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- TABLE OF CONTENTS
-
- ptreplay.library/PTFade
- ptreplay.library/PTFreeMod
- ptreplay.library/PTGetChan
- ptreplay.library/PTGetPri
- ptreplay.library/PTGetSample
- ptreplay.library/PTInstallBits
- ptreplay.library/PTLoadModule
- ptreplay.library/PTOffChannel
- ptreplay.library/PTOnChannel
- ptreplay.library/PTPatternData
- ptreplay.library/PTPatternPos
- ptreplay.library/PTPause
- ptreplay.library/PTPlay
- ptreplay.library/PTResume
- ptreplay.library/PTSetPos
- ptreplay.library/PTSetPri
- ptreplay.library/PTSetupMod
- ptreplay.library/PTSetVolume
- ptreplay.library/PTSongLen
- ptreplay.library/PTSongPattern
- ptreplay.library/PTSongPos
- ptreplay.library/PTStartFade
- ptreplay.library/PTStop
- ptreplay.library/PTUnloadModule
- ptreplay.library/PTFade ptreplay.library/PTFade
-
- NAME
- PTFade -- Let a module "slide away" before it's stopped (V2)
-
- SYNOPSIS
- PTFade(module,speed)
- A0 D0
-
- void PTFade(struct Module *, UBYTE);
-
- FUNCTION
- This function does smooth vol slidedown until volume reaches zero,
- then the module is stoped and the function returns. The speed is
- given in the number of "vblanks" (ie CIA timeouts because it uses
- CIA timing instead of vblank timing) between each step.
-
- INPUTS
- module - module that is to be stoped.
- speed - fading speed.
-
- SEE ALSO
- PTStartFade()
-
- ptreplay.library/PTFreeMod ptreplay.library/PTFreeMod
-
- NAME
- PTFreeMod -- Deallocates a module create with PTSetupMod. (V4)
-
- SYNOPSIS
- PTFreeMod(Module)
- A0
-
- void PTFreeMod(struct Module *);
-
- FUNCTION
- This function will free all memory allocated by the PTSetupMod
- function.
-
- INPUTS
- Module - a module returned by PTSetupMod().
-
- SEE ALSO
- PTSetupMod()
-
- ptreplay.library/PTGetChan ptreplay.library/PTGetChan
-
- NAME
- PTGetChan -- Return wich channels ptreplay owns. (V6)
-
- SYNOPSIS
- Chans=PTGetChan()
- D0
-
- BYTE PTGetChan(void);
-
- FUNCTION
- This function returns an array there bit 0 is set if it owns channel
- 0, bit 1 is set if it owns channel 1 and so on.
-
- RESULT
- Chans - An bitarray telling you wich channel it owns.
-
- SEE ALSO
-
- ptreplay.library/PTGetPri ptreplay.library/PTGetPri
-
- NAME
- PTGetPri -- Return the priority currently used. (V5)
-
- SYNOPSIS
- Pri=PTSetPri()
- D0
- BYTE PTSetPri(void);
-
- FUNCTION
- This function returnes the current priority on wich ptreplay hold
- it's channels.
-
- RESULT
- Pri - The priority currently used by ptreplay.
-
- SEE ALSO
- PTSetPri()
-
- ptreplay.library/PTGetSample ptreplay.library/PTGetSample
-
- NAME
- PTGetSample -- Return info on a sample. (V6)
-
- SYNOPSIS
- Sam=PTGetSample(Module,Num);
- D0 A0 D0
-
- struct PTSample *PTGetSample(struct Module *,WORD);
-
- FUNCTION
- This function collects info about the given sample-number.
-
- it returns the folowing structure:
- struct PTSample
- {
- UBYTE Name[22]; /* Null terminated string with samplename */
- UWORD Length; /* Sample length in words */
- UBYTE FineTune; /* FineTune of sample in lower 4 bits */
- UBYTE Volume; /* Volume of sample */
- UWORD Repeat; /* Repeat start in number of words */
- UWORD Replen; /* Repeat length in number of words */
- };
-
- INPUTS
- Module - Pointer to a loaded module
- Num - Number of the sample you whant info about. MUST BE 0-31
-
- RESULT
- Sam - Info about the given sample.
