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▄███████▄ ▄███████▄ ▄████████▄ ▄███████▄ ▄███████▄ ▄██▄ ▄██▄ ████▀ ▀███ ████▀ ▀███ ███▀ ▀███ ████▀▀▀████ ████▀ ▀███ ████ ▄████▀ ████ ████ ▄▄█▄▄ ███▄ ▄███ ████▄▄▄████ ████ ████████▀ ████ ████ ▀▀█▀▀ █████████▀ ███████████ ████ ████████▄ ████▄ ▄███ ████▄ ▄███ ████ ████ ████ ████▄ ▄███ ████ ▀████▄ ▀███████▀ ▀███████▀ ▀██▀ ▀██▀ ▀██▀ ▀███████▀ ▀██▀ ▀██▀ -=- http://www.iup.edu/~vchf/ccpack.html -=- Command and Conquer Scenario Package, Release 1.3 - February 18, 1996 COMPILED BY: Case (case@third-wave.com or vchf@grove.iup.edu) Contents ======== 0. Installing CC-PACK 1. Introduction 2. Submitting YOUR Scenario 3. Table of Levels 4. Contact Information ----------------------------------------------------------------------------- 0. Installing CC-PACK Copy the .ZIP file into your C&C directory on your hard drive. Unzip. You're done, that's all there is too it. NOTE: If upgrading from an older version of CC-PACK overwrite ALL FILES to make sure all your scenarios are up to date! 1. Introduction Welcome to the third edition of your favorite COMMAND AND CONQUER multiplayer scenario package, CC-PACK! Because of the huge number of new levels submitted, only the better ones are included in this edition. Of over 30 levels that were uploaded to us, we have picked the NINE best out of these for adding to the package. In the next edition of CC-PACK, we will remove some of the levels that people don't like from older releases and use this space for newer scenarios. It's critical to conserve some space, although we would like to give everyone every level available. I'm sure people don't want to be downloading megs of levels constantly so this is the best way to go. Also, there are a LOT of levels coming down the pipe that are almost unfit to play, let alone include in a package. I'm pleased to announce that the CC-PACK WEB PAGE has been named to the "Best of the Best" web sites list! Keep that great support coming in! The URL is http://www.iup.edu/~vchf/ccpack.html -- Here you will find always the latest information on CC-PACK and of course the newest CC-PACK itself. Please note that COMMAND AND CONQUER is copyrighted by Westwood Entertainment. Every attempt has been made to test these scenarios before release for purposes of bug removal. No changes have been made to any scenarios except to correct real big bugs. These changes are noted in the documentation. Included are the author's own text files about their level. Some have been editted to remove information that was no longer needed (e.g. installation instructions). 2. Submitting YOUR Scenario Contact me via the CC-PAGE website listed at the top of the file. Please make sure you check on the site for the rules before submitting your levels! 3. Table of Levels Here's the levels included from the last edition (24): Breakout, The Wall, Total War, Marooned II, Tiberium Haven, Yellowstone, Quarters, Warlord's Castle, Marvel, Lake Malibu, Covert Operations, Hexant's Desert, Co-Op GDI #15, Snow Wars, Annihilation, Water World, River Rats, Hold Your Ground, Cold Lather, Take it to the River, Death Valley, Road to Glory, Crossroads, and Heliwar. And here are the NEW scenarios (10): Tiberium World, Cornflake City, The Four Hoursmen, Canyons & Rivers, Jesus Fucking Christ, Gulliver's Travels, Tiberium Zone, The Wood, Injustice for All, and Nirvana. What follows are the level description files by the author of the level, where possible. To find a specific scenario, just SEARCH for it's name and you'll find it! Too many updates here to keep this in any respective order with what you'll find when you actually run C&C. Breakout, version 1 ... a multiplayer scenerio for C&C. The purpose of this scenerio is to make it an EVEN game for every player. There are 8 'camps' in this scenerio.... surrounded by hostile guard towers. Please note that the guard towers could be the same color as one of the players in the game, ...but they will be hostile to EVERYONE! Have fun, and see if you can BREAKOUT and destroy the enemy! Legion al@starlink.com Jan 21, 1996 The Wall, version 1 ... a multiplayer scenerio for C&C. The purpose of this scenerio is to make it an EVEN game for every player. There are 2 'camps' in this scenerio.... divided by a Wall. (This scenerio is great for 4 player matches!) Please note that the guard towers could be the same color as one of the players in the game, ...but they