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- ┌────────────────────────────────────────┐
- │ BIPROLEX+ (tm) │
- │ Dynamic Battle-Field For Your Brains │
- │ All Rights Reserved │
- │ (C)1994-97 by K-D LAB │
- ┌───────────┴────────────────────────────────────────┴──────────┐
- │ PLAYER'S MANUAL │
- └───────────────────────────────────────────────────────────────┘
-
- CONTENTS
-
- 0. Prerequisites of Creation.
-
- 1. The Main Ideas and Principles.
-
- 2. Technical Characteristics.
- 2.1. System Requirements.
- 2.2. Technical Specifications.
- 2.3. Configuring.
-
- 3. Detailed Description of the Game.
- 3.1. "Creatures".
- 3.2. "Prizes".
- 3.3. "Bonuses".
- 3.4. Information Panel Structure.
- 3.5. Scoring.
- 3.6. Speech Messages.
- 3.7. Additional Information.
-
-
- 0. Prerequisites of Creation.
-
- If you feel slightly fed up with multimegabyte games like
- RPG/Adventure/Action, which are as a rule complicated sets of slides,
- rolls and speech patterns with the minimum of programming; if you are
- not satisfied with pitiful attempts to reflect the multidimensional
- world of real objects with the help of flat pictures and primitive
- interactions of the objects, given for fascinating adventures, but
- in fact offering you only a passive way of observing a clumsy
- realization of the ready-made plot; if you wish to achieve something
- more than just using SPACEBAR button and shooting at every object
- moving on the screen (the games that leaves no space for more
- intellectual actions); if you regret about the time spent on dull,
- not dynamic and not thought-provoking strategies, than you might like
- this game.
-
- A new trend of the computer games development, deserving attention
- to our opinion, appears in the field of dynamic multiparametral
- abstractions, in which our brain not, very much burdened with real
- prototypes, can get satisfaction from solving "pure" tasks. We call
- this type of games "The Clever Medium" and would like to present to
- your verdict one of such developments named "BIPROLEX+" and worked out
- by our computer games development company "K-D Lab".
-
- While creating this game first of all we took pains to make it
- interesting for ourselves - the feature that many games lack due to
- the fact that their creators have been much more concerned with a nice
- label and the volume of trade of their monstrous creation. What we say
- here does not mean we are against a colourful design, neither we are
- ascetic supporters of a monochrome text mode and we did our best to
- present BIPROLEX+ in graphics and sound. But the main concern still was
- to create the game to be used for fun for a long time, rather than to
- be discarded after a few hours of amusement.
-
- Despite a sophisticated strategy and skills requirements as well as
- knowledge requirements of many tricky things and parametres - in other
- words all these habits that the player acquires in due course of time -
- this game nevertheless does not offer a dull preparatory introduction
- to the rules and documentation as soon the basis of it has been
- constituted with the help of classical principles of such "hits" as
- Tetris and Arcanoid (here Tetlix and Arcalex), expanded in many ways,
- altered and "wrapped" in a splendid sprite realization. Biprolex+
- brought us many exciting hours of unexpected combinations of events
- as well as victories over the rival by means of speed thinking and
- complexity of the rounds.
-
-
- 1. The Main Ideas and Principles.
-
- The given chapter presents a short description of the game and all
- initial information necessary for its user. For a more detailed
- information see the chapters below.
-
- Technical requirements: processor i386+ with 2Mb RAM for mute mode
- (4Mb for sound mode) and a ordinary VGA. For a sound background
- (music, sound effects, speech) a sound card is recommended. The use
- of mouse is also preferable (3 buttons are strongly recommended).
-
- The game is subdivided into two parts: auxiliary interface part is
- responsible for organization of the game process, main part - for
- arcade automaton.
-
- The game is provided with a main menu built up on the common
- well-known principles. The only important thing here is to have a
- clear idea of the key notions and the functional options of the menu:
-
- PLAYER - a subject of the game representing the player in Biprolex's
- environment and requiring score tables and some name, which the user
- should choose during the game. To ensure the player's results there
- is a system of passwords for each player.
-
- COMPETITION - a form of relationship between players. When creating a
- new competition the player indicates its name, the number of levels and
- the type of opposition:
- Arcalex-Tetlix - player 1 plays for Arcalex, player 2 - for Tetlix.
