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- This patch was created by Robert "Cola" Riter and the rest of the 4am
- Productions crew :) - Contact rriter@dreamscape.com if you find any
- bugs, errors, etc. The patch modifies many things, mainly:
-
- Unit Change
-
- Trooper The cost went down, and the guns went up. They pack
- bang for your buck than they did, and large masses will
- pose a serious threat.
-
- Grenader These are now super-units, which you may even wish to
- turn down. Instead of grenades, they chuck *SHELLS*.
- The price also went down (as it did in most units).
-
- Flamer KA - These guys are now heavy-marines. Use them on
- assults mixed with Grenaders. A few APCs with these
- babies, and you'll clean up. WARNING: When you kill
- one, he will explode, posing a threat to anything in
- the area - including your own men.
-
- Tech. These guys now have a standard issue pistol.
-
- Civi #1 This guy is now armed heavily.
-
- Civi #2 This guy now has a dino attack; in other words, a
- ninja civilian! (I think this is the neon guy)
-
- Hum-Vee This now packs some serious machine gun firepower.
- As with most units, it is now available to both NOD
- and GDI.
-
- NOD Buggy This is now a FAV (Fast attack vehichle) - basically,
- a slower (and cheaper) version of the cycle. With
- a launcher.
-
- Light Tank Cheaper, most cost effective. I rather have a team
- of high-powered marines :)
-
- Medium Tank Cost effective. What can I say?
-
- Mammoth Not much change. Still the ruler.
-
- Apache Not much change.
-
- Orca Loaded with a heavier missle. A LOT heavier missle.
-
-
- All buildings have minor arment and take less power. The turrets have
- weaker armor.
-
- (You require CCEDT 2.0 to load in this hack!)
-