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- The "EX4 Coders Disk Issue #1"
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- Welcome Stranger,
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- This is one of the latest creations to hit the streets from the good old
- work-a-holics in EX4, namely, none other than, The Art & 2-Cool. Thanks to
- the dedication and hard work of The Art in his last few evenings spent
- debugging & coding this awsome menu system, we at EX4 are proud to present
- this brand new collection... 'The EX4 Coders disks' series..
-
- A few days ago we (2-Cool & The Art/EX4) where chatting to each other about
- coding in general and then we got talking about the lack of decicated source
- disks around still being released on a regular basis. 'The Source' become
- quite a favourite with many people (including us) however the releases of
- the next volumes became less and less over time and to date only 7 volumes
- have been released in well over a year. And so here is where the new 'EX4
- Coders Disks' comes in...
-
- In case you have not yet noticed you can manouver your way around this
- source-disk using the mouse as well as keyboard, don`t forget you can
- hold the right mouse button down (just like OS Pull-down menus) to bring
- up the options selector panel. From here you can return to the main menu
- and generally fiddle about with the options like fonts and music, etc.
- One thing you may have notice by now is that from this 'source-disk'
- menu executable demos can be executed and IFF picture snapshots shown.
- These are used where possible to give you a quick overview of exactly
- what the sources perform before you begin to examine the source-codes
- themselves. This is quite a novel concept that we have not seen on any
- other source-disks in the past so we hope this format appeals to you.
- You may find that the odd executable will not work... this is
- not a bug in the program, but a BAD system takeover in the program it
- is trying to run... if nothing happens, just press the LMB and you should
- return to the main menu.
-
- We plan to release coders disks on a regular basis with many themes covered
- in both OS (Operating System library programming) and Hardware ($DFFxxx
- & $BFxxxx style <OS Independant> coding) techniques. Many sources will
- be written by ourselves as well as other programmers who feel they would
- like to submit some of their cool source-codes and get worldwide recognition
- fame and fortune in the process (?? hehe) (some Hope (ed!))
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- We have quite a few megabytes of sources already lined up for the next few
- releases including some goodies like planar full-screen graphics rotation,
- morphing, texture mapping, 3d-vectors, copper effects, demos, sources to
- many demo effects like plasma and many other useful things like fast 8 way
- scrolling and game map creation among other things. On the OS side of things
- many useful things covering many source-codes to some useful utilities,
- (on this 1st issue you`ve already have seen the source to utilities, like
- 'NoClick', 'FlushMem', 'PPDecrypt' and etc.) Possibly even full blown
- applications like crunches as well as useful stuff like 'How to install a
- XPR-II Bi-Directional 'xprdmodem.library' compatible interface into my
- BBS/Comms package' type of things.. Other things planned are 'the full src
- code to the DMS v1.11 TURBO Compression and Decompression routines' for
- anyone interested in developing their own clone of DMS.. like Blackhawk/PDX
- did, etc. Also how to code tools for BBS`s like /X will not be missed out.
- Infact you will get may extra bits of interesting information from these
- very disks on how to write tools for SWIFT BBS. (The new /X style BBS Package
- under development my 2-Cool/EX4) Special interest information will be
- included also like the full structure of DMS and LHA files and 'how do I
- write my own DMS or LHA-Checker' type tutorials (and I don`t mean just using
- 'Execute c:lha t myarchive.lha' style checking.. full checking using your
- OWN code. In anycase the each disk should contain at least one or more things
- of interest to you, and if not then maybe its time you sumit some juicy
- source codes...Tune in or miss out...
-
- You may find that some sources relate to The Art/LSD and 2-Cool/LSD
- but in actual fact we have now left LSD in the last few days, There is a lot
- of confusion over membership of LSD, but we are now in EX4.
- Along with all the active constructive coders, the group has split
- members have gone their seperate ways, and two new groups have formed LSD with
- halve their original membership, and EX4 with the other half, this includes
- the best coders, namely ourselves, and we still strongly object to the release
- of the CD, and we will NOT be paid off, we will not bore you with the details..
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- The disks themselves are dedicated to ASSEMBLY programmers only, sorry no
- other languages are planned to be supported. I guess all you SAS/C , AMOS
- and Hisoft-Basic, PASCAL , FORTH, LISP, ADA, AMIGA E, (need I go on? hehe)
- can just bin these disks or begin learning the language you should be
- coding on the Amiga anyway. We chose only to support assembly because
- while other languages are popular like SAS/C we feel we would much rather
- promote coding in assembly which will always produce the *BEST* results in
- the most efficient manner possible (in terms of speed & memory). And in any
- case we plan to cover many aspects of the Amiga`s hardware for development
- of games/demos and also OS application programming and to be perfectly
- honest no other language is suitable for both Demos and OS coding. Of
- course there are arguments to this, but this is *OUR* view.. But remember
- this quote from 'PøT-Noodle/ATX' (hi man!) when the arguments about
- programming languages cropped up on the /X-Net...
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- "'E' may be faster than 'C'... but 'A' kicks the arse outta both of them..."
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- WE AGEE! ASSEMBLY RULES FOREVER!!
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- Whether you decided to keep the collection based on this or not its your
- own decision but if you don`t you`ll be missing out of a lot of very useful
- technical information and full source-code examples. These disks will be
- an absoulute Gold-mine for coders struggling to get to grips with the
- Amiga`s hardware and a source (excuse the pun) of valuable inspiration for
- old hands at assembly.
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- The source-codes themselves are not stored in the conventional 'lha'
- archive formats, everything is compressed with Crunchmania 'LZ-Huffman'
- algorithm. The program 'DLD' is supplied on the disk so that you can
- decrunch them back to source. Have fun...
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- Any comments, remarks, etc. Leave us mail with any EX4 member on any
- of our boards...
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- Signed:
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- The Art/EX4
- 2-Cool/EX4
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- You can E-Mail us on these BBS`s: Wild World (UK) *
- The Tower (UK)
- Planet-X (USA) *
- Diabolical Sabotage (USA)
- Mega-Lo-Mania (USA) *
- USS Enterprise (USA)
- Static Chaos (DENMARK)
- Pet Semetary (DENMARK)
- Flashback (SWEDEN)
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- If possible always try to contact us first at the Boards marked with
- a '*' as these are the ones we call around most often.
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- Leave mail About (Games & Demos coding
- & this menu-system ) to :
- The Art/EX4
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- And About anything OS related
- (Or Games & Demos themes!) to :
- 2-Cool/EX4!
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- See Ya..
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