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- WINCNV
-
- This package converts 256 color GIF files to 16 color
- BMP files for use as wallpaper in Windows 3.
-
- You will need the following two programs:
-
- PICLAB PICLAB.EXE in PICS lib 14
- GIF2BMP GIF2BM.ZIP in MSWIN lib 1 -- this location is temporary
-
- Use this only if you are running Win3 using the standard VGA
- driver in a 16 color mode such as 640x480/16 or 800x600/16
-
- If you are using a 256 color made and you have Win3 driver which
- supports that mode on your board, you can use just GIF2BMP to
- generate a 256 color BMP which will work as wallpaper.
-
- The conversion process is carried out by a PICLAB script called
- WINCNV. To run it type :
-
- pl286 wincnv <gifname> <bmpname>
- example:
-
- pl286 wincnv xyz.gif xyz.bmp
-
- Use pl286 if you have a 286, 386 or 486 machine.
- Use pl if you have a 8088 or 8086 machine.
-
- Just before wincnv finished you might get an error:
- Subprocess Return Error
- Ignore this error.
-
- You should have at least 3 Meg of disk free before running this.
-
- A number of temporary files are created and deleted including a
- GIF file called WTEMP.GIF. If you already have a file with that
- name it will be destroyed.
-
- The resulting BMP file can be used directly as wallpaper or read
- into paintbrush where it can be modified.
-
- The resulting pictures will be somewhat "grainy" looking. There
- is no way to get around this, its the price you pay for only
- using 16 colors.
-
- The BMP will have the same size as the original GIF. If you want
- it to be a different size add a RESCALE command to the script
- after the unmap line. Example:
- .
- .
- .
- unmap
- rescale 800 600
- .
- .
- .
-
- This will produce a 800x600/16 BMP
-
- If you have problems send mail to:
-
- John Swenson 76166,266
-