home *** CD-ROM | disk | FTP | other *** search
-
-
- CLEANED UP FOR THE -AMIGA and ATARI ST- BY SCOOTER [SKID ROW]
-
- Fairlight PC Division
- USA-DoX Department
- Proudly Presents
- the instructions to SHUTTLE
- ---------------------------
- KEYBOARD CONTROLS:
-
- To move around the screens, press E to scroll down, X to scroll
- up, S to scroll right, and D to scroll left.
- For those running Space Shuttle without a mouse, the above mouse
- controls can be emulated by the keyboard as follows: to operate
- the switches, use the Shift and Home keys together to simulate the
- left mouse button, and Shift and Pg Up for the right button. USing
- Shift together with the keypad cursor keys [2,4,6,&8] emulates
- the pointer movement. Thus all mouse functions described above
- can be emulated by using these keys.
-
- MOUSE CONTROL:
-
- Once in the simulator, you can scroll around your chosen panels
- simply by moving the mouse: when the pointer comes to the edge of
- the screen, the screen will scroll in that direction.
- To move the switches wither up or down, or from left to right,
- click the left mouse button for up,or left, or the right mouse
- button for down, or to move the mouse to the right. Where a switch
- has more than 2 settings, continue to click the button in the
- required direction.
-
- Clicking the left and right mouse buttons simultaneously brings up
- the menu bar, while clicking them again removes it.
- Finally, when in the PANEL OVERVIEW view, clicking the right mouse
- button scrolls you round the different views, while the left button
- selects the one you are currently on.
-
- GAME RUNNING ICON:
-
- This appears whenever you are running the simulator, and denotes that
- it is in progress. Occasionally other symbols will flash inside this
- icon:
-
- '/' - Time Running
- 'M' - Message on Teleprinter from Ground Control - press f7 to read
- 'S' - Time Skip facility is in operation
- 'T' - Time Advance facility is in operation
-
- When you pause the game, whichever of these symbols is on the screen at
- the time will flash
-
- Now select NEXT MISSION from the MISSIONS menu, and you'll see the text
- for the first mission. Select ACCEPT, if you want to accept it, and
- you'll find yourself already in the air, watching the 747, with the
- Shuttle on top, just before separation. From here on in, you have to
- guide the Orbiter down to a safe landing. Once this mission is
- successfully completed, you'll be able to select the next mission,
- TEST LAUNCH KENNEDY, which will allow you to go through the whole
- launch procedure.
-
- Before starting the mission, go back to the game Set Up option, select
- start position, then select Launch Pad, then click DONE, and you're
- ready to start the mission. Select NEXT MISSION from the main menu,
- skip past the mission text as before, and you'll find yourself
- looking at the Orbiter sitting on the launch pad.
-
- Now you have 2 Options:
-
- 1. sit and wait while it goes through proper pre-launch countdown,
- which takes 5 hours!
- 2. simply set the SKIP facility(within the Windows Menu Option). This
- can also be done with the Orbiter menu within the Main Menu. Set it
- to a time just before launch, i.e., T-30 seconds, then select
- Time Skip from the ACTIONS menu. Next select SKIP within the
- ACTIONS menu, and it will take you to the required point. This
- will take time, of course, but the view is worth the wait. The
- Orbiter is now about to launch-the rest is up to you!
-
- KEY CONTROLS
-
- NORMAL KEYS (without SHIFT, CTRL, or ALT
-
- CURSOR UP Pitch Down
- CURSOR DOWN Pitch Up
- CURSOR LEFT Roll Left
- CURSOR RIGHT Roll Right
- ' Yaw Left
- . Yaw Right
- E Move Up Across Panel
- X Move Down Across Panel
- S Move Left Across Panel
- D Move Right Across Panel
- F Use Front RHC
- A Use aft RHC
- P Pause the game
- T Time Advance the game
- -/= Speed Brake/Throttle Control
- [] Move Selected Joint
- RETURN Grab payload using RMS
- DELETE Release Grabbed Payload
- SPACE Moves around panels in PANEL OVERVIEW.
