home *** CD-ROM | disk | FTP | other *** search
- N O V A 9
-
-
-
- Welcome to Amiga Nova 9. We at Dynamix have strived to take advantage
- of the Amiga during production of Amiga Nova 9. We have also tried to
- improve upon the game where possible. Here is a list of special
- features of Amiga Nova 9. Please take the time to read this file
- before playing Nova 9.
-
-
- ----------------------------------------------------------------
- ° The Amiga Control section in the manual is almost entirely wrong.
- See the control card found in the game box for correct control
- information.
-
- ° Additional views. The F2 through F4 keys bring up new standard views
- that our users and testers have found convenient for different
- segments of Nova 9. Give them a try. You can get back to the standard
- "through the window" view by pressing F1.
-
- ° Full-screen rocket view. Once Sparky has supplied you with the rocket
- upgrade, you can switch to firing rockets by pressing the 4 key. You can
- steer the rocket as long as you hold down the space bar or the joystick
- button. If you want a rocket view, hold down the shift key while firing.
- If you want to always switch to a rocket view when firing rockets, turn
- on Caps Lock.
-
- ° Modified steering control. When you're moving backwards, The left/right
- actions of Amiga version of Nova 9 are opposite of the control method
- described in the manual. Most players prefer this configuration.
-
- ° EHB suggested. Amiga Nova 9 uses many different video modes,
- including EHB, HAM, and dual playfield. Nova 9 also uses sprites,
- custom copper lists, and other Amiga-specific effects. Although the
- game can be played with an Amiga 1000 with an older Denise chip, we
- recommend an EHB-compatible Amiga.
-
- ° PAL mode support. If your Amiga uses the European PAL mode video
- system, automatic analog joystick sensing will not work. To use an
- analog joystick on a PAL system, press the period (.) key. Do not
- press this key if you do not have an analog joystick.
-
- ° Optimized disk layout. If you play Nova 9 from floppy disk, we
- suggest that you turn off story panels from the preferences menu (just
- press F10 during the game to get the menu). When you're asked if you
- want to play the game or play the introduction, choose Play Game and
- you'll never have to swap disks.
-
- ° Amiga Nova 9 has a password feature that lets you start play on any
- level. When you make it past the first level, you'll be given a
- password on the high-score screen at the end of the game. To return to
- that level, press P during the title screen (the one with the music).
- A window will pop up onto the screen. Type the password and press
- Return.
-
- ° Hard Drive Installation. To install Nova 9 on your hard drive,
- insert disk 1 (Nova1) and double-click on the Install icon.
-
- ° Running Nova 9. To start Nova 9 from floppy, boot up your Amiga with
- disk 1 (Nova1) in your boot drive. From hard drive, click on the Nova9
- icon or type NOVA from the CLI or Shell.
-
- ° Expanded preferences menu. Press F10 during the game to select
- preferences. You can choose between wireframe (for speed) or solid
- polygons (for realism). You can also change the difficulty level
- during the game. However, changes in difficulty level only take effect
- after you warp to a new world.
-
- -----------------------------------------------------------------------------
-
- NOVA 9
-
- MISSION FILES
- Captain John Alex
-
- Personal Log Subsection 8292-2:8392-2
- NOVA 9 Mission Classified Files
-
- PERSONAL LOG
-
- Captain John Alex
-
- Raindel Base Archive
-
- Personal Log: Data Request #329
- Captain John Alex
-
- Personal Log Entry: 8292-2
-
- It has been two years since the devastation of Stellar 7. Two years
- since the disappearance of Draxon.
-
- I thought the isolation of space would help me to forget, but it seems
- some things never go away. The pain of Sarah's death still haunts me
- and I sometimes see her face when I climb alone into bed. While the
- Engram computer made in her image keeps the memory alive, it also fans
- the emptiness in that dark place of my heart. So many died during the
- nightmare of Stellar 7. I miss my wife.
-
- As of this writing, reports have just begun to come in from the
- unexplored system of Nova 9. They are reports that manage to chill
- my numb senses. They tell of a man/creature that has spread like a
- disease across the nine planets of the system. In a matter of days,
- the first three planets have been raped and laid barren in a fashion
- that defies imagination. I pray the reports are wrong.
-
- END
-
- Personal Log Entry: 8392-2
-
- Final testing on the newly completed Raven II has begun. Utilizing
- some of the larger asteroids of the Raindel Belt, I have just completed
- initial testing of the craft's new shield and modular expansion units.
