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-
-
- SKID ROW THE LEADING FORCE GIVE YOU THE DOX TO ---> CYTRON
-
- CYTRON THE GAME.
- ----------------
- YOU MUST GUIDE A CYTRON ROBOT THROUGH AN EXTENSIVE UNDER-GROUND RESEARCH
- BUNKER IN WHICH THE RESIDENT ROBOTS HAVE RUN AMOK.
- THEY HAVE RELEASED MANY OF THE EXPERIMENTS AND ARE ATTACKING THE
- SCIENTISTS. CYTRON MUST RESCUE AS MANY HUMANS AS POSSIBLE FROM EACH LEVEL.
- PROGRESS TO THE NEXT LEVEL WILL ONLY BE PERMITTED IF SUFFICIENT SCIENTISTS
- HAVE BEEN RESCUED.
-
- CYTRON THE ROBOT
- ----------------
- CYTRON IS COMPRISED OF 2 ROBOTS COMBINED (CYT AND RON) WHICH MAY BE
- CONTROLLED EITHER IN THE STATE OF A SINGLE LARGE ROBOT OR AS 2 INDEPENDANT
- SMALLER BOTS. SOME WEAPONS ARE ONLY AVAILABLE TO A SPECIFIC ROBOT OR
- COMBINATION OF ROBOTS. ONLY SMALLER ROBOTS (CYT AND RON) MAY ACCESS NARROW
- CORRIDORS.
-
- WHEN CONTROLLING ONE OF THE SMALLER ROBOTS THE OTHER ROBOT WILL COCOON
- ITSELF. WHILE IN THIS STATE MOST ALIENS WILL BOUNCE OFF IT AND IT WILL ONLY
- TAKE A SMALL AMOUNT OF DAMAGE. OTHER ALIENS ARE MORE PERSISTENT AND WILL
- EVENTUALLY DESTROY IT. THEREFORE THE COCOONED ROBOT SHOULD BE POSITIONED IN
- A RELATIVELY SAFE PLACE AND YOU SHOULD KEEP AN EYE ON ITS ENERGY LEVEL.
-
- EACH ROBOT HAS A 100 UNITS OF ENERGY WHICH IS DRAINED ON CONTACT WITH ENEMY
- ROBOTS.FORCE FEILDS ECT..WHEN COMBINED, BOTH ROBOTS TAKE EQUAL DAMAGE. BOTH
- FEATURE A RESERVE ENERGY PACK WHICH HOLDS SURPLUS ENERGY. IN THE EVENT THAT
- BOTH ROBOTS ARE DESTROYED THEY WILL BE RE-GENERATED USING ENERGY FROM THE
- PACK.
-
- THE ROBOTS INTERACT WITH THE CURRENT LEVEL VIA SWITCHES AND PRESSURE PADS
- WHICH MUST BE SHOT AT OR DRIVEN OVER TO BE ACTIVATED. TERMINALS ARE ALSO
- AVAILABLE WHICH ALLOW YOU TO RE-CONFIGURE CYTRONS WEAPONS AND RE-DISTRIBUTE
- ENERGY, EXAMINE MINIATURE MAPS AND ACCESS VARIOUS SECURITY FEATURES.
- SCATTERED AROUND EACH LEVEL ARE VARIOUS USEFUL TOKENS WHICH, WHEN COLLECTED
- MAY HELP CYTRON COMPLETE ITS MISSION.
-
- AS SOON AS ONE OF THE INTELLIGENT ENEMIES SPOT CYTRON THEY INITIATE A
- DETONATION SEQUENCE FOR THE CURRENT LEVEL. FROM THIS MOMENT ON CYTRON HAS A
- LIMITED AMOUNT OF TIME TO RESCUE THE SCIENTISTS AND ESCAPE TO THE NEXT
- LEVEL.
-
- NOTE: THE DETONATION TIMER WILL BE FROZEN WHILE CYTRON IS LOGGED ON TO A
- TERMINAL. ALSO, FROM A SUFFICENTLY HIGH STATUS TERMINAL. THE DETONATION
- SEQUENCE MAY BE RE-SET.
-
- ENEMIES
- -------
- CYTRON HAS THE FOLLOWING HOSTILE ROBOTS AND CREATURES.
-
- STORMERS.....STANDARD PATROL ROBOTS WHICH REMAIN STATIONARY UNTIL THEY
- DETECT CYTRON. AT WHICH POINT THEY MAY ATTACK.
