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- Crazy Sue II
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- History
- -------
- The People Of Ereanor Were Releaved When The Brave Girl Sue Destroyed
- The Horrible Sorcerer "Wizzard Of Doom". The Liberation Of Ereanor Was
- Followed By A Three Day's Celibration. But A Dark Shadow Fell Over The
- Kingdom Of Ereanor. The Sinister "Mistress Of Death", The Sorcerers Wife,
- Is Out To Get Even. Ereanor Became A Hell On Earth. People Became
- Destructive Creatures, Animals Became Killer Beasts And Even Plants Turned
- Evil.
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- The End Seemed To Be Near, Ereanor Was A Cursed Kingdom. But None Of This
- Satisfied The "Mistriss Of Death", Who Was Still After Revenge. No, Sue
- Was To Be Hit By The Worst Kind Of Evil. Sue Was Not Harmed By Any Of The
- Spells, And From Now On Lived In Her Own World, Which Was Worse Then Her
- Scariest Nightmare. To Take Whatever Was Left Of Sue's Pride, The Mistress
- Of Death Kidnapped Her Teddy-Bear... (Snif Snif. Sad Story Heh Guys?)
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- That Really Did It! Like She Did Once Before With The "Wizard Of Doom",
- She Now Decided To Fight And Beat The "Mistress Of Death". Help Sue, And
- Start Your Battle Against Evil Itself.
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- The Game
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- Magic Spells, Keys And Other Goodies Can Be Gathered While On Your Quest.
- Castings Spells Can Only Be Done In Front Of One Altar. But More About This
- Later.
- Paper Scrolls Will Teach You New Spells, So Allways Pick Those Up!
- There Are Two Kinds Of Magic Spells: The First Kind Can Only Be Used Once,
- Like "Time","Life", ect. The Other Kind Last A While When Cast. The Time
- They Last Is Shown On A Table, When It Reaches Zero, The Spell Loses Effect.
- Some Of The Spells Are: "Jumping","Open Doors",ect.
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- The Game Can Be Ended At Any Time By Pressing <ESC>. Hitting "P" Will Pause
- The Game.
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- Controls
- --------
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- Joystick Left-Right:
- Walk To The Left-Right
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- Joystick Up:
- Sue Jumps. The Longer You Press Up The Higher She Will Jump.
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- Joystick Up-Left/Up-Right:
- Sue Jumps Left/Right. The Longer You Keep The Joystick In This Possition,
- The Further Sue Jumps.
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- Joystick Down:
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- In Front Of A Door/Entrance:
- This Will Get You Right To The Other Side. Door Do Require Keys Or
- Matching Spells.
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- In Front Of An Altar:
- If Sue Is In Possion Of A Magic Spell, Pressing Joystick Down Will
- Get You Into Choice-Mode. Joystick Left/Right Lett's You Choose
- Spells. Activate It By Hitting The Fire Button. Only One Spell
- Can Be Activated At One Time. You Can Get Out Of Choice-Mode By
- Pushing The Joystick Up.
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- end.
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