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- ===========================================================
-
- MAGIC: THE GATHERING
- Version 1.1
-
- Readme File
- 15 April 1997
- ===========================================================
-
- Note: Changes made in version 1.1 have rendered the original
- save game formats obsolete. Once you install the update to
- version 1.1, you will not be able to load old save games for
- either Shandalar or for the stand-alone Duel.
-
-
- General
- =======
- * The AI now considers more possibilities in a shorter time.
- This allows it to find better card combinations and generally
- improves its play throughout the game.
-
- * Several memory-related lockups have been found and fixed.
- Lockups in general should be far less frequent on machines
- without compatibility problems.
-
- * New coin flip animation files have been added to fix lockups
- that occurred during the coin flip animations.
-
- * The game now handles long filenames correctly.
-
- * The font used for card names has been improved so that names
- fit better.
-
-
- Shandalar
- =========
-
- Enhancements
- ------------
- * You can now play in Shandalar without a sound card.
-
- * The crash problem caused by more than 500 cards in your deck
- has been fixed. 500 is now a limit, and warnings will appear
- as you get closer to this total number.
-
- * The Help file now works in the Duel while in Shandalar.
-
- * Lockups associated with quests to duel a creature have been fixed.
-
- * Crashes when entering the Wizard Status screen have been fixed.
-
- * In the Deck Builder, attempting to sell more cards than you have
- of a given type no longer has an adverse effect.
-
- * You can now save the game in a town by right-clicking on the
- town screen. (Note that you cannot save if you are talking to
- the Wise Man, buying cards or using the Deck Builder.)
-
- * The number of wandering creatures has been reduced.
-
- * Bronze Tablet no longer causes multiple cards to appear in
- players' decks after use in a duel.
-
- * Your win/loss record in the Status screen now includes creatures
- quested against, but not creatures you defeated in dungeons or
- castles.
-
- * After you defeat one of the five major Wizards, you must pick
- three different cards as rewards instead of being allowed to
- pick multiples of the same card.
-
- * If you lose in a duel to free a beseiged city, all ante cards
- are now taken from you.
-
- * There is now a sound effect associated with blocking.
-
- * The text for Wise Man hints have been corrected.
-
- * You no longer hear a faint sound in the background while in
- the main map of Shandalar.
-
- Dungeon
- -------
- * Draws against creatures in a dungeon will no longer kick you
- out of the dungeon.
-
- * Riddles in dungeons work properly.
-
- * Crashes caused by random treasures in dungeons have been fixed.
-
- * Free cards in play in dungeons no longer show up as ante.
-
- Lairs
- -----
- * Intermittent lockups when collecting a riddle scroll in lairs
- have been fixed.
-
- * Spectral Arena encounters now work correctly.
-
-
- AI Enhancements
- ===============
- * The AI will avoid casting second enchantments on the same target
- when they repeat the same effect (such as Flight, etc.).
-
- * The AI will not use Sylvan Library, Greed or other life-spending
- cards to kill or nearly kill itself.
-
- * The AI has better logic for using Mind Twist and Twiddle.
-
- * The AI will use Fellwar Stones more intelligently.
-
- * The AI will now activate Island Sanctuary even if the player
- doesn't have a wall in play.
-
- * The AI will now use Land Tax correctly.
-
- * The AI will not use Oasis to attempt to prevent damage to itself.
-
- * The AI will use better judgment when paying costs for Power Leak.
-
- * The AI will cast Web on Walls when appropriate.
-
-
- Card-Specific Fixes
- ===================
- * Preventing damage now prevents side effects of damage (such as
- Drain Life, Hypnotic Specter, etc.).
-
- * Triggered effects on casting (such as for Ivory Cup, other lucky
- charms and Verduran Enchantress) now resolve before the resolution
- of the spell triggering them as they should.
-
- * The combination of Mana Vault, Animated Artifact and Giant
- Strength no longer locks the game.
-
- * Smoke or Winter Orb no longer allows illegal cards to be untapped
- (such as creatures under a Meekstone, etc.).
-
- * Swords to Plowshares and Ashes to Ashes no longer trigger graveyard
- effects (such as for Personal Incarnation).
-
- * Brothers of Fire no longer untap when their ability is used.
-
- * Candelabra of Tawnos now shows the proper "X" value when activated.