-
- Keys With SHIFT held down:
-
- Home Left Mouse Button
- PgUp Right Mouse Button
- CUR UP Move Pointer Up
- CUR DOWN Move Pointer Down
- CUR LEFT Move Pointer Left
- CUR RIGHT Move Pointer Right
-
- Keys With ALT held down:
-
- P Toggle "Game Running" icon ON/OFF
- [] Slow Movement of RMS joint @ 0.2
- CUR UP -Z Translates SHUTTLE
- CUR DOWN +Z Translates SHUTTLE
- CUR LEFT -Y Translates SHUTTLE
- CUR RIGHT +Y Translates SHUTTLE
- + +X Translates SHUTTLE
- - -X Translates SHUTTLE
-
- Keys Used on the Numeric Keypad:
- +/- Scroll through display on Aft CRT
- Home Camera Roll Left
- End Camera Roll Right
- PgUp Camera Pitch Up
- PgDn Camera Pitch Down
- Ins Camera Yaw Left
- Del Camera Yaw Right
-
- CONTROL Key Sequences:
-
- Control C + Y Turn The Cursor On
- C + N Turn The Cursor Off
- Control F + Y Turn Sound On
- F + N Turn Sound Off
- Control G + A Arm Landing Gear
- G + D Drop Landing Gear
- Control H + 1 Full On Auto
- H + 2 First Simulation
- H + 3 First Command
- H + 4 Veteran
- H + 5 Fully Manual
- H + 0 Automatic Selection
-
- Control J + 1 Select Shoulder Yaw
- J + 2 Select Shoulder Pitch
- J + 3 Select Elbow Pitch
- J + 4 Select Wrist Pitch
- J + 5 Select Wrist Yaw
- J + 6 Select Wrist Roll
-
- Control L + S Save log File
- Control P + F GoTo Front Panel
- P + A GoTo Aft Panel
- P + C GoTo Center Panel
- P + L GoTo Left Panel
- P + R GoTo Right Panel
- P + O GoTo Overhead Panel
- P + M GoTo Right-aft Panel
- P + N GoTo Lower-aft Panel
- P + H Slow Sown Panel Movement(use up to 3 times)
- P + J Speed Up Panel Movement
-
- Control Q + Y Quit To Main Menu
- Q + N Return To Simulator
- Q + D Return To DOS
-
- Control S + T Start Time Skip
- S + P Start Time Skip and pause when finished
- S + C Turn Off Comms.
- Control T + T Time Advance
- T + P Time Advance and Pause
- Control W + T Open Time Advance Window
- W + S Open Time Skip Window
- W + D Open Time of Day Window
- W + M Open MET Window
- W + C Open Detail Complexity Window
- W + G Open Ground View Window
- W + H Open Help Level Window
- W + L Open Log Options Window
- FUNCTION Keys:
-
- No shift/ctrl/alt: SHIFT +: ALT +:
-
- f1 Last Panel Select Panel
- f2 Left HUD Right HUD
- f3 Left Window Right Window
- f4 Left AFT Right AFT
- f5 Left Payload Bay Right Payload Bay
- f6 Inside MMU Release MMU Attach MMU
- f7 Mission Control Text External Tank View
- f8 Ground View Sel Ground View Roaming MMU View
- f9 CCTV View Crawler View 747 View
- f10Roaming Camera Left SRB Camera Right SRB View
-
- MMU Keys:
-
- ROTATION:
-
- U Pitch Up
- N Pitch Down
- H Roll Left
- J Roll Right
- B Yaw Left
- M Yaw Right
-
- TRANSLATION:
-
- ALT + U -Z Translate
- ALT + N +Z Translate
- ALT + H -Y Translate
- ALT + J +Y Translate
- ALT + B -X Translate
- ALT + M +X Translate
-
- GETTING STARTED
-
- MAIN MENU:
-
- Space Shuttle is controlled by 2 menu systems, the MAIN MENU, for all
- applications prior to launch, and the SIMULATOR MENU, for all in-flight
- operations. Both menu bars appear at the top of the screen. The MAIN
- MENU contains information that will be useful in familiarizing you with
- the Space Shuttle and its systems, and to help you choose the level of
- customizing you require, as well as Launch and Landing Sites and the
- mission details.