-
- BOUNCER......A NON-INTELLIGENT ALIEN WHICH BOUNCES AROUND THE LEVEL
-
- ASSASSIN.....FOUND GUARDING SCIENTISTS. WHEN THEY DETECT CYTRON THEY HEAD
- STRAIGHT TOWARDS THEIR HOSTAGE AND ATTEMPT TO KILL HIM. CYTRON MUST EITHER
- GET TO THE SCIENTIST FIRST OR KILL THE ASSASSIN. IF THE HOSTAGE IS KILLED
- OR RESCUED THE ASSASSIN TURNS HIS ATTENTION ON CYTRON.
-
- EXOSKELETON..MINDLESS ROBOTS THAT WANDER AROUND AT RANDOM. WHEN THEIR
- SENSORS DETECT THE BODY HEAT OF A NEARBY SCIENTIST THEY HEAD STRAIGHT
- TOWARDS HIM. IF THEY MANAGE TO CAPTURE A SCIENTIST THEY COMFORM WITH HIM TO
- BECOME A CYBORG.
-
- CYBORG.......THESE ARE INDESTRUCTIBLE CREATURES MADE WHEN AN EXOSKELETON
- CAPTURES A SCIENTIST. THEY HEAD STRAIGHT TOWARDS CYTRON AND ATTACK.
-
- ALIEN GENERATOR.STATIONERY MANUFACTURING MACHINES. WHEN THEY DETECT CYTRON
- THEY BEGIN BUILDING EXTRA ROBOTS (EITHER STORMERS OR BOUNCERS) WHEN DAMAGED
- THEY DECREASE THE RATE AT WHICH THEY GENERATE NEW ROBOTS. IT IS POSSIBLE TO
- TURN SOME OF THEM OFF USING SPECIAL SWITCHES.
-
- TANKS........TOUGH ROBOTS THAT FIRE A CONSTANT STREAM OF DEADLY MISSILES AT
- CYTRON.
-
- WALLWALKER...DUMB MAINTENANCE ROBOTS THAT PATROL THE WALLS OF THE COMPLEX.
-
- BLOBS........REGENERATE THEMSELVES TO EVENTUALLY FILL THE ENTIRE LEVEL. IF
- CYTRON DRIVES OVER THEM THEIR SLIME SLOWS THE ROBOT DOWN.
-
- PLUTOMIUM POD.ONLY PRESENT ON REACTOR LEVELS. THEY DONT MOVE BUT IF CYTRON
- GETS TO CLOSE IT OVERHEATS AND DAMAGES ITSELF. WHEN SHOT AT THEY ARE MERELY
- PUSHED AWAY. IF 2 OR MORE PODS ARE PUSHED CLOSE TOGETHER THEY BOTH EXPLODE
- TAKING OUT EVERYTHING WITHIN A CERTAIN RANGE(INCLUDING SCIENTISTS AND OTHER
- ROBOTS) IF THERE ARE ANY OTHER PODS IN BLAST RANGE THEN THEY WILL ALSO
- EXPLODE.POSSIBLY SETTING OFF A CHAIN REACTION. CARE MUST ALSO BE TAKEN NOT
- TO PUSH TEHM TOO CLOSE TO SCIENTISTS. OR THEY WILL BE KILLED.
-
- HOLOGRAMS....WHILE ONLY PRESENT ON HOLODECK LEVELS, THEY ARE NOT RESTRICTED
- BY WALLS. FORCE FIELDS ECT...AND CYTRONS WEAPONS GO STRAIGHT THROUGH
- THEM,HOWEVER, THEY CAN DAMAGE CYTRON. THE ONLY WAY TO DESTROY THEM IS TO
- DESTROY THE PROJECTOR THATS GENERATING THEM.
-
- TOKENS
- ------
- WEAPON TOKENS - OCTABGAL TOKENS THAT ADD HALF THE MAXIMUM AMMO FOR A
- PARTICULAR WEAPON TO CYTRONS ARSENAL. THE WEAPON WILL NOT BECOME ACTIVE
- IMMEDIATELY. CYTRON MUST LOG ONTO A TERMINAL AND SELECT THE APPROPRIATE
- WEAPON. SEE TERMINALS SECTION.