will be hostile to EVERYONE! Have fun, and see if you can destroy The Wall and kill the enemy! Legion al@starlink.com Jan 22, 1996 MAROONED II =========== Author: Case E-Mail: case@third-wave.com This is an add-on multiplayer scenario for Command and Conquer. It's just like the original MAROONED but it adds a lot more tiberium for those four player games. It was added in a way that also helps even out the starting positions. For example, the player in the upper-right start position has a good deal of tiberium at his/her disposal. Enjoy it, and if you have any scenario requests E-Mail me at the above address. Thanks! Level Name: Quarters 1.01 (first scenario of many to come, hopefully) Use: Multiplayer Map: 62x62 completely new map, Forest theater This level is a symmetrical level, with no advantage given to any player based on where he starts. AUTHOR'S NOTES It's obvious you should (if there are 4 players) all go into the corners. It is made so that no one has an advantage, and it is designed so that there's so much Tiberium, you can have a massive fight. The island in the middle would be a significant advantage to the person who took it over, and perhaps spider based there (it's possible). The map was made from CCMAP, available from the two sites mentioned above. It's a thoroughly decent editor, and congratulations to them ***This is the revised edition of Quarters, and should work*** RECOMMENDED SETTINGS Players: 2-4 Bases: ON Tiberium: ON Starting Money: As much you want Crates: Whatever you want Units: As many as you want You can email me with comments, or post comments to webboard at http://www.econ.cbs.dk/people/dszcpfk/webboard/webboard.html Have fun blasting the hell out of each other! Adrian Hon hon@liv.ac.uk WARLORD'S CASTLE There are Neutral units in Warlord's Castle. They are warriors who protect the innocent in the peasant fields around the Warlord's Castles. Be carefull not to invoke their anger by allowing an innocent to die by your hand. Sometimes Tiberium will kill an innocent, provoking the warriors. This is a minor bug that the command structure inside Command and Conquer was not designed to handle, since the makers never designed C&C to be played multiplayer with innocents. Warlord's Castle was created by Searon using WordPerfect5.1, mixman and ccmap. Email Searon@drycas.club.cc.cmu.edu if you have any questions. DESCRIPTION: Level Name: Marvel Use: Multiplayer Map: 62x62 completely new map, Temperate Theater Editor: The Ultimate Map Editor V.1.4b Shape/Features: This map has a nice amount of tiberium. It is divided in the middle by two rivers the only way to cross is by one of two sets of bridges. This makes it possible for some REALLY nice strategies of blocking off your opponent(s). It is NOT symmetrical BUT both sides have pretty equal qualities. Just give it a try and hope that your opponent is slower than you are. Hint: Put guards or troops at a bridge thereby defending your 'side'. They can now only transport troops in with 'copters. RECOMMENDED SETTINGS Players: 2-4 Bases: ON Tiberium: ON Starting Money: What Ever! Crates: ON or OFF Units: Doesn't Matter Bugs: None, other than some graphic mismatches (one or two on the right side). These are NOTHING to worry about and are hardly noticeable. Please DO NOT make any changes to this level and whenever repackaging it include this text file. You can email me with comments, or post comments to webboard at http://www.econ.cbs.dk/people/dszcpfk/webboard/webboard.html Hope you Enjoy this!! More to come.... Want More? Water World Coming Soon! Tommy Gerschman mgerschm@direct.ca DESCRIPTION: Level Name: Lake Malibu (the first of the Malibu series) 0.99 Use: Multiplayer Map: 62x62 completely new map, Temperate theater This level is a symmetrical level. There should be no advantage based on where a player starts. RECOMMENDED SETTINGS Players: 2-4 Bases: ON Tiberium: ON Starting Money: your choice Crates: your choice Units: your choice ** This is version 0.99 because I have not finished the smudges and the final artistic touches. This was made with the C&C Ultimate Map Editor by Richard Heesbeen & Jeroen Ritmeijer. I used version 1.4b. Kudos to these two for a great program. Please email me with comments. Go and destroy! Derek Schwenk dschwenk@pepperdine.edu DESCRIPTION: Level Name: Covert operations (my second scenario) Use: Multiplayer Map: 62x62 completely new map, Forest theater This