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- _____
- /__ /\ ________ THE ____________
- // /_/__\_____ \/\ _______ \_______ \_________
- ___ __/ / /\\ \ .\_____ \/\ /. / /\ ___/_ ____ ___
- Y \______ / / \ \ \\ _ \ \/ / \ \___ _ _\ Y
- . \_____\/ / \ \________/\\ \ \__/__ / \/\ \\ .
- \/ \/_______/\ \________/__\__\/ / \ \ ______/[Sk!n]
- \/_______/ \/ \ \/_____/
- [Simply Nutty] \/ 30/03/93
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»««««««««««««««««««««««««««««««««««««««««
- ->PROUDLY PRESENTS<-
-
- FULL ENGLISH DOCS FOR: ->ABANDONED PLACES 2<-
-
- TYPED BY: PoB/LOONS
-
- DOCS SUPPLiED BY:DaBbLe/I.C.C
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»««««««««««««««««««««««««««««««««««««««««
-
- THE STORY :
-
- Four hundred years ago, to the day, the four heroes Kalynthia defeated and
- destroyed Bronagh the prince of Evil. Pendugmahle, the mighty creator of
- Bronagh, has returned to take his revenge upon Kalynthia and its peoples for
- the death of his protege.
-
- Crossing the planes between the two worlds he has emerged into the dimension
- in which good defeated evil over four centuries ago. The people of Kalynthia
- have come complacent in their contentment and their beliefs in the force of
- evil have diminished. The revenge of Pendugmahle has been swift, the souls
- of the people have been sown with the seeds of evil.
-
- There was an ancient legend of a great order, known as the Ancient Order of
- Arbitrion, lead by a mighty hero named Dowegen. It was said that the ancient
- heroes of Kalynthia were frozen in a diamonised state only to return when
- summoned by the Mighty Sword of Life, KUHARK. Which could only be recalled by
- the order of Arbitrion.
-
- The direct descendants of Dowegen and the leaders of the ancients knew that
- the only hope for the kingdom of Kalynthia was the return of the ancient
- heroes. After much effort and persuasion the Order of Arbitrion was recon-
- vened in an attempt to recall the Sword of Life.
-
- From the corners of a dank cellar, a few pairs of dark red glistening eyes
- made up the audience to the few who gathered to form the conjurers circle.
- A deep glow began form the centre of the circle, which soon became a brill-
- iant ball of light from which the great Sword suddenly burst forth. The
- ancient order had been drained of life and it has been left up to you to use
- the sword to choose the heroes which you must lead to defeat Pendugmalhe and
- his minions.
-
-
-
- LOADING INSTRUCTIONS
-
-
- PLAYING FROM FLOPPY DISK :
-
- To load Abandoned Places 2 from disk place disk 1 into the internal drive and
- turn on your Amiga. Change the appropriate disk when requested to do so by
- a disc icon with the relevant disk number.
-
-
- INSTALLING ONTO HARD DRIVE :
-
- Place the hard drive install disk into the internal drive and turn on your
- Amiga. Follow the on screen instructions. For more details see section at
- the end of this file.
-
-
- SAVE GAME DISKS :
-
- It is a good idea to have a number of disks ready to save your game. Each
- save will take a whole disk, further saves will overwrite the previous
- position.
-
- As you progress through the game you will need to save your game & position.
- Each save game requires a entire disk to save your game and future saves will
- write over your previously saved game. Do not use the disks which contain
- data you wish to save as it will be DESTROYED!
-
-
- BEGINNING THE QUEST
-
- After loading the game you will presented with an options screen.
-
-
- OPTIONS SCREEN
-
- ______________________________
- / \
- | CREATE PARTY |
- | |
- | START A NEW GAME |
- | |
- | CONTINUE OLD GAME |
- | |
- | SEE INTRODUCTION |
- | |
- \______________________________/
-
- All menu choices in AP2 are made using the LEFT mouse button.
-
-
- CREATE PARTY
-
- Before you can start for the first time you must choose your party. This is
- done by clicking on the CREATE PARTY option.
-
-
- START A NEW GAME
-
- After creating your party you can now select START GAME to begin your adven-
- ture.
-
-
- CONTINUE OLD GAME
-
- The continue old game option is used to reload a previous game position.