-
- SECURITY PASS TOKEN - SQAURE TOKENS MARKED WITH EITHER A +1 +2 OR +3. WHEN
- COLLECTED THEY BOOST THE SECURITY CLEARENCE OF CYTRON FOR WHEN IT LOGS ONTO
- A TERMINAL AND ALLOW IT ACCESS SECURITY FUNCTIONS THAT WERE NOT AVAILABLE
- PREVIOUSLY. THE TOKEN REMAINS ACTIVE UNTIL THE END OF THE LEVEL OR UNTIL
- CYTRON MALFUNCTIONS. IF CYTRON COLLECTS A SECOND SECURITY THE TOKEN WITH
- THE HIGHEST VALUE TAKES EFFECT. IE THE BONUSES ARE NOT ADDED TOGETHER.
-
- ALL OTHER TOEKNS ARE CIRCULAR.
-
- ENERGY TOKENS - ADD 50 UNITS OF ENERGY TO THE ROBOT THAT COLLECTS THEM (CYT
- OR RON) IF CYTRON PICKS UP A TOKEN. THE 50 UNITS OF ENERGY ARE ADDED TO
- BOTH CYT AND RONS ENERGY LEVEL. ANY SURPLUS ENERGY IS TRANSFERRED TO THE
- RESERVE BATTERY.
-
- INVISIBILITY TOKENS - CLOAKS THE ROBOT THAT COLLECTS IT. MAKING IT
- DIFFICULT FOR ENEMIES TO DETECT. HOWEVER IT DOES NOT GRANT INVULNERABILITY
- AND CYTRON STILL TAKES DAMAGE IF HIT.
-
- FREEZE TOKEN - TEMPORARILY FREEZES ALL ENEMIES AND SCIENTISTS IN THE
- CURRENT ZONE. NOTE:CYTRON STILL TAKES DAMAGE IF HE COLLIDES WITH A FROZEN
- ENEMY.
-
- CONFUSION TOKEN - TEMPORARILY CAUSES ALL ENEMIES TO MOVE IN THE OPPOSITE
- DIRECTION TO NORMAL.
-
- BEACON TOKEN - ACTIVATES SUBSONIC BEACON WHICH CAUSES ALL SCIENTISTS
- (CONSCIOUS OR UNCONSCIOUS) TO MOVE TOWARDS CYTRON. IF THERE IS ANYTHING
- DANGEROUS IN THEIR PATH (SUCH AS A FORCE FIELD OR ENEMY) THEY MAY BE
- KILLED. IT REMAINS ACTIVE UNTIL THE END OF THE LEVEL OR UNTIL CYTRON
- MALFUNCTIONS.
-
- UV TOKEN - MAKES HIDDEN WRITING ON THE WALL VISIBLE. THIS MAY PROVIDE CLUES
- TO THE FUNCTION OF THE SWITCHES OR PRESSURE PADS. THE TOKEN REMAINS ACTIVE
- UNTIL CYTRON MALFUNCTIONS.
-
- NOTE: IF A TOKEN IS COLLECTED BY CYTRON THEN BOTH CYT AND RON WILL BE
- AFFECTED BY THE TOKEN WHEN THEY SPLIT UP. IF A TOKEN IS COLLECTED BY CYT OR
- RON THEN THE OTHER ROBOT WILL NOT BE AFFECTED BY THE TOKEN.HOWEVER, IF THEY
- JOIN TOGETHER AGAIN THEN CYTRON WILL BE AFFECTED BY THE TOKEN.
-
- AT ANY TIME YOU CAN FIND OUT WHICH TOKENS ARE ACTIVE BY LOGGING ONTO A
- TERMINAL AND SELECTING THE `PLAYER` OPTION FROM THE `STATUS MENU`
-
- TERMINALS
- ---------
- SITUATED IN EVERY LEVEL ARE VARIOUS COMPUTER TERMINALS. YOU LOG ONTO THEM
- BY PARKING CYTRON OVER THEM AND PRESSING THE `SOACE BAR`.
- EACH TERMINAL HAS A FIXED SECURITY LEVEL THAT DETERMINES WHICH OPTIONS ARE
- AVAILABLE FROM THE `SECURITY` MENU. IF YOU HAVE COLLECTED A SECURITY PASS
- THEN THIS IS ADDED TO THE SECURITY LEVEL OF THE TERMINAL AND WILL BE USED
- TO DETERMINE WHAT OPTIONS ARE AVAILABLE TO CYTRON.
