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- Command & Conquer - Covert Operations
-
- Subject: How to play Custom Levels
- Author: Erwin (madcat22@aol.com)
-
- How to play Custom Level without patching the Game.
- You need to have Version 1.20 of C&C which is the Covert Operations.
- Version 1.20 add a NEW MISSION Menu at the Main Screen. Now you need to do
- some editing in your INI. With these method, you don't have to run your
- GENERAL.MIX in your Hard Drive, and you don't have to edit the GAME.DAT.
- You only have to copy GENERAL.MIX to your Hard Drive IF you are going to
- extract or edit a Scenario from GENERAL.MIX for faster access.
-
- First step Under [BASIC]
-
- [BASIC]
- BuildLevel=XX
- Name=Mission Name
- Brief=Video Clip Briefing
- Intro=Video Clip
- Action=Video Clip
- Win=Video Clip
- Los=Video Clip
-
- BuildLevel=
- XX = Specify which level of Technology you can build, same as in Multiplayer.
- Available values are from 1 to 99. (98, 99 you can build Commando, SSM,
- Chemical Warriors and others which in the first versions it was only
- available during Mulitplayer. Now you can build them in Single Player if you
- have all the requirements needed.
-
- Name=
- Mission Name = Your Mission Name
- Note: If you don't have this line in your [BASIC] add it, otherwise it will
- show X in NEW MISSION list. This is a MUST!
-
- Brief=
- This is the Video Clip for Briefing, if it contain a Video Clip change it
- to x. Example: Brief=GDI15 (Video Clip Briefing for level 15 of GDI)
- change it to Brief=x
-
- Intro=, Action=, Win= and Lose=
- This is where you put all the movie clips, if you want them to be played
- before and after the mission. If you don't want any Movie to be played
- just put x after =.
- There is a Complete Listing of Movie Fragments available on most of the WWW
- site for Command & Conquer. The filename is MOVIE.TXT.
- Thanks to Hans Nelisse (hneel@zeelandnet.nl) for creating the List.
- You can obtain this at the Temple of the Conquerer:
-
- http://www.econ.cbs.dk/people/dszcpfk/cc.html
-
- There are other site that carry this file.
-
-
- Second Step - Add A section called [Briefing]
-
- [Briefing]
- 1=
- 2=
- 3=
- 4=
-
- This is where you put the briefing for your mission. It will pop up as soon
- as the movie clips(if you have added) end/stop playing before the mission.
- This is the same format as the MISSION.INI. You can have 1= to 3= lines or
- up to 4= lines. Each line must not exceed 76 Characters.
-
- That's it for the INI. Now for File naming..
- We need to tell which side the Mission is designed
- for GDI, NOD or Multi.
-
- SCG??EA = GDI
- SCB??EA = NOD
- SCM??EA = Multiplayer
-
- ??=Mission Number
- Here are the list of all available numbers that you can use:
-
- GDI Side
- SCG1 to SCG15 -> Used by GDI Original Disc 1
- SCG16EA to SCG19EA -> Don't work
- SCG20EA AND SCG21EA -> Available
- SCG22EA -> Used by Covert
- SCG23EA -> Used by Covert
- SCG24EA TO SCG35EA -> Available
- SCG36EA -> Used by Covert
- SCG37EA -> Available
- SCG38EA -> Used by Covert
- SCG39EA -> Available
- SCG40EA -> Used by Covert
- SCG41EA -> Used by Covert
- SCG42EA to SCG49EA -> Available
- SCG50EA -> Used by Covert
- SCG51EA to SCG99EA -> Available
-
- NOD Side
- SCB1 to SCB13 -> Used by NOD Original Disc 2
- SCB14EA to SCB19EA -> Don't Work
- SCB20EA -> Used by Covert
- SCB21EA -> Used by Covert
- SCB22EA TO SCB29EA -> Available
- SCB30EA -> Used by Covert
- SCB31EA -> Used by Covert
- SCB32EA -> Used by Covert
- SCB33EA -> Used by Covert
- SCB34EA -> Available
- SCB35EA -> Used by Covert
- SCB36EA -> Available
- SCB37EA -> Used by Covert
- SCB38EA to SCB99EA -> Available
-
- You must have the INI and the MAP, then rename the MAP to BIN.
-
- Note: You can still use the filename that are used by the Original and
- Covert, it will just override them. If you want a Campaign use 1 to 15 for
- GDI and 1 to 13 for Nod, Remember that their last 2 characters in the
- filename EA, EB, EC, WA, WB must be the same as from the Original Mission.
- In the NEW MISSION Menu the EA will be the only one that will be displayed
- in the list.
-
- In the NEW MISSION list your mission will be displayed like this:
- <Side><Mission Name>
- Example:
- GDI Custom Level
-
- Distribution:
- You must have the following files;
-
- README.TXT -> Information for the mission and on how to install them.
- INI and BIN (the MAP) -> Scenario Files.
-
- <Option>
- SAVEGAME.??? -> Include a savegame file IF your Scenario is a CAMPAIGN that
- starts in the middle of the GAME (for instance it was designed for level 10).
- So that you don't have to play Mission 1 to 9 just to play from level 10.
- ???=savegame number (001 to 999).
- Note: Remember that the size of a savegame file is large. Compressing them
- just add up.
-
-
-
- That's it! Have Fun! :)
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