level is in no way a symetrical level, but there is no (not to my knowledge) large advantage given to any player AUTHOR'S NOTES This map is meant for four players, but can be used in any configuration. There are four distinct areas which are where the players are supposed to go. This level, because of its name, will not let you win through pure blasting (unlike Quarters :->) but you will need to use tactics. This is a tactician's heaven: There are cliffs all over the place, trees to hide behind, and plenty of space to do ambushes and, for example, hide bazooka men behind trees. This map was made from CCMAP, available from the two sites mentioned above. It's a thoroughly decent editor, and congratulations to them. RECOMMENDED SETTINGS Players: 2-4 Bases: ON Tiberium: ON Starting Money: As much you want Crates: Whatever you want Units: As many as you want You can email me with comments, or post comments to webboard at http://www.econ.cbs.dk/people/dszcpfk/webboard/webboard.html Have fun sneaking about behind trees and blasting harvesters! Adrian Hon hon@liv.ac.uk Level Name: Hexants Desert (my first scenario!) Use: Multiplayer Map: 62x62 completely new map, Desert theater This level is a symmetrical level, with no advantage given to any player based on where he starts. RECOMMENDED SETTINGS Players: 2-4 Bases: ON Tiberium: Must be ON Starting Money: As much you want Crates: ON or OFF, doesn't matter Units: It's your choise You can email me with comments, or post comments to webboard at http://www.econ.cbs.dk/people/dszcpfk/webboard/webboard.html Enjoy! Antti Halonen haze@clinet.fi Command & Conquer Scenario : Hold Your Ground Theatre : TEMPERATE Map : 62x62 Type : MultiPlayer Notes : There are Legends of stange happenings in this Land. Beware any strange objects. Vengenance from a Unknown foe can be awesome to behold !!! Source : From Scratch Production : Built using CCMAP V1.4B Author : Darren Johns (Knova Knight) E-MAIL : darren@geis.geis.com *** You may do with this scenario as you wish however please consider when using it as the basis for another scenario, to give credit where it is due. DESCRIPTION: Level Name: Snow Wars Use: Multiplayer Map: 62x62 map from scratch, Winter scenario Editor: The Ultimate Map Editor V2.1 Map Info: This map is designed for 2-4 multiplayer. I payed very careful attention to each of the starting locations, as to eliminate any major advantages or disadvantages that players may find themselves in. If you find that I've failed in this respect, please let me know. I believe this is a nicely- balanced map, and "different" enough so that some pretty unique strategies can be concocted. Author's Notes: I created this map with the intention to make a battlefield that looked as realistic as possible. To that end, I've placed hundreds of trees over all the map, and have scattered quite a few towns across the landscape. I urge all other map creators to include more trees in their maps, and do so in an intelligent manner, as, I believe, trees add a great deal of realism if they're done right; if you try my map and like it, you may see why. I hope you enjoy this map, since I spent nearly 12 hours on it (perfecting and perfecting again <smile>). If you do enjoy it, it'd be nice to here (either through e-mail or WebBoard) what you liked, so that I can create even better maps in the future. Enjoy! RECOMMENDED SETTINGS: Players: 2-4 Bases: ON Tiberium: ON Starting Money: Anything Crates: Either Units: Anything Jon Nisbet jnisbet@west.net Level Name: Annihilation Use: Multiplayer (2-4 players) Map: 62x62 map from scratch, Temperate Editor: The Ultimate Map Editor V2.1 Author: Marc Duller, mduller@west.net Map Info: This is NOT a symmetrical level... I tried to make it look realistic. The starting positions are well balanced, and there's plenty of cut-off points. Rivers, cliffs, and a whole mess of trees... It's cool, check it out! :) RECOMMENDED SETTINGS: Players: 2-4 Bases: ON Tiberium: ON Starting Money: Your choice Crates: Your choice Units: Your choice *** Please DO NOT modify this level. *** Send comments and suggestions to: mduller@west.net Now, go annihilate your friends! Marc Duller Command & Conquer Scenario : River Rats Theatre : WINTER Map : 62x62 Type : MultiPlayer (4 start positions) Notes : Source : From Scratch Production : Built using CCMAP V1.4B Author : Darren Johns (Knova Knight) E-MAIL : darren@geis.geis.com *** You may do