-
- 1. ORBITER
- The first menu option contains 4 further sub-options:
-
- 1. ABOUT SPACE SHUTTLE
- Gives the publishing and development credits for SPACE SHUTTLE
- 2. RUNNING DEMO
- This takes you straight to the launch pad, where you're taken
- through a typical mission that demonstrates the many different
- functions and aspects of SPACE SHUTTLE. In this demo, you'll see
- the Orbiter launch init orbit and deploy a satellite. This demo
- lasts for about 15 minutes and allows you just to sit back and watch.
- To access this demo, first load up the game as detailed above. To
- bypass the loading screen, hit the space bar(or click the left mouse
- button). Now, select RUNNING DEMO from the ORBITER menu at the
- opening screen and sit back and watch the shuttle launch and deploy
- its satellite. To quit the demo, press ESC to access the
- SIMULATOR MENU, then select MISC, and then QUIT TI MAIN MENU. This
- will take you back to the main menu.
-
- 3. GAME SET UP
- This feature allows you to customize the various aspects of the
- game. This has 6 further options within it, which appear in a
- window called "SELECT WINDOW" whenever you select "GAME SETUP".
- From here, by selecting with the mouse and then clicking on the
- OPEN icon, you go to the following:
-
- This feature brings up another window that allows you to start
- either from VAB [Vehicle Assembly Building] ROLLOUT, i.e., right
- from the beginning, LAUNCH PAD, IN-ORBIT or LANDING. You click
- on the required button, then remove this second window by
- clicking on the box in the top left hand corner.
- TIMER ADVANCE: Clicking on TIMER ADVANCE first brings another
- window onto the screen, in which are two options:
- ADVANCE BY - This feature allows you to move to any point in
- the simulator you want: just type in the required time. When
- When the simulator is started, you'll see a letter "T" in the
- GAME RUNNING ICON that denotes that the simulator is now in
- TIME ADVANCE mode. While in this mode, the simulator pauses
- until it finds the required point. When it has done so, the
- letter "T" will disappear, and you'll be returned to normal
- real time. The time advance will stop, however, if a message
- comes up for an in-flight operation to be carried out.
-
- DISPLAY RATE: This feature allows you to customize the rate at
- which the view is updated. For instance, if you type in
- 10 MINUTES, then every new frame you'll see will be points 10
- minutes apart. Of course, these views wouldn't change at this
- speed in real time, only within the simulator.
- TIME SKIP SET: This differs form TIMER ADVANCE, above, only in
- that it simply allows you to jump to a designated point in the
- mission. Selecting this option brings up another window, in which
- a box marked 'ADVANCE TO' appears, set out in hours, minutes and
- second. Below this are two icons marked 'T+', meaning time after
- lift off, and 'T-' meaning time before lift off.
-
- To reach a set point in time within the mission, simply select "t-'
- or 'T+' and type in the required time. The simulator will then time
- advance until it has reached this point, skipping though time at a
- rate of approximately one minute of simulator time to one second of
- real time.
-
- DETAIL COMPLEXITY: This feature allows you to set the map and/or the
- shape complexities. In each case, a choice of levels is offered. The
- choice of complexities will of course effect the speed of the simulator.
- HELP LEVEL: This sets the level of communications between you and the
- computes, with the following choices:
-
- FULL-ON AUTO
- FIRST SIMULATION
- FIRST COMMAND
- VETERAN
- FULL MANUAL
-
- These help levels range from NOVICE to EXPERIENCED VETERAN with the
- most guidance offered at the FULL-ON AUTO level.
-
- SET TIME OF DAY: This brings up a window of the same title, inside
- which are two main boxes, each with times in hours and minutes,
- entitled 'TIME OF DAY' and 'LENGTH OF DAY'.
-
- TIME OF DAY allows you to set the time of day, based on Eastern
- Daylight Time, to whatever you required. This can come in useful,
- for example, if you're on the dark side of the planet trying to
- retrieve a satellite - setting the time to daylight hours in this
- instance would be extremely useful!
- LENGTH OF DAY allows you to determine how long a day within the
- simulator takes in real time. For example, setting this to one
- minute, say, means that the Earth then rotates once a minute, i.e.
- you'll see 30 seconds of light and 30 seconds of darkness every
- minute of the mission.
