¾ Amos tutorial II ² by · Axl of Exodus ² Ok,for those of you who followed the tutorial last month,you will have realised that it didnt work.My fault.Heres the problem.You cannot load in an IFF picture into an AMOS bank directly,it must be packed and then saved out,heres how to do it. Open up your screen as normal and load up your picture and pack it to an amos bank,lets take bank 4 for an example.Now when your picture is packed type in the following.. ¾ Save "df0:Pic name",4 ² This save out bank number 4 to drive df0:. Now to load back in this picture and to display it type in the following · Load "df0:Pic name",4 this will now load back in your picture and to display it simply unpack it to your desired screen.It will take a bit of time to convert all your pictures but fear not because the Amos Iff Convertor will soon be available and its been coded by yours truly. ² Now unto some new code.So you have your gfx in your slideshow,whats missing,music of course.Heres how to load in your module.First off do your module in a Tracker,ie NoiseTracker.When you`ve that done,load up your copy of Amos and load up the Soundtracker convertor.Run it and select the file you want to convert into an abk. file.When this is done you will be asked where you want to save it,save it out to disk obviously and go back to the editor.Press the right mouse button and go to NEW,which will clear the program currently in memory. Now load up your slideshow source again and on the line below the screen open line type in the following. ¾ Led off ² This will turn off the filter which increases hiss or decreases hiss in sound.You will get a much sharper sound with this command. Now go into Direct mode by pressing Esc and type in the following. ¾ Load "Df0:Musicname" ² This will load in your module that you converted into Amos bank 3 automatically,always keep bank 3 free because it is used for sound data. Now go back to the Editor and on the line below Led off type the following. ¾ Music 1 · This plays the current module in bank number 3. ² Now run your slideshow and listen to the music.Now your slideshow is taking shape.In the last issue i showed you the wait x command. Give the viewer about 5-10 seconds before loading the next picture. · Now if you want to add some text to your slideshow then try the following. Do this seperate,you can include it later. ¾ A$="Type all your text in here" For A=1 to Len(A$) Print Mid$(A$,A,1);: wait 1 : Next ² This reads the A$ one character at a time and gives the impression of it being typed on the screen. This would look nice underneath your picture,a caption or something. Heres an idea on how to do it.I wont tell you how to,i`ll leave that up to you but heres some idea on how to. ¾ Open 2 screens,1 PAL,1 NTSC.Make sure your pictures are NTSC in height. ² Thats all im telling you.Try and figure it out.This text method is better than scrollies because nobody seems to read scrollies any more (They are a bit boring afterall). Now unto the compiler.Make sure you TEST your code (Press F2 in Editor mode) before saving your finished source.When this is done load up your compiler.When its loaded,click on the Spanner icon and change every setting to NO.Now click on Compile and select your code to compile.Then give it a name for your compiled program,and the compiler will do the rest.But make sure you select Cli from the options. ¾ Now run your program from the Cli and away you go,instant slideshow. ² If you`ve any problems with the above then send them into Psyced and ill answer your questions on slideshows.Im afraid i cant answer them personally but send em in to me and mark them ¾ Slideshow Questions Axl of Exodus Jalna Strawhall Monkstown Co.Cork Ireland · Oh before i forget,dont bother using the sound tracker convertor,simply use the Track Load "Df0/1:filename",3 or to any bank number. ² This loads a module directly in and somply use the following commands with it. ¾ Track loop on Track play X X=Bank number it was loaded into. ² And when you save your code the module is saved with it. This is a 1000 times better than converting your module cos the convertor has an annoying habit of chewing up pattern`s and samples. End.