with this scenario as you wish however please consider when using it as the basis for another scenario, to give credit where it is due. Command & Conquer Scenario : Cold Lather Theatre : WINTER Map : 62x62 Type : MultiPlayer Notes : Source : From Scratch Production : Built using CCMAP V1.4B Author : Darren Johns (Knova Knight) E-MAIL : darren@geis.geis.com *** You may do with this scenario as you wish however please consider when using it as the basis for another scenario, to give credit where it is due. Command & Conquer Scenario : Take it to the River Theatre : WINTER Map : 62x62 Type : MultiPlayer Notes : It is rumoured that the remnants of both GDI and NOD research Facilities are located somewhere on the battleground. These Facilities could be valuable tactically however, beware, as their destruction may prod the remnants of these organisations into action!! Source : From Scratch Production : Built using CCMAP V1.4B Author : Darren Johns (Knova Knight) E-MAIL : darren@geis.geis.com *** You may do with this scenario as you wish however please consider when using it as the basis for another scenario, to give credit where it is due. "Death Valley" by Commando(CMMNDO@ix.netcom.com) Let me know what you think via e-mail Commando <-----That was Left Handed!!! Command & Conquer Scenario : Road to Glory Theatre : Temperate Map : 62x62 Type : MultiPlayer Notes : Source : From Scratch Production : Built using CCMAP V1.4B Author : Darren Johns (Knova Knight) E-MAIL : darren@geis.geis.com *** You may do with this scenario as you wish however please consider when using it as the basis for another scenario, to give credit where it is due. Command and Conquer Level ========================= Info ---- Level Name: Tiberium Haven v2 Created By: Futaris (ftr2214@ozemail.com.au) Release Date: 3 February 1996 Map information: Large (62x62), temperate theatre, with LOTS of tiberium. Created from scratch. Player: Multi-Player Filename: tbhaven2.zip File contents: scm79ea.bin scm79ea.ini tbhaven2.txt Tested on Command and Conquer v1.19p (English Version) What's New ---------- Not much, just included how to use this in C&C, without patching GENERAL.MIX. The Silos in the middle of the map now contain money There is also tiberium all the way to the north cliff now. The bottom left corner has also been changed. Other Information ----------------- If you find any problems with the level please don't hesitate to email me at 'ftr2214@ozemail.com.au'. Enjoy. Futaris (ftr2214@ozemail.com.au) DESCRIPTION: Level Name: Water World Use: Multiplayer Map: 62x62 completely new map, Desert Theater Editor: The Ultimate Map Editor V.2.1 Story: GDI satelites recently discovered an island with abundant tiberium and moved to utilize it. However, a traitor told the NOD forces who are intent on stopping the GDI from getting this island as a money strong- hold. Therefore they have sent a nuke missle on it. The results were devestating. All GDI forces were destroyed, almost all living matter was anhilated. Worst of all the explosion caused the land mass to split into three islands. NOD forces quickly moved in to get at the remaining tiberium. They built bridges to connect the islands. However the GDI are not about to let this matter go. They have mobilized units to come and take back the island. It is now up to *you* to choose who is the victor of this island. Will it be the NOD or GDI... you decide...... Shape/Features: This multiplayer map is split into three land masses. Each has PLENTY of tiberium. Also each is connected to the other islands twice. This way you can sneak around the entire island or try to force yourself through the bridges. This allows for some *very* fun strategies. This level has 7 different possible starting points! Also each island has its own specialities, for instance, the middle is connected to the other islands in such a place that it is easy to move from one to another. Another island has lots of tiberium, but its bridges are farther away. The third is a balance of the two. Again, in summary: * Plenty of Tiberium * 3 Seperate Islands * 7 Starting Places * Each island with its own advantages and disadvantages * All islands end up being equal though * Bridges allowing for unique sneak attacks and full out war over the borders * All giving this level a unique look/feel/play! RECOMMENDED SETTINGS Players: 3 (works with 2-4 great but is ideal with 3) Bases: ON Tiberium: ON