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- ──────────────────────────────────────────────────────────────────────
- BIPROLEX+ (tm)
- Dynamic Battle Field For Your Brains
- ──────────────────────────────────────────────────────────────────────
- (c)1994-97 by K-D LAB
- All Rights Reserved
- ──────────────────────────────────────────────────────────────────────
- FREEWARE FULL VERSION
- ──────────────────────────────────────────────────────────────────────
-
- Key Features:
-
- - Strong-playable arcade/puzzle game for one/two players...
- - Original combination of best classic Tetris&Arcanoid principles...
- - Intuitively intelligible rules and complex victory strategy...
- - Dynamics, necessity of many parameters tracking, variety of situations...
- - The game for advanced players with good playing skills...
- - Stunning sprite and real-time post-process realization...
- - Smart computer robots for standalone gaming...
- - Over 80 different levels with various combat tactics...
- - Many months of brain enjoyment - very long playable game...
-
-
- While creating this game first of all we took pains to make it
- interesting for ourselves - the feature that many games lack due to
- the fact that their creators have been much more concerned with a
- nice label and the volume of trade of their monstrous creation. What
- we say here does not mean we are against a colourful design, neither
- we are ascetic supporters of a monochrome text mode and we did our
- best to present BIPROLEX+ in graphics and sound. But the main concern
- still was to create the game to be used for fun for a long time, but
- not to be thrown away in a wastebin after a few hours of amusement.
-
- Despite having a very sophisticated strategy and requiring
- skills of following many parametres as well as knowledge of many
- tricky things - in other words all these habits that the user acquires
- in due course of time - this game at the same time does not offer a
- dull preparatory introduction to the rules and documentation as soon
- the basis of it has been constituted with the help of classical
- principles of such "hits" as TETRIS and ARCANOID (here TETLIX and
- ARCALEX), expanded in many ways, altered and "wrapped" in a splendid
- sprite realization.
-
- Technically the game requires processor with no less than i386
- with 2Mb RAM for the mute mode (4Mb with sound) and a simple VGA. To
- get a musical background (music, sound effects, speech) there should
- be a SOUNDBLASTER-compatible sound card. The use of mouse is also
- preferable (3 buttons are recommended).
-
- The game screen consists of two parts: the left information
- panel, presents different information about the competition and the
- competitors' parametres; the right panel depicts the battle itself.
- Each level is characterized by some initial configuration consisting
- of glitching "stones" and multicoloured blocks of different power.
- This configuration dictates tactics necessary for the game. The main
- task of the players is to collect "stones" due to their value.
- Depending on the type of competition of the current game players take
- sides of one of the competing objects: either TETLIX or ARCALEX.
-
- TETLIX - is presented by an object, which can move left-right
- in the upper part of the game field. Its main function is to generate
- 4-blocked figures, which fall down and fill the main configuration.
- The player controls the fall of figures and uses the main device
- called "dropping", which is available when horizontal solid lines
- appear in a configuration. TETLIX's success depends much on the
- effectiveness of these "droppings" as soon, firstly, - the blocks'
- fall is dangerous for ARCALEX and makes TETLIX's tasks easier,
- secondly, - "dropping" is the most effective means of collecting
- "stones" since all "stones" belong to TETLIX which are contained in
- horizontal solid lines created by TETLIX. Isolated from one another
- during their fall, figures actively interact with so-called
- "creatures", which can move freely across the whole unoccupied by the
- objects space. These objects are very important in the game process
- functionally. The interaction depends on the type of the "creature".
-
- ARCALEX - is presented by the object which can move left-right
- in the lower part of the screen. Its main function is to ward
- off an amorphous flying "ball", so that not to let it leave the game
- field. Each missed "ball" leads to immediate "dropping", making
- ARCALEX's situation complicated. The number of "balls" is limited.
- ARCALEX itself consists of 3 parts : the central "engine",
- elimination of which destroys the whole body of ARCALEX, and the two
- spherical "guns" placed to the left and to the right of the "engine",
- which can disappear, get restored, stick to some objects and shoot
- with "bullets". The "ball" can be of 4 different states.
-
- We hope, the game's structure is not too complicated - if
- the user has played BIPROLEX+ just once, he/she would realize the
- dynamic beauty and logistics of the game.
-
- For more detailed info please read MANUAL.DOC.
-
- ENVIRONMENT :
-
- i386+ required (32-bit DOS-Extender using)
- 100% VGA-compatibility (VGA X-modes using)
- Sound Card recommended (16-bit stereo effects, speech)
- Mouse/Joystick for good playing
- 14 Mb on hard disk
- MS-DOS 5.00 or Windows 95 (DOS session)
-
- GAME PROCEDURE:
-
- Use SETUP.BAT for game configuration.
- Use START.BAT for game running.
-
- After game running in Main Menu you can:
- - Select <PLAY> for start game (default is computer robots battle)
- - Select <DEMO> for showing of prerecorded human gaming
- - Select <EDIT COMPETITIONS> for creating new competition types
- - Select <EDIT PLAYERS> for creating new players
- - Select <EDIT GAMES> for creating new saving slots of real games
-
- DEVELOPER INFO
-
- Russian game development company K-D Lab was founded in the city of
- Kaliningrad in 1995 from programmers group called K-Division. In
- 1996 its action-puzzle "Brainy Ball" won worldwide ENIX INTERNET
- ENTERTAINMENT CONTEST in Japan. Today K-D Lab has range of technologies
- like real-time 3D and 2.5D. Currently it develops new smashing game
- called "VANGERS" for Russian company Buka. The game is planned to be
- released autumn 1997. E-mail: KranK@kdlab.koenig.su
-
- PRODUCTION STAFF MEMBERS
-
- Andrey "KranK" Kouzmine
- Alexander "Sicher" Kotliar
- Andrey "Kron" Suhanov
- Nick "Cranium" Stepankov
- Vadim "Monk" Adamluk
- Michail "Snark" Piskounov
- Eugene "Steeler" Hudenko
-
- PUBLISHER INFO
-
- Sivers Studio was founded in March 1997 by a group of professionals
- who previously worked at SBG Publishing. Our goal is development
- and publishing of high standard games and multimedia encyclopedies. In
- 1997 we plan to release to Russian market at least two game projects and
- a several art encyclopedies. E-mail: sivers@online.ru
-
- DISCLAIMER
-
- The BIPROLEX+ program is provided without warranty of any kind.
- The user of the BIPROLEX+ assumes complete responsibility for any and
- all incidental or consequential damages which may occur during normal
- or abnormal use of the BIPROLEX+ program.
-
- LICENSE
-
- The entire BIPROLEX+ package are Copyright 1994,1997 K-D LAB.
- All rights reserved. The freeware version of BIPROLEX+ may be
- freely distributed to others by any means: BIPROLEX+ could be
- included in CDROM collections, subscription download areas, BBS
- packages, provided it remains in its complete and unmodified
- original archive BIPROLEX.EXE.
-
- - Enjoy -
-