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- DEATH BRINGER
-
- THE STORY
-
- Two hundred years ago, the evil wizard Azazael challenged Zator the
- Mighty to a duel for control of the land of Mezron.
-
- Azazael was a very powerful sorcerer and was sure he had the upper hand.
- But there was a secret he didn't know: Zator had in his possession five
- magical gems. Each of these gems offered great power to whoever wielded
- it; but when brought together, the gems bestowed on their holder powers
- beyond all mortal comprehension.
-
- Azazael found himself in the midst of the most ferocious and desperate
- battle of his wicked career. For three days they fought, both suffering
- grievous injuries. On the third day Zator, with a grim smile of triumph,
- called upon the power of the gems. Azazael screamed in fury and fear when
- he realized he had lost. The lightning bolts from the gems repelled all
- his magic and sapped all his strength until, with one blinding flash,
- the wizard lay dead.
-
- Once he had recovered from his wounds, Zator settled in the ancient
- royal palace in the fair city of Secnar. Under his rule, the entire
- realm of Mezron prospered and the people were happy.
-
- After many years, when Zator knew his life was nearing its end, he
- realized that the power of the gems he held was too great to fall into
- evil hands. So, he called for five of his most trusted warriors,
- speaking with each one in secret. He gave each man one of the wonderful
- gems and instructed him to hide it in the most inaccessible place he
- could find. The men were to tell no one (not even Zator) where they hid
- the gems. Four of the warriors travelled far and wide and had many
- adventures before they found hiding places for the precious gems they
- carried.
-
- The fifth warrior believed that at least one gem should stay in the royal
- palace, as sort of talisman for the kingdom. He braved the dank depths
- of the castle's dungeons to find a secret place for the gem until he came
- face-to-face with a hideous lich. The lich attacked and the ensuing
- battle was dreadful. For a time the warrior prevailed, as he still had
- possession of the magical gem. But as he fought, the gem fell out of his
- cloak and rolled across the moldy floor. The lich saw this and knew its
- chance had come. In a few seconds, the fearless warrior lay dead on the
- cold stone floor, and the gleeful lich took possession of the gem.
-
- * * * * * * * * * * * * * * * * * *
-
- The kings who rose up in the decades after Zator's death were not as wise
- or mighty as he, and Mezron eventually fell into a state of decay.
- Finally, King Rohan took over the throne and began efforts to restore
- the kingdom to its former glory. But there were evil forces at work in
- Mezaron, and the worst of these was the cult of Azazael. These
- necromancers worshipped the memory of the wicked wizard and were constant
- in their efforts to revive their long-dead idol.
-
- *//////////////////////////////// 1 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
-
-
- One dark day, King Rohan received news that Azazael had been re-animated
- and was waging a campaign of terror unequaled in the history of Mezron.
- The DeathBringer, as Azazael was known as, was searching the land for the
- five gems of Zator. Once he had the gems, the DeathBringer would be
- undefeatable.
-
- Realizing that the only hope for the land of Mezron was to prevent
- Azazael from possessing the gems, Rohan sent out a decree offering great
- honor and reward for the hero who could find the gems and bring them to
- Secnar.
-
- You, a barbarian warrior from the far north, arrive at the palace in Secnar
- to offer your services to King Rohan. Along the way, you were ambushed by
- bandits and have arrived weaponless and empty-handed, but full of
- determination to make a name for yourself in Mezron.
-
- King Rohan grants you an audience and tells you that each of the five gems
- is held by a powerful creature. Azazael knows no more than you do about
- where these creatures can be found, so you do have a chance to get the
- gems before he does.
-
- The king gives you a dagger, a lantern, a healing potion, and a loaf of
- bread and bids you to return to him with the five gems of Zator.
-
- THE GAME
-
- You need a mouse and one disk drive to play DeathBringer. The game does
- not use a joystick or a second drive.
-
- Note: Format a blank disk for saving games before loading DeathBringer.
-
- LOADING INSTRUCTIONS
-
- Turn on computer and monitor, Insert Disk 1 at the Workbench prompt
- and the game loads automatically. When prompted, remove Disk 1 and
- insert Disk 2.
-
- STARTING THE GAME
-
- You begin the game in the throne room of the Castle of Secnar. King
- Rohan himself gives you your quest. When he has finished speaking,
- you may begin your quest.