Starting Money: What Ever! Crates: ON or OFF Units: Doesn't Matter Bugs: None, other than some graphic mismatches. One is on the right-top hand side by the bridge and the other is on the middle bottom. It is VERY hard to match up rivers to water so there is about a one block mismatch if you look very closely. These are NOTHING to worry about and do NOT interfere with gameplay in ANY way. Please DO NOT make any changes to this level and whenever repackaging it include this text file. You can email me with comments, or post comments to webboard at http://www.econ.cbs.dk/people/dszcpfk/webboard/webboard.html Hope you Enjoy this!! More to come.... Tommy Gerschman mgerschm@direct.ca Scenario: Heliwar Players:2-4 Money setting:9999 is best Units: 1 or 0 Crates: Definitely not, the all map, or a vehicle would give one side an enormous advantage, making the game luck and less skill. This scenario has many crates spread out around the center of the map. In each of the corners is a little isolated base that each player gets. It is suggested that you use the free transport helicopter to help you move infantry onto the main map and explore the area. Each of the crates is guarded, so be prepared. This scenario was created with the idea that infantry and helicopters would have to be used strategically in unison to explore the map and destroy the enemy. Heliwar was created by Searon with Wordperfect5.1, cc-scen, mixman and ccmap. Email Searon@drycas.club.cc.cmu.edu if you have any questions. DESCRIPTION: Level Name: Crossroads Use: Multiplayer This level is a symmetrical level, with no advantage given to any player based on where he starts. It's a good challenge! RECOMMENDED SETTINGS Players: 2-4 Tiberium ON Starting Money: As much as possible, you're gonna need it! Crates: ON or OFF, doesn't matter Units: Set to maximum You can email me with comments, but I can't help you with any questions about the utilities or how to put this into the general.mix file. Enjoy! Russ Beuker beuks@sasknet.sk.ca DESCRIPTION: Level Name: Yellowstone (fixed ver 1.0) Use: Multiplayer (tested with MooseHead Barrens) Map: 62x62, almost completly new map, used some river & cliff tiles from the last GDI mission(sgc15ec). Made with CCMAP 21(Richard Heesbeen & Jeroen Riteijer) AUTHOR'S NOTES This level has a lot of choke points, lots of tiberium and lots of places to ambush harvestors or other units. This is my first level and I have tested it many times in multiplayer. BUGS other than a few map tiles not fitting exactly everything works. RECOMMENDED SETTINGS Players: 2-4 Bases: ON Tiberium: ON Starting Money: Whatever Crates: IF you like chance Units: As many as you want AI: If you want some variation Not to be sold or packaged. Please keep all files contained in the zip intact if you pass this on to others. If you like the level, or find some bugs please email me at: jhindman@uci.edu thanks, Himey Tiberium World ============== Author: Void Date: Febuary 17th Email: quinnt@spots.ab.ca AUTHOR'S NOTES This is the scenario you have all been waiting for, a REAL tiberium level. This level is made so that the distance to all players is almost equal. Thus making 3 player a little more fair. The level has four elevated corners and a barrier going down the middle of the level to make the distance to each corner equal. Tiberium is everywhere except the corners and the roads. (I mean everywhere!) This level will be good for those of you who like to build 10 or more harvesters. You will never ever run out of tiberium on this one. If you do I and a few others will be amazed. Email me if you like this scenario. And maybe if enough people like this one I might be pressured to make another. Have fun with this one. ** Void ** ============================================================================== *** The Wood *** ============================================================================== Theatre : TEMPERATE Map : 62x62 Type : MultiPlayer Notes : This is a pretty cool multi-player map. It has 4 spots for building your base, but thats about all of the open space you'll find! If you have any brains, deploy here! This map has many narrow passages, so don't think stealth tanks will work. Source : From Scratch Editor : CCMAP V2.1 Author : Andrew Tipton (Moebius) E-MAIL : ttipton@1stresource.com Time : I don't know, about 1½ days *** You may use this scenario as the basis for another one, however please