- Due to the limited resources of the Raindel bodies, further testing of
- the expansion units will need to be conducted off-base where the craft's
- ability to convert raw energy can be thoroughly documented. The Engram
- computer has done a remarkable job of enhancing the technical
- specifications of the Raven's original expansion system. Much testing
- will be needed to fully determine the new design's capabilities, but I
- feel confident that it will exceed all previous expectations...
-
- Sarah always did have a flair for binary conversion. I wish she were
- here to see the results of her work.
-
- END
-
- Personal Log Entry: 8492-2
-
- The secondary report from Command has just come in. I am to proceed
- with the dispatched cargo ship to the first planet of the Nova 9
- system.
-
- Final testing of the Raven II has just been completed.
-
- Reports from deep space probes are minimal. it doesn't matter. I
- know what is waiting. I know all too well.
-
- God help up...
-
- END
-
- To: Captain John Alex
- From: Terran Command
- Transcript of Nova 9 distress call
-
- NOVA 9:
-
- Terran Command, this is Nova 9. We are under attack! The Arcturans
- came out of nowhere... ...no warning!... ...can't hold out much longer!
- They appear to be able to control.
-
- END
-
- NOVA 9:
-
- Terran Command, this is Nova 9. Cancel alert. Everything is fine.
- Repeat: Situation normal. Nova 9 out.
-
- END
-
- ENEMY BRIEFING
-
- Personnel & Ships
-
- ENEMY PERSONNEL
-
- FILE REACTIVATED
-
- CLOSED
-
- Gir Draxon
-
- Gir Draxon, Arcturan Empire Supreme Overlord, commanded enemy forces
- in the bloody war of Stellar 7. Known for his insatiable thirst for
- power, Draxon would not have settled for anything less than total
- control of the galaxy.
-
- Even though the war of Stellar 7 was very costly, it was imperative to
- stop Draxon from completing his plans for absolute domination.
-
- Gir Draxon demanded complete loyalty from his troops. He ruled with an
- iron fist and never tolerated failure. To fail was to die. He instilled
- so much fear in his armies that they followed his orders mechanically
- and without hesitation.
-
- Anything or anyone in Draxon's way was systematically destroyed. Any
- resistance to his plans enraged him. If someone dared stand up to
- Draxon and his forces, he would become obsessed with destroying them
- and everything they held dear.
-
- Life held no value and Draxon was known to kill just for the pleasure
- of it. The worlds and civilizations that Draxon conquered were plundered
- of their resources and left wastelands.
-
- At this point in time, Gir Draxon has still not been brought to justice.
- Neither wreckage of Draxon's ship nor Draxon's remains were ever found.
- It is now assumed that both he and his ship were destroyed.
-
- ENEMY SHIPS
-
- From: Terran Command
- To: Captain John Alex
-
- These pictures, transmitted with the distress call from Nova 9, are all
- that we know of the invading forces. The message was terminated before
- any additional information or photos could be transmitted.
-
- Darter
- Armament: Lasers
- Notes: Good night vision. Able to alternate between ground and air.
-
- Montrose
-
- Armament: Cannon
- Notes: Hovertank with very heavy armor.
-
- Phoenix
-
- Armament: Lasers
- Notes: Lightly armored tank, very quick & maneuverable.
-
- O.J. 1000
-
- Armament: none
- Notes: Attacks by ramming and drilling.
-
- Ptera
-
- Armament: Dual Lasers
- Notes: Airborne. Tends to weave back and forth.
-
- Wobbly
-
- Armament: Lasers
- Notes: Limited field of vision.
-
- NOVA 9 SYSTEM
-
- From: Terran Command
- To: Captain John Alex
-
- Please note that due to the unfortunate backlog in the Department of
- Planet Research & Exploration, the Nova 9 system has not yet been
- explored. Only preliminary data is available.
-
- In response to the current crisis, all level-1 personnel have been
- reassigned to the Nova 9 project. We hope to transmit any new data
- as it becomes available.
-
- General Data
-
- Note: All data, except current position and class, is speculative and
- has not been verified. The Nova 9 System has nine recorded and
- classified planets. Most orbits are grouped fairly close to the Nova
- 9 sun.
-
- Hydros
-
- Position: -43.37, 2.0311AU
- Class: 5
- Satellites: none
- Composition: iron, silicates, carbon compounds
- Atmosphere: hydrogen, nitrogen, argon, oxygen, water vapor
- Surface features: unknown
- Life forms: unknown
- Research notes: Swirling cloud layers over most of planet and moderate
- surface temperatures increase probability of life.