-
- *//////////////////////////////// 2 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
-
-
- MAIN MENU SCREEN
-
- In these instructions, when you're told to "click," press once on the
- left mouse button (unless you are told specifically to click the
- right button).
-
- The Action Screen displays the game's graphics.
-
- The Message Window shows any communications from characters you meet,
- and any other game messages.
-
- The Commands Screen displays all the possible interactions you can
- have with the game. The up and down arrows directly to the right of the
- Commands Screen let you scroll the screen up and down when there is
- more text to see.
-
- The four arrow icons at the far right of the Commands Screen are for
- moving around in the game. Click the up and down arrows to move forward
- and back. Click the left and right arrows to turn left or right (you can
- also move using the arrow keys on the computer's keyboard).
-
- The six icons at the left of the Commands Screen are the Compass and
- the Menu icons. In the center of the top row is the Compass (N), which
- lets you see which direction you're heading at all times. Click on the
- Menu Icons to select the menu you want to use. The menus are: Combat
- (sword); Potions (bottle); Fitness (heart); Commands (C); and Spells
- (scroll).
-
- Note: You can also use keyboard commands to access the menus:
-
- Comabat Menu F1 Potions Menu F2 Fitness Menu F3
- Commands Menu F4 Spells Menu F5
-
-
- *//////////////////////////////// 3 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
-
-
- Combat Menu - Click the sword icon. This presents a list of the weapons
- you have available. To do battle with a creature you see, click on
- the name of the weapon you want to use, then click on the picture of
- the creature you want to fight. Each time you click on the creature,
- you strike it with your weapon (it will fight back, of course). Keep
- clicking until it is dead (if you want to retreat, select RUN from
- the Commands Menu). When you defeat a creature, you can collect any
- items it was carrying (see The Inventory Screen, page 6).
-
- Caution: Weapons will break during use, so it's always good to have
- a backup weapon handy. If you fight with a person or creature who is
- accompanied by others, they will all join the battle against you.
-
- Potions Menu - Click the bottle icon. This presents a list of the potions
- you're carrying. To use a potion, click on the potion's name. Some
- potion bottles contain more than one dose; click on these several
- times to imbibe the contents. When a bottle is empty, its name
- disappears from the menu. Some potions have time-limited effects;
- those limits are noted in real time.
-
- Healing improves your health.
-
- Strength improves your strength (for two minutes).
-
- Poison decreases your health. Poison potions are often disguised as
- Healing potions. But poison comes in black bottles.
-
- Invulnerability builds up your armor (for two minutes).
-
- Extra Healing improves your health twice as much as regular Healing
- potions.
-
- Stamina increases your stamina.
-
- Fitness Menu - Click the heart icon. This brings up a display of your
- physical status: health, stamina, and strength.
-
- Health shows how much "life" is in you; if it goes to zero, you die.
- Health decreases when you're attacked or drink poison. Drink a
- healing potion or buy healing from a cleric to restore your health.
-
- Stamina reflects your reactions and ability to move (in other words,
- your "speed"). Stamina decreases over time, and can be increased
- by eating fresh food or drinking a stamina potion.
-
- Strength determines how effective you are at wielding weapons in
- combat. Strength decreases as you wander around and when you do
- battle (even if you aren't hit). Increase strength by eating
- fresh food or drinking a strength potion.
-
- *//////////////////////////////// 4 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
-
-
- The Fitness Menu also lets you see if there are objects or characters
- in your vicinity. Indicators light up next to the word OBJECTS or
- CHARACTERS, and point in the direction the objects or characters are
- located. For example, if there are objects or characters to your right,
- the indicator looks like >> .
-
- Commands Menu - Click on the C. This brings up a list of commands.
- Click on the name of a command to use it.
-
- OPEN/CLOSE Click here to open (or close) an unlocked door.
-
- LOCK/UNLOCK Click here to lock (or unlock) a closed door.
-
- TALK Click here, then on the character onscreen. Messages will
- appear in the Message Window.
-
- RUN Click here to backtrack your last few steps (if you come up
- against a locked door, you'll stop).
-
- BUY ALE When you're in an inn, click here to buy ale from the
- barman. This refreshes your stamina.
-
- HEALING Click here to buy healing from a cleric; this restores
- health.
