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- on exitFrame
- startTimer()
- repeat with n = 1 to 10
- set the locV of sprite 42 to -27 + (n * 6)
- updateStage()
- if (n mod 3) = 0 then
- repeat while the timer < 2
- nothing()
- end repeat
- startTimer()
- end if
- end repeat
- repeat while soundBusy(1)
- end repeat
- set the locV of sprite 41 to 46
- updateStage()
- startTimer()
- repeat while the timer < 20
- end repeat
- end
-