- Click on the option then follow the on screen information.
-
-
- SEE INTRODUCTION
-
- Before you first play the game you may like to watch the intro for some
- background information.
-
-
- CHOOSING YOUR PARTY
-
- Before starting your quest you must select your party of 4 heroes.
-
- At the top of the screen there are four boxes containing portraits of your
- current party. When you click on one of these boxes the party member will
- be placed into the selection box on the left of the screen.
-
- You can now either choose a different character with the arrows below the
- box or change the abilities of the selected character are in the display
- window on the right of the screen.
-
-
- CHARACTER GENERATION
-
- The party the character generator starts with is an ideal party for begin-
- ners. Select the character you want to modify by clicking on the picture at
- the top of the screen. The portrait will be placed in a small window with 2
- arrows on each side. If you are not satisfied with the character you can
- select another character.
-
- By using the arrows (left for previous character, right for the next charac-
- ter.
-
- The class and the name of the character are below the picture. You can
- modify the name any time by clicking on it. You must enter at least one
- letter to continue! When selecting your characters, you can choose any
- combination of fighters and mages. You are not restricted to having 2 figh-
- ters and 2 mages. However, it is unlikely that you can survive for long with
- a party that does not contain at least one of each type.
-
- There are 3 types of mage subclasses in the game; each has its own strengths
- and weaknesses. Your mage subclasses can be seen from your spell points, the
- highest spell points being your subclass.
-
- You can increase/decrease the character's ability scores by clicking on the
- up/down arrows. You always modify the ability with the small red arrow next
- to it. Each character starts with 100 ability points, and each time you
- modify a character's attributes their points will be updated. You may notice
- that setting your ability from 14 to 15 costs more ability points setting
- your bonuses for a higher ability, and you are penalized for any attribute
- less than 6. More details later, in the section 'CHARACTER SHEET.'
-
- You can not have any score set to 1 and you can't leave the character
- generation program if any of your characters has such an ability. You are
- also restricted by having only two of your scores set to 15, as it is the
- highest attribute your characters start with.
-
- Repeat the above process with all of your characters. When you are finished
- click on 'exit' to go back to the main menu.
-
-
- STARTING THE GAME
-
- _____________________________
- / | \
- | | |
- | A | B |
- | |________________|
- |____________| | E |
- | | D | |
- | C | | |
- |____________|_________|______|
- | F |
- |_____________________________|
- \_____________________________/
-
- The game is fully point 'n' click controlled, with the addition of an
- 'intelligent' pointer system. That means your pointer will always change its
- form to an icon if it positioned over a special area of the screen.e.g you
- see a small disk appear if you move over the system menu
-
- The game display is divided into six sections
-
- A:play window
- B:select window
- C:action window
- D:movement
- E:compass/system
- F:message window
-
-
- AREA A - THE PLAY WINDOW
-
- Your play window is where everything from the games world is shown. It may
- show you:
-
- 1. What you see around; section `3d interface'
- 2. Character sheet; section `character sheet'
- 3. A town; section `towns'
- 4. A shop; section `towns'
- 5. The inside of a chest; section `3d interface'
-
-
- AREA B - SELECT WINDOW
-
- In the select window you can;
-
- 1. Change the current item ( the pointer ) with any item of youe inventory.
-
- The inventory screen is a five by five grid where each of your items carried
- by the SELECTED character will be shown. If you right click anywhere over
- the gaps between the inventory slots, and your current character is a mage,
- the window will show you you're available spells.
-
- 2. Cast/ready spell.
-
- If you right click anywhere except on the spell icons the window will change
- to your inventory. See `spells'
-
- 3. Some system message will appear here.
-
-
- AREA C - THE ACTION WINDOW
-
- In the action window you can;
-
- 1. select your current character.
-
- Left click on the portrait of the character you want to select. If you are
- not in a touch-spell mode (section `spells') the new character will be sele-
- cted, and it's portrait will have a green border around.
-
- In touch spell mode the pointer is a blue hand when it is positioned over a
- portrait, and left clicking will cast your spell on that character.
-
- If a portrait is `ghosted' it means your character is dead!
-
- Alternatively, you may use the numbers 1-4 for selection, in this case you
- don't have to move the pointer over the action window.
-
- 2. Change order of your characters.
