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- BuildMap.lwm
- Makes out of a picturefile, which is loadable by the ADPRO
- Universal Loader, a IFF24 Brush with offmixed edges, which can
- be used as a reflection map.
-
- Catalog.lwm
- With the help of ADPRO, this macro produces catalogpages with
- "fingernail"-pictures. The pictures are framed, subtitled (op-
- tional) and placed on a background.
-
- Curve2Motion.lwm
- It changes the keyframe´s coordinates of a LW Motion file into a
- curve, which you can edit, as you like, for saving it p.e. back
- with Curve2Motion.
- [PAGE]
- EasyFont.lwm
- This macro creates perfect logos, whose side-, front, back- and
- bevelparts are already supplied with individual surfaces and
- whose are build up optimal.
-
- ExplodeLoad.lwm
- To let the surfaces of an object explode, this macro loads an
- object into the editor. A row of objects is produced, which are
- morphed in the layouter.
-
- FlyMotion.lwm
- You "fly" along a path and can vary the position and the size of
- the object by a value or formula.
- [PAGE]
- Fourier.lwm
- Star-like objects, which can be supplied with fases, are made
- with this macro. By using polygones, morphable object-sequences
- are produced.
-
- Gravity.lwm
- A cube of particles is calculated, the particles are attracted
- or pushed off from a flying by object. The particles are also
- animated by morphing.
-
- ImagineLoad.lwm
- With this macro, you can direct grab objects in Imagine format,
- the difficult assignment of surfaces is supported in different
- ways.
- [PAGE]
- Kinematics.lwm
- With this macro, you can objects let fall, influence with wind,
- explode, attract or push off themself or let them fly as a
- swarm.
-
- MakeAnim.lwm
- The Anims calculated in HAM or HAM8 by LW are not that optimi-
- zed, as it is known of Adpro. You calculate and start the anima-
- tion comfortable from the modeller.
-
- Morph2Scene.lwm
- The sequences of objects made p.e. with ExplodeLoad are built
- into a scenefile, which can be loaded as it is with
- "Objects/Load from Scene".
- [PAGE]
- Motion2Curve.lwm
- As opposide to Curve2Motion, this macro is for producing a new
- or editing a given path from the coordinates of points in the
- actual layer.
-
- MotionEdit.lwm
- Sequences of motions are extended, rotated, reversed, and new
- sorted by MotionEdit. The Speed can be canged and two motions
- can be merged.
-
- ObjectEdit.lwm
- If you want to use the same function of the modeller on many
- objects at the same time, this macro makes life easier and does
- it automatically for You.
- [PAGE]
- Objects2Scene.lwm
- The sequence of objects, which is made p.e. with the macro Kine-
- matics, can be assigned to a sequence of paths and built in to-
- gether in a scenefile.
-
- ParticleRain.lwm
- A cube of particles, in which the particles are dropping on the
- ground, disappear (as good as) and come back as new "drops" on
- the upper border of the cube.
-
- Particles.lwm
- Particles, distributed as cube or sphere, also empty inside or
- only as a sphere-hull, are disappearing tight distributed, as
- you like, placed in the actual layer.
- [PAGE]
- Points2Objects.lwm
- With this macro, you load as many (different) objects as you
- want to the coordinates of points in the actual layer, you can
- also use (deformed) spheres.
-
- SelectPoints.lwm
- This macro helps to determine, in which follow the points of an
- object are adminstered by the modeller.
-
- SeperateLoad.lwm
- A LW or Imagine object is loaded into the editor, the points of
- all surfaces are made new for every surface. Then the surfaces
- can be moved seperatly.
- [PAGE]
- Sequencer.lwm
- A useful tool is the Sequencer, if you want to renumber or re-
- name a sequence of files (with numerical extension).
-
- SetGlobals.lwm
- With this macro, you can preset the used language, the kind of
- helping and the number of digits for numerical extensions for
- all the other macros.
-
- Wormhole.lwm
- With this macro you can make a nice deformed tube, which is
- great for flying trough. The needed path is delivered if you
- like so.
- [END]
-