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- on exitFrame
- global UPG, SCOREBOARD, SCOREY, SCOREX, ALLSCORE
- puppetSprite(34, 1)
- if UPG = 1 then
- set the castNum of sprite 34 to 75
- end if
- if UPG = 0 then
- set the castNum of sprite 34 to 76
- end if
- repeat with n = 1 to 26
- if (UPG = 0) and (n > 10) then
- next repeat
- end if
- if char n of ALLSCORE = "1" then
- set the castNum of sprite 36 to cast "YESBUT"
- end if
- if char n of ALLSCORE = "0" then
- set the castNum of sprite 36 to cast "NOBUT"
- end if
- set the locH of sprite 36 to getAt(SCOREX, n)
- set the locV of sprite 36 to getAt(SCOREY, n)
- updateStage()
- end repeat
- set the locH of sprite 36 to -2000
- set the locV of sprite 36 to -2000
- updateStage()
- puppetSprite(36, 0)
- end
-