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- Creatures Docs.
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- Loading instructions:
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- Turn on the computer and insert disk one into DF0: the game will load and run
- automatically. When prompted insert disk 2 into drive DF0: or place it in an
- external drive.
-
-
- The Plot:
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- Out in the nether regions of Deepest space (in the far bottom right
- of the Milky Way) lies a small, insignificant little planet named Blot.
- Although a pretty place, its deserted after its enhabitants were froced to
- flee from an awful fate - being called by such an unhip name as BLOTiANS.
- As soon as they were able, they built a crude but sufficient colony ship and
- spluttered off into space, in search of a trendier planet. Until such a place
- was found, they renamed themselves as Fuzzy Wuzzies in search of real hipness,
- (They were the original Astro Hippies from Hell).
- Unfortunately, a collision with an asteroid led to a crash landing on
- Earth. As luck would have it, they landed on some blue wobbly stuff -
- commonly known as the Pacific Ocean - next to an undiscovered island.
- After the Fuzzy Wuzzies swam ashore they promptly began building a village
- and named the island `The Hippest Place in the Known Universe'.
- What the Fuzzies didn't know was of the existence of the none too
- hip and ever so slightly irritable Demons living on the far side of the
- island. These demons were more than a little peeved by all the noise made
- by the cheerful Fuzzies, not to mention mildly horrified by the new island
- name.
- The demons came up with a cunning plan to put an end to the commotion
- and the general good time being had by these intruders - they invited them to
- the biggest party ever held on the island. Fuzzies cannot resist a good party
- and all of them, fur neatly brushed, attended. Just as they were starting to
- enjoy themselves the demons threw a net over everyone and carted them off to
- the torture chambers, (oh dear, how could anyone wish to hurt such cute
- creatures - pass the chainsaw!).
- The only one who wasn't caught was Clyde Radcliff, a tanked up little
- fuzzy who was decorating the brushes with carrot peices. The next morning
- Clyde awoke with a splitting headache and the remains of a camels armpit on
- his tongue, needless to say his breath was so bad it could strip paint at
- fifty paces.
- Nevertheless, our courageous little hero vowed to destroy the demons
- and rescue his fellow Fuzzies.
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- Gameplay.
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- Each stage in the game represents part of the island. Once the end of
- the stage is reached and completed, Clyde enters a Witches Hut. Inside is a
- good witch who has a Fuzzy fetish and offers to mix Magic Potions which, when
- drunk by Clyde, give him special weapons.
- However, to enable the witch to mix any potions, she needs
- ingredients. These dome in the form of `Magic Potion Creatures' found during
- each stage. Its important for Clyde to collect as many MPC's as possible
- before entering the witches hut, the more MPC's you have, the better the
- weapon potions can be.
- Once two stages have been completed Clyde will have to rescue one of
- his buddies from a torture chamber, (don't do it Clyde). A successfull
- rescue allows you to continue along with any MPC's the grateful Fuzzy donates
- to your cause.
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- The Shop.
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- In the Shop you can exchange Magic Potion Creatures for new and
- improved weapons, (and they thought they were being rescued!!).
- Moving the joystick left and right will scroll you through the various
- weapons available. Shown will be the number and type of MPC's needed and the
- grade of the weapon, (weapons all come in one of three strengths).
- To select a weapon during the game, pull down on the joystick and
- press the firebutton. Whilst holding the firebutton you can scroll through a
- menu of previously purchased weapons, and when the weapon of your choice is
- aligned with the selector, release the firebutton and come out blasting!
-
- o DROOPY: This is standard shot and travels in a
- downward arc.
- o SUPER DROOPY: Similar to your standard droop but a more
- gentle arc.
- o FIREBALL: If you have the enemy in sight don't mess
- around, get straight to the point with
- this hotshot.
- o FALL UP: If the aerial atrocities are beginning to
- get your nose catch them unawares with this
- upward curving blast.
- o WIGGLER: If the nasties won't stay still select a
- shot that's just as energetic.
- o CURLY WURLY: You don't have to be too accurate with this
- one, it goes everywhere.
- o FLAMER: The range may not be great but when this weapon
- strikes the bad guys are serious toast.
- o SCATTER BALL: If the ball doesn't get the bounce will.
- o INFORMATION: With a friend in need you want all the help
- you can afford.
- o EXIT: Leave the shop to try out those newly
- purchased goodies.
-
- Controls:
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- Joystick....
- o Left = Left.
- o Right = Right.
- o Up = Jump Up.
- o Diagonal Left = Jump Up and Left.
- o Diagonal Right = Jump Up and Right.
- o Fire + Down = Weapon Select Menu.
- o Fire = Shoot Selected Weapon.
- o Hold Fire = Bad Breath Weapon. «- (Cool!! B&E)
-
- Keyboard....
- P = Pause (Firebutton to restart).
- Esc = Quit Game.
-
- Game Hints:
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- If a creature does not flash when hit, it cannot be destroyed and must
- be avoided.
- Some indestructable creatures are linked to destructible ones. Blast
- one and both bite the dust.
- Flashing items are collectable, but be careful where you blast, for
- they are also destructible.
-
- CREATURES IS ANOTHER STONKINGLY GOOD THALAMUS EUROPE PRODUCT.
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- Credits
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-
- Project management: Waybe Smithson
- 68000 Code: Philip Watts
- Graphics Noel Hines
- Music: Tim Bartlett
- Game design & C64: Apex Computer Productions
- Amiga & ST: WJS Design
- Docs by: Bacon & Egg of Paradox
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- -:B&E: -» PLEASE BUY THIS GAME, IF YOU LIKE AND USE IT «- :B&E:-
- -:B&E: -» I HAVE!...SUPPORT AMIGA....KILL THE CONSOLES «- :B&E:-
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