consider to give me credit if you do. ;) ============================================================================== -------------------------------------------------------------------------------- - - - C O M M A N D & C O N Q U E R - - - - Multiplayer map - - - - " T H E F O U R H O R S E M E N " - - - -------------------------------------------------------------------------------- DESCRIPTION: -------------- Map name : The Four Horsemen. Use : Multiplayer only. 2-4 players. Map : 62x62, new map build from scratch. Made with CCMAP 2.1 (By Richard Heesbeen & Jeroen Riteijer). Releasedate : 12/02-1996 AUTHOR'S NOTES ---------------- This map has two "bottleneeks" with will cause a lot of agony, if players do not ally. This is my first map and I have tested it only two times. BUGS ------ Other than a few map tiles not fitting exactly (which i have tried to hide away unlike others!), everything works. RECOMMENDED SETTINGS: ----------------------- Players : 4. Bases : ON. Tiberium : ON. Starting Money : 3000-5000. Crates : Only if you can handle it. Units : As many as you want. A.I. : If you want someone to really piss you off. If you like the level, or find some bugs feel free to E-Mail me at: jacobp@apollo.roskildees.dk (Also for swapping C&C and CBM64 stuff!) Thanks the makers of CCMAP, for the best editor, which I hope they will keep improving! Level Name: Canyons & Rivers (ver 1.0) Use: Multiplayer (tested with MooseHead Barrens) Map: 62x62, almost completly new map,used some of my previous level Yellowstone. Made with CCMAP 21(Richard Heesbeen & Jeroen Riteijer) AUTHOR'S NOTES There is a large river that runs through the entire map and makes five outer islands and one inner island. All have about equel tiberium and there is no advantage given to any one player. There are five starting points and this level is not symmetrical.This level also has a lot of choke points, lots of tiberium and lots of places to ambush harvestors or other units. This is my second level and I have tested it many times in multiplayer. BUGS other than a few map tiles not fitting exactly everything works. Some of these..well actually most of these are along the rivers. But are well covered with trees RECOMMENDED SETTINGS Players: 2-4 Bases: ON Tiberium: ON Starting Money: Whatever Crates: IF you like chance Units: As many as you want AI: If you want some variation If you like the level, or find some bugs please email me at: jhindman@uci.edu thanks, Himey NIRVANA!!! Is a multiplayer game. It has plenty of tib. and a good wall around each corner. So nobody is left out in the open. Sometimes you will have to move around a little bit to get to where you can open your base but thats ok. This is my first map so if you think it's corney just don't play it. It has no point to it or anything just a cool multiplayer map. Have FUN!!! NIRVANA!!! was made on 2/14/96. My e-mail address is: dglenn@prysm.net or glenny_denny@msn.comINTRO: Date Finished: Feb. 8, 1996 This is my first symmetrical map. DESCRIPTION ~~~~~~~~~~~ Custom Map: YES Creator : Insik Lee (DH) Map Name : Tiberium Zone Used For : Multiplayer Map Size : 62x62 Theater : Desert Map Editor: *CCMAP v2.1* Files in TZONE.ZIP ~~~~~~~~~~~~~~~~~~ TZONE.TXT....This File TZONE.INI....The (*.INI) file for this Multiplayer Map TZONE.MAP....The (*.MAP) file for this Multiplayer Map Features: This map is split up into 4 sections and each player has his/her own tiberium patch so you won't have other people blocking you money. This is suppose to be a symmetrical map but depending on where you start you may have a larger tiberium patch than other players and better access to parts of the map. RECOMMENDED SETTINGS ~~~~~~~~~~~~~~~~~~~~ PLAYERS : 4 BASES : ON TIBERIUM : ON STARTING MONEY: YOUR CHOICE CRATES : YOUR CHOICE UNITS : YOUR CHOICE Bugs: None that I know of but if you do find any post a message at the Command & Conquer Press Center. http://www.econ.cbs.dk/people/dszcpfk/webboard/webboard.html NOTE: IF YOU ARE GOING TO RELEASE MODIFED VERSIONS OF ANY ONE OF THE MAPS MADE BY OTHER PEOPLE PLEASE GIVE CREDIT WHERE IT IS DUE. THANK YOU! 4. Contact Information You can reach me via the following methods: EMAIL: case@third-wave.com (Preferred) vchf@grove.iup.edu HTTP: www.iup.edu/~vhcf/ccpack.html [Web page for CC-PACK!] I'm an avid KALI user and my nickname is "CASE" for those of you who don't know. Enjoy and lemme know what you think! -Case #eof