-
- YOU MAY MANOEUVRE AROUND SCREEN TERMINALS BY EITHER CLICKING ON ONE OF THE
- BORDER SCREENS. WHICH SELECTS THAT OPTION, OR BY CLICKING ON THE CENTRAL
- SCREEN WHICH TAKES YOU TO THE NEXT HIGHER SCREEN OR LOGS YOU TO THE INITIAL
- LEVEL.
-
- IF THE SPACE BAR IS PRESSED WHILE YOU ARE LOGGED ON, AS EITHER CYT OR RON
- THEN CONTROL WILL SWAP TO THE OTHER ROBOT, THE CURRENT ROBOT REMAINS LOGGED
- ONTO THE TERMINAL. THIS ALLOWS BOTH ROBOTS TO LOG ONTO DIFFERENT TERMINALS.
- IF BOTH ROBOTS ARE LOGGED ON THEN IT IS POSSIBLE TO TRANSFER ENERGY BETWEEN
- CYT AND RON.
-
- YOU MAY LOG ONTO EACH TERMINAL FOR A LIMITED PERIOD OF TIME ONLY.INDICATED
- BY A VERTICAL BAR TO THE RIGHT OF THE CENTRAL SCREEN. IF TIME RUNS OUT YOU
- ARE LOGGED OFF AND HAVE TO FIND A DIFFERENT TERMINAL THROUGH WHICH TO
- PERFORM FURTHER FUNCTIONS.
-
- OPTIONS AVAILABLE FROM TERMINALS
- --------------------------------
- WEAPON MENU - USED TO SELECT WITH WITH WEAPON TO ARM CYT.RON OR CYTRON. SEE
- WEAPONS FOR MORE DETAILS.
-
- STATUS MENU - FEATURES THE FOLLOWING OPTIONS
-
- DISPLAYS YOUR STATS,GIVING DETAILS OF WHICH TOKENS ARE ACTIVE.
-
- CALLS UP A LEVEL INFO SCREEN
-
- DISPLAYS WHICH ZONE OF THE LEVEL YOU ARE ON
-
- DISPLAYS YOUR CURRENT SCORE
-
- DISPLAYS THE ENERGY LEVELS OF BOTH THE ROBOTS AND THE RESEVE BATTERY
- DISPLAYS THE CURRENT CYT WEAPON. THE CURRENT RON WEAPON AND THE CURRENT
- CYTRON WEAPON.
-
- ENERGY MENU - ENEABLES YOU TO CHECK AND RE-DISTRIBUTE THE ENERGY LEVELS OF
- CYT AND RON. TO TRANSFER ENERGY BETWEEN CYT AND RON YOU MUST EITHER BE
- LOGGED ON AS CYTRON OR BOTH CYT AND RON (ON DIFFERENT TERMINALS).
-
- SECURITY MENU - OPTIONS ARE AVAIALABLE FROM THIS MENU DEPEND ON THE
- SECURITY LEVEL OF THE TERMINAL AND THE SECURITY PASSES HELD BY THE USER.
- THE OPTIONS ARE...
-
- VIEW CURRENT ZONE - DISPLAYS A FLOOR PLAN OF THE CURRENT ZONE. ANY
- SCIENTISTS ON THE LEVEL ARE SHOWN AS FLASHING RED SQUARES.
-
- VIEW ALL ZONES - DISPLAYS A FLOOR PLAN OF ANY OF THE ZONES ON THE LEVEL AND
- THE POSITION OF THE SCIENTISTS.
-
- VIEW LEVEL FEATURE - DISPLAYS A FLOOR PLAN OF ANY OF THE LEVEL ZONES
- TOGETHER WITH THE POSITION OF EITHER ENEMEY ROBOTS,CONVEYOR BELTS,FORCE
- FIELDS, TERMINALS, SWITCHES, PRESSURE PADS, BLAST DOORS OR TELEPORTS.
-
- RESTART LEVEL - CAUSE THE LEVEL TO BE RE-STARTED WHEN YOU EXIT THE TERMINAL
- (SEE RE-START SECTION FOR MORE DETAILS)
-
- TURN LEVEL LIGHTS ON/OFF - WHEN THE LEVEL LIGHTS ARE OFF THE ENEMY
- DETECTION SYSTEMS ARE HINDERED. MAKING IT SLIGHTLY EASIER TO SNEAK PAST
- THEM.
