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3D Madness! Companion CD
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3dwkshop
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3dws.pov
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Text File
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1992-10-20
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3KB
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144 lines
#include "c:\pov\include\colors.inc"
#include "c:\pov\include\shapes.inc"
#include "c:\pov\include\textures.inc"
#include "c:\pov\include\stones.inc"
// basic file to render included geometry files from 3D WorkShop in POV
// PDL 10-92
// default textures from 3D WorkShop
#declare RED = texture {
color red 1.0 green 0.0 blue 0.0
phong 1.0
specular 0.8
diffuse 0.7
ambient 0.2
}
#declare YELLOW = texture {
color red 1.0 green 1.0 blue 0.0
phong 1.0
diffuse 0.7
specular 0.8
ambient 0.2
}
#declare GREEN = texture {
color red 0.0 green 1.0 blue 0.0
phong 1.0
diffuse 0.7
specular 0.8
ambient 0.2
}
#declare BONE = texture {
color red 0.8 green 0.6 blue 0.0
phong 1.0
diffuse 0.5
specular 1.0
ambient 0.2
}
#declare BROWN = texture {
color red 0.6 green 0.65 blue 0.36
phong 1.0
diffuse 0.7
specular 0.8
ambient 0.2
}
#declare BLUE = texture {
color red 0.0 green 0.0 blue 1.0
phong 1.0
diffuse 0.7
specular 0.8
ambient 0.2
}
#declare ORANGE = texture {
color red 0.83 green 0.545 blue 0.0
phong 1.0
diffuse 0.7
specular 0.8
ambient 0.2
}
#declare CYAN = texture {
color red 0.0 green 1.0 blue 1.0
phong 1.0
diffuse 0.7
specular 0.8
ambient 0.2
}
#declare GRAY = texture {
color red 0.5 green 0.5 blue 0.5
phong 1.0
diffuse 0.7
specular 0.8
ambient 0.2
}
#declare MAGENTA = texture {
color red 1.0 green 0.0 blue 1.0
phong 1.0
diffuse 0.7
specular 0.8
ambient 0.2
}
#declare WHITE = texture {
color red 0.8 green 0.8 blue 0.8
phong 1.0
diffuse 0.7
specular 0.8
ambient 0.2
}
#declare GL_BLACK = texture {
color red 0.1 green 0.1 blue 0.1
phong 1.0
diffuse 0.2
specular 1.0
brilliance 3.0
ambient 0.1
}
#declare MTL_RED = texture {
color red 1.0 green 0.0 blue 0.0
phong 1.0
diffuse 0.3
specular 1.0
brilliance 4.0
ambient 0.2
reflection 0.7
}
#declare MTL_BLUE = texture {
color red 0.0 green 0.0 blue 1.0
phong 1.0
diffuse 0.3
specular 1.0
brilliance 4.0
ambient 0.2
reflection 0.7
}
#declare MTL_GREEN = texture {
color red 0.0 green 1.0 blue 0.0
phong 1.0
diffuse 0.3
specular 1.0
brilliance 4.0
ambient 0.2
reflection 0.7
}
#declare MAT_RED = texture {
color red 1.0 green 0.0 blue 0.0
phong 0.2
diffuse 0.9
specular 0.2
ambient 0.2
diffuse 0.3
}
#declare MAT_BLUE = texture {
color red 0.0 green 0.0 blue 1.0
phong 0.2
diffuse 0.9
specular 0.2
ambient 0.2
diffuse 0.3
}
#include "3dws.inc"