-
- Right click on a character, the pointer changes into a double headed arrow.
-
- Right click on another character to change with the previously selected one,
- or cancel this mode by clicking on the same portrait again.
-
- 3. Activate the character sheet.
-
- This is done by clicking on the bars next to the portraits. Alternatively,
- you can press the space bar.
-
- 4. View magic/health points.
-
- The yellow bar is your health, the other 3 are (green, red, blue) cosmos,
- elemental and nucromancy spell points, respectively. Each bar shows your
- current points compared to the maximum possible. ie 17 of 34 or 200 of 400
- will have the same size. If you want to know the exact values activate the
- character sheet.
-
- 4. Change the current item (your pointer).
-
- This can be done to any of the items used by the characters, by left clicking
- on the hand you want your item to be changed. However, if the selected item
- is still in use (its icon is `ghosted') you can not change it.
-
- 5. Use an item.
-
- If you right click on the hands of your characters, you will use the item
- currently held there. More details in section `items'.
-
- If you use an empty hand of a fighter you will attack with bare hands, but if
- you use an empty hand of a mage it cast the previously readied spell. If the
- spell is a touch type spell, the mage will cast it on himself; you don't have
- to select your target.
-
-
- AREA D - MOVING AROUND
-
- There are three ways of moving in the game's world, you are free to use which
- ever method you feel most comfortable with.
-
- 1. Clicking on the arrows with your mouse.
-
- 2. Use the lower half of the numeric keypad (#1-6) or optionlly use the
- cursor keys for turning and going forward and backward.
-
- 3. In your play window when youre pointer changes its form into an arrow,
- clicking the right mouse button will follow the movement that the pointer
- represents.
-
-
- AREA E - COMPASS-PAUSE - DISC OPTIONS
-
- Your compass always shows the direction you are heading. Sometimes if you
- are teleported to another location in the dungeon that looks the same, or
- your party is spun around, this is the only way you can notice the differe-
- nce, so always key an eye on your compass, especially if you are stuck in a
- level.
-
- PAUSING THE GAME
-
- Right click in the compass area with a disk - like pointer will pause the
- game.
-
- DISK OPTIONS
-
- Left click will bring up a menu where you can.
-
- 1. Save your current game - postition.
-
- 2. Quit game, goes back to the main menu, but your game position is lost!
-
- 3. Continue playing.
-
-
- AREA F - MESSAGE WINDOW
-
- The message window normally displays anything you should know whilst playing.
- Each message has it's priority and you will only see the ones that are still
- valid.
-
- E.G
- If one your characters gains / loses a level, this is a very important
- message, so this message appears instantly in the window replaing anything
- else.
-
-
- III, CHARACTER SHEET
-
- The character sheet always shows you these selected characters abilities,
- scores.
-
- You can switch between your ability scores and your health/spell points by
- right clicking anywhere except on the item slots.
-
- You may switch back to the display where activated the character sheet, by
- either clicking on the `X' icon or pressing the space bar.
-
- All the numeric values shown here work in the following way;
-
- The higher the better
- If youre score is normal it is shown in grey.
- If youre score is under normal value it is shown in green.
- If youre score is very low or not available it becomes red.
- If youre score is higher than normal (magical) it becomes blue.
-
- a) Name: The characters name.
- b) Class: Either fighter or mage.
-
- FIGHTER
-
- A fighter cannot cast spells, but gets bonuses for non-magical attacks.
-
- MAGE
-
- A mage cannot use most weapons, but excells with magic.. They are the ones
- who heal you're wounded characters, so it is sensible to have at least one
- mage in youre party. If you want only one mage we advise to start with a
- necromancer, who can heal wounds in first level.
-
- The difference amongst the three different mage subclasses is that each class
- gets some spells at different experience levels, and regenerates the spell
- points from his own sphere (subclass) twice as fast.
-
-
- A necromancer (necromancy sphere) is strong in healing spells.
-
- A conjurer (elemental sphere) is good in attacking spells.
-
- A voider (cosmos sphere) is a mix between the two previous spheres, and he is
- the best in the highest level attack - spells.
-
- c) Sphere: Your mage's subclass. None if it is not a mage.
-
- d) Level: The character's level see `experience'.
-
- e) Food: Your food level. If it is 0 your character is starving and will
- lose health continuously!.
