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- on exitFrame
- global PUZZ, HEAD
- cursor(-1)
- set the mouseDownScript to "spuzz"
- set PUZZ to 0
- repeat with n = 6 to 7
- set the locH of sprite n to -2000
- set the locV of sprite n to -2000
- updateStage()
- end repeat
- repeat with n = 10 to 12
- set the trails of sprite n to 0
- set the locH of sprite n to -2000
- set the locV of sprite n to -2000
- updateStage()
- set the trails of sprite n to 1
- end repeat
- set the locH of sprite 30 to -2000
- set the locV of sprite 30 to -2000
- set the locV of sprite 8 to -2000
- set the locH of sprite 8 to -2000
- set the locV of sprite 9 to -2000
- set the locH of sprite 9 to -2000
- updateStage()
- set HEAD to 0
- set the keyUpScript to "GETPUZZ"
- puppetSprite(36, 1)
- set the locH of sprite 36 to -2000
- set the locV of sprite 36 to -2000
- set the trails of sprite 36 to 1
- end
-