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-
- Welcome to the Verite port of Quake!
-
- --- Quick Start
-
- Copy vquake.exe, spd3d.uc, and vq95.bat to your quake
- directory (the one that contains quake.exe.) If you already
- have vquake.exe or spd3d.uc, make sure the new version
- overwrites the old one.
- Type "vquake" to run the accelerated game. Use vq95.bat
- when running Windows95 to allow TCP/IP networking.
-
- NOTE: you *MUST* upgrade your software Quake from 1.01
- to 1.06 before running vquake 1.06. You can get the patch file
- from id software at http://www.idsoftware.com/dlquake.html.
-
- -- Beta 12 fix
- fixed DOS-only cases where the command buffer was not
- handled properly due to it not being page-aligned.
- -- Beta 11 fix
- made sure that enough memory was available to be locked.
- -- Beta 10 fixes
- r_drawflat 1 now works.
- reduced stack usage a bit; maybe this fixes weird errors.
- require at least 512K of locked memory to fix v_malloc errors.
-
- -- Beta 9 fixes
- some debugging code was left in; might cause a hang.
-
- --- Known Problems
-
- Please send me email (walt@rendition.com) if you have
- problems with this release that do not occur with the
- version of vquake distributed with your 3D accelerator board.
- Please include a system description, and how to duplicate the
- problem if at all possible. Thanks.
-
- You must disable UNIVBE if you have it installed. There is no
- reason to run it as the BIOS is VESA VBE 2.0 compliant.
-
- If Microsoft Networking for DOS is running, the game
- may hang when it exits.
-
- If the game hangs or does not appear to run, reboot,
- run vquake with the "-nodma" flag and try again. If it works,
- then you probably have an older PCI BIOS and motherboard that
- does not work with the Verite chip's busmastering DMA.
-
- Under Win95, you cannot suspend the game and continue
- later. Attempts to do so will crash Win95. For the same reason,
- you should turn off any screen savers.
-
- If a window pops up on the screen (e.g., from a Win95
- background process like a virus scanner), Win95 will crash.
-
- We have observed improved network performance when we
- turn off the screen saver on the Quake server machine.
-
- --- Cvars
- Note: changing these values will affect your performance
- and visual quality.
-
- d_mipscale (default 1.0)
- increasing it reduces texture detail for
- more distant objects.
-
- d_mipcap (default 0)
- increasing it (to 1, 2, or 3) reduces texture
- detail for all objects.
-
- d_bilerp (default 1)
- setting to 0 turns off texture bilinear filtering.
-
- d_dither (default 1)
- setting to 0 turns off dithering.
-
- d_wamp (default 7.0)
- controls amplitude of water warping.
-
- d_wfreq (default 12.0)
- controls frequency of water warping.
-
- r_antialias (default 0)
- Use "r_antialias 3" to antialias just about everything.
- -----
-
-