-
- PROCESS SWITCH - ENEABLE YOU TO CHANGE THE STATE OF ANY SWITCH FROM WITHIN
- A TERMINAL. 2 ICONS CYCLE THROUGH THE AVAILABLE SWITCHES WHILE A THIRD ICON
- ALLOWS YOU TO VIEW THE POSITION ON THE LEVEL. A FOURTH ICON ENABLE YOU TO
- FLIP THE SWITCH. THE SWITCH DOES NOT TAKE EFFECT UNTIL YOU EXIT THE
- TERMINAL.
-
- RESET DETONATION TIMER - TURNS OFF THE DETONATION TIMER. GIVING YOU TIME TO
- COMPLETE THE LEVEL. AS SOON AS AN INTELLIGENT ENEMY DETECTS CYTRON THE
- TIMER IS RE-ENGAGED - FROM ITS INITAL VALUE.
-
- SOME TERMINALS ALLOW CODES TO BE ENTERED WHICH WILL REPROGAM THE LEVEL EXIT
- TELEPORT TO ALTERNATIVE DESTINATION.
-
- WEAPONS
- -------
- AT THE START OF THE GAME THE ONLY WEAPONS AVAILBLE ARE A STANDARD LASER AND
- A GRENADE LAUNCHER. THESE WEAPONS HAVE UNLIMITED AMMO AND WILL ALWAYS BE
- AVAILABLE TO YOU.
-
- TOKENS TO COLLECT OTHER WEAPONS CAN BE FOUND SCATTERED AROUND THE LEVELS.
- WHEN COLLECTED THEY WILL GIVE CYTRON UP TO HALF THE MAXIMUM AMOUNT OF AMMO
- FOR THAT WEAPON. THE WEAPON WILL NOT BECOME IMMEDIATELY ACTIVE, INSTEAD
- CYTRON MUST LOG ONTO A TERMINAL TO SELECT THAT WEAPON.
-
- WEAPONS ARE DIVIDED INTO 3 CATERGORIES:HIGH POWER WEAPONS THAT MAY ONLY BE
- USED BY CYTRON. GRENADE WEAPONS THAT MAY ONLY BE USED BY RON, AND LASER
- WEAPONS THAT MAY ONLY BE USED BY CYT.ALTHOUGH CYTRON HAS A CLASS OF WEAPONS
- ALL TO ITS SELF IT CAN ALSO USE ANY OF CYT OR RONS WEAPONS.
-
- IF CYTRON RUNS OUT OF AMMO FOR THE CURRENT WEAPON THEN THE DEFAULT WEAPON
- IS AUTOMATICALLY SELECTED. THE WEAPONS AVAILABLE ARE...
-
- STANDARD LASER - CYT AND CYTRONS DEFAULT WEAPON. UNLIMITED AMMO. LOW DAMAGE
- BUT LONG RANGE, WILL BOUNCE OFF MIRRORS AND GO THROUGH GLASS.
-
- HEAVY LASER - A CYT WEAPON. MORE EFFECTIVE THAN A STANDARD LASER BUT WITH
- SHORTER RANGE. WILL BOUNCE OFF MIRRORS AND GO THROUGH GLASS.
-
- INDUSTRIAL LASER - A CYT WEAPON. SIMILAR TO HEAVY LASER BUT EVEN MORE
- POWERFUL AND WITH A SHORTER RANGE.
-
- SONIC LASER - A CYT WEAPON. ALTHOUGH THIS IS THE LEAST POWERFUL OF THE
- LASERS IT HAS THE ABILITY TO SHATTER SOME MIRRORS AND GLASS ALLOWING YOU TO
- GAIN ACCESS TO OTHER AREAS OF THE COMPLEX.
-
- STANDARD GEENADE - RONS DEFUALT WEAPON. THESE EXPLODE AFTER TRAVELLING A
- SHORT DISTANCE OR WHEN THEY HIT AN OBSTACLE OR ENEMY. THEY DAMAGE
- EVERYTHING WITHIN A SMALL RADIUS. UNLIMITED AMMO.
-
- HEAVY GREANADE - A RON WEAPON. SIMILAR TO STANDARD GRENADE EXCEPT THEY DO
- MORE DAMAGE AND HAVE A LARGER EXPLOSION RADIUS.
-
- STUN GREANDE - A RON WEAPON. WHEN THESE EXPLODE THEY RELEASE A CLOUD OF GAS
- THAT TEMPORARILY FREEZES ALL ROBOTS OR SCIENTISTS IN THE VICINITY.