-
- 4. QUIT: Enables you to exit SPACE SHUTTLE. THE SIMULATOR. note:
- pressing ESC while in the MAIN MENU also exits the program.
-
- 2. LOG: This menu provides you with many facilities both before,
- during and after missions. If you go straight into a mission without
- creating your own log, and then use the Log Save option once in flight,
- your log will be saved out as 'Vektor Graphix Ltd"
- "LOG" contains several options which enable you to maintain a
- commander's log:
-
- 1. NEW LOG: Enables you to enter in your name as you're given command
- of a space shuttle orbiter for the first time. After you've entered
- your name, your log is cleared and all subsequent missions will have
- their details logged.
-
- You can save your log on auto or manual by pressing th appropriate
- button on this panel: auto means that the log is saved automatically,
- and manual allows you to save the log at any time you want, using
- the in-flight simulator menu log save facility.
- Finally, when you insert your name in the box provided, it is always
- done in over-write mode, i.ie, whatever you type in will automatically
- type over anything that is there already.
-
- 2. RELOAD: Enables you to reload a previously saved log from disk.
- Selecting this option brings up a window title 'SELECT LOG FILE', which
- contains a list of all previously saved logs. Beneath this are two icons
-
- 'ABORT', which takes you back to the MAIN MENU and 'LOAD' to load an
- old log, simply select the one required from the list and then
- press 'LOAD'. This will then take you straight into the selected log. If
- a mission was in progress at the time the log was saved, the the
- mission is continued from that point.
-
- 3.INFO: This feature gives you information about the space shuttle itself.
-
- with a sub-menu containing many of the orbiter's different aspects
- for further on-screen information.
-
- Click on the required section, and a screen of illustrations and infor-
- mation comes on screen. At the bottom of these screens are three
- icons, in the form of book pages. These allow you scroll forwards,
- backwards, and return to the MAIN MENU.
-
- 4.SITES: This selection gives you two further options:
- LAUNCH SITES: Allows you to see the two launch sites, KENNEDY SPACE
- CENTER, or VANENBURG AIR FORCE BASE, in a short demo that zooms in
- from orbit down to the site in question. To return o the menu screen,
- simply press the ESCAPE key.
-
- LANDING SITES: This selection shows the two landing sites, KENNEDY SPACE
- CENTER and the primary site, EDWARDS AIR FORCE BASE, in th same way as
- the launch sites, by way of a short demo, which can be quit in the
- same way.
-
- 5.MISSIONS: This feature allows you to select which mission you wish
- to perform. When you start with a new Commander, the only option
- available at the beginning is NEXT MISSION. Selecting this displays the
- mission objectives of the next full mission on the screen. Press 'ACCEPT'
- to start the mission, or 'ABORT' to cancel. During a full mission,
-
- Mission Control will expect you to be familiar enough with the shuttle to
- respond to their commands.
-
- As with all the missions in SPACE SHUTTLE THE SIMULATOR the first thing
- you see after selecting this mission is a page of mission text. At the
- bottom of the page are two buttons; 'ACCEPT', which you select to
- start the mission and 'ABORT' which take you back to the MAIN MENU.These
- icons don't appear if you're re-playing a mission.
- This first training mission is entitled ALT [747] MISSION and in it
- you'll launch from the back of a 747 transport plane near the
- glideslope for an unpowered landing ad Edwards Air Force Base.
- WARNING: on this first test mission, almost all the controls are set
- for you when on Full-ON Auto. However, the LANDING GEAR isn't
- so don't forget to put it down! You will also be requested to turn on
- the Heads Up Displays.
-
- After completing this first mission, you'll see a screen entitled MIS-
- SION OBJECTIVES, which tells you how you fared in the mission.
- When you click on OK at this screen, you're returned to the Main menu.
- Selecting missions again either allows you to run the mission again,
- either for fun or because you just failed it, or to continue on to the
- next one.
-
- Once a full mission has been successfully completed, it objectives
- will be added to the Mission menu so that you can re-attempt a
- similar mission at any time in the future As you become more experi-
- enced as a commander, Mission Control will select you for more
- difficult mission.
-
- SIMULATOR MENU: This menu is split into six categories:
-
- 1.ACTIONS: This menu allows you access to various primary in-flight
- commands.