-
- TELEPORT If you have the right item, click here to teleport to the
- safety of an inn from anywhere in Mezron.
-
- SAVE/LOAD Click here to save a game or load a saved game (be sure to
- have a formatted disk ready for saving games). Follow the
- prompts. You can save only 1 game on a save-game disk.
-
- Spells Menu - Click on the scroll (spells are written on parchment
- scrolls). This brings up a list of the spells you have
- available. To use a spell, click on its name. Once a spell
- has been used, its name disappears from the menu. Some
- spells have time-limited effects; those limits are noted
- in real time.
-
- Fireball causes damage to all creatures in your location.
-
- Poison Cloud causes damage to all creatures in your location,
- including yourself!
-
- Shield builds up your armor.
-
- Light illuminates a dark room for two minutes.
-
- Strength adds points to your strength for two minutes.
-
- Firestrike causes heavy damage to all creatures in your location.
-
- Death kills one creature in your location (selected randomly).
-
- *//////////////////////////////// 5 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
-
-
- THE INVENTORY SCREEN
-
- Click the right mouse button to call up the Inventory Screen. This
- screen shows an illustration of a barbarian warrior (that's you). If
- you have previously selected a weapon to use from the Command Menu,
- that weapon is displayed in the lower corner of the screen.
-
- The Inventory Screen has two bars at the top, titled YOU and HERE.
- Click on one of these titles (left button) to pull down an
- inventory window. The YOU window shows icons representing the items
- you are carrying. The HERE window shows icons representing items in
- your current location. Up and down arrows at the right of the windows
- let you scroll the screen up and down when there are more items to
- see. Click on the title again to close the window.
-
- The name of any item you click on is shown at the bottom of the screen.
- Collect items by transferring them from HERE to YOU. Drop items by
- transferring them from YOU to HERE. Drag items to transfer them from
- one window to the other.
-
- Click on an item and hold down the mouse button to drag the item from
- window to window.
-
- At the right side of the screen is an icon for gold. When you possess
- any gold, a number next to this icon shows how many pieces you have
- (each "bag" of gold you collect represents one gold piece).
-
- When you collect genuine gems (other than Gems of Zator), their value
- is automatically converted to gold. As you collect Gems of Zator,
- icons representing those Gems appear beneath the gold icon.
-
- To eat, drag the food icon over the mouth of the figure at the left
- of the screen. To wear an item of armor, drag the selected icon over
- the figure.
-
- When you defeat a creature in battle, the HERE window will depict its
- dead body. To search the body for treasure, double-click on it.
- Anything that creature was carrying will then show up in the HERE
- window.
-
- Weights - You can carry up to 40 units of weight. This is important
- when deciding which items to collect and which to leave behind.
-
- Bags and chests make it possible for you to carry more weight. A
- bag can carry up to 3 units, but it still only weighs 1 unit! A
- chest (which weighs 10 units) can hold up to 10 units without
- increasing its weight. A magic spell book holds up to 7 scrolls
- and always weighs 1 unit.
-
- *//////////////////////////////// 6 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
-
-
- Open these containers by double-clicking on them (the title above the
- window changes to BAG, CHEST, or SPELLS). Drag items to move them in
- or out of the containers. Click on the title to close a container.
-
- Exit the Inventory Screen - Click the right mouse button to exit. If
- you are inside a building, forest, etc., this action takes you back
- to the Main Screen. If you are outdoors, you go directly to the
- Map Screen.
-
- TABLE OF WEIGHTS
-
- The chart below shows some of the items you can find and their weights.
- The weapons are listed in order of their effectiveness, from most
- powerful, to least powerful.
-
- Weapons Other Items
-
- Wand.................. 1 Bag.................. 1
- Magic Halberd......... 10 Chest................ 10
- Magic Sword........... 4 Magic Book........... 1
- Magic Longsword....... 6 Lantern.............. 1
- Longsword............. 6 Food................. 1
- Halberd............... 10 Scrolls.............. 1
- Magic Mace............ 4 Gold................. 0
- Magic Shortsword...... 5 Gems................. 0
- Magic Rapier.......... 6 Armor (if worn)...... 0
- Mace.................. 4 Potions........1, 2 or 3
- Shortsword............ 5 (depends on how many doses)
- Rapier................ 6
- Ritual Dagger......... 1
- Magic Dagger.......... 2
- Dagger................ 2
- Scimitar.............. 10
-
- THE MAP SCREEN
-
- This screen shows you a map of Mezron. Your location is marked by a
- cross (+). You can't move around on this screen, but it's very useful
- for determining which direction you want to travel.