-
- SEE ALSO
-
- ptreplay.library/PTInstallBits ptreplay.library/PTInstallBits
-
- NAME
- PTInstallBits -- Defines what to be signaled at and how (V4)
-
- SYNOPSIS
- PTInstallBits(Module, Restart, Pos, Row, Fade);
- A0 D0 D1 D2 D3
-
- void PTInstallBits(struct Module *, BYTE, BYTE, BYTE, BYTE);
-
- FUNCTION
- This function is used to inform ptreplay which signals to send to
- this task at the given positions. Currently it can only be set up to
- signal one task/module (the one calling this function) this may
- however change in future. A signalbit of -1 tells ptreplay not to
- signal you at that specific location.
-
- INPUTS
- Module - module to use the given signals
- Restart - Bit to set when a module restarts from beginning or -1 for
- no signal.
- Pos - Bit to set when moving to next position or -1 for no signal
- Row - Bit to set when moving to next row in pattern or -1 for no
- signal.
- Fade - Bit to set when PTStartFade is done and have stoped module or
- -1 for no signal.
-
- EXAMPLE
- /* This will set signalbit 4 when the module restarts */
- PTInstallBits(Module, 4, -1, -1, -1);
-
- /* This will set signalbit 0 when startfade has stopped the module */
- PTInstallBits(Module, -1, 1, -1, 0);
-
- SEE ALSO
- PTStartFade()
-
- ptreplay.library/PTLoadModule ptreplay.library/PTLoadModule
-
- NAME
- PTLoadModule -- Load a module.
-
- SYNOPSIS
- module=PTLoadModule(name)
- D0 A0
-
- struct module *PTLoadModule(STRPTR);
-
- FUNCTION
- The named file is loaded into chip-mem and if it's identified as an
- protracker module, a module control structure is created and then
- returned to you for usage in the other functions like PTPlay
-
- INPUTS
- name - name of a module file.
-
- RESULT
- module - a pointer to a module control structure or NULL if the
- module couldn't be loaded.
-
- SEE ALSO
- PTSetupMod(), PTUnloadModule()
-
- ptreplay.library/PTOffChannel ptreplay.library/PTOffChannel
-
- NAME
- PTOffChannel -- Turns off one or more channels. (V5)
-
- SYNOPSIS
- PTStartFade(Module, Channel)
- A0 D0
-
- void PTStartFade(struct Module *, BYTE);
-
- FUNCTION
- This function is used to turn one or more channels off in order to
- stop ptreplay producing sound for that channel. Note that this isn't
- a nested command and turning off a channel that is already off will
- give you strange results and is _not_ recomended.
-
- INPUTS
- Module - Module to select channels for.
- Channel - Channels to be turned off.
-
- RESULT
-
- EXAMPLE
-
- NOTES
-
- BUGS
- Turning a channel off will not release it to be used by other
- programms via audio.device.
-
- SEE ALSO
- PTOnChannel()
-
- ptreplay.library/PTOnChannel ptreplay.library/PTOnChannel
-
- NAME
- PTOnChannel -- Turns on one or more channels. (V5)
-
- SYNOPSIS
- PTStartFade(Module, Channel)
- A0 D0
-
- void PTStartFade(struct Module *, BYTE);
-
- FUNCTION
- This function is used to turn one or more channels on in order for
- ptreplay to produce sound for that channel. Note that this isn't
- a nested command and turning on a channel that is already on will
- give you strange results.
-
- EXAMPLE
- ;Turn on all 4 channels
- PTOnChannel(Mod, $f);
-
- ;Turn on channel 0,1 & 2
- PTOnChannel(Mod, &7);
-
- INPUTS
- Module - Module to select channels for.
- Channel - Channels to be turned on.
-
- SEE ALSO
- PTOffChannel()
-
- ptreplay.library/PTPatternData ptreplay.library/PTPatternData
-
- NAME
- PTPatternData -- Returns the adress of specified pattern/row (V4)
-
- SYNOPSIS
- RowData=PTPatternData(Module, PatternNum, RowNum)
- D0 A0 D0 D1
-
- APTR PTPatternData(struct Module *, UBYTE, UBYTE);
-
- FUNCTION
- This function returns a pointer to the given row in the specified
- pattern.
-
- INPUTS
- Module - Pointer to the module you which to examine.
- PatternNum - The pattern (0-127) you want to examine.
- RowNum - And finaly which row (0-63) to examine.
