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- on exitFrame
- global gtime1, gnum1
- set gtime1 to 30
- set gnum1 to 1
- startTimer()
- repeat with n = 15 to 26
- set h to the locH of sprite n
- set v to the locV of sprite n
- set mh to (the locH of sprite (n - 14) - h) / 10
- set mv to (the locV of sprite (n - 14) - v) / 10
- repeat with c = 1 to 10
- set the locH of sprite n to h + (mh * c)
- set the locV of sprite n to v + (mv * c)
- updateStage()
- waith(3)
- end repeat
- set the locH of sprite n to the locH of sprite (n - 14)
- set the locV of sprite n to the locV of sprite (n - 14)
- updateStage()
- waith(3)
- end repeat
- sound stop 2
- waith(50)
- end
-