-
- Typhieus
-
- Position: 62.-13, 3.9725AU
- Class: 3
- Satellites: expansive metallic and carbonaceous dust ring
- Composition: carbonaceous silicates probable
- Atmosphere: nitrogen-oxygen, carbon dioxide, water vapor
- Surface features: unknown
-
- Kryon
-
- Position: 86.67, 26.9588AU
- Class: 3
- Satellites: carbonaceous dust and meteoroid cloud, one moon observed
- Composition: hydrogen, helium, ice
- Atmosphere: hydrogen-methane
- Surface features: unknown
- Life forms: unknown
- Research notes: The planet itself appears very bright. This may be
- indicative of reflective substances in the atmosphere and surface;
- possibly ice particles.
-
- Pestula
-
- Position: -68.23, 1.5679AU
- Class: 28
- Satellites: 4 moons -2 transit, 1 just off upper right horizon, 1 in
- occultation
- Composition: nickel-iron, silicates
- Atmosphere: nitrogen-oxygen, carbon dioxide
- Surface features: dark, mottled color
- Life forms: unknown
- Research notes: Changes in surface color may indicate an abundance
- of plant life or micro-organisms.
-
- Searon
-
- Position: 37.-39, .6892AU
- Class: 14
- Satellites: 2 "moons" actually share Searon's orbital path around the
- sun. It is possible that Searon may be very gradually overtaking the
- leading "moon".
- Composition: silicates, sulfur
- Atmosphere: unknown
- Surface features: unknown
- Life forms: unknown
- Research notes: Probably the youngest planet in the system. High
- surface temperatures are likely because of its close proximity tot
- the sun.
-
- Malevolon
-
- Position: -39,-71, 1.9293AU
- Class: 8
- Satellites: Veil-like gaseous cloud envelops planet and several moons
- (20+).
- Composition: unknown
- Atmosphere: unknown
- Surface features: unknown
- Life forms: unknown
- Research notes: Increased fluctuation in energy readings recently
- observed.
-
- Matricon
-
- Position: 54.83, 2.4975AU
- Class: 9
- Satellites: 2 moons
- Composition: nickel-iron, silicates
- Atmosphere: hydrogen-oxygen
- Surface features: unusual vein-like markings
- Life forms: unknown
- Research notes: There has been debate over whether or not all of the
- striations observed on the surface are natural formations. Sporadic
- energy emissions have been detected.
-
- Teflar
-
- Position: -23.-45, 7.5743AU
- Class: 7
- Satellites: ring of particles ranging from meteoroids to small asteroids
- Composition: ice, hydrogen
- Atmosphere: hydrogen-methane
- Surface features: unknown
- Life forms: unknown
- Research notes: Intermittent shifts and variations in the magnetic
- field detected.
-
- Sauria
-
- Position: 45.78, .9251AU
- Class: 33
- Satellites: 4 small moons
- Composition: nickel-iron, silicates
- Atmosphere: nitrogen-oxygen, water vapor
- Surface features: seas & continents, clouds
- Life forms: unknown
- Research notes: The surface features are reminiscent of pre-historic
- Terra.
-
- RAVEN II
-
- Ship Specifications, Controls & Computer
-
- COCKPIT CONTROLS
-
- Power Module Bank
-
- The Power Module Bank is designed to accommodate eight power modules.
- Vacant slots appear blue. Nonfunctional slots appear black. Note:
- The Raven II is able to pick-up and install power modules in the field
- as well as intact power modules left behind from destroyed ships.
-
- Current Weapon Display
-
- The weapon display shows the currently selected weapon. A number
- appearing after the weapon name indicates the amount of ammunition
- left. No number after the weapon name indicates unlimited firing
- capability.
-
- Shield Status Display
-
- A team of four independent Protonic Shields provide protection fore,
- aft, starboard and port. The shields not only provide protection
- against shells, lasers, and high-speed impact, but are also capable
- of absorbing a variety of energy forms including heat, radiation and
- kinetic energy. The advantage of the four shield system is that if
- one shield is damaged, it will not affect the other three. Although
- the shields are designed to withstand almost anything, each hit or
- impact will diminish the energy level of the shield. Loss of energy
- will result in shield failure.
-
- Raven II Systems Status Indicators
-
- 1. ENG - Engine Status
- 2. LIFE - Life Support Status
- 3. SHLD - Shield Status
- 4. Damage Alert Bar
-
- The first three indicators show the status for specific systems.
- A purple light denotes optimum system functioning. A yellow light
- denotes an impaired or damaged system. A red light denotes system
- failure. Overall damage to the ship itself graphically represented
- by the fourth indicator, the Damage Alert Bar.