-
- To exit the Map Screen, click the right mouse button. This takes you
- back to the Main Screen.
-
- *//////////////////////////////// 7 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
-
-
- LOCATIONS
-
- To complete your quest, you must travel throughout the land of Mezron.
- All these locations appear on the game's Map Screen (except the
- Labyrinth, which is visible only when you approach it). You have to
- explore most of them to discover which is which, since their names are
- not announced when you enter.
-
- Palace of Secnar - The royal palace, this is the residence of King
- Rohan and his courtiers, as well as of many dark and mysterious
- creatures.
-
- Inns - These are friendly places where a weary traveler can find
- conversation and refreshment.
-
- Cottages - Four little cottages house enemies of the DeathBringer.
-
- Caves of Doom - A legendary race of dwarves lives and mines gold in
- the depths of these caverns. It is rumored that a hideous, violent
- rock monster, created by the DeathBringer, also lurks here.
-
- Forest of Light Elves - This forest is the haven of the elven race.
- They, too, are at war with Azazael, and they may be able to help
- you in your quest for the gems. But be cautious, since their goals
- are not the same as yours.
-
- Forest of Dark Elves - Beware! The elves who live here are always on
- the alert, prepared to attack all who enter.
-
- Forest of Doom - Residents of Mezron avoid this foreboding lair,
- since the gnome inhabitants engage in bizarre rituals that often
- include human sacrifice.
-
- Assassins' Lair - This gloomy hideout is said to be in one of Mezron's
- cool, green forests. Members of this secret society are
- recognizable by their green clothing and poisoned weapons. They are
- in league with the DeathBringer himself.
-
- Assassins' Outpost - Deep in this forest, a group of assassins is
- plotting to invade the Royal Palace and poison King Rohan and all
- who are with him.
-
- Labyrinth - This dangerous maze is invisible on the Map Screen, but
- you'll see it if you approach its gates. The labyrinth is the lair
- of the evil Meduasal those who gaze upon her countenance turn to
- stone. Minotaurs stand guard to keep intruders from Medusa's main
- treasure room.
-
- *///////////////////////////////// 8 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
-
-
- Temple of Set - The followers of the snake god, Set, practice their
- forbidden rituals here. They practice human sacrifice and are
- thoroughly evil. The high priestess can transform herself into a
- demon to devour her enemies.
-
- Tower of Lord Thull - In days long past, Lord Thull was King Rohan's
- best knight; but he plotted to usurp the throne, and was banished
- to this dark tower.
-
- Tower of the Ghost - A mysterious wraith dwells in this tower. He
- attempts to lure unwary travellers into a bizarre quest for his
- remains.
-
- Towe of the Demon Master - The conjuror who lives here has the power
- to summon demons from the pits of Hell (or so the story goes).
-
- Tower of the Necromancer - This is the dwelling place of the high
- priest of the cult of Azazael. Legend says that everytime this priest
- is killed, he rises again to take revenge on his enemies.
-
- HINTS FOR GAMEPLAY
-
- Your goal is to find the gems of Zator and return them to King Rohan in
- the Palace at Secnar. This is the only way to defeat the forces of
- Azazael the DeathBringer.
-
- Keep a map of the land of Mezron and the floorplans of each location you
- visit. The game's Map Screen gives you a good overview, but does not
- include details you need in order to complete your quest.
-
- A great place to start your explorations is in the palace itself, since
- there are many people and creatures there who can give you extremely
- valuable information about your quest.
-
- Don't attack anyone unless he has an item you need and won't give it to
- you any other way. Naturally, if someone starts attacking you, you
- won't gain anything by trying to engage him in conversation.
-
- There are certain items you must possess in order to defeat each of the
- creatures that holds a gem.
-
- Note: If you die, it is necessary to reload the game. Be sure to save
- often.
-
- *///////////////////////////////// 9 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
-
-
- Complete manual provided by THE HELLION & THE CORSAIR
- PARANOIMIA
-
-