-
- PILOT'S HUD with this feature you can turn the pilot's heads up display
- on or off without having to go to the respective panel.
-
- COMMANDER'S HUD does the same as the above for the commander's hud.
- TIMER ADVANCE allows you mouse access to this facility, offering two
- further sub-options:
-
- Advance - activates the facility according to the limits you've
- set Advance, Pause to Next Comms - activates the timer advance,
- but only as fas the next communications from Ground Control, at
- which point it resumes the normal countdown.
-
- TIME SKIP similar to TIMER ADVANCE, this feature gain offers two sub- options:
-
- Skip - sets the pre-determined skip facility running
- (see main menu, game set up, time skip above)
-
- Skip, Pause - skips to the predetermined time, then pauses until
- you're ready to continue
-
- Turn Off Comms - does just that. But beware, this is NOT for
- turning off the teleprinter. Using this switch means that you will
- no longer get any communications from Ground Control and therefore
- means that you'll have no idea of what you're supposed to be doing.
- It also means that you cannot switch them back on again.
-
- REQUEST MISSION COMMS: All missions within SPACE SHUTTLE begin after T+55
- minutes. By this point, you'll have successfully launched the shuttle
- into orbit, and prepared it for the mission. NOw go to the ACTION menu
- select REQUEST MISSION COMMS, and up they'll come, telling you
- everything you need to know about the progress of the mission. If you
- select this before you're at the right point in time, the comms will
- tell you you don't need them just yet.
-
- REQUEST LANDING COMMS: Once your mission is complete, you'll be ready
- to return home. As with the mission comms above, go to the ACTION menu.
- select REQUEST LANDING COMMS and they will appear. As above if you
- select them before time, you'll be told politely that they're not
- quite necessary yet.
-
- 2.PANELS: This is a quick way for you to get to the panel you want
- quickly [or to locate a particular panel if you're not sure where it is,
- of course] Under this heading is the following list of panels:
-
- FRONT PANEL
- AFT PANEL
- CENTER PANEL
- LEFT PANEL
- RIGHT PANEL
- OVERHEAD PANEL
- RIGHT AFT PANEL
- LOWER AFT PANEL
- OVERVIEWS PANEL
-
- The last of these Overviews takes you to a series of diagrammatic
- representations of the orbiter's operating stations. There are five of
- these that may be seen from the pilot's point of view. Move the cursor
- around this and you'll find that the different panels are highlighted
- as you go over them. Click on the required panel with the left mouse
- button and you'll be taken to it straight away. Use the right mouse
- button or space bar to go to the next Overview screen: Once the last on
- has been displayed, it starts again at the beginning.
-
- 3.GO TO: This is similar to 'PANELS' above, except that GOTO offers you
- more detailed lists of the orbiter's available functions. For instance,
- pilot's instrument power, anti-skid light and so on.
-
- 4.WINDOWS: This allows you access to all the various in-game set up
- windows available within the MAIN MENU. These are as follows:
-
- TIME ADV
- TIME SKIP
- TIME OF DAY
-
- MET - Short for MISSION ELAPSED TIMER, this brings up a window
- showing the time elapsed so far on the current mission.
- This can be moved to any desired point on the screen
- simply by clicking and holding the mouse pointer onto the
- top of the window and moving it around. To remove the MET
- simply click on the small box in the top left hand corner
- of the window.
-
- COMPLEXITY
-
- FIXED VIEWS - Brings up a window with a list of all the different
- fixed views available - note that these are not
- available in orbit
- Once you have chosen a view, pressing F8 will select
- the chosen view as the default for the F8 key for
- the rest of your current stay within SPACE SHUTTLE
-
- HELP LEVEL - Help levels cannot be increased once a simulation has
- been started. Help levels can only be reduced during
- an ongoing simulation.
-
- LOG OPTIONS - Brings up a window of the same name. The 'AUTO' log
- save time feature will allow you to set the time
- that the log is saved, i.e. every 5 minutes, every
- 10 minutes and so on. Of course, this only applies
- if you choose to have th log saved automatically. At
- the bottom of the window are three buttons.
