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- TITLE:SCENOLOGY - THE MEANING OF CHIP TUNES IN SLEDGEHAMMER
- PALETTE:0223 099a 08a9 0cc9
-
- A SCENOLOGY RESEARCH
-
- THE MEANING OF CHIP TUNES IN THE DISKMAGAZINE SLEDGEHAMMER
-
- By Marcio
-
-
- Few attentive and clever sceners should have already noticed that the
- diskmagazine Sledgehammer, published by Absolute!, uses to host, among various
- articles of uncertain interest, a whole section dedicated to Chip Tunes.
- The very curious phenomenon has catched attention and interest from more than
- one scenologysts as a suitable esemplification of the well known recent
- redifinition of roles and scopes in scene's productions.
-
- Examples of demo packs that have turned in utility packs, message centers,
- advertisments sites, news stations, half music disks and micro diskmags are
- common. Nowadays, as the most witty scenologists have realized, the simple demo
- pack is extinct. It doesn't exists anymore in the classical shape, demos or
- intros, in demo packs, are an optional.
-
- The situation with diskmags is more fluid and still undefined. There are always
- normal diskmags that do just the diskmags, but new species are coming up, from
- diskmags similar to books (Grapevine), to diskmags that seem slideshows (Top
- Secret), demos (The Jungle, old issues) and musicdisks (Sledgehammer).
-
- Sledgehammer is the main subject of our research because somehow it also tries
- to make the slideshow, the videogame and the demo at the same time.
- It features infact also a pictures section, a scene game and a lousy scene
- trivia. Not to mention its same intro, which according to some evil commenters
- is the best part of the mag.
-
- So, what's the point with Sledgehammer?
- Why its chip tunes are so important for the Scenology community?
- They're important because their use has given glimpses about a common desease
- found in many diskmags. The absence of articles.
- It's useless to relate all the studies made about this common problem, we can
- just reccomend some basic books in the final bibliography, we just have to
- underline how the Sledgehammer case has provided important datas for our
- scenologists and has provoked an interesting debate which, of course, we can
- just try to sum up in this divulging article.
-
- Many of the informations here published come from the conference held in Milan,
- Italy, the 30th of December 1993 entitled:
- "The Sledgehammer case: analysys and projections for future risks".
- The audience was enormous for the simple fact that the introduction of the same
- conference was held by Beppe himself, who, as you know, doesn't show himself
- often.
- The Scenology founder has been brief and precise and for obvious reasons we
- couldn't not publish the complete text of his speech.
- It's a marvellous example of scenology methods and dialectic, it will surely
- become a classic, so don't miss any single emlghtening word and deep meaning of
- it.
-
- "Dear Colleagues and humble audience, you have the honour of hosting Beppe in
- this conference for the simple fact that he has given much time to this
- important scenology study. As you know, our sciemce is still young and I've
- really much work to do in order to organize and define it, nevertheless
- sometimes I like to take some minutes of relax and dedicate myself to lesser
- fields of study, which still have interesting points and aspects.
- The Sledgehammer case is a marvellous example of a common trend in nowadays
- diskmagazines: the use of fillers to give the illusion of a bigger and better
- mag. As we know, the SH guys have gone further, inventing non-Ascii fillers.
- It's up to you, in this conference, to discuss and find out the complete impact
- and meaning of the use of chip tunes, I trust in you and I'm sure you'll make a
- competent work. Good bye."
-
- After Such words there wasn't much more to say. The discussions started and the
- conclusions have been quite similar to the ones expected from Beppe.
- Sledgehammer's editors have had a brilliant idea and they have even enhanced it.
-
- Some statistics have been showed in order to give evidences to the conclusions.
-
- The issue 11E had 0 articles, which is not bad for a mag.
- Of these were for credits and various introductions, for news, for
- humouristic pictures (plus for their introduction), were horrendous recycled
- short stories funnily similar to the ones you can find in Abnormalia (plus for
- their introduction), were articles of various non-scene topics (one of them,
- 10001 bytes long featured the first 10000 decimals of PI), were games or
- trivias, were advertismensts (always excellent fillers), were for letters
- and messages and were for chip tunes! (plus for their introduction plus
- for the official, non chip, mag modules). The remaining articles were the
- actual scene articles (excluded news): interviews, party reports, reviews,
- opinions roundups and conventional fillers.
-
- The issue 12E had instead a total of articles, of which +1 were ads, +1+2
- chip tunes and modules, games, regulars (credits and so on), +1 bad
- stories, various and scene texts. In this issue there wasn't space for
- humouristic pictures.
-
- From these stats all the scenology conveyed at the conference agreeded that
- Sledgehammer's editors have proved to find new and exciting ways to fill
- articles. Their creativity in the field is unrivalled and has reached results
- much better than the ones of the average mags (who just fill without coscience).
- The choice of Sledgehammer's fillers is wide and interesting, comprehending not
- only chip tunes but also pictures, games, short stories which nobody read and a
- wide range of interesting scene articles of new conception, always accompanied
- by a good introduction filler which may explain and fill.
-
- The influence of Sledgehammer on the diskmags' community has had some effect in
- Visual Intensity by Dual Format which has introduced a modules corner and which,
- worst of all, is going to imitate Grapevine's lard tendencies: the next issue
- could be on 3 issues.
-
- All in all everybody confirmed that the fillers fever is probably going to
- expand, finding new entertaining and odd solutions (like chip tunes) and
- bringing diskmags to previously unknown fields.
- Among these there'll be revolutionary and totally new kinds of scene articles.
- The future will just reveal what Scenology has foreseen: diskmags' articles will
- change and improve in unexpected ways, under the influence of a growing
- Journalistite and of other deseases (Scenologite?).
-
- An interesting conclusion of the debate has been that also the scenology article
- who had to report its conclusions had many chances to be a perfect filler.
-
-
-