- Tetlix-Arcalex - vice-versa
- Flip-Flop - each level can be played twice: stage 1 - player 1 plays
- in the upper part of the screen, player 2 - in the lower
- part of the screen; stage 2 - players swap. This type is
- the most convenient one for a successful game.
- Each competition has its own score table (option HALL OF FAME for
- viewing).
-
- GAME - a means of conducting a direct competition, which preserves the
- current state of the current competition. The game gives an opportunity
- for players to play a certain competition chain of levels indicated by
- players. Intermediate results are automatically saved and can be
- retrieved with the help of option LOAD GAME. When choosing any option
- of the main menu, the right part of the screen shows a status of active
- game, which can be started from the beginning or continued with the
- help of option PLAY.
-
- Here are some minor actions the player should do in order to start the
- game:
-
- 0) to configurate the game correctly, having entered SETUP.BAT (see
- point 2.3);
-
- 1) to choose option EDIT PLAYERS and to register at least one player
- for gaming against computer or two players for human mode. In order to
- do this the player should choose any slot in the right corner menu, press
- ENTER and when tested for player's identification - to print ENTER for
- empty slot or to print old password for busy slot. In order to cheat
- the competitor peeping at the screen from behind the player's back, the
- player enters a visual false password :). The player should indicate
- his/her password. When the right password is given, the message "NEW
- PASSWORD ACCEPTED" appears on the screen.
-
- 2) to choose option EDIT COMPETITION and to create at least one
- competition. For all options like EDIT when choosing the slot, ENTER
- allows to edit the name of the corresponding object, SPACEBAR activates
- the chosen point, i.e. allows to indicate attributes, ESC allows to
- cancel all alterations. When giving the number of levels and types of
- competitions, arrow buttons are used.
-
- 3) to choose option EDIT GAME and to form the game, having indicated
- the necessary information (in case of single player game against
- computer it is necessary to choose computer robot in end of menu as
- a second player).
-
- 4) to choose option PLAY, to identify the players, having printed
- corresponding passwords and to set the game score percentage with the
- help of arrows (see point 3.5).
-
- The game screen consists of two parts: the left information panel,
- presents different information about the competition and the
- competitors parametres; the right panel depicts the battle itself. Each
- level is characterized by some initial configuration consisting of
- glitching "stones" and multicoloured blocks of different power. This
- configuration dictates tactics necessary for the game. The main task of
- players is to _collect_valuable_"stones"_. Depending on the type of
- competition of the current game players take sides of one of the
- competing objects: either Tetlix or Arcalex.
-
- Arcalex/Tetlix's short description:
-
- ┌────────┐
- │ TETLIX │
- └────────┘
- is presented by an object, which can move left-right in the upper part
- of the game field. Its main function is to generate 4-blocked figures,
- which fall down and fill the main configuration. The player controls
- the fall of figures and uses the main device called "shift down", which
- is available when horizontal solid lines appear in a configuration.
- Tetlix's success depends much on the effectiveness of these "shifts
- down" as soon, firstly, - the blocks fall is dangerous for Arcalex and
- makes Tetlix's tasks easier, secondly, - "shift down" is the most
- effective means of collecting "stones" since all "stones" contained in
- horizontal solid lines created by Tetlix belong to Tetlix. Isolated
- from one another during their fall, figures actively interact with
- so-called "creatures", which can move freely across the whole unoccupied
- by the another objects space. These objects are very important in the
- game process functionally. The interaction depends on the type of the
- "creature" and can be of 3 kinds:
-
- 1. Collision of a figure with a "bomber". It allows to fill the next
- figure with bombs - firelike blocks destroying everything on their way
- - ("bombs" is another important means of collecting "stones" and saving
- them in Tetlix's storage . It's also a powerful instrument of
- struggling for the right of "shift down" and damaging the competitor).
