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- on exitFrame
- startTimer()
- set mh to (the locH of sprite 2 - the locH of sprite 10) / 10
- set mv to (the locV of sprite 2 - the locV of sprite 10) / 10
- repeat while the timer < 50
- end repeat
- repeat with n = 1 to 10
- startTimer()
- set the locH of sprite 10 to the locH of sprite 10 + mh
- set the locV of sprite 10 to the locV of sprite 10 + mv
- updateStage()
- repeat while the timer < 2
- end repeat
- end repeat
- end
-