-
- f) Money: The amount of money your character has.
-
- g) Exp: Your actuall experience points see `Experience'.
-
- h) Ability scores: There are penalties for values under 6, bonuses above 13.
- The maximum ability score is 20.
-
- i) Strenth: How strong your character is. You will make an additional fix
- damage on a monster if your strength is above 13, but your attack will be
- weakened if your strength is under 6. If you are carrying to much weigth
- your attacks will be slower. A strong character can carry more items before
- it gets penalized. This is a primary ability for fighters.
-
- j) Intelligence: Each time you rise to another level you maximum spells points
- are raised. An intelligent character can get bonus spell points upto 34 /
- level. And a less talented one can lose them all. This is a primary ability
- for mages.
-
- k) Wisdom: You may have a higher chance to withstand a magical attack. See
- section `Spells'. Also your magic points will regenerate faster.
-
- l) Dexterity: This modify's your basic defence, your attacking speed, and the
- chance of hitting a monster.
-
- m) Constitution: Adds bonuses and penalties to your maximum health, each time
- you get a new level. Your health points may regenerate faster.
-
- n) Defence: How easily can you be hit by a monster or a spell. There is
- NO maximum defence score !
-
- o) Health/spell points: The first value is your current status, the second
- is tour maximum score.
-
- Health: Your character's health. If it is 0 the character is dead.
-
- Always track your health and heal your wounded chracters, before it is too
- late.
-
- Cosmos: Cosmos -magic points
- Element: Elemental -magic points
- Necron: Necromancy -magic points
-
- You can equip some items by placing them in specific icon slots around the
- mans outline. Those items will only be active if they are put there. ie.
- Carrying armour in your back pack wont stop your enemies attacks. You must
- put you're armour on!
-
- There are items with which you cannot not be equiped and some which only
- appear in there correct positions; In either case a message will be displ-
- ayed.
-
- There are items which only help for a specified class. Always try on an un-
- know item on both mages and fighters and check your ability scores. Before
- you decide to change an item to something new check all your abilities and
- try to fight monsters as well.
-
- Some magoical items are just not as good as they seem to be!!
-
-
- IV, ITEMS
-
- There are items that work equiped like armour, necklaces, robes etc. See
- above. Others must placed into the characters hands and must be used.
-
- Torches and sheilds must be held in hands, but they are used automatically.
-
- Some artifacts (greater magical items) have an automatic whose use always
- active PLUS they can have a bonus effect when used!
-
- While an item is in - use, its icon is `ghosted'. You cannot replace that
- item or use it again, until your hand is free again(he he he)l.
-
- Each item has a `speed' that modifies how long are they in - use. Magical
- items are normally faster than the normal ones. Some items have a charge
- which tells how many you can use them. When such an item expires it disap-
- pers from your hand (it shrinks ha haha). There are items that have great
- magical powers when held in hands (not again?), but only a few charges for
- spells; ("sexually explicit docs" JOSIE) These items should not be used for
- spell casting except for emergency cases!
-
- Weapons are melee/short and long ranged. Melee weapons can only be used
- successfully with your first two characters in your party - those are the
- ones standing in front of your foes. Long range weapons may be used from any-
- where.
-
-
- V. SPELLS
-
- A. TO PREPARE SPELL.
- 1. Select the spell level by clicking on the numbers 1-7. You dont have to
- select a new level if the shown is the one you require.
-
- 2. Right click on the spell icon to ready a spell for the selected spell cas-
- ter.
-
- B. TO CAST A SPELL.
- 1. Select the spell level.
- 2. Left click on the spell icon. If the icon is ghosted you cant cast that
- spell. If an icon is empty your mages level is not high enough to know how
- to cast that spell. Each spell has its `speed/casting time' as do the weap-
- ons, this is the time you should wait between casting the same spell again.
-
- Spells cost different amount of magic points from each sphere e.g Healing
- spells take a lot of necromancy points. Higher level spells are always more
- effective than the lower level ones.
-
- For some healing spells (touch - spells) you may have to select your target.
- In this case the pointer changes into a blue hand. Touch - spells can be
- cancelled by clicking onto any touch - spell again.