-
- 2. Collision with a "creature". This interaction makes it possible to
- stick the falling figure to a special block, called "bonus", which,
- while activating, does some useful/harmful actions. There are some
- dozens of "bonuses" in Biprolex+ , that's why it's difficult to
- remember all their functions at the first moment, though learning them
- by heart is not a must. For the beginning it's enough to bear in mind
- the fact that the blue colour (this concerns both "bonuses" and
- "creatures") helps Tetlix or does harm Arcalex; the yellow colour has
- the opposite function; intermediate colours - skyblue and salad -
- sympathize with Tetlix/Arcalex respectively. Besides, during activation
- of a "bonus" information panel sends the message stating this action;
- the most significant "bonuses" are accompanied by speech signals,
- explaining their roles. Tetlix can activate "bonuses" in two ways:
-
- 1) during the "shifting down" all bonuses close to a figure, which
- causes a "shift down", get activated and belong to this figure;
-
- 2) "bombs" can be "strong" and "weak" (visually distinguishable);
- "strong bombs" activate a "bonus" the moment they shoot it; "weak
- bombs" destroy a "bonus".
-
- 3. Collision allows to take a block away from a falling figure, which
- bumps into a "creature" (or vice-versa with "bonuses").
-
- The player can control Tetlix with the help of the keyboard:
-
- <left arrow> - to move a figure one step to the left
- <right arrow> - to move a figure one step to the right
- <grey 5> - to rotate a figure
- <ins> - rapid descend of a figure
- <del> - "weak/strong" bomb toggle
- <up arrow> - to switch on/off Tetlix's protective shield
- (it protects Tetlix from elimination by an
- object, though this protective energy is not
- constant - its consumption is shown on the
- information panel).
- ┌─────────┐
- │ ARCALEX │
- └─────────┘
- is presented by the object which can move left-right in the lower part
- of the screen. Its main function is to ward off an amorphous flying
- "ball", so that not to let it leave the game field. Each missed "ball"
- leads to immediate "shift down", makes Arcalex's situation complicated.
- The number of "balls" is limited.
-
- Arcalex itself consists of three parts: the central "engine",
- elimination of which destroys the whole body of Arcalex, and the two
- spherical "guns" placed on the left and right of the "engine", which
- can disappear, get restored, stick to some objects and shoot with
- "bullets". A "ball" can be of four different states:
- - simple state (when collision, it deprives a block of a level
- of power);
- - strong state (it breaks a block immediately);
- - super state (breaks through the whole configuration);
- - hidden state (is analogous to that of a simple state; it's
- difficult to trace its flight due to a "ball's phantom state).
-
- The "ball's" state is controlled by corresponding "bonuses". "Bullets"
- are also subdivided into two types, which can be switched: "strong"
- bullets (the ones which break blocks immediately and activate
- "bonuses"); "weak" bullets (the ones which deprive blocks of one level
- of power and destroy "bonuses"). "Strong" bullets are wasted _four_
- times quicker than "weak" ones. Arcalex can collect "stones" only by
- means of breaking them with a "ball". "Balls" and "bullets" actively
- interact with "creatures" - depending on their type: it can be either
- an alteration of the flight or "creature"'s materialization into a
- block, or appearance of another type of objects, which fall out of a
- destroyed "creature" - so called "prizes" presented by uncontrollably
- falling objects. These objects can be either caught and activated or
- missed by Arcalex - depending on degree of their harm; Arcalex also
- can "shift up" configuration after having broken 20 blocks with a
- "ball".
-
- Arcalex can be controlled with the help of a keyboard, analog joystick
- and a mouse (the latter is preferable). Mouse control is as follows:
-
- <move left-right> - Arcalex moves;
- <hold left button> - "guns" are turned to the left;
- <hold right button> - "guns" are turned to the right;
- <press left button> - one shot;
- <press right button> - "bullets" toggle (indicated by the
- colour of the liquid in the jar
- filled with bullets);
- <central button/
- simultaneous press of
- both buttons - for a
- mouse with two buttons) - burst of fire (three buttons are
- recommended).
-
- Joystick control is as follows:
- <left-right> - Arcalex moves;
- <up-down> - "guns" turning;
- <button 1> - shooting;
- <button 2> - "bullets" toggle.