-
- * The problem caused by the infinite loop of the Carrion Ants pumping
- and then cancelling is now fixed.
-
- * Cave People now correctly reflects Magical Hack in its effect card.
-
- * Counterspell now works consistently for Eye for an Eye, Fireball
- and Armageddon.
-
- * Crumble now buries targets correctly.
-
- * Lockups associated with Fellwar Stone have been fixed.
-
- * The AI can no longer target the same target twice with Fireball.
-
- * Gaseous Form is now implemented so that creatures neither deal
- nor receive damage.
-
- * Instill Energy can now be used even if the enchanted creature is
- untapped.
-
- * Island Sanctuary can now only be activated once per draw phase.
-
- * Island Sanctuary now correctly reflects Sleight of Mind in its
- effect card.
-
- * The crash occuring when the AI had to sacrifice a creature to its
- Lord of the Pit has been fixed.
-
- * The AI will no longer be able to sacrifice a Lord of the Pit to
- itself.
-
- * Manabarbs will no longer do damage while it is being cast.
-
- * Manaflare and Manabarbs only trigger for lands now.
-
- * Strip Mining a Mishra's Factory no longer leaves an invincible
- Mishra's Factory in play.
-
- * Enchant Creature cards on an Assembly Worker are now buried when
- the Assembly Worker reverts to a Mishra's Factory at the end of the
- turn. No effects of the enchantments linger once they are gone.
-
- * Disenchanting an Assembly Worker now destroys it properly.
-
- * The Assembly Worker effect card now has name text.
-
- * The Necropolis of Azaar now has "Husk" counters as the text on the
- card indicates instead of "Corpse" counters.
-
- * Power Sink doesn't draw mana from Mishra's Workshop anymore.
-
- * Primal Clay now selects its shape at proper time.
-
- * Psychic Venom now has a targeting prompt.
-
- * The intermittent problem of not being able to use the
- Regeneration card has been fixed.
-
- * Reverse Damage no longer counts damage from previous turns.
-
- * Simulacrum is now available during the damage prevention step and
- will redirect all damage done to the caster during the current
- turn.
-
- * Soul Net no longer allows life gain for counterspelled summon
- cards.
-
- * The counters for Spirit Shackle now appear at the correct time.
-
- * Sunglasses of Urza now handles red mana sources as if they were
- white, in addition to handling red mana in the pool this way.
-
- * The prompt for Sylvan Library now correctly says "Pay 4 Life"
- instead of "Lose 4 Life."
-
- * Only one counter is now removed from a Tetravus per activation.
-
- * Time Elemental now always damages its controller when assigned as
- a blocker.
-
- * If the AI has a Time Walk in its hand, the game no longer puts
- "skip turn" hash marks on the Phase Bar.
-
- * Uncle Istvan is no longer invulnerable to some types of non-combat
- damage.
-
- * Verduran Enchantress no longer triggers on non-enchantments.
-
-
- Duel
- ====
- * Add Card and Scan Card errors have been largely eliminated.
-
- * Conceding a duel will no longer causes page faults.
-
- * Lockups in the Pre-Combat phase in which the AI ended up in a
- thinking loop have been addressed.
-
- * You can no longer tap the AI's lands during its upkeep.
-
- * Creatures statistics refresh correctly in the Main Pre-Combat
- phase (such as playing a Castle before the Combat phase).
-
- * The "Assign X damage" prompt in the Advanced layout now displays the
- correct damage.
-
-
- Deck Builder
- ============
- * You can no longer make decks with token cards in them (such as
- Wasps).
-
- * The Statistics screen now counts Birds of Paradise and the Moxes
- as correct Mana Types.
-
- * The given rarity information for Amulet of Kroog and Abomination
- has been corrected.
-
- * Right shift-clicking to move cards in the Deck Builder is now fixed.
-
- * The Deck Builder now considers basic lands as having the same color
- as the color of mana they produce for the purpose of deck stats. (For
- example, 5 Islands count as 5 Blue cards.)
-
-
- Gauntlet
- ========
- * The Next Opponent screen displays the correct name for the next
- opponent.
-
- * The typo in the Next Draw screen has been fixed.
-
- * The random selection of opponents in the Gauntlet is now fixed.
-