- M - MANUAL LOG SAVE
- A - AUTO LOG SAVE
- OK - quits the window
- If you wish to save any new configuration, you must
- use the OK button - clicking the CLOSE WINDOW button
- at the top of the box will simply abandon any
- changes you might have made
-
- 5. VIEWS- Gives a submenu of all the different viewpoints available.
- selecting any one of them will take you to the viewpoint.
-
- 6.MISC
-
- PAUSE
- LOG SAVE
- MAIN MENU
- QUIT TO DOS
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- REFERENCE
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- This section gives a description of, and any necessary background to
- each and every part and function of the Space Shuttle. The reference
- section is split into 3 major activities, LAUNCH, ON ORBIT OPERATIONS,
- AND LANDING, with each aspect of the shuttle being covered under that
- section for which it has the most relevance. In the case of an item being
- equally as important to more than one stage of the Shuttle's activities,
- we have given the full description and background, where applicable, in
- the first such occurance.
-
- SUMMARY OF PANELS:
-
- The controls and instrumentation of the real Space Shuttle are
- understandably complex. SPACE SHUTTLE accurately reproduces the
- layout and functions of all of the genuine shuttle controls.
-
- The FLIGHT DECK is split into 2 main stations:
-
- The FORWARD station, at which are seated the Commander[right] and the
- Pilot[left].
-
- The AFT Station, from which the RMS is controlled during orbit.
-
- The instrument panels are labeled according to their positions:
-
- F front PANEL
- O overhead PANEL
- L left PANEL
- R right PANEL
- C center PANEL
- A aft PANEL
- M right aft PANEL
- N lower aft PANEL
-
- FORWARD PANEL:
-
- F2 Commander's Control Panel - CSS/AUTO buttons, Speed Brak
- F3 HUD Power, Trim Controls
- F4 Pilot's Control Panel - as F2
- F6 Commander's Main Panel - Landing Gear,Direction Altitude etc
- F7 CRT Main Panel, pressure gauges
- F8 Pilot's Main Panel - as F6
-
- LEFT PANEL:
-
- L1 Fire Suppressio
- L2 Nose Wheel Steering, Anti-Skid Controls & Life Suppor
-
- CENTER PANEL:
-
- C2 Keypads, CRT Control
- C3 DAP, SRB/ET Sep, Air Data probe controls etc.
- RIGHT PANEL:
-
- R1 Power Distribution
- R2 APU/Hydraulics/ET Umbilical
- R4 MPS/Hydraulics
- R12 Keypad/CRT, fuel/water
- R13L PLB/MMU/KU antenna
-
- OVERHEAD PANEL:
- O1 GPC Status, Pressure/Temps
- O3 RCS/OMS Pressure, Timers
- O5 Pilot's Communication Controls
- O6 GPC's, Star Tracker
- O7 Tacan, RCS
- O8 Radar Altimeter, OMS
- O9 Commander's Communication Controls
- AFT PANEL:
-
- A3 CCTV Monitors
- A4 Timers
- A6 Orbital DAP
- A7 Video Control, RHC
- A8 RMS Controls
- A14 RMS Arm and KU Antenna jettison controls
-
- LAUNCH
- WATER SPRAY BOTTLES:
-
- These are located in the aft fuselage of the Orbiter, and are used to
- cool down the power unit, lube oil, and hydraulic systems during both
- the ascent and de-orbit phases. There are 3 boilers in all, and they
- store water in a bellows-type storage tank pressurized by gasseous nitrogen.
- Along with 3 APUs and the hydraulic pumps, the water spray boilers are
- in operation 5 minutes before take-off, although the boilers are
- pre-activated 45 minutes before this. One of these boilers is also briefly
- opened one day before de-orbit during a flight control system check out.
-
- BOILER N2 Supply 1/2/3 [PANEL R2] - controls the nitrogen shut off valves,
- which maintain water pressure in the boilers.
-
- APU Fuel/H2O QTY [PANEL F8] - allows the water quantity of each boiler to
- be displayed on the 1/2/3 METERS on the same panel.
-
- 1/2/3 [PANEL R2] -
-
- i] Operates the two boiler controllers. When the relevant switch is at
- position A, the A Controller for that boiler is powered, and likewise
- for position B. When at OFF, electrical power is removed from both
- controllers.