-
- Rules of the game. Before the start of the game players should confirm
- their readiness by pressing any button on the control device. Though
- the main aim of the game is to collect "stones", in the end of the game
- either Arcalex or Tetlix can perish. Here is the list of the possible
- situations leading to the final score and indicating penalties:
-
- - configuration tries to occupy Tetlix's place (usually because of a
- wrong figure compilation); penalty - 100 scores;
- - Tetlix is killed with a "bullet"; penalty - 200 scores;
- - Tetlix is killed with a "ball"; penalty - 500 scores;
- - Tetlix's body is destroyed by a "rabid" block/"stone"; penalty -
- 1000 scores;
- - blocks are shifted up and placed in the area occupied by Tetlix;
- penalty - 1000 scores;
- - a falling figure gets in the "engine" of Arcalex; penalty - 200
- scores;
- - Arcalex fails to catch a "bomb-prize"; penalty - 200 scores;
- - Arcalex is killed by "shift down"; penalty - 1000 scores;
- - a "rabid" block sticks to Arcalex's "engine"/"stone"; penalty -
- 1000 scores
- - Arcalex commits suicide by "bullets"; penalty - 400 scores;
- - Arcalex loses all "balls"; penalty - 500 scores.
-
- In case one of the players has collected no stones, there is an
- additional penalty of 500 scores. In case one of the competitors has
- been eliminated, the stones left are taken by the winner at a reduced
- price. The real value of the collected "stones" at any level is 2000
- scores.
-
- We hope, the above-described game structure is not too complicated -
- had the user played Biprolex+ just once, he/she would appreciate the
- dynamic beauty and logistics of the game.
-
-
- 2. Technical Characteristics.
-
- 2.1. System Requirements.
-
- Necessary hardware:
- - processor i386+;
- - RAM: 2Mb - mute mode, 4Mb - sound mode;
- - 100% VGA-compatible videocard.
-
- Preferable hardware:
- - sound card;
- - mouse (3 buttons are strongly recommended).
-
- Software:
- - MS-DOS 5.00+;
- - mouse driver with mouse device;
- - Windows 95 supported in full screen mode (Windows NT NOT supported).
-
- 2.2. Technical Specifications.
-
- This chapter presents some hints on trouble-shooting when working with
- Biprolex+:
-
- - this game is used with DOS Extender in 32-bite protected mode of the
- i386 processor which makes possible a more effective use of resources;
-
- - X-modes of simple VGA (360x360x256 and 360x480x256) are used: the
- graphics quality is higher than that one used in standard 256 modes due
- to its information memory capacity.
-
- 2.3. Configuring.
-
- After successful installation you will find the game in the directory
- on the hard disk. To enter configuration mode the user should give
- command SETUP.BAT (or c:\biplus.exe . -c). The process of
- configuration presents a consecutive filling of setup screens,
- enumerated below:
-
- - TETLIX KEYBOARD CONTROL - allows to change Tetlix's control keys;
- ESC - allows to keep previous functions;
-
- - ARCALEX MANAGEMENT - allows to set up Arcalex's control device.
- For mouse control the user should choose mouse support mode.
- Note: if the user operates with a 2-buttons mouse, he/she should
- enter Microsoft Mouse Mode for COM1 or COM2; if a mouse is with 3
- buttons, then it's more preferable to set it in a PC Mode: for
- operating with a mouse the user should read documentation before
- the start;
-
- - ARCALEX KEYBOARD CONTROL - appears when choosing KEYBOARD Mode and
- allows to change Arcalex's control keys;
-
-
- 3. Detailed Description of the Game.
-
- The present chapter deals with a detailed information about the use of
- Biprolex+ and its main features. The graphic images of "creatures" and
- "prizes" with its names you can see in true-color file BPHELP.JPG.
-
- 3.1. "Creatures".
-
- Symbols:
- [T] - Collision with a falling figure
- [A] - Collision with a "ball"/"bullet"
-
- ┌─────────────┐
- │ │ colour: violet
- │ BOMBER │ [T] - fills the next figure with bombs
- │ │ [A] - prize-bomb ("weak bullets" are terminated)
- └─────────────┘
- ┌─────────────┐
- │ │ colour: salad
- │ A-GLIX │ [T] - salad "bonus" sticks to a figure
- │ │ [A] - prize-bullets
- └─────────────┘
- ┌─────────────┐
- │ │ colour: yellow
- │ A-GLIX+ │ [T] - yellow "bonus" sticks to a figure
- │ │ [A] - prize-Multiball
- └─────────────┘
- ┌─────────────┐
- │ │ colour: yellow
- │ RESTOR │ [T] - deprives a figure of a block
- │ │ [A] - prize-Repairer
- └─────────────┘
- ┌─────────────┐
- │ │ colour: yellow
- │ AGLU │ [T] - deprives a figure of a block
- │ │ [A] - prize-Unstucker
- └─────────────┘
- ┌─────────────┐
- │ │ colour: yellow
- │ BIO-VI │ [T] - deprives a figure of a block
- │ │ [A] - prize-Addball
- └─────────────┘
- ┌─────────────┐
- │ │ colour: skyblue
- │ T-GLIX │ [T] - skyblue "bonus" sticks to a figure
- │ │ [A] - materialization into a block ("weak bullets"
- │ │ are terminated)
- └─────────────┘
- ┌─────────────┐
- │ │ colour: blue
- │ T-GLIX+ │ [T] - blue "bonus" sticks to a figure
- │ │ [A] - prize-Killball
- └─────────────┘
- ┌─────────────┐
- │ │ colour: red
- │ IMPERON │ [T] - red "bonus" sticks to a figure
- │ │ [A] - prize-Scorer
- └─────────────┘
-
- 3.2. "Prizes".