-
- MINE GRENADE - A RON WEAPON. WHEN FIRED THESE REMAIN ON THE FLOOR UNTIL
- EITHER ENEMY OR SCIENTISTS TRAVEL OVER THEM. OR UNTIL THE TIMER RUNS OUT.
- THEY EXPLODE TO DAMAGE EVERYTHING WITHIN A LARGE RADIUS.
-
- TRIPLE LASER - QA CYTRON WEAPON.THIS FIRES 3 LASERS AT ONCE. EACH LASER IS
- EQIVALENT TO A HEAVY LASER BOLT.
-
- CLUSTER BOMB - A CYTRON WEAPON. THIS FIRES A GREANDE WHICH, WHEN EXPLODES,
- SPLITS INTO 8. EACH PIECE OF SHRAPNEL WILL THEN TRAVEL A SHORT DISTANCE
- BEFORE EXPLODING. VERY POWERFUL BUT TAKES A LONG TIME TO RE-LOAD.
-
- HEAT SEEKING MISSILE - A CYTRON WEAPON. THIS FIRES A MISSILE WHICH TRIES TO
- HOME IN ON HOSTILE ROBOTS. IT CAN TAKE A FEW SECONDS TO LOCK ONTO A
- SUITABLE TARGET SO ITS BEST USED IN WIDE OPEN SPACES.
-
- VORTEX LASER - A CYTRON WEAPON. THIS RELEASE A SLOW EXPANDING CIRCLE OF
- LASER BOLTS THAT WILL DESTROY VIRTUALLY ANYTHING. VERY EFFECTIVE IF
- RELEASED NEXT TO AN ASSEMBLER.
-
- BONUSES. COMPLETION OF A LEVEL:
-
- 1 .....POINT FOR EACH BONUS SUARE
-
- 1 .....POINT FOR THE FIRST BONUS SQUARE PICKED UP.(FLASHES BLUE WHEN DRIVEN
- OVER)ON COLLECTING CONSECTUTIVE BONUS SQUARES THE POINTS ARE DOUBLED
- UNTIL A LIFE IS LOST.
-
- 20.....POINTS FOR EACH UNIT OF ENERGY REMAINING (NOT INCLUDING RESERVE)
-
- 25.....POINTS FOR EACH SECOND REMAINING
-
- 500....POINTS FOR EACH SCIENTIST RESCUED UPTO TO TARGET FIGURE THEM:
-
- 1000...POINTS FOR FIRST EXTRA SCIENTIST
-
- 2000...POINTS FOR SECOND EXTRA SCIENTIST RESCUED
-
- 4000...POINTS FOR THIRD SCIENTIST ETC(POINTS ARE DOUBLED FOR EACH EXTRA
- SCIENTIST OVER REQUIRED AMOUNT)
-
- ADDITIONAL BONUS:
-
- 320000.POINTS FROM ACCUMULATIVE BONUS SQUARES AND YOU ARE REWARDED WITH 200
- ENERGY POINTS.
-
- CONTROLS
- --------
- THE FOLLOWING CONTROL OPTIONS ARE AVAILABLE. THEY MAY BE SELECTED USING THE
- F KEYS F1-F5 FROM THE TITLE SCREEN OR AT ANY TIME DURING THE GAME.
-
- YOU MAY FIND THAT THE DIFFERENT CONTROL METHODS ARE INCREASINGLY DIFFICULT
- TO MASTER BUT EACH ONE WILL GIVE YOU INCREASED CONTROL OVER CYTRON MAKING
- THE GAME EASIER IN THE LONG TERM. IN PARTICULAR THE REACTOR LEVELS WILL BE
- MUCH EASIER WITH THE MOUSE CONTROL MODES BECAUSE THEY ALLOW PLUTONIUM PODS
- TO BE PUSHED AT OBSCURE ANGLES.
-
- F1 - SINGLE JOYSTICK MODE.
- --------------------------
- THIS IS THE DEFAULT MODE AND BEHAVES AS YOU WOULD EXPECT. PUSHING THE
- JOYSTICK MOVES CYTRON IN THAT DIRECTION AND PRESSING FIRE, FIRES THE
- CURRENT WEAPON.
-
- F2 - SINGLE JOYSTICK MODE LOCKING.