-
- ii] Operates the electrical heaters when in orbit to prevent water freeze
- up in orbit. The heaters apply to the same boilers as do the power
- switches, and the access method is also the same.
-
- 1/2/3 [PANEL R2] - enables the relevant controller selected by the
- previous switch. When enabled, the READY signal appears on the
- corresponding APU/HYD READY TO START talkback indicator on PANEL R2, as
- long as the following has been actioned: N2 shut-off valve is opened,
- steam vent nozzle temperature is >130F, and the hydraulic fluid bypass
- valve is in the correct position with regard to the hydraulic fluid
- temperature.
-
- Problems - As the boilers and heaters are immediately concerned with
- the smooth running of the APU's on ascent, you must check to make
- certain that they are reading and operating correctly at all times.
- Once the pilot has initiated the pre-start sequence, he confirms that
- the water spray boilers are activated before he does anything else. At
- T - 5 minutes the pilot starts the 3 power units by setting the APU CNTL
- switches to START/RUN and checking the hydraulic pressure gauges for an
- indication of approximately 600 - 1000 psi. He then pressurizes the main
- pump and looks for about 3000 psi on the gauges. All 3 hydraulic main
- pump pressures must be greater than 2800 psi by T - 4 minutes or the
- automatic launch sequence will abort the launch! This is not
- something that the pilot can do anything about, of course, and the
- Shuttle must be returned for a complete check over.
-
- CRT DISPLAY SYSTEM:
-
- The MCDS on the Orbiter crew compartment flight deck allows onboard
- monitoring of Orbiter systems, computer software processing, and
- manual control for flight crew data and software manipulation. The
- system is composed of 3 types of hardware: display electronic units[DEUs],
- display units that include the CRTs, and keyboard units, which together
- communicate with the GPCs over the display/keyboard data bus network.
- The MCDS provides almost immediate response to flight crew inquiries
- through displays, graphs, trajectory plots, and predictions about flight
- progress. The crew controls the vehicle system operation through the use
- of keyboards in conjunction with the display units.
- Three keyboards are located on the flight deck: two on the left and
- right sides of the flight deck center console [PANEL C2] and one on
- the flight deck at the side aft flight station [PANEL R12]. Depending
- on crew requirements and preferences, each of the front keyboards can
- communicate with any of the front DEUs: the aft keyboard, however, is
- only wired to display on the aft DEU.
-
- Problems - If the CRTs go, there is little the crew can do about it.
- The likelihood of all of them going at once is extremely remote. The
- only thing the crew can do to replace a blown CRT with one of the
- others - i.e., if one of the front CRTs went, the crew could replace
- it with the aft one. This simulator is not, for obvious reasons, able
- to recreate this emergency.
-
- GENERAL PURPOSE COMPUTERS [GPCs]:
- Almost all of the operations carried out by the Space Shuttle are
- controlled or overseen by the main computer system. The DPS [Data
- Processing System] consists of 5 general purpose computers [GPCs]
- connected to the many hundreds of feedback censors and actuators
- throughout the Shuttle. These are each made up of a Central
- Processing Unit [CPU] and an input/output processor [IOP], and each
- of the 5 do a different job. All five are IBM Ap-101 computers, and
- contain a memory area for storing data and software. They are
- collectively referred to as Shuttle's Main Memory, into which are
- loaded all the flight and operational informational systems. The
- system software controls the computer systems and monitors
- communication between them. It also supports the user interface
- modules to provide interaction with the crew.
-
- The application software consists of specific modules to manage
- navigation and control at various stages of the mission. Each
- major module of operations or OPS has a number associated with it:
-
- OPS 1 Ascent
- OPS 2 On Orbit
- OPS 3 Reentry
- OPS 4 Orbit Operations
- OPS 6 RTLS [loaded along with OPS 1]
- OPS 8 On Orbit Checkout
- OPS 9 Computer Utilities
-
- Each major OPS also has a particular CRT display associated with it.
-
- GPC POWER ON/OFF [PANEL 06] - First of all you have to turn things on.
- These switches are guarded, as, for one, they control 600 watts of
- power each, and moreover the GPCs should not be able to be turned off
- inadvertantly.