-
- ┌───────────┐
- │ BULLETS │ extra 20 bullets for Arcalex
- └───────────┘
- ┌───────────┐
- │ KILLBALL │ destroys all active "balls"
- └───────────┘
- ┌───────────┐
- │ REPAIRER │ restores all destroyed "guns"
- └───────────┘
- ┌───────────┐
- │ MULTIBALL │ generates 4 active "balls"
- └───────────┘
- ┌───────────┐
- │ UNSTUCKER │ activates all stuck "guns"
- └───────────┘
- ┌───────────┐
- │ ADDBALL │ extra "ball" for Arcalex
- └───────────┘
- ┌───────────┐
- │ SCORER │ 10 extra scores for Arcalex
- └───────────┘
-
- 3.3. "Bonuses".
-
- INFO string is highlighted on the information panel. SPEECH string
- contain speech message.
-
- Blue group (necessary for Tetlix)
- ──────────────────────────────────
-
- [G]: to delete two "guns" of Arcalex
- INFO: Guns Removed SPEECH: GUNS REMOVED
-
- [L] to stick Arcalex's left "gun"
- INFO: Left Gun Stuck SPEECH: LEFT GUN STUCK
-
- [R] to stick Arcalex's right "gun"
- INFO: Right Gun Stuck SPEECH: RIGHT GUN STUCK
-
- [1] to create one rabid block down
- INFO: 1 Rabid Squares Down SPEECH: RABID SQUARES DOWN
-
- [2] to create two rabid blocks down
- INFO: 2 Rabid Squares Down SPEECH: RABID SQUARES DOWN
-
- [3] to create three rabid blocks down
- INFO: 3 Rabid Squares Down SPEECH: RABID SQUARES DOWN
-
- [H] to turn all active "balls" into hidden state
- INFO: Hidden Ball SPEECH: HIDDEN BALL
-
- [] extra "shift down"
- INFO: Shift Down
-
- Skyblue group (sympathizing with Tetlix)
- ────────────────────────────────────────
-
- [C] to change a "guns - engine" link: free/hard/normal
- INFO: Change Arcalex
-
- [5] 50 extra power units for Tetlix
- INFO: + Protect Energy
-
- [10] 100 extra power units for Tetlix
- INFO: ++ Protect Energy
-
- [T] to reduce speed of falling figures
- INFO: - Fall Speed
-
- [] to move all uncollected "stones" one step upward
- INFO: Stones Shift Up
-
- [50] to reward Tetlix 50 scores
- INFO: 50 Score Tetlix
-
- [M] to drift Arcalex body
- INFO: Moved Arcalex
-
- [F] to shoot off all Arcalex's "bullets"
- INFO: Auto Shooting SPEECH: BUH, BUH, AUTO SHOOTING!
-
- Yellow group (necessary for Arcalex)
- ─────────────────────────────────────
-
- [S] to turn all active "balls" into super state
- INFO: Super Ball SPEECH: WOW! SUPER BALL!
-
- [P] unpleasant "shift up"
- INFO: Penalize SPEECH: PENALIZE...
-
- [T] to increase speed of falling figures
- INFO: + Fall Speed SPEECH: RUSH! RUSH!
