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- on exitFrame
- global gflag1
- set gflag1 to 0
- repeat while gflag1 <> 5
- if the timer > 5 then
- moveh8()
- end if
- if the mouseDown then
- exith()
- end if
- end repeat
- end
-
- on moveh8
- global gtime1
- if gtime1 = 24 then
- set gtime1 to 1
- else
- set gtime1 to gtime1 + 1
- end if
- if (gtime1 mod 12) = 0 then
- curh()
- end if
- retnorh()
- updateStage()
- startTimer()
- end
-
- on retnorh
- global gflag1
- set gflag1 to gflag1 + 1
- set the locH of sprite 5 to 270 + (41 * gflag1)
- set the locV of sprite 5 to 118 - (25 * gflag1)
- end
-