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- @3{ALIEN BASH 2 - GAME
- @4}by zYLAX / PTK
- @5
- The public domain has often been
- described as a gold mine, and true to
- this there are some outstanding pieces
- of software waiting to be discovered.
- There is also a hell of a lot of
- shyte, but how can you tell which is
- which? Take the name ALIEN BASH 2.
- Anybody with any experience of the PD
- scene would probably think: "Oh, it's
- yet another Space Invaders clone!" or
- "Not another AMOS shoot 'em up!".
- Well, with this particular ALIEN BASH
- 2, both of those assumptions would be
- way off the mark.
- @6
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- @1
- The game's scenario goes something
- like this: Apparently, in the prequel
- to this game (ALIEN BASH) you
-
-
-
-
- successfully took control of an alien
- ship you were being held prisoner on.
- You have now managed to land the ship
- on the alien's homeworld, where you
- can continue your extraterrestrial
- cleansing programme.
-
- Well, like most arcade games, the plot
- bares all but the thinnest link to the
- on-screen action. In essence, ALIEN
- BASH 2 has been heavily influenced by
- the Bitmap Brother's smash - The Chaos
- Engine to such an extent, it becomes a
- clone. Of course, being a PD game,
- ALIEN BASH 2 comes nowhere near to the
- standard set by the original. Think
- again!
-
- ALIEN BASH 2 has all the hallmarks of
- a commercial game, such as being
- constructed out of complete 68000 code
- for starters. Which comes with
- advantages such as super-smooth
- scrolling and no slowdown whatsoever.
- The next aspect of the game that hits
- you is it's look. The graphix are
- excellent. There is smooth character
- animation and all the static objects
- and screens are very detailed.
- I know this has been said over and
- over again, but ALIEN BASH 2 really IS
- commercial quality.
-
- The actual game consists of eight
- levels and you won't finish it in a
- hurry. Like I said before, this is a
- Chaos Engine clone so anyone whose
- played that game will know something
- of what to expect from this.
-
- What's amazing is that all of this
- work is down to two guyz: coding -
- Glen Cumming and graphix - Myles
- Jeffery. No massive development teams
- here!
-
- Fair enough, it isn't as good as Chaos
- Engine. But it comes pretty damn
- close!