-
- [1] to create 1 Rabid in the upper part of the screen
- INFO: 1 Rabid Squares Up SPEECH: RABID SQUARES UP
-
- [2] to create 2 Rabids in the upper part of the screen
- INFO: 2 Rabid Squares Up SPEECH: RABID SQUARES UP
-
- [3] to create 3 Rabids in the upper part of the screen
- INFO: 3 Rabid Squares Up SPEECH: RABID SQUARES UP
-
- [F] to turn all active "balls" into strong state
- INFO: Strong Ball SPEECH: STRONG BALL
-
- Salad group (sympathizing with Arcalex)
- ───────────────────────────────────────
-
- [] to move all uncollected "stones" one step downwards
- INFO: Stones Shift Down
-
- [S] to stop Tetlix
- INFO: Tetlix Stopped SPEECH: Tetlix STOPPED
-
- [R] to create uncontrollable rotating figure
- INFO: Rabid Figure SPEECH: HEY, RABID FIGURE!
-
- [X]: to create fixed figure
- INFO: Fixed Figure SPEECH: HEY, IT'S FIXED!
-
- [2] extra figure at same time
- INFO: 2nd Figure
-
- [50] to reward Arcalex 50 scores
- INFO: 50 Score Arcalex
-
- [-] to reduce Tetlix's block power by one level
- INFO: - Square Power SPEECH: SICKLY BOY
-
- Red group (controls the "creatures" statistic)
- ───────────────────────────────────────────────
-
- [a] to increase salad creatures
- INFO: Salad +
-
- [A] to increase yellow "creatures"
- INFO: Yellow + SPEECH : IMPROVEMENT FOR ARCALEX
-
- [t] to increase skyblue "creatures"
- INFO: SkyBlue +
-
- [T] to increase blue "creatures"
- INFO: Blue + SPEECH: IMPROVEMENT FOR TETLIX
-
- [B] to increase violet "bombers"
- INFO: Bomber + SPEECH : MORE BOMBS
-
- [S] to increase block removing "creatures"
- INFO: Remover +
-
- [+] to increase "creatures" number
- INFO: More Creatures SPEECH: MORE CREATURES
-
- [-] to decrease "creatures" number
- INFO: Less Creatures SPEECH: LESS CREATURES
-
- [] to move "creatures" upwards
- INFO: Creatures Up SPEECH: CREATURES UP
-
- [] to move "creatures" downwards
- INFO: Creatures Down SPEECH: CREATURES DOWN
-
- 3.4. Information Panel Structure.
-
- ┌────────────────────────────────────┐ 1 - Tetlix's score counter
- │ ┌──────────────────────┐ ┌───────┐ │ 2 - Arcalex's score counter
- │ │ 1 │ │ │ │ 3 - next figure demonstration
- │ ├──────────────────────┤ │ 3 │ │ window
- │ │ 2 │ │ │ │ 4 - six jars indicating the
- │ └──────────────────────┘ └───────┘ │ probability of corresponding
- │ ┌───┬───┬───┬───┬───┬───┐┌───┬───┐ │ "creatures" appearance
- │ │ 4 │ . │ . │ . │ . │ . ││ 5 │ 6 │ │
- │ └───┴───┴───┴───┴───┴───┘└───┴───┘ │ 5 - "creatures" concentrations
- │ ┌────────────────────────────────┐ │ in the upper and lower parts
- │ │ 7 │ │ of the screen
- │ └────────────────────────────────┘ │ 6 - general "creatures"
- │ ┌──┐ ┌──┐ │ concentration
- │ │10│ │11│ │ 7 - message indicator
- │ ┌──┐ ┌──┐ │ │ │ │ │ 8 - total sum of "stones"
- │ │8 │ │9 │ │ │ │ │ │ collected by Arcalex
- │ │ │ │ │ │ │ │ │ │ 9 - total sum of "stones"
- │ └──┘ └──┘ │ │ │ │ │ collected by Tetlix
- │ │ │ │ │ │ 10 - Protect Energy consumption
- │ ┌──┐ └──┘ └──┘ │
- │ │12│ ┌─────────────────────┐ │ 11 - "bullets" quantity
- │ │ │ │ 13 │ │ 12 - "shift up" after this jar
- │ └──┘ └─────────────────────┘ │ filling
- └────────────────────────────────────┘ 13 - reserved "balls"
-
- 3.5. Scoring.
-
- BIPROLEX+ is provided with a system, which saves scores automatically.
- Firstly, there are two autonomous scoretables for each level of the game.