-
- RESULT
- RowData - A pointer to the given position
-
- ptreplay.library/PTPatternPos ptreplay.library/PTPatternPos
-
- NAME
- PTPatternPos -- Returns the patternrow currently playing (V4)
-
- SYNOPSIS
- Row=PTPatternPos(module)
- D0 A0
-
- UBYTE PTPatternPos(struct Module *);
-
- FUNCTION
- Returns the row in the pattern that it is currently being played.
-
- INPUTS
- module - A module that is currently being played.
-
- RESULT
- Row - The row (0-63 $00-$40) that is being played.
-
- ptreplay.library/PTPause ptreplay.library/PTPause
-
- NAME
- PTPause -- pauses a module.
-
- SYNOPSIS
- PTPause(module)
- A0
-
- void PTPause(struct Module *);
-
- FUNCTION
- Pause this module, remembering the position so that you can restart
- it later. All sound is turned off.
-
- INPUTS
- module - pointer to module control structure.
-
- NOTES
- All channels are still allocated at the same priority after this
- functions has returned so it's vise to lower the priority to -128
- before calling this function.
-
- SEE ALSO
- PTResume()
-
- ptreplay.library/PTPlay ptreplay.library/PTPlay
-
- NAME
- PTPlay -- Plays a module
-
- SYNOPSIS
- PTPlay(module)
- A0
-
- void PTPlay(struct Module *);
-
- FUNCTION
- Start playing the module from the beginning. If this module already
- was playing, it starts over from the beginning.
-
- INPUTS
- module - pointer to module control structure.
-
- BUGS
- It is not yet supported to call this function while another module
- is playing.
- If another module is playing, it will be stopped and this will be
- played instead. (V5)
-
- SEE ALSO
- PTStop()
-
- ptreplay.library/PTResume ptreplay.library/PTResume
-
- NAME
- PTResume -- restarts a paused module.
-
- SYNOPSIS
- PTResume(module)
- A0
-
- void PTResume(struct Module *);
-
- FUNCTION
- Resume playing this module, after it was paused. If it was not
- paused then nothing happens. Becasue PTPause&PTResume doesn't nest
- will the module continue after the first call to PTResume.
-
- INPUTS
- module - pointer to module control structure.
-
- SEE ALSO
- PTPause()
-
- ptreplay.library/PTSetPos ptreplay.library/PTSetPos
-
- NAME
- PTSetPos -- Changes the position for a playing module. (V5)
-
- SYNOPSIS
- PTSetPos(Module, Pos)
- A0 D0
-
- void PTSetPos(struct Module *, UBYTE);
-
- FUNCTION
- This function changes the position which we are playing to the new
- one.
-
- INPUTS
- Module - Module to change pos in.
- Pos - The new position 0 - SongLen-1
-
- SEE ALSO
- PTSongPos(), PTSongLen()
-
- ptreplay.library/PTSetPri ptreplay.library/PTSetPri
-
- NAME
- PTSetPri -- Sets the priority that ptreplay should use. (V5)
-
- SYNOPSIS
- PTSetPri(Pri)
- D0
-
- void PTSetPri(BYTE);
-
- FUNCTION
- This function changes the priority on wich ptreplay hold it's
- channels. It deafults to -128 and is also reset to -128 every time
- the library is closed (OpenCnt==NULL).
-
- NOTE for V6: Now the channels are completly freed when the library
- is closed.
-
- INPUTS
- Pri - The new priority
-
- SEE ALSO
- PTGetPri()
-
- ptreplay.library/PTSetupMod ptreplay.library/PTSetupMod
-
- NAME
- PTSetupMod -- Creates a control structure for a loaded module. (V4)
-
- SYNOPSIS
- Module = PTSetupMod(LoadedMod);
- D0 A0
-
- struct Module *PTSetupMod(APTR);
-
- FUNCTION
- This function will allocate a module control structure and intilize
- it using an already loaded module file in order to use in with
- ptreplay.
-
- INPUTS
- LoadedMod - An pointer to an already loaded module.
-
- RESULT
- Module - A module control structure ready to use.
-
- EXAMPLE
- /* This routine will do the same thing as PTLoadMod */
- BPTR File;
- APTR Mod;
- int Len;
- struct Module *Module;
-
- File=Open("mod.module",MODE_OLDFILE))
- Seek(File, 0l, OFFSET_END);
- Len=Seek(File, 0l, OFFSET_BEGINNING);
-
- Mod=AllocMem(Len, MEMF_CHIP);
- Read(File, Mod, Len);
- Close(File);
- Module=PTSetupMod(Mod);
-
- NOTES
- 1. The module MUST already be located in chip mem.
