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- jOE bLAdE II dOCS bY sHARD/nUT&bOLT
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- . · CRaZY GaNG
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- JOE BLADE 2
- ===========
- TYPED BY SHARD - N&B
-
- JOE BLADE IS BACK!
-
- MORE MUSCLE - MORE ACTION
-
- An impossible task? The streets are crawling with punks thugs and muggers!
- The ordinary urbanite masses remain prisoners in their crumbling homes, too
- terrified to venture outside, into the crime-ridden inner-city horrorscape
- beyond their front doors.
-
- Only one man can clean up this city.....
-
- That man is JOE BLADE.
-
- JOE BLADE teenage pin-up and pop idol, trained in a remote Tibetan
- monastery, a mean, tough fighting machine his very name strikes fear into
- the cold hearts of every punk thug and mugger.
-
- LOADING INSTRUCTIONS
- --------------------
-
- ATARI ST:
- Ensure that your computer has been switched of for at least sixty seconds
- immediately prior to loading the game. Switch on your machine and insert
- the gama disc in drive zero (all other drives, printers, cartridges etc
- should have been removed). The game should load automatically. If the
- game fails to load on the first attempt. leave the disc in the drive and
- press the reset button.
-
- AMIGA:
- Ensure that your computer has been switched off for at least sixty seconds
- immediately prior to loading the game. Switch on your machine and insert
- the game disc in drive zero (all other drives, printers, additional memory,
- cartridges etc should have heen removed) The game should load
- automatically. If the game fails to load on the first attempt, leave the
- disc in the drive and reset the machine.
-
-
- THE STORY
- ---------
-
- The year is 1995, crime is spirelling out of control. The streets of
- London are crawling with evil thugs, sadistic muggers and crack crazed
- psychopathetic punks. The ordinary urbanite masses remain prisoners in
- their crumbiing homes, too terrified to venture outside into the crime
- ridden inner city horrorscape beyond their front doors.
-
- Only one man can clean up this city.... That man is JOE BLADE! JOE BLADE
- - Sole survivor of a harrowing plane crash, the infant Joe was rescued by a
- family of friendly apes. Due to the extorionate price of baby food they
- were forced to off load our hero on a group of kindly, but incredibly
- stupid Tibetan monks. Realising his amazing powers they taught him how to
- use his strength for the good of mankind, training him in unarmed combat,
- undercover surveillance, code breaking and the art of writing good inlay
- covers.
-
- JOE BLADE - Teenage pin-up and pop idol, media celebrety, hero of the
- people, defender of the flag and helper to those less fortunate than
- himself. Mean tough and fearless, his very name strikes fear into the cold
- hearts of every punk, thug and mugger.
-
- JOE BLADE II - THE MISSION
- --------------------------
-
- You are JOE BLADE.... Using only the skills of hand to hand combat you
- must clean up the city.
-
- The punks all wear armour to protect themselves from each other, so in
- order to kill a punk you must kick him in the head, this is achieved by
- jumping over him (not to easy as the punks like jumping too). You do not
- have to kill all the punks in the city.
-
- Once you have killed about 100 the surviving punks will get the message
- repent of their evil deeds and become decent law abiding citizens.
-
- Not only must you kill your daily quota of punks, you must also rescue 16
- citizens who have foolishly ventured onto the streets.
-
- To rescue a citizen you must walk into him, then solve one of the four
- sub-games.
-
- Scattered around the city you may find items such as bins, clocks and food
- which will help you in your mission, press 1 on the menu for more
- information.
-
- CONTROLS
- --------
-
- ST owners can use a joystick in port 1 or keys Q, A, O, P & SPACE
-
- To pause the game press the CONTROL key.
-
- To abort the game press the ESC key.
-
- Amiga owmers use a joystick in port 2 (not the mouse port) or keys Q, A, O,
- P & SPACE.
-
- To pause the game press the CTRL key.
-
- To abort the game press the ESC key.
-
- SUBGAME 1
- ---------
-
- You must complete the sequence 1,2,3,4 by pressing FIRE when the correct
- number appears.
-
- SUBGAME 2
- ---------
-
- As with subgame one you must complete the sequence 1,2,3,4 however this
- time by swapping numbers, press FIRE when the desired pair of numbers are
- flashing.
-
- SUBGAME 3
- ---------
-
- In this subgame you are presented with two sets of jumbled numbers. You
- only have to complete one 1,2,3,4 sequence, either top or bottom, by
- swapping numbers between the two. When the desired pair of number icons
- are flashing press FIRE.
-
- SUBGAME 4
- ---------
-
- In subgame four you are presented with an ever changing number icon and
- four jumbled numbers, the object of this sequence is to swap the changing
- number with the flashing number to form the sequence 1,2,3,4. When the
- desired pair of number icons are flashing press FIRE.
-
- -----------------------------------END-------------------------------------
-