- One of the table is for bad results, the other - is for good results.
- These tables appear in intervals between the levels, when SPACEBAR is
- pressed (ENTER is used to continue a "competition"; to open the main menu
- any button is used). Secondly, each "competition" is presented by tables
- of records in the end of the game (option HALL OF FAME in the main menu
- for viewing). Finally, there is a common table of best results (1st slot
- in the HALL OF FLAME), indicating the rating of each player:
- 1st position - 100 scores, 2nd - 50, 3rd - 30, and then - 23, 18, 13, 9,
- 5, 2, 1 respectively.
-
- Total sum of scores contents all scores of the game at each level.
- Scoring at levels is as follows:
-
- - despite the number of "stones" at levels, total sum is 2000 scores
- (uncollected "stones" are twice cheaper)
-
- - scoring for Tetlix's "shift down":
- total sum = 50*(number of "shift down"), thus try to "shift down"
- at once several lines
-
- - scoring during the game:
-
- block destroyed 3 scores
- "creature" destroyed 2 scores
- figure created 3 scores
- Scorer 20 scores
- "shift up" 50 scores
-
- - in the end of a level unused resources are taken into account in
- the final scoring:
-
- Protect Energy 10 scores/unit
- "bullets" 10 scores/unit
- reserved "balls" 50 scores/"ball"
-
- - all penalties are taken into account at each level, thus defining a
- winner
-
- - before starting the game players can set up percentage (option PLAY
- of the main menu):
-
- GameSumWin = GameSumWin + LevelSumWin
- GameSumLost = GameSumLost + LevelSumLost
- TempSum = GameSumWin*PercWin/100 + GameSumLost*PercLost/100
- Delta = TempSum*PercWin/100
- GameSumWin = GameSumWin + Delta
- GameSumLost = GameSumLost - Delta, where
-
- GameSumWin is a scoresum of a winner of a finished level;
- GameSumLost is a scoresum of a loser of a finished level;
- LevelSumWin is total scoresum of a winner of a finished level;
- LevelSumLost is a total scoresum of a loser of a finished level;
- PercWin is a winner's percentage
- PercLost is a loser's percentage
-
- - the GAME is played either till the end of a "competition" or till a
- failure of one of the players (lowering under zero in total scoresum).
-
- 3.6. Speech Messages.
-
- Besides the above-mentioned Speech Messages the following ones are
- used:
-
- CONFIRMATION - to confirm readiness to start the game
- ARCALEX BEGAN - Arcalex is activated
- TETLIX BEGAN - Tetlix is activated
- LAST BALL OUT - Arcalex used the last "ball"
- PROTECT ENERGY OUT - Protect Energy expired
- FINAL STONE - last uncollected "stone" left in level
- BULLETS OUT - all "bullets" are shot
- MULTI BALL - Arcalex activated MULTIBALL
- ARCALEX IS WINNER - Arcalex won at the current level
- TETLIX HAS PROFITED - Tetlix won at the current level
- OH NO, ARCALEX AT A LOSS - Arcalex lost (under zero)
- DAMN! TETLIX IS UNDER ZERO - Tetlix lost
- YES! YOU GOT IT! - unique "shift down", bonus message
- OOPS! LOSER!!! - big loosing
-
- 3.7. Additional Information.
-
- This chapter gives some handy hints on different game situations, not
- described before:
-
- - "shift down" can take place until a block leaves a solid line
- - dropping blocks can not create new solid lines
- - a Rabid can move vertically, in case its horizontal way is blocked
- - the flight of a newly-activated "ball" coincides with a "bullet"'s flight
- - KILLBALL catch prevents from "shift down" if you have several active "balls"
- - no penalty at the 1st level of the GAME
- - F3-F4 - music volume regulation
- - F5-F6 - sound effects volume regulation
- - F7-F8 - speech volume regulation
- - F9 - on/off wave processes.
-
- ─────────────────────────────────────────────────────────────────────-
- - The End -
- ──────────────────────────────────────────────────────────────────────
- Big Thanx for your attention to our product, you can feedback us by:
-
- e-mail: krank@kdlab.koenig.su
- fido: 2:478/9@fidonet
- phone: +7 (0112) 434-232, 348-099
- contact person: Andrey "KranK" Kouzmine
-
- K-D Lab, Russia, Russian Koenigsberg.
-
-