators insure that each
- BBS is setup with the same options for Forest Fights and Player Fights in
- LORD's configuration program (LORDCFG.EXE). If you enable the checking and
- set the maximum number of fights, Inter-LORD will detect if a player
- entering Inter-LORD has more than this maximum number. If it is detected,
- a NetMail message will be sent to the League Coordinator with valuable
- information, including the BBS name, player name, number of forest fights
- left and number of player fights left. This is most effective in detecting
- improperly configured systems. Players are still allowed to play in case
- the increase is due to some other IGM. Note the netmail message is created
- on the league coordinator's system from internally routed data files.
-
- NOTE: Must be less than 128, use -1 for unlimited
- ---
- Check_For_Illegal_IGMs FALSE
-
- If the above is set to TRUE, Inter-LORD will detect if a SysOp is running
- an IGM in their LORD game that has not been approved by the League
- Coordinator. If one is detected, the players are not allowed into the game
- and a message is sent to the league coordinator. Be sure to use
- MAINTAIN UPDATEIGMS to automatically create a listing of the IGMs in use on
- your system (read from the 3RDPARTY.DAT file). The file created will
- automatically be sent out to the other BBSs during the maintenance.
-
- ---
- Check_For_Dupes TRUE
-
- This option will enable or disable duplicate player checking. If enabled,
- then a player will not be able to play Inter-LORD if he/she has an account
- on more than one BBS in the League.
- ---
- Use_Wagon_Wheel TRUE
-
- This refers to using a "Wagon Wheel" style of routing. If TRUE, each
- BBS in the league will ONLY create and receive messages for the "Hub".
- The "Hub" will automatically route any incoming information to the
- other BBSs in the league. This is the simplest form of routing the league
- data. If this is FALSE, then the league coordinator MUST utilize the
- LinkHost parameter in the list of BBSs if routing is desired.
-
- The "HUB" does NOT have to be the BBS with Link Number 1. The "hub" is
- determined by the FIRST BBS listed in this file, the actual number is
- irrelevant.
-
- Files are named IL<To BBS Number yy>xxxx.<league ID>
- ------------------------------------------------------------------------------
-
- List of other systems running the door, which the door should be linked to.
- For each system, the LinkWith, LinkNumber, LinkName, LinkLocation and
- LinkHost lines should be grouped together in order.
-
- The LinkWith line should specify the system's node address, the LinkNumber
- line is the number for this system in the current league, the LinkName line
- should specify the system's name, and the LinkLocation line should specify
- the location of the system.
-
- The LinkHost line is used if Use_Wagon_Wheel is set to FALSE. It specifies
- which downlinks the BBS is a HOST for (e.g. routes files to and from). You
- must use a 0 if the BBS is not a host for any other systems.
-
- Suppose you want the following routing system utilized for your league:
-
- 1
- / \
- 4 3
- / | | \ \
- 6 8 9 11 5
-
- BBS Numbers 6,8,9,11, and 5 would have:
- LinkHost 0
- BBS Number 1 would have:
- LinkHost 4 3
- BBS Number 4 would have:
- LinkHost 6 8 9 11
- and BBS Number 3 would have:
- LinkHost 5
-
- The LinkNumbers do NOT have to be consecutive or in order, but there should
- NOT be any duplicates. If you remove a BBS, simply delete their information
- and use SENDCONFIG, there is no reason to re-number the other BBSs. Any
- re-numbering of a BBS should probably be followed by a league RESET.
-
- The following is an example. The routing for the host system is:
- 1
- / \
- 2 3
- \
- 4
- LinkWith 1:124/8047
- LinkNumber 1
- LinkName The DogHouse BBS
- LinkLocation Plano, TX
- LinkHost 2 3
-
- LinkWith 121:2110/101
- LinkNumber 2
- LinkName RabbitLand II
- LinkLocation Dallas, Texas
- LinkHost 0
-
- LinkWith 121:2110/509
- LinkNumber 3
- LinkName Onslaught BBS
- LinkLocation Irving, TX
- LinkHost 4
-
- LinkWith 121:2110/508
- LinkNumber 4
- LinkName Wonderland
- LinkLocation Dallas, TX
- LinkHost 0
- ------------------------------------------------------------------------------
-