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- on exitFrame
- global HEAD
- set HEAD to 0
- set the locH of sprite 9 to -2000
- set the locV of sprite 9 to -2000
- set the locV of sprite 30 to -2000
- set the locH of sprite 30 to -2000
- set the locH of sprite 8 to -2000
- set the locV of sprite 8 to -2000
- updateStage()
- repeat with n = 10 to 12
- set the trails of sprite n to 1
- set the locH of sprite n to -2000
- set the locV of sprite n to -2000
- updateStage()
- end repeat
- end
-