-
- If you attack a monster with magic there is always a chance that it can fail
- or can't do the amout of damage you expected. This happens especialy when
- attacking powerful monsters.
-
- You may find locations in dungeons where your spell points regenerate faster.
- These points are normally well hidden!
-
- C. MISSILE SPELLS (to attack long distance):
-
- Magic missile, meteor storm, sworm, power bolt, globe of air, globe of water,
- fireball, might strike, globe of fire, lightining bolt, globe of energy.
-
- D. ATTACK SPELLS (a square ahead):
-
- Fire storm, cone of cold, fire area (surronding spell), breeze of death lig-
- htning area, discharge energy, disintegrate energy blast, finger of death.
-
- E. HEALING SPELLS:
-
- Cure ligth wounds, cure serious wounds, heal body, restore body restore pa-
- rty, resurrect body, resurrect party.
-
- F. HOLD SPELLS (hold your opponents):
-
- Sleep, dream, hold creatures, hold everything.
-
- G. MISCELLANEOUS SPELLS:
-
- LIGHT: LIGHT UP YOUR WAY
-
- CREATE FOOD: FOR HUNGRY MOMENTS
-
- FIRE: BURN ENEMY
-
- LEVITATE: HALVES DAMAGE FROM FIRE,
- YOU MAY WALK ON WATER,
- AVOID SOME TRAPS,
- GO UP IN PITS,
- STEP OVER PITS GOING DOWN.
-
- CREATE POTION: POTIONS ARE HANDY IN ANTI - MAGIC AREAS.
-
- CREATE ILLUSIONWALL: SOME MONSTERS CANT SEE YOU THROUGH WALLS.
-
- TRUESEEING: ILLUSIONWALLS DISAPPEAR,
- SOME HIDDEN THINGS APPEAR.
-
-
- EXPERIENCE
-
-
- Your experience level depends on the amount of experience points you have.
- The highest exprience level in this game is 20. High level characters can
- cast more effective spells, can regain thier health/spells faster, can
- fight stronger monsters. You gain experience points for casting spells,
- and successfully attacking monsters. More powerful your enemy is, the more
- experierance you get, Some magical items may give you additional
- experiance.
-
-
- 3D WINDOW
-
- This is the view seen by your characters as they travel the inner world.
- It is here thatr you will see the attacks of the fearsome monsters, the
- effects of your spells and items or treasure ypou may find.
-
- By using the left button on the mouse you can manipulate the 3D window in a
- number of ways.
-
-
- Pick up any items you can see directly in front of you.
-
- Use a selected item in a characters inventory e.g a key in a lock.
-
- Press buttons and pull levers located on the doors and walls.
-
- Drop an item on the ground by positioning the item in the lower half of
- the 3D window and clicking to drop it.
-
- Using the right button will allow you to move your party. Place your cursor
- arrow on the right or left of the window to turn or in the middle to continue
- straight ahead.
-
- Unlike most games swtches are very area sensitive; you cannot activate the
- hidden switch just by clicking on the middle of the wall,you have to where
- it is.
-
- On the other hand your changes into a hand when it is above a switch. This
- is something other games do at all. Positions of hidden switches on the walls
- may vary in the same dungeon!
-
-
- ENTERING THE TOWNS AND CITIES
-
- ENTERING A SHOP
-
- BUY AN ITEM
-
- Click on the picture of the shop with an EMPTY pointer. It will switch the
- select window to the list of goods that are available. It it is more than 1
- page (Blacksmith) you can turn the pages with thr right mouse button.
-
- Select the icon of the item you want to buy. You will be told what it is,
- and its price. It you accept their offer click on the same item again.
- Your current item (pointer) will be the item that you have bought, and
- select the windos switvhes back to your inventory.
-
- PAYING
-
- If your character does'nt have enough money he collects the money from the
- others, pays for the item, then shares the remaining money. If your entire
- party cant afford the item, a message appears.
-
- SELL AN ITEM
-
- Get the item in the pointer, and click on the picture of the shop. You will
- be told if they want to buy that item, and they money they will pay. If you
- accept it simply click on the picture again and your item is sold.
-
- You can switch your select window between your inventory and the shops stock
- anytime by clicking on the picture with an empty pointer.
-
-
- CLUNK KLICK DONT IT MAKE YA SICK!!!!!!!!!!!
-
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