- ----------------------------------
- IF THE IRE BUTTON IS NOT PRESSED THEN YOU MOVE AND FIRE IN THE DIRECTION OF
- THE JOYSTICK. IF THE BUTTON IS HELD DOWN WHILE THE JOYSTICK IS PUSHED IN A
- PARTICULAR DIRECTION YOU CONTINUE TO FIRE IN THAT DIRECTION FOR AS LONG AS
- THE BUTTON IS HELD DOWN, THIS ENABLE YOU TO MOVE AND FIRE IN DIFFERENT
- DIRECTIONS. USEFUL FOR RUNNING AWAY FROM AN ENEMY ROBOT WHILE CONTINUING TO
- FIRE AT IT. IF THE BUTTON IS HELD DOWN WHILE THE JOYSTICK IS CENTRED THEN
- YOU WONT FIRE UNTIL THE BUTTON IS RELEASED.
-
- F3 - DOUBLE JOYSTICK MODE.
- --------------------------
- THE FIRST JOYSTICK CONTROLS CYTRONS MOVEMENTS WHILE THE SECOND
- AUTOMATICALLY CONTROLS THE FIRING DIRECTION. NEITHER JOYSTICK BUTTON NEEDS
- MTO BE PRESSED TO MOVE OR FIRE.
-
- F4 - SINGLE MOUSE MODE.
- -----------------------
- THE MOUSE MOVES A POINTER AROUND THE SCREEN WITHIN A SMALL RADIUS OF
- CYTRON. IF THE LEFT BUTTON IS PRESSED THE ROBOT MOVES TOWARDS THE POINTER.
- IF THE RIGHT BUTTON ID PRESSED THE ROBOT FIRES TOWARD THE POINTER. HOLDING
- DOWN THE RIGHT `AMIGA` KEY WILL LOCK THE MOVEMENT DIRECTION. AND WHILE
- PRESSED, THE ROBOT MAINTAINS MOVEMENT IN THE LOCKED DIRECTION WHENEVER THE
- LEFT MOUSE BUTTON IS PRESSED. HOLDING DOWN THE RIGHT `ALT` KEY LOCKS THE
- FIRING DIRECTION. WHILE THIS IS PRESSED THE ROBOT MAINTAINS FIRING IN THE
- LOCED DIRECTION WHENEVER THE RIGHT MOUSE BUTTON IS PRESSED.
-
- F5 - DOUBLE MOUSE MODE.
- -----------------------
- THE FIRST MOUSE MOVES AN X CURSOR AROUND CYTRON, WHEN THE LEFT BUTTON IS
- PRESSED THE ROBOT MOVES TOWARDS THE X.
- THE SECOND MOUSE MOVES A+ CURSOR AROUND CYTRON. WHEN THE LEFT BUTTON IS
- PRESSED THE ROBOT FIRES TOWARDS THE +
-
- RESTART
- -------
- LEVEL RESTART CAN OCCUR WHEN ANY OF 3 THINGS HAPPEN - YOU SELECT RESTART
- FROM A TERMINAL, THE LEVEL EXPLODES AND CYTRON HAS SOME ENERGY REMAINING IN
- THE RESERVE BATTERY OR CYTRON MALFUNCTIONS AND THE SPACE BAR IS PRESSED TO
- SELECT RESTART.
-
- IN EITHER CASE THE LEVEL IS RELOADED AND ALL PLAYER INFO (INCLUDING
- SCORE,WEAPON AMMO,TOKENS ACTIVE AND SO ON) WILL BE RESET TO THE VALUES WHEN
- YOU FIRST ENETERED THE LEVEL. WITH THE EXCEPTION OF THE RESERVE BATTERY
- WHICH WILL BE ONE LIFE (200 POINTS) LOWER.
-
- YOU SHOULD ONLY USE RESTART IF YOU FIND YOURSELF IN A POSITION WHERE IT IS
- IMPOSSIBLE TO COMPLETE THE LEVEL. IF CYTRON MALFUNCTIONS AND YOU DONT PRESS
- THE `SPACE` TO RESTART THEN ENERGY FROM THE RESERVE BATTERY WILL BE USED TO
- GENERATE A NEW ROBOT AND YOU MAY CONTINUE PLAYING THE LEVEL.
-
- ---------------TYPED IN BY SCOOTER -SKID ROW- ---------------------------
-
- HELLOS TO THE FOLLOWING ..ALLIANCE (BEST DOX-ERS OF THE YEAR)..RYGAR..MR
- THOMPSON..LSD..AND ALL IVORY TINKLERS WORLD WIDE.
- -------------------------------------------------------------------------
-
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