-
- Aiming Reticle
-
- The Aiming Reticle aids in focusing the weapon on target. The reticle
- display changes when a possible target is in the field of fire.
-
- Radar
-
- The radar module has expanded detection capability. The Raven II is
- the radar center point. The top of the radar display corresponds
- to the direction the Raven II is facing. For instance, blips at the
- top of the display are objects behind the Raven II. Different types
- of objects (enemy ships, incoming shells & obstacles) appear as
- different colored blips. Erratic blip movement or a blank display
- may indicate damage to the radar unit.
-
- Planet Identification Screen
-
- The name of the current planet is displayed on the Planet Identification
- Screen.
-
- Weapon Ready Indicator
-
- A yellow light signals that the currently selected weapon is loaded and
- ready to fire. A purple light indicates the weapon is not ready.
-
- Score
-
- This unit tracks, compiles and displays the combat success index.
-
- COMPUTER SYSTEM
-
- S.A.R.A.H.
-
- Synergetic Advanced Resource - Aesthetic Hybrid
-
- The new Engram super computer, with its Engram-Neuralnet logic board,
- provides the computing power to keep all the base and Raven II
- systems running smoothly. The operating system for the Engram computer,
- developed by innovative programmer, Sarah Alex, before her death,
- simulates human thought patterns more closely than any previously
- designed system. The human-like interface, was one of the features
- programmed by her husband, Captain John Alex.
-
- New information transmitted from Terran Command and field data
- collected by the Raven II are added to S.A.R.A.H.'s extensive
- library files. S.A.R.A.H. is continually processing new data as
- well as searching the library files for related material, and will
- provide new information as it becomes available.
-
- Auxiliary Components
-
- Model SP122-KE
- Robotic Unit "Sparky"
-
- The maintenance and repair droid equipped with basic Al language
- and interface modules, Sparky, is programmed to make repairs and
- install upgrades.
-
- Upon returning to base, Sparky will perform as many repairs as
- possible before the Raven II has to return to battle. If Sparky
- is able to complete all the repairs, it may also have time to
- install upgrades.
-
- RAVEN II
-
- Simulation Specifications
-
- SIMULATION FEATURES
-
- Cursors
-
- In addition, to the regular cursor icon, there are seven types of
- cursor icons that appear depending on the scene and position on the
- simulation screen.
-
- These different cursors indicate an action to perform or a menu
- available from the Control Panel at the start of the simulation.
-
- Action Cursors:
-
- VIEW View data or look more closely.
-
- EXIT Return to the previous scene after viewing or looking at something.
-
- ---> Travel in the direction of the arrow.
-
- PLAY Proceed with simulation play.
-
- Bridge Control Panel:
-
- At the beginning of the simulation, use the Control Panel on the
- Bridge to set preferences or view menus before continuing through
- the door into the Repair Bay.
-
- SCORES Display a menu of high scores.
-
- CREDITS Display the game credit list.
-
- PREFS Bring up the pre-game preferences menu. Customize game controls
- by changing Detail Level settings, level of difficulty, or setting
- the sound, music, joystick, mouse and story (non-interactive scenes)
- to on or off.
-
- Menus
-
- Preferences Menu
-
- Pressing F10 during the simulation play brings up a menu with options
- for customizing game controls:
-
- Detail Levels - The smoothness and speed of simulation play depends on
- the speed of your computer and the amount of graphic detail displayed.
- Adjusting image detail can slow or speed up action. Adjusting the
- "time" detail can also affect action by allowing the game to take
- larger or smaller "steps." Adjust the slider bars by pressing down
- either RETURN, SPACEBAR, a mouse button or a joystick button, and then
- using the arrow keys, mouse, or joystick to move.
-
- The sound, music, joystick and mouse may be toggled on or off.
-
- Joystick Calibration
-
- Pressing ALT-C brings up a menu for adjusting your joystick for
- optimum game play.
-
- Game Paused
-
- Pressing P suspends play and displays a message that the game is
- paused.
-
- Abort Game?
-
- Pressing ESC, ALT-Q or CTRL-Q brings up the Abort Game Menu. Select
- YES to return to the bridge at home base.
-
- High Scores
-
- A log at the top scoring Raven II Pilots appears at the end of the
- game.
-
- Quit to DOS?
-
- Pressing CTRL-ESC or CTRL-ALT-DEL brings up the Quit to DOS Menu.
-
-
- -----------------------------------------------------------------------------
-
- AMIGA: QUICK REFERENCE
-
- NEW FEATURES are listed on this card along with Amiga installation,
- loading and game controls.