-
- GPC OUTPUT [PANEL 06] - has three positions: BACKUP, NORMAL & TERMINATE.
- BACKUP is only used for the GPC containing the BFS, which stops it
- being used until needed; All switches for operating GPCs will be set at
- NORMAL, whereas the GPCs controlling systems management [i.e., on-orbit
- operations} will be positioned at TERMINATE, as they shouldn't be
- commanding anything during the flight phases.
-
- MODE [PANEL 06] - three positions" RUN, STBY & HALT. Normally if these
- switches are put into HALT in the RUN position, the software is precluded
- from operating. However, if the switches are put into STBY, the software
- can still not be executed, but the GPC is in a software controlled state.
- Normal practice is to go from HALT to STBY and then to RUN, and vice
- versa, as this gives the software a chance to ready and clean itself up.
- ORBITER FLIGHT COMPUTER SOFTWARE - refers to all the various software
- commands that are typed in at the relevant moment by the flight crew.
- PROBLEMS - If the main GPC fails, the shuttle has its own backup flight
- system, or BFS, which is loaded into the GPCs and the mass memory unit.
- As it's only concerned with the emergency ascent, insertion into orbit
- or de-orbit of the shuttle, it has a great deal less information stored
- although any of the GPCs could become a BFS if necessary. Remember, GPC 5
- must be switched on at the pre-launch phase, otherwise the shuttle won't
- take off.
- Other than this, however, for the purposes of SPACE SHUTTLE - THE
- SIMULATOR, the BFS won't be operable.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- _______________ _________________
- | \ \ \/ _____| \
- | |\ \ \ \ /_ | |\ \ SysOps: FREEJACK, MALACHAI
- | | \ \ \ \ __| | |/ /
- _| |_/ __/\ / \_____|_ |\ \ RYGAR, SUBZER0, LUCIFER
- |_| |__|_________/___________| |_\___\____________________
- |___| | | _|___| | / / _____| \
- | | | | |_| | |/ / /_ | |\ \
- 3 NODEZ | | | | _ | / __| | |/ /
- 1.3 GIGS! | |\| | | | | \ \ \_____|_ |\ \
- 68030/882 33MHZ | | |___| | |___| |\___\___________| | \___\
- |___|-OEP |___| |___| |___|
- ____ ____
- ______ /\ ____| | ___ __ _ |o |__
- AMIGA /o __ \ //\\ /o __|o |/. / |o | \||/o \
- IBM // / // / // \// / || // / || | // __/
- SEGA/GEN \\ \_\\ \// /\\ \\ \__|| \\ \ || | \\ \
- SNES! \____\\ /_____\____|__|\__\ |__|_|\_\___/ U.S.H.Q.
- \\ / |__|
- \/
- __ __ __ __ __ __ __ __
- ONE NUMBER FOR | __ (__)| |(__) __ /_ |__ |__| __ | |(__)`__)|__
- ALL NODES! | / |__|(__) (__).__) | |__| / .__).__)
-
-
- ##### # #
- ## ### Dual Crew EUROHQ bulletin board ## ## 14.4 v42bis D/S
- ### ### ###
- ####### #### ### ### #### #### ### ### #### ### ####
- ### ### ### #### ### ### ### ### ### ###### ###### ### ### #### ###
- ### ### ### ### ## ### ### ### ### ### ### ### ### ### ###
- ### ### ### ### # ### ### ### ### ### ### ##### ### ###
- ### ### ### ### ### ### ### ### ### ### #### # ### ###
- ##### ##### #### ###### ##### #### #### ###### #### ####
- ### : ##### ### ##### ##### ! ## #####
- ## ## ####### #### ## ## 100 Meg ! ##
- # #### ### ### :
- ! ##### ### #### ###### ### ### ### ### ###### .
- : ### ### ### ### #### ### #### #### ### ### ##
- . ###### ### ### ####### ### ### ### ### #### Sysop:
- ### ### ##### ### ### ### ### ### ### #### Clairvoyant
- ### ### #### # ### #### ### ### ### ### ## ###
- ### #### ###### ######### #### #### ### #### ###### Co-sysops :
- #### ##### ## ##### Red Devil
- ## -= 4 4 2 7 2 6 9 6 5 9 4 =- ##
-