- 2. The module MUST be valid while the module is going to be used.
- Both may change in future.
-
- SEE ALSO
- PTFreeMod()
-
- ptreplay.library/PTSetVolume ptreplay.library/PTSetVolume
-
- NAME
- PTSetVolume -- Sets the base volume (V3)
-
- SYNOPSIS
- PTSetVolume(module,volume)
- A0 D0
-
- void PTSetVolume(struct Module *, UBYTE);
-
- FUNCTION
- This function will change the base volume that ptreplay uses to
- calculate the "real" volume for the specified module.
-
- The new volume is first multiplied by this value and then shifted
- right 6 steps.
-
- INPUTS
- module - pointer to module.
- speed - new volume 0-64 ($00-$40)
-
- SEE ALSO
- Fade(), StartFade().
-
- ptreplay.library/PTSongLen ptreplay.library/PTSongLen
-
- NAME
- PTSongLen -- returns songlength (V4)
-
- SYNOPSIS
- Len=PTSongLen(module)
- d0 a0
-
- UBYTE PTSongLen(struct Module *);
-
- FUNCTION
- This funktion returns the length of the module in positions. This
- is the same value as Length in ProTracker and means that it will
- play until position Len-1.
-
- INPUTS
- module - The module whos length you which to now.
-
- RESULT
- Len - Number of positions in module
-
- ptreplay.library/PTSongPattern ptreplay.library/PTSongPattern
-
- NAME
- PTSongPattern -- Returns pattern at a given position (V4)
-
- SYNOPSIS
- PatNum=PTSongPattern(module, pos)
- D0 A0 D0
-
- UBYTE PTSongPattern(struct Module *,UWORD);
-
- FUNCTION
- Returns the pattern number at a given position.
-
- INPUTS
- Module - The module you want to examine
- Pos - The position (0-127) you want to examine.
-
- RESULT
- PatNum - A number (0-127) telling you which pattern is to be played.
-
- ptreplay.library/PTSongPos ptreplay.library/PTSongPos
-
- NAME
- PTSongPos -- Gives you the current song position (V4)
-
- SYNOPSIS
- Pos=PTSongPos(module);
- d0 A0
-
- UBYTE PTSongPos(struct Module *)
-
- FUNCTION
- This function returns the position the module is curently playing.
-
- INPUTS
- module - pointer to a module that is playing.
-
- RESULT
- Pos - position 0 - (Length-1)
-
- SEE ALSO
- PTSetPos()
-
- ptreplay.library/PTStartFade ptreplay.library/PTStartFade
-
- NAME
- PTStartFade -- Let a module fade-away before it's stopped (V4)
-
- SYNOPSIS
- PTStartFade(Module, Speed)
- A0 D0
-
- void PTStartFade(struct Module *, UBYTE);
-
- FUNCTION
- This function will also do a smooth volume slidedown in the same way
- as PTFade does but it returns as soon as the fading has started
- instead of when it is done. Currently the only way to notice when
- the module is stoped is to setup a Fade bit using PTInstallBits and
- check for that bit.
-
- INPUTS
- Module - Module to be stoped.
- Speed - fading speed.
-
- SEE ALSO
- PTFade(), PTInstallBits()
-
- ptreplay.library/PTStop ptreplay.library/PTStop
-
- NAME
- PTStop -- Stops a module that is playing.
-
- SYNOPSIS
- PTStop(module)
- A0
-
- void PTStop(struct Module *);
-
- FUNCTION
- Stop playing the given module. If it wasn't playing, nothing
- happens.
-
- INPUTS
- module - pointer to module control structure.
-
- SEE ALSO
- PTPlay(), PTFade()
-
- ptreplay.library/PTUnloadModule ptreplay.library/PTUnloadModule
-
- NAME
- PTUnloadModule -- Deallocates a loaded module.
-
- SYNOPSIS
- PTUnloadModule(module)
- A0
-
- void PTUnloadModule(struct Module *);
-
- FUNCTION
- Deallocates a previsly loaded module, returning all it's resources
- to the system.
-
- INPUTS
- module - pointer to module control structure returned by LoadModule.
-
- BUGS
- Does not check that module is stopped. If you call this function on
- a module that is playing, you _will_ cause a System Failure. You
- have been warned.
-
- SEE ALSO
- PTFreeMod(), PTStop()
-
-