-
- This card REPLACES the Amiga information included in the manual.
-
- General
-
- Display Preferences Menu.......F10
- Center Analog Joystick.........PERIOD
- Abort Mission/Restart Game.....ESC
- Pause Game on/off..............P
- Quit...........................CTRL-ESC
- Go directly from home base
- bridge to cockpit..............ALT-G
-
- Game Controls
-
- Movement Controls
-
- To steer or move the viewpoint of Raven II, use the arrow keys or
- joystick.
-
- Viewpoint
-
- Cockpit View...................F1
- Outside Elevated-Rear View.....F2
- Outside Top View...............F3
- Outside Distant-Left View......F4
- Outside Rear View..............F5
- Outside Front View.............F6
- Outside Right View.............F7
- Outside Left View..............F8
- Enemy View.....................F9
- Floating Camera View on/off....F
- Note: To zoom the camera view in or out, press the SPACEBAR, Joystick
- Button 1, or Mouse Button 1 while moving the arrow keys or joystick.
-
- Save current outside view......CTRL-F1 through CTRL-F10
- Restore corresponding
- saved view.....................ALT-F1 through ALT-F10
-
- Power Keys
-
- Keyboard Power Keys may be used to select and activate a power from the
- Power Module in one step. To discard a power, press the SHIFT key
- with the corresponding Power Key.
- Q W E
- A D
- Z X C
-
- Weapons
-
- ! @ # $
- 1 2 3 4
- Select Select Select Select
- Cannon Mines Lasers Rockets
-
- Fire Selected Weapon...........SPACEBAR or Joystick Button 1 or
- Mouse Button 1
-
- Guiding Rockets: Hold down the SPACEBAR and guide the rockets with the
- arrow keys. With the joystick, hold down Button 1 (Fire Button) and
- guide by moving the joystick. With the mouse, hold down Button 1 (Left
- Button) and guide by moving the mouse.
-
- Passwords
-
- You receive a four-character password everytime you die in the game.
- It appears in the title bar of the high score screen. This password
- will let you start the game at the world you just died on. To use the
- password: Choose to play the introduction. When the Nova 9 title screen
- appears, press P, and then type in the password for the world you wish
- to return to.
-
- Installation
-
- The following are instructions for installing Nova 9 onto a hard disk
- and booting the system. Both can be done from either the Workbench or
- the CLI. In the instructions we assume that you are using floppy drive
- DF0: and hard drive DH0:. If your drives go by different names, replace
- the drive label in the example with the correct one. For example, if you
- have an Amiga 3000, you will probably need to replace DH0: with WORK:.
-
- Copying Nova 9 to a Hard Disk
-
- 1. Boot your system.
- 2. Insert Nova 9 disk #1 into the first internal floppy disk drive.
- 3. From Workbench, double click on the Nova1 icon and then on the Install
- icon.
- 4. From the CLI, type CD NOVA1: and press the return key. Then type
- INSTALL and press the return key. The Dynamix Install Utility
- window will appear.
- 5. Choose which drive and directory you wish to install the program to.
- (The installer will automatically detect all hard disk partitions
- with enough room to install Nova 9. If you have several partitions
- with room, click on the Drive gadget to select between them.) To
- change the path, click on the Destination string gadget box and type
- in the new path. The default directory is: DH0:NOVA9.
- 6. Click on the INSTALL button.
- 7. At the prompt, click on CONTINUE to install the program files. To
- cancel the installation process, click on ABORT.
-
- Loading Instructions
-
- From Floppy Disks
-
- Note: You may run the Nova 9 program from multiple floppy drives.
-
- Self-Booting
-
- 1. Insert Nova 9 Disk #1 into drive DF0:.
- 2. Turn on the system.
-
- From a Hard Disk
-
- From Workbench
-
- 1. Load Workbench.
- 2. Double click on the hard disk icon.
- 3. Double click on the Nova9 drawer.
- 4. Double click on the Nova9 icon.
-
- From the CLI
-
- 1. Open a CLI window.
- 2. Type CD DH0:NOVA9, then press the return key.
- 3. Type NOVA, then press the return key.
-
- Notes
-
- 1. Nova 9 does not multitask with other programs. For best performance,
- make sure no other programs are running when you start Nova 9.
-
- 2. Although your system may have one megabyte of memory, you still may
- not have enough available memory to run Nova 9. Selfbooting the program
- from disk should provide you with enough free memory to run the program.
- Note; Memory allocated for hard disk partitions or resident programs
- will reduce the amount available for running programs.
-
- end.
-